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Six titles confirmed for Space Invaders: Invincible Collection

An invasion is upon us

More info on Space Invaders: Invincible Collection is trickling in from this week's issue of Famitsu. Six titles in the collection have been revealed, and more will be shared at a later date. The first six titles are as follows.

- Space Invaders (black-and-white)
- Space Invaders Part II
- Super Space Invaders ’91 (Majestic Twelve: The Space Invaders Part IV)
- Space Invaders DX
- Space Invaders Extreme
- Space Cyclone

Famitsu - review scores for June 12th, 2019

Just one Switch review score in this week's issue of Famitsu. As a matter of fact, there's only 3 review scores altogether! At least the one Switch game reviewed got a decent score!

- The Escapist: Complete Edition (Switch) – 8/7/8/7 [30/40]

Famitsu - review scores for June 5th, 2019

Three Switch scores to check out

Just three Switch reviews this week, and nothing majorly exciting in the mix. Still games with notable scores, though!

Avenger Bird (Switch) – 6/7/6/6 [25/40]
Bomber Crew (Switch) – 7/8/7/8 [30/40]
Smoke and Sacrifice (Switch) – 7/8/7/7 [29/40]

GoNintendo Video Review - Gato Roboto

Nearly purrfect

Gato Roboto is the latest Metroidvania title to hit the Switch. Is there more to this experience than unique visuals and a cat protagonist? Watch our review and find out!

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Famitsu - review scores for May 29th, 2019

Three games get scored

Just three reviews in this week's Famitsu, but each one is for a Switch title! Check out this week's review scores below.

39 Days to Mars (Switch) – 7/7/7/7 [28/40]
Pato Box (Switch) – 7/7/7/7 [28/40]
The Warlock of Firetop Mountain (Switch) – 7/7/7/8 [29/40]

BOXBOY! + BOXGIRL! - Full Famitsu review details

What did the reviewers think?

We featured Famitsu's review score for BOXBOY! + BOXGIRL! awhile back, but now we have full details on what each reviewer said. Check out the complete summary below.

1st reviewer: I’m surprised at so many ways to pull out puzzle solutions using boxes such as Throwing, Pulling, Jumping and more. Even the same stage has a wide variety of solving methods, and two-player co-op get hyped with playing while speaking with each other. The threshold is low if you just want to clear, but if you want to aim for minimum moves it becomes stoic. With 270 types of stages, a part where you play with rectangular boxes, Balloon Challenge and more, this has a full volume which is also good on the cost performance. 8

2nd reviewer: It’s fun as usual on discovering methods to solve puzzles and with the minimum moves. On top of the appearance of new Box Techniques, they’ve also prepared a mode where you can play co-op, thus adding new techniques that are possible by moving two characters, giving more depth into the puzzles. Other than being able to see hints at each places, you can also enhance movements and number of boxes that can be generated with aid items, so it has a proper follow-up. There is also a post-clear mode, so I’m glad with the volumey content. 8

3rd reviewer: It is economical to have this much volume with this price. Skills and gimmicks are added incrementally, inheriting the series’ strong points such as continuing to challenge without getting bored and multiple correct methods. The co-op mode can even be enjoyed alone; each of them can become replacement boxes, or both of them have to reach the goal; I was able to play the same stage with a fresh feeling. Items get added so it becomes harder to get stuck which makes me feel at ease. 8

4th reviewer: The fun of challenges in clearing stages with minimum steps by making use of fortuities such as slight mis-positionings while calculating thoroughly is still unchanged from past titles, and this is also filled with features for fans such as collection and storyline. It’s also a good thing that they’ve prepared aid items with cheat-like abilities for people who are poor with puzzles. The co-op mode does feel economical as it can be enjoyed by either having one person lead or two people consulting each other. 7

EDGE - Issue 333 review scores

A wide range of scores

EDGE's review scores are all over the place this month. I didn't expect to see Mortal Kombat 11 so low, nor SteamWorld Quest so high. I agree with SteamWorld Quest, I'll tell you that much!

Mortal Kombat 11 - 5
SteamWorld Quest - 9
Forager - 8
Katana Zero - 7
One Finger Death Punch 2 - 8

Famitsu review scores for May 22nd, 2019

Ready for Venture

Just a single review in this weeks' issue of Famitsu. I'm not quite sure how the team only managed to review one game, as there are certainly more titles available. I guess they just needed more time on their other reviews!

Venture Kid (Switch) – 7/6/7/8 [28/40]

Full details from Famitsu's review of Team Sonic Racing

Definitely a decent score

As we shared earlier in the week, Team Sonic Racing got a 34/40 from Famitsu. Now we have details on just how the reviewers came to that score. Check out the full review from Famitsu below.

1st reviewer: The sensation of running through undulated courses, with extreme speed using drifts and boosts that are easy to control, feels good even if you’re not a Sonic fan. In this solidly created action race with regular features properly held in, this game’s unique feature is Team Battle where 3 people go on racing in a group, which adds into the feedback and sense of unity that can’t be tasted anywhere else. Being able to taste this feeling on co-op plays with not only obviously people but also with computer is great indeed. 9

2nd reviewer: Including a team battle system in a racing game is ground-breaking. Starting with the Line Boost which speeds up each other, the Touch Dash which can quickly recover spun partners, transferring items and many more chancs to cooperate during races; the more you cooperate the more merits the team will have, which is good. The format of competing rankings as a team is a structure that can be enjoyed with a broad range of people which is good. The controls are also easy to grasp, and the drifting etc are also exhilarating. 9

3rd reviewer: The compatibility between Sonic series – which has an exhilarating sense of sprinting – and racing game is simply perfect. Cooperative features like sharing items with teammates and helping each other to speed up provide a uniquely different fun factor. I’m grateful to the AI which matches up to the player’s level and contest positions until the end. A lot of hindrances will come from behind, so other than switching views through a button, I wish there were also a back mirror somewhere in the broad screen. 8

4th reviewer: Performing team cooperation controls like drifting that absorbs right in the line and sharing Wisps (items) during a race itself is fun. While the mini-game styled missions give an accent while progressing through Story Mode, they require a very serious walkthrough. The pleasant BGMs which arranged legacy Sonic series musics ought to immerse fans from the Mega Drive era in deep emotions. 8

Famitsu - review scores for May 15th, 2019

Not too shabby, Sonic!

Famitsu really enjoyed Katana ZERO, and I completely agree with them! A pretty fantastic experience overall. As a matter of fact, most of the games this week did pretty well!

Box Boy! + Box Girl! (Switch) – 8/8/8/7 [31/40]
Katana ZERO (Switch) – 9/9/8/9 [35/40]
Panty Party (Switch) – 6/7/6/7 [26/40]
Team Sonic Racing (PS4, Switch) – 9/9/8/8 [34/40]
Shiritsu Verbara Gakuen: Versailles no Bara Re*imagination (Switch) – 8/8/8/8 [32/40]
The Way Remastered (Switch) – 7/8/8/7 [30/40]