Bloodstained: Ritual of the Night's big Switch patch making progress, release date still not decided

A bloody long wait

The Bloodstained team continues working on their patch for the Switch version of the game, and there's good news and bad news. Good news is that the team is making progress, bad news is that there's still no release date for the patch. Check out the full discussion from the most recent Kickstarter update below.

As mentioned in the last update, the bulk of our development resources are still being put into the major Switch update. We don’t have an ETA to share with you on the full revamp, but we are on track to deliver on our internal dates.

One of the things the team is doing now is going through the game and identifying visual effects that are slowing things down. Where possible, we have optimized or replaced effects with ones that aren't as impactful, but visually look the same.

Once the revamp is made public, you'll see effects that are more clear and won’t drag down the framerate. We have a lot more of these kind of improvements in progress, with tons of work being done on input delay, stability, and more, but we felt that it was important to give you an idea of what's being worked on.

Toonami reviews Bloodstained: Ritual of the Night

There have been a ton of reviews and hot-takes for Bloodstained: Ritual of the Night, but now it's time for Toonami's Tom to step in. The late-night host has shared his two cents in a video review, which you can find above.

Igarashi says achieving parity for Bloodstained: Ritual of the Night is a priority

Fixes coming soon, hopefully

Bloodstained: Ritual of the Night on Switch is certainly playable, but it's the roughest version of all the releases. In an interview with GameDaily, Koji Igarashi explains that the team is working hard to set things right, and also explains how the development of a Switch version prevented unique challenges. Check out Igarashi's statement below.

“Despite our best efforts to optimize Bloodstained for Nintendo Switch, development for this platform came with issues we did not anticipate. We are entirely focused on delivering a fix as soon as possible, through a series of patches, and achieving parity on Nintendo Switch is [a] priority.

Development for Bloodstained began following the successful completion of our Kickstarter campaign in 2015, originally planned for Nintendo’s Wii U. In 2017, deep into our development timeline, Nintendo debuted the Switch and shortly thereafter announced support for Wii U would be discontinued. The introduction of Switch and the shift from Wii U to a brand new gaming platform created a new frontier for our development team to explore and tackle. We are looking forward to sharing more detail on the upcoming fixes to Nintendo Switch soon.”

Koji Igarashi discusses how Kickstarter allowed for fan feedback to help Bloodstained: Ritual of the Night's development

Valuable input

Koji Igarashi took to Kickstarter to fund Bloodstained: Ritual of the Night, and the campaign was a major success. This was Igarashi's first time with a Kickstarter, and it presented both challenges and positives. In an interview about Kickstarter experiences, Igarashi explained how using Kickstarter allowed him to communicate with fans, and then implement changes for Bloodstained released.

“Also, I believe that being able to see whether the fans will be satisfied with the game is both good and bad. In normal game development, game info will release around 1 year beforehand. However, by that time, we are unable to change how the game works. With this sort of development method used this time, I was able to communicate with the fans during a period where such changes were still possible.

There are many opinions from people, but if you heed them all, the game won’t have any uniqueness. We’re a bunch that likes to stand out from the crowd, so I believe that the final decision must always be made by us."

Koji Igarashi shares a very interesting rule the dev team had to follow when creating Bloodstained: Ritual of the Night's bosses

Talk about a tough boss!

In an interview with Gamasutra, Bloodstained: Ritual of the Night creator Koji Igarashi was asked about the guidelines that were followed when developing the game. Turns out he only had one strict rule that his team had to follow when coming up with boss ideas.

I wouldn't call it a design guideline but Bloodstained does follow a strict rule that I always make the team [adhere] to.

That is...the developer who creates the boss must beat their own boss without taking a hit and only using a dagger! (We almost didn't make it...)

We make sure that it's possible to beat a boss without taking a hit regardless of the difficulty and by doing so, we reduce the number of unfair enemy attacks. Removing the "unfairness" allows players to think about what they could have done to avoid a Game Over. It makes them want to challenge the boss again using a different method. It's a golden rule we follow in our games. (Honestly, don’t ask us to complete this challenge more than once though...)

Bloodstained: Ritual of the Night Switch patch submitted for approval, list of changes detailed

Fixes are on the way!

The team behind Bloodstained: Ritual of the Night have been hard at work on a patch for the Switch version, and the good news is that the patch has been submitted. The team made mention of this in a Kickstarter update, and also detailed what the patch fixes. Check out full details from the Kickstarter below.

Hello everyone, I’m happy to report that this week we submitted a patch for Switch, once it’s approved we’ll update the game asap. The following changes are already locked in, and we’re working to confirm even more changes/improvements etc. for this patch, hopefully by next week:

Performance Updates

The teams continue to work on input delay, stability and optimization. We’re not ready to release these improvements just yet, but we’ll be sharing more information in the coming weeks.

Bug Fixes

Map quest markers no longer showing when target has been killed
HD Rumble issues in certain areas fixed
Familiar Changes
Familiar upgrade via Grade was nerfed
Increased strength based on level
Dullahammer Head has been nerfed

Shard Adjustments (Decreased Power)

Riga Storaema
Flame Cannon
Straight Arrow
Chase Arrow
Heretical Grinder
Circle Ripper
Shooting Dagger
Riga Dohin
Welcome Company (nerfed significantly - starting from 3 portraits instead of 5)

Weapon Adjustments (Decreased Power)

Flying Edge
Rhava Bural
Rhava Velar

Enemy HP Increases

Dullahammer Head

Drop Adjustments

Increased the drop rate of "Monster Fur" from Simians


Text corrections


Map close button has been remapped to standard exit/close button
Marker button has been changed
Trail display button has been changed
Map scroll speed improved
Zoom in and out improved
Zoom level retained when reopening the map
Auto-center when opening the map

Thanks to Kolma for the heads up!

Bloodstained: Ritual of the Night's "Iga's Back Pack" DLC now available to backers (UPDATE)

Iga's back!

UPDATE - This content appears to now be available for all players.

Bloodstained: Ritual of the Night Switch backers can now access the "Iga's Back Pack" DLC in-game. The content gives you access to the powerful and fan favorite Swordwhip weapon, as well as an epic encounter against a super powerful boss; Koji Igarashi himself!

Thanks to Kolma for the heads up!

Bloodstained: Ritual of the Night devs share work on multiple bug fixes, input delay and more, talk release schedule for updates

Fixes are coming

The Bloodstained: Ritual of the Night Kickstarter has updated with new info on the bugs the team has been squashing, as well as improvements being made. Check out the full rundown of tweaks, as well as release plans, below.

Chest Bug

Nintendo Switch (Status—fix being tested)

The fix is currently in test, the submission date we were working toward has been delayed due to a graphical bug that has reemerged. We anticipate testing will be completed by next week, which would mean an ETA of public release during the week of July 15, 2019.


Map Improvements

- Map close button has been remapped to standard exit/close button
- Marker button has been changed
- Trail display button has been changed
- Map scroll speed improved
- Zoom in and zoom out improved
- Zoom level retained when reopening the map
- Auto-center when opening the map
- Bug fix: No longer displaying enemies for completed quests
- Fixed items getting stuck on walls/geometry

The functionality of waiting until the item is collected automatically has been left in, in case the issue persists.

Switch-specific Improvements

- HD Rumble issues in certain areas of the game have been fixed
- Enabled Traditional Chinese language option
- Fixed instances where the game would crash while transitioning between rooms
- Work has been done on the technical "non-visible" side of things to improve input delay, stability, and various optimizations.

The teams are continuing to work on these items and we'll have future updates and plans to share soon.

"Iga's Back Pack" DLC

Nintendo Switch (Status—DLC approved, release imminent)

The DLC has been approved by Nintendo, we're just taking the final steps to make it go live.

A quick clarification on Backer IDs: Please note that the Backer ID system will not work if you backed at the $28 or $60 tier, because those did not include the Credit Clan reward. The Backer ID/credits system only works if you backed at an eligible $100+ tier. If you do have your name in the credits and are having trouble finding your backer ID, you can find more information in the previous update.

Thanks to EyezofNight for the heads up!

UK software sales for the week ending June 29th, 2019 (Super Mario Maker 2 and Bloodstained see big success)

A major Switch week

Nintendo has had a very good week in the UK. Software sales for the week of June 29th, 2019 reveals that Super Mario Maker 2 took the #1 spot, and is the biggest launch in the UK this year. Bloodstained: Ritual of the Night came in the charts at #8, which was largely due to the Switch version, as it sold more in its first week than the Xbox One and PS4 version combined in their first week. The boost from these big titles also saw Mario Kart 8 Deluxe, Zelda: Breath of the Wild, and Smash Bros. Ultimate rise up in the charts as well.

Digital Foundry - Bloodstained: Ritual of the Night Switch analysis

A bloody mess?

Bloodstained: Ritual of the Night is perhaps the greatest crowd-funded game to make it to release - on PS4 and Xbox One (particularly on the enhanced consoles), it's simply brilliant. However, all versions have their issues, culminating in some big problems for the Switch version. A patch is promised, so let's hope the major issues can be resolved.


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