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IGN Video - Mario + Rabbids Kingdom Battle: Donkey Kong Adventure DLC Review

Mario + Rabbids Kingdom Battle: Donkey Kong Adventure DLC reviewed by Dan Stapleton on Nintendo Switch.

Mario + Rabbids Kingdom Battle - Donkey Kong Adventure features a Donkey Kong Arcade 25m Reference

Check out a cute secret nod to the classic Donkey Kong Arcade game in Mario + Rabbid: Kingdom Battle's DK Adventure DLC!

Mario + Rabbids Kingdom Battle - Version 1.7 available

The Version 1.7 update for Mario + Rabbids Kingdom Battle is now live. Other than adding in support for the Donkey Kong Adventure DLC, we're not quite sure what else the update does. There's most likely some bug fixes included, but we'll have to wait for official patch notes to find out.

Mario + Rabbids Kingdom Battle - Ubisoft's Davide Soliani interviews composer Grant Kirkhope on the upcoming Donkey Kong Adventure DLC

The new Donkey Kong Adventure is coming to Mario + Rabbids Kingdom Battle and it’s introducing some new funky fresh beats from composer Grant Kirkhope and new gameplay features from creative director Davide Soliani and his team. Find out how this match made in heaven (and hell) came to be when they interviewed each other at E3 2018.

Mario + Rabbids Kingdom Battle - Donkey Kong Adventure DLC footage

Donkey Kong Adventure introduces new gameplay elements, with one of the biggest being DK's grab-and-throw skill. Giving him the ability to pick up and throw enemies, allies, explosive sentries, or even pieces of cover around the map, it opens up new ways for creative players to devastate their enemies. It's all coming your way June 26 – or a day early on June 25, if you have the Season Pass.

Mario + Rabbids Kingdom Battle Donkey Kong Adventure - E3 2018 trailer, screens, and art

Today, during the Electronic Entertainment Expo (E3), Ubisoft® announced the release date of Donkey Kong Adventure, the upcoming downloadable content for Mario + Rabbids® Kingdom Battle.

In Mario + Rabbids® Kingdom Battle Donkey Kong Adventure, players will discover a new playable hero, Donkey Kong, showcased in a brand new story full of reinvented tactical gameplay, new enemies, and secrets to uncover.

Separated from her friends, Rabbid Peach will team up with two new heroes to save the day, the banana-loving hero Donkey Kong and the stubborn Rabbid Cranky. Together, they will embark on a journey across four brand-new environments and fight in a new epic battle against a vengeful Rabbid Kong who uses his new powers to take over a mysterious island.

Among the new gameplay to discover, players will turn the tide of battle with an arsenal of fresh abilities including Donkey Kong’s grab-and-throw skill that propels friends, foes, and cover stones, and Rabbid Cranky’s gift of shooting enemies mid-air.

The new team of heroes will confront powerful enemies and face off against massive and unpredictable bosses, including two Shark-Rabbid lieutenants who will do anything to achieve their Machiavellian goal.

Donkey Kong Adventure will release worldwide on the Nintendo Switch™ on June 26 and will be available for Season Pass owners starting June 25.

Mario + Rabbids: Kingdom Battle - Donkey Kong Adventure DLC coming June 26th, 2018

Mario + Rabbids Kingdom Battle is getting new heroes, new stages, and a lot more Rabbids on June 26, when Donkey Kong Adventure – its biggest DLC to date – launches on Nintendo Switch. Spread across four new zones, Donkey Kong Adventure focuses on Donkey Kong and Rabbid Cranky, who team up with Rabbid Peach to fight off Rabbid Kong, who's angrier and more powerful than ever.

Donkey Kong Adventure introduces new gameplay elements, with one of the biggest being DK's grab-and-throw skill. Giving him the ability to pick up and throw enemies, allies, explosive sentries, or even pieces of cover around the map, it opens up new ways for creative players to devastate their enemies. It's all coming your way June 26 – or a day early on June 25, if you have the Season Pass. To find out more, check out our preview.

Mario + Rabbids Kingdom Battle is available now on Nintendo Switch. For more on the game and Donkey Kong Adventure, check out our previous coverage, and stay tuned for more updates from E3.

Mario + Rabbids: Kingdom Battle dev on the game's lack of online multiplayer, and a cut gameplay mechanic

Mario + Rabbids: Kingdom Battle dev Xavier Manzanares recently sat down for a string of interviews to discuss all sorts of things about the game. In the video above, two particularly interesting tidbits are discussed. We learn why the game doesn't feature online multiplayer, and hear about a cut error mechanic.

Lack of online multiplayer

One of the questions asked was the lack of online multiplayer. Manzanares said the development team decided to focus their attention on local multiplayer, as online multiplayer brought new challenges.

So basically, when we started working on this game (and I guess you can say the same thing about other games), we had to think about the scale and what we wanted to do. From the beginning, we wanted to have cooperative because we felt that a multiplayer based on the turn-based system because I could help you and you could help me. We did not know how people would react to turn-based tactics. Would it be accessible enough? And the cooperative was one of the answers.

From the beginning, for us Switch was a platform with which you could play wherever you wanted and being able to play with this little screen wherever you wanted, with the controls locally, was good enough … So we focused so much attention on it that we did not even get to design or focus on anything online because the online brings new elements in which you must come to think, new challenges. It is not only doing it online, it is also how to communicate it, what you indicate, how fun it is. It’s fun to see the other person’s reaction when you’re playing locally … it’s different and that’s why, at the beginning of it all, we decided to focus our attention on the local multiplayer.

Cut error mechanic

Perhaps the one I remember best (Because I still think about it today) is the error mechanism . You could miss combat. Practically, your weapon would turn against you according to a percentage. Let’s say that you are pointing at someone from a great distance and your weapon is very powerful, but because it is very powerful, the possibility of hurting you is also very great. We had many elements around this mechanics, such as the fact that secondary states could be added. So with states like push or bounce, the weapon explodes and you fly away. And then it became a strategy. Some of our weapons were not very powerful, but they had great potential to explode. It was cool, because in PVP, you could use them as a way to escape bad situations … So it became very complex, but was it cool? … We took it away, but it took months to decide.