What do you get for maxing out your Community level in Xenoblade Chronicles 2: Torna ~ The Golden Country?

I'm sure plenty of you are still running through Xenoblade Chronicles 2: Torna ~ The Golden Country, doing everything you possibly can. That includes maxing out your Community Level, but have you wondered what you get if you do just that? Is there any benefit to doing absolutely anything/everything tied to the Community Level? If you don't mind spoilers, hit the jump to find out!

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Xenoblade Chronicles 2: Torna ~ The Golden Country - 'More to Explore!' trailer

What’s new on Nintendo Switch? If you’re craving a grand adventure with plenty of chances to battle tough foes, here are some great titles you may enjoy!

Xenoblade Chronicles 2: Torna ~ The Golden Country - What does New Game Plus offer?

Xenoblade Chronicles 2: Torna ~ The Golden Country is roughly a 20 hour experience the first time through, but there's good reason to dive back in again after you complete it. The gallery above features all the details on New Game Plus, and as you can see, there's a ton of changes. Well worth firing it up to see if you have what it takes to make it through!

Xenoblade Chronicles 2: Torna ~ The Golden Country - docked vs. handheld comparison

From what we've heard and seen, it looks like Xenoblade Chronicles 2: Torna ~ The Golden Country has really stepped things up over the base game when it comes to handheld visuals. We know from the dev blog that the game uses a new rendering engine, and in the footage above, you can see it truly makes a big difference.

Xenoblade Chronicles 2: Torna ~ The Golden Country - more gameplay footage

Guide a group of legendary warriors on a journey through the tragic history that doomed a kingdom and drove a hero down a dark path 500 years before the events of the Xenoblade Chronicles™ 2 game. Defend yourself from Malos and his forces using all the fury of this refined battle system, allowing you to fight as both the artificial lifeforms known as Blades and their masters, the Drivers.

My Nintendo Japan offering three exclusive Xenoblade Chronicles 2 products

The My Nintendo Store in Japan is selling three exclusive Xenoblade Chronicles 2 products to celebrate the launch of Xenoblade Chronicles 2: Torna ~ The Golden Country. Check out the details on each item below.

Xenoblade Chronicles 2 – A3 Clear Posters (5500 yen)

30% discount cost: 150 Gold Points
20% discount cost: 800 Platinum Points
Ships late November

Xenoblade Chronicles 2 – A4 Clear File Set (1000 yen)

30% discount cost: 50 Gold Points
20% discount cost: 150 Platinum Points
Ships late November

Xenoblade Chronicles 2 – High Detail Art Board (13,500 yen)

30% discount cost: 300 Gold Points
20% discount cost: 1800 Platinum Points
Ships early December

Xenoblade Chronicles 2: Torna ~ The Golden Country - physical copy unboxing gallery

Our very own NintenDaan has shared some photos of the Xenoblade Chronicles 2: Torna ~ The Golden Country physical release. It's a pretty nice looking package indeed! Very cool to see a physical option release for this DLC.

Xenoblade Chronicles 2: Torna ~ The Golden Country - full Famitsu review details

We recently shared the Famitsu review score for Xenoblade Chronicles 2: Torna ~ The Golden Country, but now we have a breakdown of what each reviewer actually said. Check out their comments below.

1st reviewer: It’s not the common type of additional scenario based on the main story; In addition to the new adventure place and protagonist, the systems have also been changed, so you can enjoy it as a properly created side story. Taking place in an era of 500 years before the main story, this story which depicts activities of Shin and Laura is very interesting. The battle system, which has been shaped and become easier to play, is also good. This game being created for not only people who have obviously played the main story, but it can also be played on its own, which is also a good thing. 9

2nd reviewer: It’s interesting to see the past of the main story being depicted, with a focus on Shin and Laura; you will be pulled by the story which tightens your chest. While it’s an additional scenario, you can also play it on its own which is a good thing, and it’s also constructed in such a way that people who come from the main game can enjoy it too which is nice. The battle development tempo has raised up as you fight while switching between the Attacker and the Blade. And with effects like health recovery and skill charge, substitutions become the core of the strategy, which is good. 9

3rd reviewer: I got pulled by the story which carved Shin’s situation; he was extremely charming in the main story. The Human Ring system, which provides various experiences, is a good device that makes you immersed in the game world for a long time. Running around the beautiful Alrest is already fun as it is, but I felt that some points around the map are a bit inconvenient. Some of the systems in the main story have been omitted; it’s compact and easy to understand, so it’s also possible for you to start from this one by buying the physical version. 8

4th reviewer: The relationship between Driver and Blade is being kept as is, but I’m surprised that you can fight with a new battle system. By including the sense of volume from the story, this is being created closer to a “side story” or “sequel” rather than an additional episode. Blades are elites in few numbers, but I’m glad that I can freely switch them during battles and control them directly. You will definitely get to think that the battles tend to get long so that you can enjoy combinations of techniques. The setting of Blades that do not inherit memories is being used well in the story. 9

Total score: 35/40

Xenoblade Chronicles 2 dev blog – Production Notes #17: Torna ~ The Golden Country released

The dev blog for Xenoblade Chronicles 2 has once again been updated, and the latest feature takes a look at the launch of Torna ~ The Golden Country. Get a full rundown of the blog post below.

- while this DLC is a story expansion to the main game, it makes some big changes and offers a large amount of new features
- the game uses a new graphics engine
- the development team is currently in a transitional period, already looking ahead to their next game
- this means the engine does make some improvements, but not dramatic enhancements
- the DLC looks quite a bit “cleaner” than the main game, and the grass in particular is worth noticing
- various changes were also made regarding the UI, and tutorials
- in this story expansion, you can control up to 9 characters in battle
- selecting which one you’re controlling is now easier than ever
- you can switch characters and teams simply by pressing a button
- items found in the field are now grouped in categories
- a Tips section was added, allowing you to review tutorials after you’ve already seen them
- the battle system now features Team Battles
- each team has 3 members, and you can have up to 3 different teams
- you only get to control one directly, as the other two are managed by the AI
- you can switch which character is fighting at the front
- the character at the back also plays an important role by supporting their partner
- Switch Arts have Break, Topple, Launch, and Smash effects
- connecting Driver Combos with Switch Arts is a key element of the battle system
- the way you get quests, as well as the way you clear them has been changed
- the Community feature is roughly the same as the Affinity Chart in Xenoblade Chronicles and Xenoblade Chronicles X
- on the Community screen, you can easily see characters who have quests for you thanks to icons displayed right next to them
- Community also allows you to see the relationship between the various characters in the story expansion
- camps bring together several that were separate in the main game: crafting, inkeepers, Heart to Hearts, and more
- regarding crafting, each character has their own specialty, and what they’re good at is directly related to their personality
- you can craft Pouch items that have effects on the field and in battles
- the story is about the events that took place 500 years before those of the main game
- the story is centered around two key characters: Jin and Lora
- in the initial draft, those events were to take place between Chapter 7 and Chapter 8 of the main story
- in order to be able to release the Story Expansion as a stand-alone game, they dded things such as quests
- the team also increased the scope of the whole thing
- players will be able to piece together the various fragments they could get in the main game, and get to see the whole picture
- no less than 11 new songs were composed, all produced by Yasunori Mitsuda, though he didn’t compose them all
- the composers went with a jazzy and acoustic direction
- new ending song by Jennifer Bird
- the music gives the Story Expansion a much more “grown-up” atmosphere than the main game
- Torna ~ The Golden Country is launching roughly 9 months after the main game
- Masatsugu Saito drew a special illustration to celebrate the release (seen above)
- in this illustration, all the characters that he designed himself appea

Xenoblade Chronicles 2 - Version 2.0.0 now available, full patch notes

Xenoblade Chronicles 2 has been bumped up to Version 2.0.0 to allow for the Torna ~ The Golden Country DLC. Get the full patch notes on the update below.

Version 2.0.0

Issues Fixed

- Fixed an issue occurring in quests where defeating specific enemies was necessary to complete the quest. Following battle with the enemy, this issue caused certain event scenes not to play or to suffer from extended loading, preventing quest progress.

Changes and New Features

- Functionality has been added to the title screen to make the Expansion Pass story scenario “Xenoblade Chronicles 2: Torna – - The Golden Country” playable.
- Torna – The Golden Country is an additional story that takes place 500 years prior to the events of Xenoblade Chronicles 2. - Play as Jin—Rex’s main adversary and leader of the mystery-shrouded society of Torna—in a bygone era and uncover the truth about the lost Tornan titan and the origins of the Aegis. Delve into new gameplay mechanics like Vanguard Switch, a tactic that allows you to switch between the front and back lines during a battle, and Community, a feature that lets you deepen your connection with the inhabitants of Alrest.
- Added functionality for receiving the final round of items associated with the Expansion Pass.
- Elma’s Overdrive ability is now usable during battle when the auto-battle option is initially set to Enabled, but the player switches to manual controls during battle.
- Elma is now a blade who can join your party during the “Challenge Battle: Nopondemonium” in the Expansion Pass.