Zelda: Breath of the Wild speedrunner completes the game's dungeons using his feet

Get to steppin'

Nearly 4 years after The Legend of Zelda: Breath of the Wild released, fans are still finding unique ways to enjoy the game. Some players mod the title to create all-new experiences, while others like to tackle the self-imposed challenges. Case in point, the interesting set of rules speedrunner Joedun game himself.

Instead of using his hands to play through the game, Joedun decided to attempt Breath of the Wild's dungeons using his feet. That includes the Ganon battle as well, and believe it or not, Joedun pulled it off. The fun took roughly 8 hours, and you can see the full thing from start to finish below.

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GameSpot Video - Zelda: Breath of the Wild Expert Reacts To Another Round of Viral Clips

Taking your breath away

Max “RinHara5aki” Blumenthal with over 2300+ hours experience with Breath of the Wild, reacts and breaks down clips from viral speedruns, combat, glitches, and more.

The Legend of Zelda: Breath of the Wild speedrunner achieves a 100% completion, no-damage run

A true test of patience

Speedrunners are known for being extremely patient, as some of the tricks and tactics they use require a crazy amount of skill and pinpoint accuracy. That can be taken a step further when you throw a 100% completion qualifier onto the speedrun. Then there's the true sadists that throw in a no-damage qualifier as well. That's exactly what Joedun was going for with The Legend of Zelda: Breath of the Wild, and he's finally achieved his goal.

After hundreds of restarts, Joedun now holds the world record for a Zelda: Breath of the Wild 100% completion no-damage speedrun. It took him 31 hours, 58 minutes, and 9 seconds to achieve the record, and it was absolutely grueling the whole way through. Joedun had to beat the game, collect all container upgrades, finish the adventure log, find all 900 Korok seeds, obtain all the key items, beat every shrine, and fully upgrade every permanent weapon and armor. If you want to watch the madness for yourself, you can find the full run here.

GameSpot Video - Zelda: Breath of the Wild Experts Reacts To Viral Reddit Clips

How do they do this stuff?!

Max “RinHara5aki” Blumenthal with over 2300+ hours experience with Breath of the Wild combat, reacts and breaks down the complexity of some of the game's most viral Reddit clips.

Modders drop The Legend of Zelda: Skyward Sword's Skyloft into Zelda: Breath of the Wild

We hear you like Zelda in your Zelda...

Modders continue to tweak The Legend of Zelda: Breath of the Wild in all sorts of interesting ways, and one of the latest pays tribute to a Zelda game that came before it.

Modder Waikuteru set his sights on The Legend of Zelda: Skyward Sword, as he wanted to transport some of that classic experience to the open world of Breath of the Wild. The end result is bringing Skyward Sword's Skyloft into Breath of the Wild. As you can see in the video above, the results are downright impressive. Seeing this makes me miss both Skyward Sword and Breath of the Wild!

GameSpot Video - Zelda: Breath of the Wild Expert Explains High Level Combat

A pro in the know

Max “RinHara5aki” Blumenthal with over 2300+ hours experience with Breath of the Wild combat, breaks down a battle sequence so the technicals can be shown and explain the complexities of what is happening. His combat glossary in progress explains a great deal about the vastness of advanced combat in Breath of the Wild.

Zelda: Breath of the Wild fan restores a cut shrine from the game

Shrine get

There are 120 shrines in The Legend of Zelda: Breath of the Wild, and even more if you include the DLC. Certainly plenty to dig into and explore, but it turns out there's one Shrine none of us ever got to see.

Zelda: Breath of the Wild fan Waikuteru had gone digging around the game's files and noticed that there was one Shrine that didn't make the cut. The Shrine's data was in the game, but inaccessible through normal play. Thanks to the work of Waikuteru, we can now see what that Shrine holds.

Zelda: Breath of the Wild glitch lets you keep the Bow of Light as long as you want

Quite enlightening

The final boss battle in Zelda: Breath of the Wild grants you the Bow of Light, which certainly adds to the epic encounter. Sadly though, you only get a little bit of time with the bow before the credits roll and it's game over. Wouldn't it be nice to hang onto that bow for your entire adventure? Well now you can, thanks to a new glitch.

While Breath of the Wild may have come out years ago, fans are still digging through the game to see how they can bend it to their will. New glitches are discovered all the time, which pave the way for exciting ways to play. This time around, a "memory storage" glitch is being used to grab the Bow of Light for use through your entire journey. Watch the video above for the step-by-step process on how to pull this off.

Zelda: Breath of the Wild's map recreated in Minecraft with stunning accuracy

Open your eyes...

Don't you wish you could experience Zelda: Breath of the Wild for the first time again? Unfortunately that's not possible, but there's a way you can revisit the familiar lands with a fresh coat of paint.

Minecraft fan Crockette22 has poured a ton of time into recreating the map of Zelda: Breath of the Wild in Minecraft, and the results are breathtaking. Anyone who's played Breath of the Wild will no doubt recognize many of the landmarks, and should feel right at home running around the map.

If you want to explore the map for yourself, or check out a few more screens of the tribute, you can get your fill here.

Zelda's voice actress from Breath of the Wild/Age of Calamity talks about online negativity for her portrayal and how she handled it

The internet loves to hate

Zelda: Breath of the Wild was the first official game in the franchise to give a voice to Zelda. That voice was provided by Patricia Summersett, who reprised her role for Hyrule Warriors: Age of Calamity. In an interview with Zelda Dungeon’s The Champion Cast, Summersett talks about how some of the negative reaction to her acting impacted her, and how she used some of that negativity to fuel her performance in Age of Calamity. Check out her comments below.

“That was tougher to deal with at first, because I was very sensitive to it, and just wanted everybody to be as happy as possible for such a big game [Breath of the Wild]. You really have to keep that kind of stuff in perspective, or one does. You really got to be positive about that stuff. I’d say the negative people tend to be more vocal online, just by default – that’s the nature of the algorithms of the net, and it does take some getting used to. One has to build a thick skin, I think, with something like this. I’d definitely say my skin has gotten a lot thicker over the last years, since taking on this particular role, just because it’s required more thick skin than some of the other kinds of failures or critiques I’ve had in the past.

There’s something in that to channel as well, because that’s how Zelda feels, and she’s doing great, but she feels that way eternally, and that’s her plate. It’s very relatable in that way, I think. Anybody who’s taking risks and trying to work very hard at anything, you come across that. I do love that about her character in general, the fact that they dig into that part of the storyline for her: what it means for her to feel like a failure, but keep pushing forward and striving for something bigger, and for the benefit of all. One can use that as inspiration as one uses heroes as inspiration.”