Japan - Super Bomberman R gets sale price on the eShop

- now available for ¥3,764 ($34)
- originally priced at ¥5,378
- sale price available until Aug. 20th

Super Bomberman R - Version 1.4.1 now available

Update Release 08/02/2017 (ver.1.4.1) - Contents as below :

We fixed the bug in which the player's movement speed would increase in the Power Zone stage.

- Other small bugs have been fixed.

Thanks to ContraNetwork for the heads up!

Super Bomberman R 40% off on the Switch eShop in Europe

Konami talking about more Switch support, returning to Castlevania, Super Bomberman R support

The following comes from a Miketendo64 interview with Richard Jones, a European Brand Manager at Konami...

On more Switch support

“All I can say is that there is lots of internal discussions going on within Konami regarding what games we can bring to the Nintendo Switch, other than Bomberman, a game which we are well aware of its heritage and how loved it and Castlevania is. So much so that Castlevania is getting is getting its own show on Netflix and because of that, we’re hearing a lot of desires from our fans for a new Castlevania series. So we do know there is a demand for a new game, but right now nothing is set in stone as the discussions are still on going.”

How long Super Bomberman R will be supported

“While I can’t say how long far we will continue to support Super Bmberman R, I can say we do have plenty of other ideas in the works and have a few big updates on the way. For example, while I can’t announce anything for the version 1.5 update, suffice to say there will be more stages and other things. But although I can’t confirm there will be more costumes/characters, there may or may not be some more later on down the line. We’ll just have to see how it goes.”

Super Bomberman R - Version 1.3.1 update available

The maintenance patch that Konami announced for Super Bomberman R is now available. This brings the game up to version 1.3.1. Version 1.4 will bring a bunch of new content with it, but that update doesn't have a release date yet.

Super Bomberman R - patch 1.3.1 releasing tomorrow

Looks like Konami is doing some tidying up with the game. No details on just what's being fixed, but it seems to be in preparation for version 1.4.

Konami says Super Bomberman R reached a “wide range of customers”

Super Bomberman R seems to be the boost the franchise needed to reclaim some of its former glory. Last we heard from Nintendo, they confirmed that Konami's title shipped 500k. Now in Konami's fiscal report, the company chimed in to say the game has reached a wide range of customers. Let's hope there's both old and new Bomberman fans alike still having fun with the game, and eager to see where things go next.

Super Bomberman R producer talks development, cut ideas, franchise's longevity & more

The following info comes from Noriaki Okamura, producer of the game...

- believes Switch is very compatible with the series
- likes Switch because it has a straightforward composition and it’s easy to make games for
- liked that the Switch came with two controllers
- being able to play anytime, anywhere, and with anyone is an important aspect
- Bomberman has 8 siblings in this game because Konami intended to include eight-player versus from the star
- at first they thought of a Power Rangers-like setting to explain the characters
- instead, they went with a “weird heroes of justice who think they’re protecting the peace in the universe” setting
- Okamura would like to see an anime adaptation, but says that can only happen with fan requests
- graphics are made in a photorealistic style to draw inspiration from the Super Bomberman games on the SNES
- rather than a straight port, Okamura thought of adding “adjustments for memories” without changing the core gameplay
- maps becoming 3D and having 8 characters are also for the same purpose
- the dev team went in knowing some things had to change, while others couldn't be
- the goal was to match “the precious Bomberman” in everyone’s hearts with the current era
- Okamura believes this Bomberman game can be played anytime and anywhere, using Switch’s abilities
- most of the regular items from Super Bomberman were added
- some were removed due to not being compatible with the 3D maps
- by making the maps in 3D, they were able to create stages that have new ways to play unlike anything before
- this idea wasn’t warmly received by past Bomberman players, so they had to readjust it
- if you could jump, it would no longer be a Super Bomberman game, which is why a jump feature was left out
- for the flow of story mode, the team first thought about how you would be playing it
- then they tackled the characteristics of each planet / world, and finally the setting for each
- the final boss mechs at the end of each world were also decided with the same flow
- for the one that looks like Gwinbee, someone in the production team had very fond memories of Twinbee
- no direct connections to past Bomberman entries because there is a major change in the world setting
- story is based on Super Bomberman 3, since there are Bagura and the Five Dastardly Bombers
- Okamura remembered some level structures at the start of development such as a complex level with numerous floors
- there was another one where the whole structure would change when a bomb exploded
- they decided to remove these stage ideas as to keep things from being too complicated
- Okamura believes Bomberman is a highly complete game that can be enjoyed by friends and family of any age/skill
- there have been almost 100 Bomberman-related titles
- Okamura is very thankful that many people have enjoyed the various entries
- Okamura hopes that Bomberman can continue not only for thirty years into the future
- Okamura offered advice for those making Super Bomberman R their first Bomberman game
- before defeating rivals with bombs, you should play it while considering how to become the last man standing