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Nintendo adds StarFox Zero wallpapers to its free collection

Don't relax, we're not done yet!

Just yesterday, Nintendo shared a collection of free wallpapers featuring their biggest and best characters. Sadly, the StarFox gang was missing from that collection, but Nintendo has fixed that issue today. You can now grab 4 different wallpapers on Nintendo's site, which can be used for your desktop or as virtual backgrounds for your conference apps. Check out the selection here.

StarFox Zero + StarFox Guard bundle spotted in Five Below

Sad, but a great deal

If you still have a Wii U and you're looking for an insane deal, you might want to check out Five Below. Reader iiJcMii sent in photographic evidence of multiple StarFox Zero + StarFox Guard bundles in-store. That means you can scoop up the bundle for just $5, which is an insane deal!

Dylan Cuthbert on the cancelled StarFox 2, StarFox Zero impressions & more

The following comes from a Reddit AMA with dev Dylan Cuthbert...

On the cancellation of StarFox 2 and the leaked ROM:

I think it was a shame but understandable given the time frame - the PlayStation had just come out and the 3d tech in StarFox 2 was showing its age. The leaked roms didn't have the "rogue" style randomization of events, so every time you play you get a new adventure/different sequence of events.

On a mishap with early documents detailing the N64:

I remember one from my Nintendo days where Giles (fellow coder on StarFox) and I had been drinking with the Nintendo staff, this was towards the end of StarFox 2 and Giles had just got the loose leaf documentation (several hundred pages) for the very early prototype of the N64... anyway, I didn't have my bicycle so I hitched a lift on the back of Giles' (it had two metal pegs attached to the back wheel that you could stand on, and this kind of "double riding" was often seen in Japan in the 80s and 90s) ... anyway, we get back to town and we're crossing a busy road when Giles hits a pothole or something and we go flying, but so do the 100s of loose leaf pages, all over the road in central Kyoto... and the walk light blinked to red so we were laughing our heads off, completely drunk, frantically scrambling around picking up all this top secret documentation, jamming up the traffic. It took a while :)

Cut content in the original StarFox:

I think that everything we experimented with got put in apart from the very early free range mode experiments that got scrapped. (We had a massive tank that shot off tons of missiles at you)

Opinion on StarFox Zero:

I think platinum did the best with what they were given. That franchise is very difficult to work on and innovate with because people expect/want it to be better than their nostalgia for the game and that's a tall order. The walker mode was close to what we had in the original but of course no one had made a 3D platformer at that point so the StarFox 2 controls are a little odd. Nowadays there are common mappings and better game camera paradigms. A lot of the platform experiments we did were taken directly into Mario 64 by Miyamoto.

Thanks to CM30 for the heads up!

Miyamoto pegs StarFox Zero, Pikmin 3 as his most underrated Wii U games

Coming from a Game Informer interview with Shigeru Miyamoto...

“I think personally Star Fox is a really fun game if you sit down and play it. I think, for example, an elementary school kid who plays it without any preconceived notions, I think it would be really fun for them. I think it’s also really, really fun for siblings to play it together."

Coming from Bill Trinen...

“Personally, I think Pikmin 3 is the most amazing game on Wii U. It’s probably one of my favorite games in the last six or seven years. I think that hardly anyone realizes that the multiplayer bingo battle mode was literally the best new multiplayer mode that has been created since Smash Bros. It is so much fun.”

Coming from Shigeru Miyamoto...

“Pikmin is the kind of game that you have to play maybe three times to get the full effect, but you know, people don’t have a lot of time, so they just clear the stage and just move on. Games are becoming more of a consumable product, and it’s getting harder and harder for people to let a game to sink in and enjoy leisurely.”

Star Fox Zero – Dev Team Interview: Part Three

Hello there! My name is Akinori Sao and I’m a writer who‘s filled with joy every time I hear the Star Fox theme. But anyway, let’s turn now to the final part – the last level, if you will –of our Star Fox Zero interview. Mr Miyamoto spoke in our last interview about working as a director for the first time in 20 years with boyish glee.

Now, for this final discussion, we’re going to look at the development process and find out what a veteran director like Mr Miyamoto and a young rookie like Mr Hayashi set out to achieve with Star Fox Zero. Naturally we’re also going to talk about Star Fox Guard which was released together with the Star Fox Zero, as well as a short animation that you can watch online. Okay, here goes!

Part Three: Our Focus During Development

Your skills improve the more you play

Sao: There’s so much to enjoy in Star Fox Zero, but I wanted to ask you what aspects of the gameplay you focused most on during the game’s development?

Miyamoto: For me, the most important thing was feeling as if you were really the pilot.

Full interview here

North America - Top 5 gaming ads from April 16th to May 15th, 2016


Nintendo

- 4th place overall
- 14.83% of the industry’s digital activity
- focused on StarFox Zero advertising
- ran ads during The Simpsons, Family Guy and American Dad
- over 90 million impressions
- over 2 million online views
- 1.9 million came off the strength of the “Foxy Fox" spot

GoNintendo 'End of Day' thought - Austin's exhaustive StarFox Zero video review

Man, allergies are kililng me. I've noticed a lot of people are really having trouble with allergies lately. I feel your pain, friends! Let's all suffer through the pain and hopefully kick the ass of these meddlesome plants! See you in a few, short hours.

I've talked about StarFox Zero at great length. I've done so in our written review, and I've gone into even more detail on our podcast. You absolutely know how I feel and why I feel those ways. I happen to think the game was very unfairly crapped on by a large section of reviewers. That's all well and good, but what if someone infinitely more intelligent and eloquent took a look at the game? That's where our friend Austin steps in.

Austin takes a break from Eggbusters this week to give us an extremely detailed and well thought-out video review of StarFox Zero. No one out there creates content like Austin. That's true for Eggbusters and equally true here. Please, do yourself a favor and set aside a half hour for this feature.

Check out Austin's channel here

StarFox Zero – Dev Team Interview: Part Two

Part Two: New Vehicles Broaden the Scope of the Gameplay

Sao: In Star Fox Zero, Fox McCloud’s ship can transform, and this is a major part of the gameplay.

Miyamoto: Yes, in this title, the Arwing can turn into the Walker, which can travel on land. The idea for this goes right back to the legendary Star Fox 2 which was in development for Super Nintendo but got cancelled once we knew the Nintendo 64 was on the way. In Star Fox 2, you could transform into a robot in order to get into narrow spaces like enemy battleships. Now in this new title, you can press the A Button whenever you like and turn your ship into the Walker.

Hayashi: But actually in the new game, you can play using the original Walker that was developed for the long-lost Star Fox 2.

Sao: Huh? What do you mean?

Hayashi: Well, if you tap a Fox McCloud amiibo on the Wii U GamePad, you’ll be able to use an Arwing from the Super Nintendo era...

Full interview here

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