I know there's some debate over Pyra's character model in general, but there's no doubt the figure from Good Smile has done an amazing job at capturing her essence. A pretty fantastic conversion, to be sure.
Xenoblade Chronicles 2 director Tetsuya Takahashi recently sat down with 4Gamer for an interview to discuss all things about the game. The topic of paid DLC came up, and Takahashi was asked about the potential for more paid DLC outside of what's including in the Expansion Pass. Takahashi said he'd like to think about it if there were requests from players, but right now he and his team are very busy with development on the Expansion Pass DLC. It would have to be an idea to revisit at a later date.
A highly detailed figure of the legendary Blade!
From the Nintendo Switch game "Xenoblade Chronicles 2" comes a 1/7th scale figure of the legendary blade known as the Aegis - Pyra! The highly detailed design by character designer Masatsugu Saito has been faithfully converted into figure form for fans to enjoy by their side! Pyra's powerful yet beautiful appearance together with her dynamic pose and the careful differences in texture on her design have been captured in intricate detail - be sure to add her to your collection!
- Good Smile Company
- 1/7th Scale
- ¥18,333 (Before Tax)
- Painted 1/7th scale complete ABS&PVC product with stand included. Approximately 210mm in height.
- Hajime Akimoto
- Max Factory
- 1/7 scale
- pre-orders for it will go live tomorrow
- features Pyra holding a sword
- Masatsugu Saito (main character designer) and Monolith Soft have supervised the project
- based on illustrations created by Masatsugu Saito especially for this figure
- Good Smile paid a lot of attention to minute details
- the pose that was chosen for this figure makes it look quite dynamic
Gigantic RPG Xenoblade Chronicles 2 is out now, exclusively on Nintendo Switch, and whether you're already deep into the adventure or getting ready to dive in, you might be interested to learn more about the game's character design! Previously, main character designer Masatsugu Saito gave his initial thoughts about his work on the game, and this time you can find out how he approached some of the main characters!
Here's what Mr Saito had to say:
This is Masatsugo Saito again, and this time I’d like to talk about Rex and the other main characters.
To delineate the age difference between Rex and Pyra, we designed the characters to have a clear difference in height. Although this makes Rex look small, adding slight emphasis to the size of his arms and legs allowed us to make his movements look bigger while he fights or performs actions in the field, all of which helps to cover for his smaller stature. Rex’s outfit is a diving suit because he is a salvager working in the Cloud Sea.