Zelda: Breath of the Wild modders have gotten to making proper dungeons

Things are getting very interesting!

As we mentioned last week, a mod came out for Zelda: Breath of the Wild that allowed players to create their own dungeon-like experiences. Fans have been hard at work ever since trying to cook up dungeon-like experiences, and one person has managed to cook up something impressive. Check out the video above to get a look at their work.

Thanks to all who sent this in!

Does Genshin Impact rip off Zelda: Breath of the Wild?

Genshin of the Impact

Genshin Impact is a mobile/PC game that is currently in closed beta. Since the first trailer, fans have pointed out that the game looks a lot like Zelda: Breath of the Wild. Some claim it's more of a rip-off than a tribute. I mean, just in the screenshot above, you can certainly see that the game is walking the razor's edge when it comes to inspiration over appropriation.

Beta players are now seeing just how closely Genshin Impact mimics Zelda: Breath of the Wild. The game's opening moment looks almost exactly like Zelda: Breath of the Wild. The item management is extremely similar as well. Your main character can climb the overworld, but is limited by a stamina gauge. The game's enemies hide out in buildings extremely similar to where Bokoblins hang while waiting for Link. The comparisons go on and on.

Does Genshin Impact come to close to the game it's clearly inspired by, or is there enough of a difference for the two games to exist without Nintendo getting worked up?

The King of Games lineup gets two more Legend of Zelda: Breath of the Wild shirts

Stylin' and profilin'

The King of Games is bringing out two more t-shirts based on The Legend of Zelda: Breath of the Wild. The new shirts include the Champion’s Ballad T-shirt available in black and blue, and a second pattern design with a tiny Guardian available in black and white. Check out more pics here and here.

Nintendo on the lack of button remapping in Zelda: Breath of the Wild, Breath of the Wild 2 being birthed from too many DLC ideas, and work life at Nintendo

Some really interesting insight into the creation of Zelda games

Kotaku has a massive interview with Nintendo's Eiji Aonuma, in which they talk about all things Zelda. Check out some tidbits from the interview below, including a quick mention of what working at Nintendo is like.

On not including button remapping on Zelda: Breath of the Wild

When we have a button arrangement, we very much put thought into how we do it, because there’s a specific way we want players to feel. In some ways, if we freely let players do customizations on key assignments and such, I feel like we’re letting go of our responsibility as a developer by just kind of handing everything over to the users. We have something in mind for everybody when we play the game, so that’s what we hope players experience and enjoy as well. But we understand also that players have a desire for free customization.

On work conditions at Nintendo

When creating a game, game development is all about the people. So if one of them or any of them aren’t well, that definitely affects the game and overall quality, and that’s just not good. We always try to think flexibility about delivery dates, and in the past I’ve apologized for delays. That’s because staff comes first, and I always want to think about it when creating a game.

Overall as a Nintendo work culture, we focus on flexibility. And so even the staff have that flexibility of when to focus, and use their energy on something, or they have a little bit of leeway in their work schedule, don’t have to exert themselves so much. They can maintain that balance themselves. Especially for Breath of the Wild, it was the same, and we focused on the staff. We didn’t have anybody be exerted or anything like that, and I think we were able to achieve our goal.

Every day’s a little bit different. Just to explain maybe an average day: In the morning I’ll check my mail, take care of that. In the afternoon, it depends on what’s needed—sometimes one of the teammates will ask for advice or I’ll play through something just to make sure it’s fun. And then before I go home I’ll check my email. Lately I’ve been able to go home pretty early, so it’s been good.

On what lead to Zelda: Breath of the Wild 2

When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world. But when it comes down to technical things, DLC is pretty much data—you’re adding data to a preexisting title. And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit. Initially we were thinking of just DLC ideas, but then we had a lot of ideas and we said, “This is too many ideas, let’s just make one new game and start from scratch.”

Thanks to Dondom95 for the heads up!

This Zelda: Breath of the Wild cross-stitch took 3 months to make

That's a lot of effort!

Players have spent countless hours inside Breath of the Wild, exploring every nook and cranny the game has to offer. Other people decided to take some of that time and create a tribute to Breath of the Wild. Case in point, the cross-stitch above, which took 3 months' of work to complete! Creator JMango says it took a couple hours every evening over the course of 3 months to get the finished product. They better get that sucker in a frame PRONTO!

Famitsu print ad - The Legend of Zelda: Breath of the Wild Perfect Guide

Now here's an ad that goes to show just how much attention Zelda: Breath of the Wild is getting. This advert is specifically for The Legend of Zelda Perfect Guide, a guide book to help players find anything/everything they need in the game. There's no doubt this advertisement popped up to coincide with the reveal of Breath of the Wild's sequel.

GoNintendo Video - Does old concept art reveal Zelda: Breath of the Wild 2 gameplay details?

Could it be?

We may have some concrete details on what's going on in The Legend of Zelda: Breath of the Wild 2, thanks to some old concept art!

If you like what you see, we'd love to have you subscribe!

Zelda: Breath of the Wild modder creates a custom dungeon

The first of man, we're sure

We talked about the Zelda: Breath of the Wild mod the other week that let people create their own maps and dungeons. Today we have a look at the first completely fan-made dungeon, which is called Ancient Cave. This looks pretty damn promising, and is sure to be just the start of dungeons to come.

The Legend's Cookbook aims to create a real-life cookbook based on the foods of Zelda: Breath of the Wild

No dubious food, please

There are all sorts of delicious-looking meals in The Legend of Zelda: Breath of the Wild. Don't you wish you could try some of them in real life? Well you might be able to soon enough, thanks to The Legend's Cookbook! This is a fan-made cook book that aims to recreate meals from Breath of the Wild in real life. So far the project looks absolutely gorgeous, featuring some lovely page layouts and beautiful food pics. The good news is that the Kickstarter has already hit its initial goal, and there's 27 days left for stretch goals!

Check out the Kickstarter here (thanks Hansojan!)

Modders making custom Legend of Zelda: Breath of the Wild maps/dungeons

Link's job isn't done yet

One complaint lobbied against Zelda: Breath of the Wild was that it lacked traditional dungeons. While the Divine Beasts were more than enough for most, those who want something in a more traditional style will be happy to see these custom dungeons that modders are making. This is surely just the tip of the iceberg, and some amazing dungeon creations won't be too far off.


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