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Wargroove Deluxe Edition's physical release now available to preorder

Feeling groovy!

Sharpen your sword and take to the battlefield! Choose your Commander and wage war on battling factions, using your 'groove' To strategically sway the fight in your favour. Design and share online your very own maps, cut-scenes and campaign stories with easy-to-use editors and in-depth custom is at I on tools.

Campaign mode battle your way through campaign mode to discover the story and motivations behind each of the factions.
Local and online multiplayer challenge your friends to skirmish modes with complete rule custom is at Ion, as well as local and online competitive and co-op play.
Map and campaign editor design and share online your own complex series of battlefields, with branching story paths using Easy to master in-game map and campaign editors
Digital soundtrack, strategy manual, map of aurania, Sprites stickers

Grab yours here

Wargroove info teased for tomorrow

Feeling groovy

Something is going on with the official Wargroove Twitter account. It looks like we can expect some new information on the game tomorrow. Many are hoping that news of a physical version is going to come in, but as of right now, that's just speculation. At least we don't have to wait long to find out what's up!

Wargroove updated to Version 1.3.0, full patch notes shared

Groovy!

Wargroove has been updated to Version 1.3.0 on Switch. You can check out full patch notes for this update below.

Wargroove 1.3.0 was a minor update which added Korean language support and some new features and bugfixes. It was released on 1 August 2019.

Changes

Add 'delete progress' option to the campaign menu for downloaded Campaigns
Add ‘Duplicate’ to Triggers, Flags, Counters, Conditions and Actions in Event Editor
Removed Weather from Quick Play
Added Korean support

Fixes

Fix Overview causing various graphic overlays during matches
Fix Can use D-Pad while battle animations are playing, causing mouse to be in weird location
Fix No Counter attack displayed when Merfolk attack from Land>Water tiles
Fix Downloading a map sends you back to page 1
Fix Ending cutscene 6-3, Mercia's walking animation has the sword when she exits the scene, even though it's supposed to be gone
Fix "Your Turn" prompt doesn't work correctly with CPU's in scenarios
Fix Overlapping Effectiveness images when using 'esc' to close recruitment screen
Fix Crash when too many locations are being used in custom maps
Fix End point of 3-2. User can go to the last flag and skip the whole mission
Fix Tenri doesn't get the option to reinforce when her groove is active
Fix Match Settings on Quick Play doesn't show correct 'Turn Timer' information
Fix Air units previewing on land
Fix Auto-end-turn not triggering on Online matches
Fix User can freeze the quick play timer if units are inside wagons
Fix Crash when removing Mercia if she has 'Pet' emote and 'Move' in Cutscene editor
Fix Able to force transparent commander in Multiplayer Lobby
Fix Groove modifiers not working correctly in custom maps
Fix Emeric’s Crystal being placed over water
Fix Spawning Crystal stops all other spawn or 'beginning of turn' events if it's at the top of the event list
Fix Alchemist and Witch attacks displaying on wrong grid in Cutscene editor
Fix Lava Descriptions
Fix playing with Groove disabled still displays Groove FX
Fix Overview screen 'objectives/player' tab displays wrong text on Switch
Fix When returning to the puzzle map selection from in-game, the wrong background is loaded.
Fix The attack grid does not appear when selecting a blocked unit
Fix Mercival can fish on neutral nautical buildings
Fix End Turn doesn't trigger if player dies with unit in an allied transport
Fix Crash if barracks is open when TurnTimer runs out in Local games
Fix Able to S Rank a mission when using Checkpoint saves.
Fix Shouts and Emotes of some non-commander units no longer working in Cutscene editors
Fix Halley error sometimes appearing when using Checkpoint saves
Fix #MISSING# Dark Mercia emote in cutscene editor
Fix ‘Retry' and 'Quit' in arcade do the exact same thing
Fix Cursor is always in top left when returning to custom campaign
Fix When editing the "Create Actor" event, the movement resets from "Angry" to "Normal"
Fix Auto-turn does not trigger when Unit turns are spent using event triggers
Fix Custom campaign missions may be overlapping with each other
Fix Merfolk don't swap map state when you draw terrain under them on the map editor
Fix Requiem text states 'unlock via campaign', except it's unlocked in the Arcade
Fix Koji has '#MISSING' Walk type in cutscene editor
Fix Sparrow Bomb displays as Balloon in damage preview
Villager has been moved in the Editor list so it is no longer first
Miscellaneous typo corrections and localisation tweaks

Wargroove's next two updates detailed

'Brand new content' teased

Chucklefish has announced plans for the next two updates heading to Wargroove. We don't have release dates for these updates, but we do have details on what they'll include. Check out the info below.

Version 1.3.0

- Korean Language will be added! 이제 워그루브를 한국어로 만나보실 수 있습니다!
- Bug fixes

Version 2.0.0

- BIG brand new content – full details to be revealed at a later date…
- Lobby listings, so that players can find publicly hosted games
- Unit balance adjustments to a number of units and Commanders
- Quickplay map rotation – New maps will be chosen and weather will also be turned off in Quickplay mode.

Stardew Valley and Wargroove join the Switch eShop in Latin America

Two very welcome additions

The Latin American Switch eShop is very, very light on games. There's mostly first-party titles, and a small smattering of third party games. While there's still a long way to go for parity, the Switch eShop in Latin America has gotten two big games today. Both Stardew Valley and Wargroove are now available!

Chucklefish explains how Wargroove ended up including a level editor

One of the 'best decisions' they made, according to the team

One of Wargroove's best features its its level editor. This lets fans create maps with the same tools the devs used, and in turn, provides near limitless content for players to check out. Wondering how the decision to include a level editor came about? Chucklefish tech director Rodrigo Monteiro explains in a Gamasutra interview.

I think that quite early into development of the game we decided we needed some kind of tool to just make our own maps and we thought ah, maybe it’s gonna be nice if it’s inside the game itself.

So we made a simple map editor but then at some point we decided wouldn’t it be cool to just give it to the community and give them the full power, but I think that in doing that it allowed us to make tools so powerful that it allowed us to make those very diverse game modes ourselves quite easily because none of the game logic, rather none of the mission logic is scripted or anything. It’s all made by content creators because we wanted the users to be able to do the same. It became very easy for us to make all of these kind of varieties.

I think it’s probably one of the best decisions we’ve made in this project.

Wargroove updated to Version 1.2.4

Bug fixes in today's update

Wargroove has been bumped up to Version 1.2.4, which contains a bunch of bug fixes. Check out the full details below.

- Fix “desync” issue with online matches that prevented players from seeing any activity on matches
- Fix issues with players being stuck in Quick Play matches
- Fix issues with timers running out in Quick Play matches
- Fix crash on inspecting units on any maps that attempted to Spawn “Any Commander”
- Fix tooltips being left behind on recruit screen
- Fix 2v1 disconnect after victory screen
- Fix crash when right clicking map
- Fix crash when selecting barracks
- Fix examine does nothing in Tile Info window
- Fix tile info displaying a large gap when using controller

Wargroove - Quality of Life 1.2.0 Patch due out tomorrow

Groovy!

Wargroove is getting updated to Version 1.2.0 tomorrow, and it's a Quality of Life update that brings a ton of tweaks with it. Check out the full announcement below!

Shortly after launch Tiy mentioned in a blog post that we were working on a quality of life patch, combining some community feedback we received and adjustments we wanted to make. Well good news –Wargroove Patch 1.2.0 is out this Wednesday 6th March (tomorrow!) at 13.00 GMT / 14.00 CET / 05.00 PST / 08.00 EST across PC, Nintendo Switch and Xbox One.

A quick PSA, in-progress online matches will be incompatible at the time the patch goes live, so we’d recommend not starting any strategic showdowns around then! You may also find yourself needing to update to the latest version in order to access the game’s online features after the patch, so do make sure you’re up to date if you have any issues.

Following the patch going live, if you do by chance find any bugs please do report them to the support section in the Wargroove Forums. If you’d like to chat to the developers and share your thoughts, you can also find us lurking in the Wargroove Discord server!

Check below for the full patch notes:

Checkpoint system:

While playing in campaign mode, you can set a checkpoint in a mission
If you are defeated, you can retry from the checkpoint
You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)

Difficulty system overhaul:

Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom
Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks
Medium difficulty is a bit easier and still lets you obtain up to 3 stars
Easy limits you at 2 stars
Story limits you at 1 star, and is VERY easy

Multiplayer:

You can now add CPU players to online games
There’s now a message clarifying that you must join a match if you don’t have any in progress
A number of fixes to Quick Play timers
You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime
Seven maps designed specifically for co-op have been added
Fix issue where user’s couldn’t get into Online multiplayer
Fix issue were main menu could not be invoked during opponent’s/AI turn

General Quality of Life

The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative
Skipping battles, captures and cutscenes is now much faster
Display the S rank requirements on the overview screen for a mission
“Exit” has been renamed to “Suspend” to avoid confusion
You can now see teams on the Overview screen
Fix international text input on Switch
Display the Controller Select Applet on Switch less often
Add Korean font
Resigning will now destroy all units simultaneously instead of one at a time

New options:

Add “Movement Speed” option that allow you to set all units to move faster
Add “Confirm End Turn” option to avoid accidental end of turn
Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage

Fog of War:

Allies now share vision
Eliminated players can still see their team vision; eliminated teams become spectators
Spectators can view the current team’s vision
Hide enemy income and funds
Don’t spawn effects or show building colours inside fog of war
Don’t show battle and capture animations unless at least one of the units is visible to the current player
Fog of War now updates faster
Fix “sonar” bug that allowed you to obtain extra information within fog of war
Fix allies being able to move units into each other and becoming stuck

Fixes and tweaks:

Fix Tenri’s groove charge rate to the intended value
Change Ryota’s groove to allow him to dash through his own units
Fix team options; all teams should display correctly in 2v2 matches
Fixes for Vines and Crystals acting as Units
Fix for 7-2; commanders no longer change team after suspending
Fix sound effects in Cutscene editor causing crash
Fix Cutscene Attack animations causing crash
Fix Empty dialogue event boxes causing crash
Layering of actors and props in Cutscene editor should now work as expected
Fix crash when entering non-numeric text into Counter events
Fix issue with Tutorial 1.3 where user could get stuck when asked to select a barrack
Misc language fixes
Misc minor fixes

Wargroove team shares another round of their top picks for community-created maps

1. Advance Wars Mission 1: It’s War by Fabian – Code: DP8VZ9ZU

It was bound to happen, wasn’t it? Fabian’s map is a fantastic recreation of the first introductory mission from Advance Wars’ Campaign mode. A fair warning though – although this opening map may have been fairly easy in Advance Wars, this version of the map in Wargroove can certainly be a challenge! Make sure to make good and regular use of your Alchemist’s healing powers in order to cut your way through Felheim’s forces.

The above map is just one example of the many, many community-created maps for Wargroove. Chucklefish has shared a second round-up of community maps that they really enjoy, which you can find right here.

Wargroove - Japanese launch trailer

Take to the battlefield with Wargroove, a turn-based strategy game for up to 4 players! Choose your Commander and wage war on battling factions, using your ‘groove’ to strategically sway the fight in your favor!

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