Snake Pass was revealed for Japan awhile back, but now we have a launch date. The game will see release on the Switch eShop in Japan on Oct. 25th, 2018, priced at 3,218 Yen. Konami is handling publishing duties.
Octopath Traveler has an absolutely wonderful soundtrack, chock-full of memorable, enticing tunes. Of course, one of the songs that really stands out from the crowd is the game's main theme. Nintendo has talked to Octopath Traveler composer Yasunori Nishiki to find out what fueled the creation of that tune.
“For our inaugural entry in this deep dive into the music of Octopath Traveler, I’d like to talk about the main theme.
The main theme is the “face” of the game, as it were, but I can tell you that this one didn’t come out easily. Thinking back, all I can really remember is how much I struggled with this—that’s how much pressure I felt having to compose the main theme of this game.
At the point I wrote this, I had already finished about half the songs from the game. We recorded the whole soundtrack in two sessions, and I composed this theme just before the first session. I remember spending about a month composing something, tossing it out, and so on over and over again.
It took me about two weeks to compose my first version of the theme, which—after agonizing for quite some time—I decided to submit as my initial draft. Unfortunately, it wasn’t very well received. I remember thinking to myself, “Yikes…I really messed this one up, didn’t I?” And so I was given five days to submit a second draft. Which I did, but again, the response was…less than enthusiastic.
To be honest, at this point I was in complete disarray. It was like I was lost in the woods, with no clue of how I could emerge with a completed piece. I mentioned this in my Famitsu interview as well, but I honestly considered resigning from the project (even though I’d already composed half the soundtrack!).
So I asked for a one-day extension. I had a feeling that I’d just get even more lost if I tried to start over from scratch, so I presented the idea of trying to combine the first and second versions into a third draft. On top of that, I structured it so that the melody repeated, helping it to stick in your head as much as possible, and the theme you hear today finally came together.
The main theme that I arrived at after this long road starts off in the key of C, with a melody taken from the first draft of the piece. The original version had more of an extended intro, but I decided to cut it and have players hear the main melody right from the start.
The string melody that follows is from the second draft. It has a hint of melancholy while also being full of hope. I’m quite pleased with it, and I’m glad I was able to preserve it in the final version.
After this comes a trumpet melody that’s also used in the victory fanfare (the lead-in to the victory fanfare is from the original draft, while the part that loops after is from the second draft).
After this, the melody from the first draft returns, this time in the key of D-flat—this is the intentional repetition I mentioned above.
Transposing it up a semitone, we bring back the melody with even more spirit and energy. We then repeat the melody once more with an added fill to make a further impression, then bring the piece home with the ending. I was asked to make a lavish (but not too long) ending that would be suitable for trailers and the like, and this is how it turned out.
And that’s the main theme. While it was a struggle all the way, when I listen to it playing now at the character selection screen, I feel it really evokes the feeling of these eight travelers and their journeys. I guess it’s a good thing I didn’t quit the project after all, haha.”
We've already covered all the major details from Reggie Fils-Aime's appearance at the GeekWire Summit, but now a full video of the presentation has appeared. Kick back for 30 minutes and watch the big man talk about Nintendo and the goal of putting smiles on faces.
The Dressing Room feature of the Senran Kagura series is returning for Peach Ball: Senran Kagura. In the Dressing Room, you can change costumes, position the girls in a diorama, and interact with them in Intimacy mode.
Outside of their animal forms (bunny, cat, bear, dog, and tanuki), various other costumes will appear. Make the girls that appear atop the pinball table even cuter!
“Sexy Challenges” are most stimulating with costumes that turn transparent when wet!
Enjoy “Super Sexy Challenges” with your favorite costumes, too!
Freely position up to five girls in your favorite poses, expressions, and costumes. Get the best shot by making various situations!
Rub, caress, thump, pinch, and pull as you enjoy body communication time with the girls!
Preorders for BlazBlue: Central Fiction Special Edition have opened up in Japan, and those retail listings give us a nice rundown of features for the game. Here's the blurb those retailers have just added to their listings.
Includes All of the Paid DLC Released for Other Platforms! – All 36 characters, system voices, and additional characters are available from the start! Since all of the additional content is included, this is a special edition with approximately 5,000 yen in savings compared to other platforms!
Handheld and TV Mode Support! Play Anytime, Anywhere! – With full support for the handheld and TV modes offered by Switch, you can play BlazBlue: Central Fiction Special Edition no matter whether you’re outside or at home! You can also play two-player battles with one Joy-Con per player.
Not Just Battles: All Sorts of Modes are Included! – A number of modes with various forms of enjoyment are included! Battle and training modes are a given, as well as other modes with a high level of additional challenges and the like for all sorts of players. There is also a story mode with overwhelming volume and production—even more so than a visual novel!
Arc System Works has revealed that Double Dragon, Double Dragon II, and Double Dragon III are all coming to the Kunio-kun: The World Classic Collection in Japan. That makes for a total of 18 titles, or 19 if you preorder the game for the bonus title. Here's the full rundown of games included.
Japanese Titles (11)
Downtown Nekketsu Koushinkyoku
Nekketsu Koukou Dodge Ball Bu
Nekketsu Kakutou Densetsu
Nekketsu! Street Basket
Nekketsu Koukou Dodge Ball Bu: Soccer Hen
Bikkuri Nekketsu Shinkiroku: Harukanaru Kin Medal
Kunio-kun no Nekketsu Soccer League
Ike Ike! Nekketsu Hockey Bu
Nekketsu Kouha Kunio-kun
Downtown Nekketsu Monogatari
Kunio-kun no Jidaigeki da yo Zen’in Shuugou!
Overseas Titles (4)
Super Dodge Ball
River City Ransom
Crash ‘n the Boys Street Challenge
Related Titles (3)
Double Dragon II
Double Dragon III
Early Purchase Bonus Title (1)
Hanazono Koukou Dodge Ball Bu
Arc System Works has also revealed various preorder bonuses available for the game, depending on which retailer you go through.
- Amazon Japan: Original PC and smartphone wallpaper
- Geo: 11 Kunio-kun series stickers
- EBten: Original microfiber cloth
- HMV: Satomi Momozono acrylic key chain (Switch version)
Kunio-kun: The World Classics Collection is due out on December 20th, 2018 in Japan. The game will cost 5,800 yen at retail and 5,390 yen via download. Check out the official Japanese website here.
Skybound Games’ CEO Ian Howe dropped in over at Reddit today for an AMA that focused on the company's work to wrap up The Walking Dead: The Final Season. The one question that kept coming up concerned the release the date Ep. 3 for The Final Season. Here's the answer Howe shared during the AMA.
“OK, given that you guys have been so supportive and patient, I’m going out on a limb and will say yes, I fully expect Episode 3 to be this year and I’ll be very disappointed if we can’t make that happen.”
Of course, Howe had a ton more to share about The Final Season in general. Here's some tidbits that were discussed.
- as of now, things are a bit tied up as far as legal matters go, which has halted production of Ep. 3
- Howe is confident that they will be able to work through these hurdles quickly
- there's not a ton of work left to do on Ep. 3
- Ep. 4 had only entered pre-production, so there's a lot of work to do on that episode
- Howe has been in contact with over 40 former Telltale devs, and they seem excited to get back to work on the game
- once legal matters are wrapped up, discussions with the ex-Telltale employees can progress further
- finishing this series alone isn’t enough if it isn’t finished by the staff that was originally working on it
- some former Telltale employees might already have new job offers, which is completely understandable
- Howe hopes the series will return to digital storefronts by the end of October
- many of the former Telltale employees are located out of the Bay Area in San Francisco while Skybound is in Los Angeles
- Skybound will likely find a space for the dev team to work out of that is convenient for them\
The #1 Hunting Arcade Game in the world is now available for your console. Big Buck Hunter will bring the arcade experience to your living room with this fast paced, addictive arcade shooter! The all new control and aim mechanics will make this a must pick up and play arcade shooter experience.