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Bloodstained: Ritual of the Night's "Boss Revenge and Chroma Wheel" DLC launches today

Free DLC!

After a short delay, Bloodstained fans can look forward to some free DLC later today. Today's update will bring the Boss Revenge Mode and Chroma Wheel feature to the game, along with some other changes. Check out full details on the update below.

Boss Revenge Mode

It’s time for the bosses of Bloodstained to get their revenge on the heroes!

Boss Revenge mode puts you in control of one of Bloodstained’s notorious villains: Andrealphus, Bathin, Bloodless or Gremory.

Each boss comes equipped with their own roster of abilities, and their own unique play styles..

Once you’ve chosen your character, you’ll challenge a series of heroes: Zangetsu, Dominique and finally, Miriam. The battles are set in their own dedicated spaces. Once you win your fight, you’ll be sent to a transition room to prepare for the next challenge.

It’s time for the villains to have their day! Are you ready to accept the challenge?

Chroma Wheel

Ready for a new look? Todd the Killer Barber has really improved his abilities and is ready to update your style!

Previously you were limited to just a few color options when customizing your look. Now you will have an entire range of colors to choose from.

The variable options can be applied to Hair, Sub Hair Color (A new option!), Outfit, Sub Outfit Color, Skin and Eyes. Currently lip color isn’t an option, but it will be added in the next update.

When you’re ready to try out the new options, head to Todd and help him reach 666 hairstyles so he can have his curse lifted!

We hope you enjoy these new additions to the game!

Other Changes

We want fans to access the content we release as soon as possible, as a result we are making some changes to how content is unlocked. With this new patch we will include the following adjustments:

Unlocked from the start, including new profiles and existing profiles that have not beaten the game:

Speedrun Mode – Unlocked
Randomizer Mode – Unlocked
Boss Revenge Mode – Unlocked
Zangetsu – Unlocked

Requires game progression to access:

Boss Rush
Hard Difficulty
Nightmare Difficulty

Bloodstained: Ritual of the Night's next round of DLC has been delayed to sometime this week

Curses! Delayed again!

Bloodstained: Ritual of the Night has certainly seen its fair share of delays. That goes for both the main game and DLC content. Unfortunately, another one of those delays has been announced.

The dev team has discovered an issue with the upcoming Chroma Wheel feature, and that needs to be fixed up before release. That's lead to the DLC's delay to some time later this week. More details on the issue will be shared "after the weekend" according to the official Twitter account.

The Chroma Wheel bug has had the unfortunate side effect of delaying the Boss Revenge Mode as well, as that was supposed to be part of the same update. That mode is running totally fine, but since it's packaged together with the Chroma Wheel DLC, there was no way around delaying it.

If you need a recap on what the Chroma Wheel and Boss Revenge Mode features offer, you can get details below.

Boss Revenge Mode

Get ready to turn the tables on the heroes of Bloodstained! Boss Revenge mode let’s you fight as one of Bloodstained’s deadly bosses: Andrealphus, Bathin, Bloodless, or Gremory.

Each boss comes has their own set of unique abilities and playstyles. The attacks that you previously worked so hard to avoid are now yours to command!

Once you’ve chosen your character, you’ll challenge a series of heroes: Zangetsu, Dominique and finally, Miriam. Each battle takes place in a pre-defined area. Once you enter, there is no turning back! You fight until you win or lose.

Defeat your opponent and you will teleport into a transition room where you can proceed to the next fight. A timer will record your completion time for each fight and your overall time. How fast can you finish?

Chroma Wheel

While we’re always ready for a good fight, sometimes you want to look good while doing it, so we’ve updated the UI to give you more color options when you visit Todd the Demon Barber!

Instead of just a few pre-selected colors, you now have an entire range of colors to choose from. The new color options can be applied to Hair, Sub Hair Color (A new option!), Outfit, Sub Outfit Color, Skin and Eyes.

Bloodstained: Ritual of the Night hits 1 million copies sold worldwide, development roadmap released in celebration featuring new game modes and crossover content

Boss Revenge mode and Chroma Wheel coming to Switch in July 2020

Calabasas, Calif. – June 10, 2020 – Bloodstained: Ritual of the Night players around the world can look forward to a remaining year filled with free content as publisher 505 Games and indie studio ArtPlay offer a sneak peek at the free DLC development roadmap for the million-plus unit selling game, a 2020 SXSW® Gaming Awards nominee for Best New Intellectual Property. Beginning with Boss Revenge Mode and increased character customization with the Chroma Wheel feature for players on PC, PlayStation 4 and Xbox One on Tuesday, June 23, players will be treated to a steady stream of free content and features throughout the remainder of the year developed to enhance the game experience and offer more ways to interact with Koji Igarashi’s critically-acclaimed indie debut title.

Q2 2020
- Boss Revenge Mode: Players can thank the Kickstarter community for this new free gameplay mode in Bloodstained: Ritual of the Night – a direct result of community support in helping the game surpass its final $5.5M stretch funding goal. In this mode, accessible by entering transition room in-game, players will face off against four in-game bosses fast and furiously to get the best clear time.

- Chroma Wheel: The salon is back in business with more options than ever in color palette for character customization, including hair, clothing, and skin. Players can return to Todd the Barber, Bloodstained’s demonic scissor-wielding hair stylist, and switch up their look with a true color selector and eliminating pre-set options previously available.

Boss Revenge and Chroma Wheel will launch on PC, PlayStation 4 and Xbox One on Tuesday, June 23rd, and Nintendo Switch in July.

Q3 2020
- VS Mode (Local/Online): A tense survival mode where players compete by indirectly attacking each another.

Chaos Mode (Local/Online): A specialized boss rush for 1 or 2 players. The mode includes randomized drops and special sub goals that will grant more equipment when completed. Collect the best, drop the rest as you build power to defeat all the bosses!

Classic Mode: It’s Bloodstained 80s-style as Miriam faces off against a series of sub-bosses laid out across five harrowing stages and three difficulty levels.

Q4 2020
Playable Character: Bloodstained’s 3rd playable character after Miriam and Zangetsu. (It’s not Dominique)

Check out full details and images on playbloodstained.com!

Bloodstained: Ritual of the Night updated to Version 1.10 (Zangetsu and Randomizer added)

The next wave of content is here

Bloodstained: Ritual of the Night has finally gotten its Version 1.10 update on Switch. This update includes the Zangetsu and Randomizer content, along with some other tweaks. If you want a full recap of what this content includes, you can check out our original post here.

Zangetsu and Randomizer are heading to Bloodstained: Ritual of the Night on Switch in late May/early June 2020

New ways to play coming soon!

The next big update for Bloodstained: Ritual of the Night is coming to Switch sometime in late May/early June. The Bloodstained dev team have stated that they're still looking to lock in a final release date for the Switch update, and they'll share that info once it's been confirmed. Until then, they've shared full details on what's in the update, which includes Zangetsu as a playable character, and a new Randomizer mode. Check out the info below.

Zangetsu

Once you have completed Bloodstained and gotten the “Good Ending”, you will be able to choose Zangetsu to play through the game a second (or thirtieth) time.

Once selected, players will be able to play through Bloodstained using all of Zangetsu’s movement and combat abilities. Zangetsu is not a shardbinder, so he does not use shards as Miriam did. Instead he uses the power of his sword to dispatch enemies along with some special abilities that consume MP.

Playing Bloodstained as Zangetsu is designed to be a different experience than playing as Miriam with a focus on fast-paced combat. Consumables, equipment, crafting, treasure chests, quests and story cutscenes are disabled when playing as Zangetsu.

Randomizer

Randomizer allows you to adjust eight different game parameters to mix up your experience as you play through the main story of Bloodstained. You will be able to adjust the goals of their overall playthrough and quests, the location of save and warp rooms, shops, key items and also enemy drops.

For example, you could set up a game where enemy drops (shards & items) are totally mixed up, meaning that you could end up with the ‘Release Toad’ from an ‘Aello’ instead of a Toad.

Finally, you’re able to access the seed of your randomized game in case you want to write it down and keep it for reference or share it with others. The game also provides a timer to track how fast you are able to complete the game, so if you share a seed, you can compare who can complete the course the fastest.

The eight parameters that can be adjusted are:

Goal: This determines the win condition of the given Seed, and in turn has an effect on which items are designated “Key items” and how much of the map will be in play.

Key Items: These are items that are required to complete the playthrough. Other options can further alter these items. Items cannot be randomized in a way that prevents your progress.

* Shuffled: (Default) The Key Items are mixed up, but will always spawn in a Key Item location. Key items you earn from defeating a boss (ex. Double Jump) will still come from a boss – but not the same boss!

* Anywhere: Key items are added to the general item pool and can be found anywhere, depending on settings. With this parameter set, Boss rewards may be minor or even trivial.

Save / Warp Rooms:

* Unchanged: The rooms appear as they do in the core game.

* Mixed: (Default) The Save and Warp rooms are shuffled.

Items:

* Retain Type: Items of a certain type, such as weapons, will always spawn where a weapon would spawn. For example, a chest that originally held a Whip may now hold a Rapier, but will never hold an HP consumable.

* Retain Method: Items will always appear from the same method of spawn as they originally did. Ie. Items found in chests will shuffle amongst themselves, items hidden in walls will remain hidden in walls, etc.

* Total Random: (Default) This lets any item spawn anywhere, regardless of the original item in said location. There may be additional limitations based on the other settings.

Enemy Drops: This setting governs anything dropped by enemies.

* Unchanged: Enemy Drops remain consistent with the main game.

* Mixed Shards: Enemies can drop any shards. Note if “Retain Type” is selected, this will keep Shards of the same type together (If an enemy drops an Effective Shard, it will now drop a different EffectiveShard).

* Mixed Items: (Default) Only the physical items dropped by an enemy can be randomized. If “Retain Type” is selected, the drops will remain similar to the original setting (A weapon drop is replaced by a weapon drop).

* Chaos: Items and Shards can both be randomly assigned and replaced by anything.

Quests

* Unchanged: (Default) Quests are unchanged.

* Shuffled: This distributes Quest Rewards in accordance with the other settings.Quest requirements will remain the same, but rewards are altered. This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled amongst themselves) and “Total Random” settings.

Shops

* Unchanged: (Default) The shop is unchanged from the main game.

* Shuffled: This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled amongst themselves) and “Total Random” settings.

Crafting : This setting affects all the crafting systems, Weapons, Cooking and Shards.

* Unchanged: (Default) The shop is unchanged from the main game.

* Shuffled: “Retain Type” governs the crafting ingredients. “Retain Method” governs the Crafting Results, and “Total Random” mixes both.

Examples:

Shuffled Set – Retain Method
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Mithril + Damascus = Dragon Shoes

Shuffled Set – Retain Type
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Ectoplasm + Saltpeter = Swordbreaker

Shuffled Set – Total Random
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Gold + Baselard = Country Dress

Thanks to Dondom95 for the heads up!

Koji Igarashi to host a Bloodstained: Ritual of the Night panel at GDC 2020

Sure to be a bloody good time

GDC 2020 is going to be packed with all sorts of panels that Switch fans will want to check out, and now another has been revealed. Koji Igarashi is going to be hosting a panel all about Bloodstained: Ritual of the Night, and you can check out the official synopsis for it below.

Beginning from Kickstarter: The Development of 'Bloodstained'

Bloodstained: Ritual of the Night" started from a successful crowdfunding campaign.
In this discussion, we will be explaining the differences between developing a game under a well established publisher and developing a game under a smaller independent studio. We will be focusing on the development progress and the promotional efforts by sharing real life examples from the project.

I have been in this industry for roughly 30 years and yet there are endless amount of new experiences. I hope by sharing the result of this funding method, it will help others who are planning to start a new project.

Bloodstained: Ritual of the Night updated to Version 1.04

Another round of bugs squished

Bloodstained: Ritual of the Night has been updated to Version 1.04 on Switch. Check out the patch notes for this update below.

• Stability issues, such as crashes experienced while interacting with bookcases.
• Fixed an issue with corruption during dialogue which could lead to crash
• Some Performance improvements related to animations
• General Bug Fixing

Regions that were on 1.02 (SE Asia and Korea) will have all the 1.03 updates included.

While we will continue to work on overall performance improvements for Switch, this update brings the game’s platforms to a nearly identical state for content. This is an important step leading into the upcoming Zangetsu release, which we will talk more about in the near future.

'IGA’s Back Pack' DLC now available for 'Bloodstained: Ritual of the Night' in Japan

DLC for IGA

Previously available on other platforms and for Switch in the West, the 'IGA’s Back Pack' DLC has been released for Bloodstained: Ritual of the Night in Japan! The additional content costs ¥1,408 on the Japanese eShop, and includes a boss fight against Koji Igarashi, and a highly powerful Swordwhip weapon. The full game and DLC is published by 505 Games.

Bloodstained: Ritual of the Night gets another Japanese promo video

Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 18th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power.

Bloodstained: Ritual of the Night - Version 1.02 vs. 1.03 comparison

Bloodstained: Ritual of the Night has gotten a huge update, bringing a host of changes Switch owners have been waiting for. Just how big of a difference is there? Check out a comparison between the previous version and today's update in the video above.

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