Xenoblade Chronicles 2 - Version 1.3.1 due out in late March, fixes bugs from Version 1.3.0

Monolith Soft has shared some news on another patch coming to Xenoblade Chronicles X. It seems that Version 1.3.0 introduced some bugs with the New Game+ feature, and Version 1.3.1 will take care of those problems. Below is a list of issues found in Version 1.3.0 that will be fixed in Version 1.3.1.

- fixes issues involving New Game+
- Common Blades that originally resonated with any other party member than Rex will disappear when starting New Game+ if Rex has them engaged
- in some cases, you may not receive Affinity Rewards, even if you’ve met the right conditions
- if you release a Rare Blade and resonate with it again, with any Driver, then affinity will no longer go beyond Rank S for that Blade

The Version 1.3.1 will also do some other cleanup and bug fixes, but no specifics were given on those. When an official date is shared for this update, we'll be sure to let you know.

Xenoblade Chronicles 2: Deluxe Editions soundtracks sell out in Japan

Looks like the Japanese Switch audience was very eager to get their hands on the upcoming Xenoblade Chronicles 2 soundtrack releases. Amazon had two exclusive deluxe versions; one with a USB, and another with a CD. Even with the USB option costs 18,000 Yen, both versions completely sold out. In the span of two days, the entire stock on both versions was depleted.

Xenoblade Chronicles 2 gets fan-made instruction booklet

Missing the days when every single game released had a full-color instruction booklet? You're not the only one. Thankfully when game companies fail to put that content out, fans step in and create some amazing things.

The gang over at NWR has put together another fantastic fan-made instruction booklet, this time focusing their attention on Xenoblade Chronicles 2. You can see the cover and a few sample pages above, but make sure to click over and check out the full thing here.

My Nintendo Japan selling Xenoblade Chronicles 2 posters

My Nintendo Japan got some special Xenoblade Chronicles 2 goodies today. For 300 Platinum Points, members can get a set of three B2-sized Xenoblade 2 posters. ¥540 is required for shipping for creased and ¥1,188 for uncreased. User have until March 12th, 2018 to get in on this deal.

Xenoblade Chronicles 2 - Version 1.3.0 delayed to March 2nd, 2018

Nintendo had originally planned to release the Version 1.3.0 update to Xenoblade Chronicles 2 this week, but that's no longer the case. The company has taken to Twitter to announce a delay for the update to March 2nd, 2018. Nintendo explained the delay by saying a bug was discovered in the update data, which requires the additional time to fix.

Xenoblade Chronicles 2 - Version 1.3.0 due out next week

With over a million copies sold, Monolith Soft has a lot of Xenoblade Chronicles 2 customers to keep happy. That means updates and new features are in the works, and the next one drops in a few days. Xenoblade 2 Ver. 1.3.0 will arrive next week, and includes all the details below.

■ Advanced New Game Mode

First, regarding “Advanced New Game Mode.” This is a second playthrough element that everyone who cleared the game will be able to play, but rather than it simply be a second playthrough, several new specifications have been added. The specific contents are as follows:

1. It is possible to befriend Blades on the Torna side as player Blades such as Obrona, Sever, Perdido, and Cressidus.

2. Additionally, Akhos, Patroka, and Mikhail from Torna can be befriended as Blades.

You will be able to awaken them through Blade Resonance from any Core Crystal (otherwise, encounter them during a quest and befriend them that way). Of course, there is a chance that they will appear from a common Core Crystal even at the beginning of the game. Although this specification can cause things to fall apart on the story side, we gave greater priority to the fun of it as a game. Be sure to awaken them!

3. All Blade Mercenaries can be dispatched. At the same time, Blades such as Pyra and Mythra that you could not leave your party in your first playthrough can also be dispatched.

4. Unlocks a Driver’s “Reverse Affinity Chart” and adds even further growth.

5. You can level-down a Driver’s level at inns, as well as earn bonus EXP depending on the lowered level.

Bonus EXP can be used to barter for special items. There are even items that can increase the number of Driver accessories that can be equipped, so be sure to barter away. If you talk to the “Troubadour” that appears on each Titan, you can barter with them.

6. A certain Blade’s Level 4 special move is unlocked.

What Carries Over

The following content will carry over from the clear data of your first playthrough into Advanced New Game Mode:

Driver level
Driver and Blade equipment and growth elements
Awakened Blades
Acquired items and gold
Town development degree and Mercenaries level
Event Theater contents and Unique Monster kills
Quests, Heart-to-Hearts, Skip Travel points, and cleared Mercenary Missions will reset.

■ Other Updates

In addition to the second playthrough element, the following five updates will also be available in your first playthrough.

1. A system has been implemented to lock awakened Blades from the list.

By locking an awakened Blade on the menu, you can make it impossible to release. This also improves its visibility. “My 4 Star Common Blade is out!” Be sure to use this system at such times.

2. An option has been added to skip the cutscene when awakening a Blade.

3. When the mini-map is enlarged, each icon set on the Skip Travel screen is displayed.

4. “Easy Mode” has been added to the game’s difficulty options.

*The difficulty option you have been playing will become “Normal.” You can change the difficulty at any time during the game in the options menu.

5. New sorting options have been added to Accessories, Assist Cores, Blade List, etc.

■ Expansion Pass Buyers

Users who purchase the “Expansion Pass” will also get the “Helpful Items Pack 4.”

Monolith Soft shares development struggles from Xenoblade Chronicles 2, some character models were handled externally

You have to wonder how a game like Xenoblade Chronicles 2 comes together. Such a massive scope/scale project, with so many moving parts to keep an eye on. As you might have guessed, it was a rather stressful experience from time to time! In the internet snippet below, Monolith Soft president Tetsuya Takahashi met with Atlus’ Katsura Hashino to talk about some of the rougher times during development.

Tetsuya Takahashi: ...things didn’t go well with the UI. We lost three programmers in the middle of development.

Hashino: Oh, is that so?

Takahashi: We had no choice but to do it with our remaining members, and we endured to the very end. The team worked hard, but that part was frustrating.

Hashino: How much of it was handled in-house at Monolith Soft? Was the character modeling done internally?

Takahashi: Monolith Tokyo has a little less than 100 developers. Of that group, between 50% to 60% was helping Nintendo with Zelda (Breath of the Wild). Of the remaining 40 to 50 people, several were part of R&D (Research & Development), and the Xenoblade Chronicles 2 staff was made of the remaining 40-plus members. However, we couldn’t make it with just these members, so we outsourced then revised what we got, and that was the flow of things.

Hashino: So the character models were done externally?

Takahashi: Yes, they were produced externally and adjusted internally. Rex, Pyra, and several other models were done completely in-house from our members. We had some talented new recruits who were assigned with it as well.

Xenoblade Chronicles 2's general director shares a message with fans

Tetsuya Takahashi, General director fox Xenoblade Chronicles 2, has shared a special message about the game. You can see his full statement below.

Good day to everyone who has bought Xenoblade Chronicles 2. This is Takahashi from Monolith Soft. I’m glad to have a chance to deliver my speech directly to everyone by using email this time.

Xenoblade Chronicles 2 is a scenario-based RPG that inherits the gameplay system from its prequel Xenoblade Chronicles. Being scenario-based, some people may think “is this game just about pursuing the main story?” But this game is different. It has a lot more features than just the story, such as exploring a vast world, raising characters and the various blades, beating strong monsters, and so many quests. You’ll need a lot of time to enjoy all of the replay value, but you don’t need to hurry.

Soon, the Advanced New Game Mode (a.k.a. second playthrough / New Game+) will be implemented for all players. Other than that, additional quests and story will be given to those who have bought the Expansion Pass. We are planning for this content to make Xenoblade Chronicles 2 playable worldwide in an even longer term, so please play at your own relaxed pace. Finally, please continue supporting Xenoblade Chronicles 2!

Nintendo releasing Xenoblade Chronicles 2 combat tutorial videos in Japan

The battle system in Xenoblade Chronicles 2 scared the crap out of me before I played it. I thought I'd be completely lost when I gave it a go. The thing is, when I finally sat down with the game, I found the battle system to be deceptively simple. There's a bit of information overload on screen, and that is what scared me.

Nintendo must know that people are feeling a bit intimidated by the battle system in Xenoblade Chronicles 2, which is why they're releasing tutorial videos on the official Japanese website. There's a ton of them to go through at the link below. Let's hope all of these get an official English translation as well.

Videos here