RiME will be available on Nintendo Switch beginning on 11/14 digitally in North America, on 11/17 it will become available in Europe in both formats, and finally, on November 21st, the physical release in North America will be happening.
Those who purchase RiME digitally from the Nintendo store will automatically install the latest update, however, for those who purchase the physical version of RiME, it is highly recommended you download the patch before beginning your playthrough! Below are the patch notes for the Day 1 patch.
Fixed an issue with Sentinel animations.
Fixed an issue with controller input not behaving correctly.
Fixed an issue with LOD load and unload.
Resolved an issue with audio distortion.
Fixed an issue with a black bar appearing on the Extras menu.
Resolved an issue of background audio not playing.
Fixed an issue with elements of a puzzle not being able to be triggered.
Fixed some issues with puzzles not functioning correctly.
Fixed an issue with lag in certain puzzles.
Fixed camera collision issues.
Added missing VFX to Shades.
Fixed an issue where the game would become unresponsive at the logo screen
Added a light to a missing Sentinel.
HOUSTON and MADRID – Nov. 14, 2017 – Grey Box and Six Foot have launched RiME, the captivating puzzle adventure game from independent developer Tequila Works, on Nintendo Switch™. Developed with support from Tantalus Media, it is available via the Nintendo eShop today in North America and on Nov. 17 in Europe for $29.99 / €34.99 / £29.99.
A special physical edition of RiME, containing the full game and a digital download code for its sweeping original score by David García Díaz, will also be available at retailers in Europe on Nov. 17 and in North America on Nov. 21 for $39.99 / €44.99 / £39.99.
In addition, RiME ’s original score is available to purchase digitally for a suggested retail price of $9.99 on Bandcamp, iTunes, Amazon Music and Google Play.
"We feel Nintendo Switch was created for gamers like us, and we are delighted to reach Switch players with the evocative experience of RiME,” said Raúl Rubio Munárriz, CEO and creative director of Tequila Works.
RiME is an emotional journey of discovery expressed wordlessly with color, setting and music. As a young boy shipwrecked alone on a mysterious island, players will explore a world of natural beauty filled with wild creatures, ancient ruins and thoughtful challenges that play with light, sound, perspective and time.
“We’re so grateful for the many fans who connected with Tequila Works’ creative vision for RiME, and we’re very excited to now be able to share that unique experience with the Nintendo community,” said Christian Svensson, COO at Six Foot.
RiME is rated E10+ (Everyone 10 and Up) by the ESRB and PEGI 7. It is also currently available on the PlayStation®4 computer entertainment system, Xbox One and Windows PC. For more information, visit www.RiMEGame.com, and follow the game on Facebook, Twitter and Tumblr.
Coming from a WCCFTech interview with Remy Chinchilla from Tequila Works...
“One of the features we put in was the HD Rumble. Yeah, it’s really cool. The designers put in a curve to how much they vibrate depending on what you’re doing in the world. The only thing really in there is in the menus – you can touch the screen. But that’s all, because we didn’t want to add any other gimmicks. RiME was never planned with any gimmicks in mind, and we thought if we add them now they might not fit with the game as we intended.”
Remy went on to say that there weren't any motion controls or gyroscopic input features added to the Switch version of RiME, as they wanted to keep the experience as close to what it was on other platforms as possible.
With yesterday’s announcement of RiME’s Switch release date, we wanted to take a moment to update all of you on what’s going on behind the scenes with development, why we couldn’t release this version in May with the other platforms, and what we’re doing to maintain platform parity. It’s a lot to cover, so let’s dive in.
First, some history. The decision to go multi-platform was made a few months before it was announced last year. At that time, work was only underway on the PC and Xbox versions of the game. The Switch SKU had not yet entered active development.
Work began in earnest on the Switch SKU in August of 2016. Given that this was a new console, we made a bunch of educated guesses as to the work that would be involved porting it over to the new hardware. Some of these predictions turned out to be right, and some of them turned out to be wrong. Unfortunately, we didn’t know that they were wrong until work started to “wrap up” earlier this year.
The end result was that the port wasn’t living up to our quality standards, and we made the decision to delay the Switch version while we figured out what it would take to get things to where they needed to be. This involved a lot of testing various approaches and rework of art content. When we finally had a path forward, it became abundantly clear that we would need to delay again; the fixes were taking a lot of time to implement.
Right now, the teams at Tantalus and Tequila Works are busy optimizing shaders, fixing bugs, and getting the game ready for our submission to first party review. It takes about two months when all is said and done to actually get the game on store shelves after that point. If all goes well, this will be the last time you hear from us on this subject.
One final note, we’re doing everything in our power to preserve the gameplay experience from other platforms. This means that all of the optimizations we’re chasing do not involve re-working levels. We feel that this is the only viable approach for our players. RiME is a special game, and everyone should have the same experience regardless of their platform of choice. In fact, in order to ensure that the same level of narrative parity is in the game, we have built an achievement system into the game, so that the significance of certain key moments is not lost.
With that, we’ll get back to it. We thank each of you for your patience, and hope that you find the wait worth it when you have a chance to play RiME on the Switch - at home or on the go - this November.
HOUSTON and MADRID – Aug. 3, 2017 – Grey Box, Six Foot and independent developer Tequila Works have announced that the captivating puzzle adventure game RiME will launch on Nintendo Switch™ on Nov. 14 in North America and Nov. 17 in European territories. It will be available digitally via the Nintendo eShop for $29.99 / €34.99 / £29.99.
A special physical edition of RiME, containing the full game and a digital download code for its sweeping, evocative original score by David García Díaz, will be available at retailers for $39.99 / €44.99 / £39.99.
"As big fans of Nintendo, we truly appreciate our fans’ patience as Tantalus and Tequila Works continue working on RiME on Nintendo Switch; we are all committed to making sure all players get the high-quality experience they deserve," said Raúl Rubio Munárriz, CEO and creative director of Tequila Works.
RiME is an emotional journey of discovery and adventure that wordlessly uses color, light and music to tell its story. As a young boy shipwrecked alone on a mysterious island, players will explore a world of natural beauty filled with wild creatures, ancient ruins and thoughtful puzzles that play with light, sound, perspective and time.
RiME is available now on the PlayStation®4 computer entertainment system, Xbox One and Windows PC. It is rated E10+ (Everyone 10 and Up) by the ESRB and PEGI 7. Additional updates will be available at www.RiMEGame.com, as well as on Facebook, Twitter and Tumblr.