Featuring Mercenaries Saga: Will of the White Lions, Mercenaries Saga 2: Order of the Silver Eagle and Mercenaries Saga 3: Gray Wolves of War, Mercenaries Saga Chronicles assembles the heroes from this fantastic series in one collection
A portion of an EntertainmentStation interview with Mr. Yusuke Soejima and Mr. Park Seong-sa of Nintendo.
ES: As Nintendo, how is the difference between indie game and conventional game recognized?"
"Park: On Nintendo platforms, we don't really differentiate between AAA titles* from established firms and indie games. In actuality, they're lined up as equals in the Nintendo eShop. We don't specially promote indie games just because they are indie games, and conversely we don't prioritise them below AAA titles either."
*Read as "Triple-A Title". There is no clear definition, but it refers to big hits and other popular games, as well as large-scale games with a large development budget.
ES: As was also mentioned at the beginning, unlike other platforms, indie games are handled in the same line as major companies titles on the Nintendo Switch eShop. In recent years, being indie in overseas is becoming one brand-like position, and users increasingly playing indie games are also increasing.
"Park: As we manage our projects with indie games, we think it would be great if [indie games] could be [one among numerous] attractive brands. However, in Japan, awareness about indie games is still pretty weak, so first we want to get customers to recognise [this brand of products] and see them as appealing. We don't want to 'discriminate' just because they are indie games."
ES: What distinction?
"Park: For example, if we made a store just for indie games, and customers began to think that only boring games were put there, then in the future you could potentially have a market where just the label of 'indie game' causes customers to ignore a product."
ES: So you're saying that the label of 'indie game' could actually work against something?
"Park: While it would be nice if the label of 'indie game' always added some kind of value to a product, there is always the possibility that branding something in this way could cause others to ignore it. That's something we must avoid at all costs, I think."
ES: Please tell us about the prospects for the future of Nintendo's indie games, medium term and long term. What kind of vision do you aim for at the moment?
Soejima: First of all, we just want to get developers on board with developing for our platform when they decide what to develop games for. It's not really a 'goal' per se, but before the Switch really got going, when we would see trailers or posters at events, the platforms that would always be shown at the end were almost always other companies' machines. There was really nowhere where you would see the 3DS or WiiU supported... It was absolutely a situation where we weren't even seen as a practical option. It was here that we thought we'd like to have the Switch's logo up there with the other companies'.
"Park: Fortunately, Nintendo Switch has seen international success, and I think the opportunities for us to be a viable platform have increased. Going forward, we'd like to maintain our momentum, and become a platform developers make content for, from the beginning of development and as a matter of course, alongside the others."
"Park: Looking at more long-term ideas, it's not something just the two of us can do on our own, but there's a cycle we would like to see the entire industry work to support, of indie developers being able to easily produce titles, get a real ROI from them, and then easily move on to the next title, with other (new) developers following their example to enter the industry."
"Soejima: If a given title sells really well, then it can be recognised as its own IP, and it would be great if such an IP can go on to last in the industry and be accepted by consumers. The entire game industry, not just Nintendo, needs to think about how to increase the number of titles born from the indie game scene. Lastly, I just want to say that while indie games tend to be associated with the digital world, we've learned that as a 'community', it is actually incredibly analogue. It's a scene that emphasises connections between people, and that's something we want to place importance on as well."
RiME Switch 1.0.2 Patch Notes
- Increased visual fidelity, bloom and post-processing
- Sharpened image resolution
- Opening Cinematics visually improved
- Fixed possible stage exploits that would enable players to skip parts of the stages
- Increased texture quality in specific areas
- Increased view distance
- Fixed an issue with foliage density, shadows, and render distances
- Updated texture mipmaps for the Fox
- Improved global mipmaps
- Improved shadow distance and quality
- Fixed instances of foliage pops
- Stabilized FPS
- Optimized the Boys cape and hair physics
- Rebuilt streaming volumes
- Fixed an issue that allowed you to see outside of the map in later stages.
- Updated lighting to prevent bleed through
- Updated the quality of trees in earlier stages where they would display poorly.
Newzoo analysis - Nintendo has $2.5 billion opportunity to grow revenue via subscriptions,microtransactions, and mobile games
“Most remarkable is that Nintendo generated these revenues with hardware and full-game sales only. The contribution to revenue from its smart-device business (responsible for Nintendo’s mobile games) is negligible at 3 percent of all gaming revenues while subscription revenues and revenue from in-game transactions are almost non-existent.”
Market researcher Newzoo sees a very big opportunity for Nintendo in the year ahead, and they think big revenue can come from mobile games, microtransactions, and subscriptions. You can read more on their analysis here.
Charge into battle as Linde, one of three characters in the Fire Emblem: Shadow Dragon DLC Pack, out now for Fire Emblem Warriors on Nintendo Switch and New Nintendo 3DS!
The world of Salt hangs on the brink of collapse. The citizens, once free spirits, now stand oppressed and isolated. But not all is lost, for out of this aether of fear arises a heroine, a ray of hope. Her name is Dandara.
Use your imagination and go head-to-head in the ultimate multiplayer showdown! Enjoy a party-style Scribblenauts experience, conjuring from over 35,000 objects from the vast Scribblenauts dictionary to outsmart your opponent in over 25 mini-games!
The future has never looked brighter for the iconic Mega Man. As part of the 30th Anniversary celebration of the Blue Bomber and the upcoming Mega Man 11 in late 2018, we’re bringing ten of his classic adventures to Nintendo Switch! Complete with brand-new features for Mega Man Legacy Collection and exclusive challenges for Mega Man Legacy Collection 2, you can enjoy busting ‘bots anytime, anywhere when both collections arrive as individual digital downloads on the Nintendo eShop and as a combo package at retail in North America this May.
Leading the charge is Mega Man Legacy Collection, bringing together Mega Man’s original six adventures from the Nintendo Entertainment System. No need to dust off old cartridges to enjoy these classic quests as you jump, shoot, slide, and rush your way through masterfully crafted stages to reach the distinctive bosses of Mega Man games – the Robot Masters – in a bid to cut them down and claim their weapons as your own. With the ability to create a save state just about anywhere, you can retry tricky sections as much as you like without having to start over, or simply pick up where you left off when you’re playing at home or on the go.
Series veterans know that Mega Man is all about the heat of the moment-to-moment gameplay, though. Did you get a little too gutsy with a jump and fall in a pit? Were you not quick enough to escape a barrage of lasers? You can get back into the game in a flash thanks to the brand-new “rewind” feature! Just by holding a button, you can roll back gameplay, allowing you to pick up where you left off without missing a beat.
If you’re looking to dive into even more content, Mega Man Legacy Collection includes a giant gallery of concept sketches, box art (including the infamous original Mega Man box art), production art, songs from each game, and a collection of challenges that will put even the most dedicated fan of the Blue Bomber to the test. If you have a regular or golden Mega Man amiibo, you’ll also gain access to eleven additional fan-made challenges (from this contest), previously exclusive to the Nintendo 3DS version of the game and now making their console debut on Nintendo Switch! Do you have what it takes to come out on top? You’ll have to run like the wind to prove you’re the very best on the leaderboards.
Moving on from Mega Man’s early years, spring into Mega Man Legacy Collection 2 to see the beloved bot’s evolution and retro revolution in action. Mega Man 7 originally burst onto the scene on the Super Nintendo, updating the classic series with 16-bit graphics and a rich story that takes place just a few months after the previous game ended. Mega Man 8 kept with the tradition, bringing an astronomical upgrade with 32-bit graphics, an expanded storyline, and fully animated cutscenes that are well-known for their “quality” voice acting. Mega Man 9 and Mega Man 10 made a splash right as the 8-bit retro revolution was taking off, bringing the series back to basics with NES-style visuals while pumping up gameplay with additional playable characters: Mega Man’s sometimes friendly rival, Proto Man, joins the fight Mega Man 9, and returns alongside Mega Man’s nemesis, Bass, in Mega Man 10.
There’s plenty more to play after you’ve finished the main games, too. Both Mega Man 9 and 10 include all previously released DLC, giving you access to time attacks, bonus stages, and more. Already packed with a selection of art, music, and unique challenges for each game, using any Mega Man amiibo with Mega Man Legacy Collection 2 unlocks new challenges to put your platforming skills to the test. Think you can earn gold across a variety of challenges without striking out?
You can grab both collections for yourself digitally with Mega Man Legacy Collection for $14.99 and Mega Man Legacy Collection 2 for $19.99, or pick both up at retail in North America (MMLC on a cartridge and MMLC2 as a digital download) with an exclusive Mega Man 30th Anniversary cleaning cloth for $39.99 this May. Check out the official website for info on where to pre-order. With all ten classic titles coming to Nintendo Switch, it’s a great time to catch up or relive your favorite mega moments ahead of Mega Man 11, coming late 2018 to Nintendo Switch, PS4, Xbox One, and PC.