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Dodge Roll discusses why they're wrapping up Enter the Gungeon, teases a future project set in the Gungeon universe

Enter a different Gungeon

With the Farewell to Arms update, Dodge Roll is officially done creating new content for Enter the Gungeon. They'll release patches and tweaks, but the game is now considered content complete. After such a huge success, many are wondering why Dodge Roll has decided to move on. Dev Dave Crooks was asked that very question by PCGamesInsider, and you can check out his answer below.

Creative and technical fatigue. After five years of developing Enter the Gungeon, with many interesting and potentially creatively fulfilling ideas and opportunities passed on, combined with increasingly annoying technical slogs to get new features working without generating new bugs, we just needed to move on to stay happy, to stay productive, and to stay sane. Gungeon is a game where, by design, everything interacts with everything else, and everything is decided at runtime.

All new content had to play well and not break countless other decisions that had been architected in different development “eras.” We couldn’t just add Orbit Bullets for example; they had to interact nicely with 8 fundamentally different weapon categories, companions that shoot fundamentally different kinds of bullets, and other complicated bullet movement modifiers like Helix Bullets. New content had to be interesting, had to be different and worthwhile; with hundreds of guns, items, enemies, and bosses, the options within the framework of the game become slimmer.

The more interesting stuff we added in, the more difficult it became to add anything else without things breaking. After years of this steady climb in implementation complexity, adding new interesting guns and items slowed to a crawl, and became less fun to work on as it became more fragile.

While there might not be any new content for Enter the Gungeon in the works, that doesn't mean Dodge Roll is done with the series. When asked about future projects, Crooks had to say.

We are currently working on a handful of projects, none of which I can speak about in detail. All I can say is that at least one of them is likely going to be set within the Gungeon universe.

Enter the Gungeon's upcoming 2.1.7 patch detailed

The gungeon needs some tidying up

Enter the Gungeon was updated to Version 2.1.4 on Switch this week, but that hasn't stopped Dodge Roll from moving on to the next update. The team is currently tinkering with Version 2.1.7, which includes another big batch of changes and tweaks. Here's the full rundown of what the update will include.

- (Consoles) Fixed a number of common crashes, including but not limited to:
- Some synergies (notably involving the Big Shotgun or Derringer)
- Exiting a floor with certain items active
- Paradox in the third phase rat fight
- Some Gunsling King interactions
- Entering some secret floors in coop while one player has flight
- Issues with several followers
- Being shot with an enemy beam while invisible
- Trorc dialogue in Japanese
- A rare issue with reflected beams (especially the Moonscraper)
- Killing the new secret boss while flying over a pit
- Fixed an issue where [REDACTED] couldn’t pet the dog!!
- Fixed an issue where crash recovery didn’t track the most recent two secret floors correctly
- Saved turtles from player explosions
- Fixed an issue where the portable turret could trip players
- Nerfed Knight’s Gun. It’s still good, just not ridiculous
- Fixed an issue where the new unlock condition for Sunlight Javelin didn’t work if the player had already unlocked Turtle Problem
- Fixed an issue where you couldn’t enter the new secret floor with some shop configurations
- Katana Bullets VFX will now properly despawn and not slow down your game
- Fixed an issue where some Polish glyphs would not render correctly
- Fixed a rare issue caused by the Turtle Problem
- The Beholster shrine now has lanterns like the other shrines
- The Ticket now works like other active items and cannot refund its own cooldown by default
- Languages that were missing translated strings for the Sprun and the Table Tech Heat should now have them
- Fixed a rare softlock caused by two players being dragged to Hell at the same time
- Fixed an issue causing some synergies that aren’t triggered by the [REDACTED]’s passive item to appear as if they were activated
- Fixed several issues that could cause the Sprun’s transformed state to persist
Fixed an issue where a Glaive synergy combined with the Bumbullets would let you shoot infinite Glaives forever for free
Fixed an issue where the third form of the Triple Gun drained ammo too quickly
Fixed an issue where Paradox didn’t benefit from starting with the Briefcase of Cash
Fixed an issue with Bowler’s text being cut off in Spanish
Fixed the custom win pictures for Junkan with the two new secret characters
Fixed a typo in Mr. Accretion Jr
The Ruby Bracelet (upgraded) will no longer trigger in the Aimless Void
Fixed an issue caused by starting Winchester’s game while equipped with the transformed Sprun
(Consoles) Fixed some common crashes, including:
Dropping the Chamber Gun on the new secret floor
Some levels of the Gunderfury
Added a heart dispenser to the Forge
Paradox can now drop starting passives
[REDACTED] (character) is no longer sent to the past even without the BTCKTP
Fixed an issue where reviving with the Gun Soul would lock the player out of the boss room on the new secret floor
Fixed an issue with unlocking the Finished Gun
Fixed a possible soft lock while entering the new secret floor
Fixed an issue where the Trank Gun wasn't dropping correctly
Fixed an issue where Paradox could start with some unintended items (including the Old Crest)
Fixed music issues with the Resourceful Rat fight and Gunsling King's room
Fixed (hopefully) some weapons leaving behind pink rectangle corpses
Fixed some missing Chinese translations
Fixed some typos in the Ammonomicon
Fixed the Cosmic Horror synergy
Fixed an issue where the Evolver would lose its progress after loading a midgame save
Added a quick restart option to Boss Rush mode
Fixed a control issue which could cause the first "change gun" input to be lost after changing guns using the slow motion gun elect menu
The Paradox can no longer start with the Bullet That Can Kill The Past (lol)
Fixed an issue where the Sunlight Javelin couldn't be unlocked properly
Added an additional unlock condition to the Sunlight Javelin
Bowler will no longer float over destroyed chests
Fixed an issue with the Sprun's out-of-ammo trigger
Fixed an issue where the Sprun transformation was droppable
Fixed an issue with the Hellhole synergy
Fixed an issue with the Cloranthy Ring and Ring of Fire Resistance synergy in coop
Fixed an issue with combining multiple Lil' Bomber synergies

Enter the Gungeon's 2.1.4 patch now live on Switch

A farewell to bugs

After a little bit of a wait, Enter the Gungeon has been updated to Version 2.1.4 on Switch. This patch fixes a number of issues that were introduced with the latest round of free DLC. If you are looking for a refresher on the patch or full patch notes, check out this post.

Enter the Gungeon's upcoming 2.1.4 patch detailed

Nearly locked and loaded

The recent free content update for Enter the Gungeon seems to have caused a number of bugs and issues. Thankfully Dodge Roll is already hard at work on fixes. Version 2.1.4 has been submitted to Nintendo, and will hopefully be going live sometime this week. For now though, you can check out a list of what this patch fixes below.

- (Consoles) Fixed a crash during the DraGun's death
- (Consoles) Fixed a crash caused by being eaten by the Tarnisher
- Fixed an exception caused by pedestal mimics in Rainbow Runs (could cause bullets to hang in the air)
- Fixed an exception caused by dropping the Rat Boots
- Fixed a possible softlock during boss intros
- Fixed the hitbox on the alternate art Blasphemy
- Fixed an issue where players couldn't leave the new secret floor while holding an item that grants flight
- The new characters can now use the legendary hero shrine for cursed runs
- Fixed several issues with Duct Tape
- Fixed some issues with the broken state of the Glass Cannon
- Fixed an issue with the Bait Launcher's tigers failing to track targets
- Fixed an issue with the combination of Clone and Super Hot Watch
- Fixed and issue where the Magazine rack could adjust ammo incorrectly
- Damage numbers from the Scouter no longer show up on the pause screen
- Fixed some synergy interactions with the [REDACTED] character
- Fixed visual depth issues with pushed tables
- Fixed another duplicate Ammonomicon entry
- Fixed an issue with minibosses music

Enter the Gungeon's "A Farewell to Arms" DLC now available

Bon voyage!

Friday, April 5, 2019 — The Gungeon – The Gungeon masters of Dodge Roll Games and roguelikers of Devolver Digital have released Enter the Gungeon’s final update, A Farewell to Arms, today on Nintendo Switch, PlayStation 4, Xbox One and PC. The teams are celebrating the three year anniversary of Enter the Gungeon’s original release and the new expansion with 50% off the game on all platforms.

Enter the Gungeon’s ‘A Farewell to Arms’ update brings a first to Gungeon expansions- two new playable Gungeoneers in The Paradox and The Gunslinger. Battle-tested Gungeoneers will welcome the arrival of dozens of new guns and items, a new secret floor with a new boss, and the addition of community-inspired Rainbow Mode! Additional features, tweaks and fixes keep up with the philosophy to make the player feel “more powerful, more often” implemented in the previous update.

Enter the Gungeon initially released on April 5, 2016 to massive fanfare and overnight sensation as a smartly designed and challenging ‘bullet hell dungeon crawler’ on PC and PlayStation 4. Dodge Roll’s debut game saw additional releases on Xbox One and Nintendo Switch – all in all reaching nearly 2.5 million copies sold across all four platforms. Since the launch three years ago Enter the Gungeon has had three massive (and always free) expansions: Supply Drop, Advanced Gungeons & Draguns, and the current A Farewell to Arms.

Bullet Hell Rains Down in Enter the Gungeon Special Nintendo Switch Retail Edition

Enter the retail

EDISON, NEW JERSEY – April 4, 2019 – Dodge Roll and Devolver Digital's ruthless bullet hell dungeon crawler Enter the Gungeon is headed to North American retailers on June 25 for Nintendo Switch, courtesy of Nighthawk Interactive. The retail edition includes all previously released downloadable content (DLC) as well as the final DLC, “A Farewell to Arms”, the exclusive “Shotgun Kin” playable skin, the original soundtrack, new collectibles including exclusive stickers, an exclusive Bullet Kin papercraft and reversible jacket artwork. This special retail package will be available for $29.99 in stores including Amazon, Best Buy, GameStop and Target.

In Enter the Gungeon, players choose from several unlikely heroes burdened by deep regret and determined to change their past. The secret lies within the Gungeon, a constantly-evolving bullet hell fortress chock-full of zealous Cult of the Gundead and formidable bosses, each with unique weapon types and firing attack patterns. Players need to stock up on and customize weapons of their own to defeat their foes, with hundreds of options to discover. While wrapped in charming pixelated visuals, Enter the Gungeon presents complex combat challenges that push players to constantly adapt their tactics over repeated playthroughs to truly master.

In the Enter the Gungeon physical version, players will discover:

· All Digital Content and Retail Exclusives – Players can battle through all DLC, including the final DLC “A Farewell to Arms” and equip the exclusive “Shotgun Kin” playable skin. The box also comes with reversible jacket artwork and the game’s original soundtrack, limited edition stickers and an exclusive Bullet Kin papercraft.

· Local Co-op – When the bullet hell becomes too hellish or if there aren’t enough bullets flying around the screen, players can grab a friend for local co-op to crusade through the Gungeon together.

· The Gungeon – A constantly-evolving bullet hell fortress that blends hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls.

· The Cult of the Gundead – The Gungeon is littered with zealous Cult of the Gundead, disciples of the gun that will stop at nothing to defend their temple. Each enemy type wields unique firing patterns that players will need to learn in order to survive.

· The Gungeoneers – Several unlikely heroes are at players’ disposal, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!

· The Guns – Players can discover and unlock scores of unique guns, each with its own unique tactics and ammunition. These guns can unleash everything, from the tried-and-true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees. Yes, bees.

Enter the Gungeon is developed by Dodge Roll, published by Devolver Digital, and will be distributed at retail by Nighthawk Interactive. Enter the Gungeon retail edition is launching on June 25, 2019 for Nintendo Switch at North American retailers for $29.99. The game is rated T for Teen (Fantasy Violence, Blood, Suggestive Themes, Alcohol Reference).

Enter the Gungeon: Ultimate Edition bumped to Summer release, package includes more goodies

Enter the Gungeon a bit latter than planned

Nighthawk Interactive announced Enter the Gungeon: Ultimate Edition back in March. This release is a retail version of Enter the Gungeon, complete with the game, 4 exclusive stickers, Bullet Kin Papercraft, and Exclusive Shotgun Kin Skin. The original plan was to launch the title sometime in Spring 2019, but a GameStop listing shows that things are going to take a little longer.

According to GameStop, the retail release is set for June 26th, 2019, which would be the first week of Summer. Perhaps making it worth the wait, we learn that along with all the other goodies mentioned above, Enter the Gungeon: Ultimate Edition will also include Reversible Jacket Artwork and a download code for the Original Soundtrack of Enter the Gungeon.

Enter the Gungeon's "A Farewell to Arms" update arrives April 5th, 2019

21 gun salute

Wednesday, March 27, 2019 — The Gungeon – The Gungeon masters of Dodge Roll Games and the NPCs at Devolver Digital have announced Enter the Gungeon’s final update, A Farewell to Arms, will arrive on April 5, the three-year anniversary of the game’s initial launch.

Enter the Gungeon’s ‘A Farewell to Arms’ update brings a first to Gungeon expansions - two new playable Gungeoneers in The Paradox and The Gunslinger. Battle-tested Gungeoneers will welcome the arrival of dozens of new guns and items, a new secret floor with a new boss, and the addition of community-inspired Rainbow Mode! Additional features, tweaks and fixes keep up with the philosophy to make the player feel “more powerful, more often” implemented in the previous update.

Enter the Gungeon initially released on April 5, 2016 to massive fanfare and overnight sensation as a smartly designed and challenging ‘bullet hell dungeon crawler’ on PC and PlayStation 4. Dodge Roll’s debut game saw additional releases on Xbox One and Nintendo Switch – all in all reaching nearly 2.5 million copies sold across all four platforms. Since the launch three years ago Enter the Gungeon has had three massive (and always free) expansions: Supply Drop, Advanced Gungeons & Draguns, and next month’s A Farewell to Arms.

Special Reserve Games says they're still doing a physical release for Enter the Gungeon

Well this is an interesting situation. Just the other day, Nighthawk Interactive announced that they'll be releasing Enter the Gungeon: Ultimate Edition. This is a retail version of the game, complete with some extra goodies. The thing is, this isn't the first we've heard of a boutique retailer offering a physical version of the game.

Quite some time ago, Special Reserve Games said they'd be doing a retail release for the title. With Nighthawk jumping in with their Ultimate Edition, does that mean Special Reserve's deal is over? Apparently not, as a rep for Special Reserve says that they're still going to release a physical version. I guess that means fans will eventually have two options to choose from for their retail copy? Seems a bit strange if you ask me, but we'll keep tabs on the situation to see how everything plays out.

Enter the Gungeon hits 1 million sold on Switch, Ultimate Edition seeing physical release this Spring

Enter the Gungeon is a bona-fide hit on the Switch. The game has moved an impressive 2 million copies across all platforms, but the real kicker is that the game has sold over 1 million copies on Switch alone! Switch owners REALLY flocked to this title, which is why the next bit of news isn't surprising at all.

Enter the Gungeon: Ultimate Edition is coming to the Switch, published by Nighthawk Interactive. This retail release will hit the Switch sometime in Spring 2019, and includes the game, 4 exclusive stickers, Bullet Kin Papercraft, and Exclusive Shotgun Kin Skin. Enter the Gungeon: Ultimate Edition is priced at $30.

Arriving at Retail for the first time, the critically acclaimed rogue like shooter(87 score on Metacritic) is here exclusively for the Nintendo Switch. Enter the Gungeon has sold well over 2 million copies to date with over 1,000,000+ copies sold on Switch alone.

•This Farewell To Arms edition of Enter the Gungeon includes all DLC, Exclusive “Shotgun Kin” Playable Skin, Exclusive Stickers, Exclusive Bullet Kin Papercraft, Reversible Jacket Artwork and Original Soundtrack.

•Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure

•The Gungeon: Enter the Gungeon – a constantly evolving bullet hell fortress that elegantly blends meticulously hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls. But beware – the Gungeon responds to even the most modest victory against its sentries and traps by raising the stakes and the challenges found within!

•The Cult of the Gundead: The Gungeon isn’t just traps and chasms – calm your nerves and steady your aim as you face down the gun-totting Cult of the Gundead. These disciples of the gun will stop at nothing to put down the heroes in their tracks and employ any tactics necessary to defend their temple.

•The Gungeoneers: Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!

•The Guns: Discover and unlock scores of uniquely fantastic guns to annihilate all that oppose you in the Gungeon – each carrying their own unique tactics and ammunition. Unleash everything from the tried and true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees! Yep, bees.