Blast from the Past - Sakurai discusses the creation of Kirby

Back in 2003, Kirby was already 12 years old. The character had become a well-established part of the Nintendo lineup. This was all thanks to Masahiro Sakurai, the creator of the Kirby. For the 12th anniversary of the character, Sakurai took to Famitsu to write a feature on how the character came to be. Our friends at SourceGaming have translated the feature, which you can see a small snippet of below.

“I’ll make an action game where you utilize your enemies!” That was the idea I had in mind when I wrote up the project proposal that Kirby was born from. Then he was drawn in pixel art, animated on the NES, and given the power to inhale his foes and spit them back out. Being able to take multiple hits from enemies, yet dying immediately upon falling into a hole didn’t mix well in my mind, so I blew him up like a balloon, so that he could fly at any time. I was in charge of the planning, design, and most of the graphics. And so, the simple Game Boy game, Kirby’s Dream Land, was completed.

Check out the full feature here

God Wars: The Complete Legend - Japanese cover art and limited edition detailed

God Wars: The Complete Legend Limited Edition has already been detailed for the states, but now we have a look at what the Japanese limited edition includes.

- copy of God Wars: The Complete Legend
- guide book
- official soundtrack disC
- amulet
- special packaging
- God Wars Appreciation Festival application ticket

Also worth noting, Amazon Japan is also throwing in a free charm, Hinochi download code, and voice pack download code for all standard and limited pre-orders.

tinyBuild's second "Hello Switch" event to air Tuesday, March 20th at 12:30 PM EST

Looks like we're going to have two presentations to check out on March 20th, 2018! Nintendo is hosting their Nindies presentation at noon on Tuesday, and tinyBuild has just announced their second Hello Switch event for 12:30 PM on the same day. Let's hope Nintendo's presentation wraps up in 30 minutes or less for tinyBuild's sake!

GameSpot Video - What an 8 Year-Old Thinks of Nintendo Labo

At the Nintendo Labo event, we decide to get the expert opinion on the new cardboard peripherals from the target audience: 8 year-old Sebastian.

Kirby Star Allies - Nintendo NY launch event footage

Oh man, I could have gotten my picture with the REAL Kirby?! I totally missed out! Could have been the photo op of a lifetime!

Splatoon 2 - Massive Famitsu interview talks development, balancing, character designs, music, and much more

Famitsu recently hosted an interview with some of the Splatoon 2 dev team. The team members included in the interview are listed below.

– Producer Hisashi Nogami
– Director Yusuke Amano
– Director / art director Seita Inoue
– Director and lead programmer Shintaro Sato
– Sound director Toru Minegishi

The devs discussed all sorts of topics about Splatoon 2, which we've been broken into bulletpoints below. The translation comes courtesy of NintendoEverything.

- the team has been adding weapons one by one because they want the same amount of attention for each weapon
- the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other
- there were more new stages than returning stages because bringing back old stages would have little surprise
- since they want to satisfy both new and returning players, they changed the order of stage additions
- there weren't any major direction changes in balancing from Splatoon 1
- there have been more pattern combinations between weapons and stages, so there was more involved to balance them all
- matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons
- the rank point gap between S+ players is bigger than ordinary players
- only about one in 1,000 active players are in the S+40 to S+50 region in Ranked Battles
- there's even less than one in 10 players that reach S+, while 80% of the overall player base are in A or less
- about 90% of S+ ranked players are within a +/-150 hidden ranked power range
- rock was the popular genre in Splatoon, so they tried changing it for the sequel
- they prioritized making good background music first before forming the band to play that music
- the design team would make the CD jacket-like artwork afterwards
- due to this, the band members would often change; some getting added while some others removed
- Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first
- Off the Hook's song came afterwards
- In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness
- the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion
- all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo
- Jellyfish are like a hive mind
- when they hold a wedding ceremony, they’re just simply holding the ceremony
- Jelonzo and Jelfonzo start gaining their own consciences so they can speak
- Flow used her working holiday to go on a trip before reaching Inkopolis Square
- during the trip, she met the owner of Headspace
- the owner liked her, so she got hired to work there
- Bisk has a unique way of speaking: anastrophe
- the team tried to express him as an adult man
- they made him into a giant spider crab because they wanted someone with high posture
- he came from a cold country and broke up with his girlfriend to join a band
- just like Flow, he became attracted to squids
- Crusty Sean finally has his own shop, but he opened it because he’s someone who follows the current trends
- one of the trends happens to be people opening their own shops
- drink tickets aren't stacked, but the probability is higher than a single brand
- the music in Inkopolis Square changes depending on the player’s location
- sounds contribute to creating atmosphere in the location
- the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen
- as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person
- each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant
- the arrangement in Shella Fresh is related to Bisk’s guitar and mystery files that describe his past
- with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals
- Bomb Rush Blush has an orchestra “because it would sound like the final boss”
- the team wanted to express the feel of the story’s real culprit with this music
- the probability of each event occurring in Salmon Run is different
- there are no specific requirements, meaning they're picked randomly
- this means it's possible for fog to appear three times in a row
- the Salmon have different appearances based on the environment they’re raised in
- if the environment is harsher, they would become large salmon
- Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence
- Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons
- Grill is the ultimate form of this
- when Salmons are fighting to the death, they can feel the same sense of unity
- they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race
- MakoMart is based on a large supermarket in America
- the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer
- Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work
- Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact
- the only thing different in this map is the graffiti, which is based on the winner of Famitsu’s Squid Fashion Contest
- all members in the band Ink Theory graduated from music university
- they are well-educated girls who also do aggressive things
- the band members wearing neckties are respecting the Hightide Era from the prequel
- the team will continue adding weapons and stages for a year, and Splatfests for two years
- the team will also continue to make more updates including balancing

Shining Resonance Re:frain - 6 hours of footage

Play as Yuma Ilvern and stop the Empire from exploiting the power of the ancient dragons, including the soul of the Shining Dragon within you. With the help of your friends, realize your destiny, save Astoria, and unleash the strength you’ve always had locked away.

Your Four Horsemen Princess Training Story - 30 mins of footage

As an Instructor Knight, which princess’ wish will you grant? Your Four Knight Princesses Training Story is a multi-story game where different stories develop based on the player’s choices and how you teach the princesses.

Max Games releasing Pikachu and Poké Ball Joy-Con pouches in Japan late-April

Looking for a way to carry around your Switch Joy-Cons and other goodies with a bit of Pokemon flair? Max Games has got you covered with these Pikachu and Poke Ball Joy-Con pouches, which are going to release in Japan sometime in late April. No specific release date, but we'll certainly let you know when import retailers have them up for grabs.