Shazam items soar into Rocket League

Make sure to shout "SHAZAM" at your opponents

SHAZAM! Starting right now, you can unlock new in-game items inspired by the hit DC Comics film, and the best part is, they're free!

Just as Billy Batson says, "Shazam!," to get his super powers, so too will you get your items! Just enter key word "shazam" in the "Redeem Code" menu to get the official Shazam Octane Decal and Shazam Wheels. These items may not come with super strength or bullet immunity, but you'll still look super cool when your Battle-Car goes flying through the air!

Rocket League Version 1.61 out today, full patch notes shared

The eSports update


New Customization Items are now available via Esports Shop

Replay FX: You can now create and edit screenshots while viewing Replays

HDR support has been added to PS4, PS4 Pro, and Xbox One S


Rocket Pass 3

Rocket Pass 3 begins on April 17 at 10 a.m. PDT / 5 p.m. UTC

Esports Shop

Customization Items are now available via the new Esports Shop

Select ‘Shop’ from the Main Menu, then select ‘Esports Shop’

Items in the Esports Shop can be purchased with Esports Tokens

Esports Tokens can be purchased with your local currency, and cannot be purchased with Keys

Esports Store items are available in time-limited intervals

Each item will have a timer located below the preview thumbnail in the Esports Store


New Antennas are now available in the ‘Monstercat’ folder:




Rocket Pass Challenges

Challenges are a new way to unlock Tiers in Rocket Pass and the Rocket Pass Premium Upgrade

Select ‘Rocket Pass’ from the Main Menu, then select the ‘Challenges’ Tab in the upper-left corner

Each Challenge is worth three, five, or eight ‘Tier Points’

Earning ten Tier Points by completing Challenges will unlock your next Rocket Pass Tier

Earning a new level via the progression system is worth now worth ten Tier Points

When Rocket Pass is active, three new Challenges are added every Wednesday at 10 a.m. PDT / 5 p.m. UTC

An additional three Challenges (six total) are available to players with the Premium Upgrade

Challenges must be completed within their week-long period

If you purchase the Premium Upgrade more than one week after a Rocket Pass is released, you will earn Tier Points for completed Premium Challenges, so long as their requirements were completed during their original week-long period

Replay FX

You can now enable Replay FX within the Replay Viewer

While viewing a Replay, press the Share button (PS4), View button (Xbox) or F key (PC) to bring up the Replay FX menu

The Replay FX menu has seven options, including:

Focus Distance (Controls Depth of Field Distance)

Focus Blur (Controls how intense DOF Blur will be)

Focus Strength (Controls how much DOF Kernel will affect far plane)

Green Screen (with Red, Green, and Blue options)

Image Filter (with ten filters to select from)

Image Filter Intensity


Replay FX options apply to an active Replay or when paused so you can take a screenshot

Use your platform’s screenshot function once you have a shot set up with your Replay FX of choice

Crates and Keys

Crate drop rates can now be viewed in-game on the Crate Preview Screen

Players in Belgium can no longer open Crates with Keys due to government regulations

Players in the Netherlands can no longer open Crates with Keys due to government regulations


[PS4, Xbox] You can now invite players on the same platform to your party without adding them to your Friends List

Select Create a Party, then select the Search function using Square (PS4) or X (Xbox)

This will bring up your console’s PSN ID/Gamertag search window

HDR is now supported on PS4, PS4 Pro, and Xbox One S

HDR requires a compatible television/display and HDMI cable

[Xbox One X] Reduced default color saturation when HDR is enabled

This new default setting is present on PS4, PS4 Pro, and Xbox One S when HDR is enabled on those platforms

Steering and Aerial Sensitivity Controls now be adjusted in increments of 0.01 instead of 0.1



Fixed an issue that delayed steering, throttle, and handbrake input by one physics frame

Jump ball now behaves correctly on Dunk House (Hoops) in Free Play

Vehicles should now respawn correctly after resetting the ball on Steam Workshop maps

In-game voice chat icon will no longer appear when voice chat is disabled

Players can now reconnect more than once if they crash or disconnect multiple times during a Ranked match

Biomass no longer removes color from trim on some Painted Car Bodies

All appropriate ‘Snowy’ maps will now appear when playing the Snow Day game mode

‘Shots on Goal’ now correctly register as a stat when playing Hoops

Rebalanced audio on the ‘’89 Batmobile’

Fixed a bug that caused some players with very large Customization Item inventories to crash when scrolling through their Garage or Inventory

Fixed a bug causing some players to crash when leaving a Custom Training pack

All items should now display correctly when viewing in the Crate preview screen

[Switch] Fixed a bug causing the game to freeze when using a player profile not linked to a Nintendo Account

Previous Party Chat messages no longer carry over into Training, Private Matches or Online Matches

[Switch] Depth of Field controls are disabled in Replay FX

Players may see an “XP not received” message despite earning 50 or more points

Audio may drop out during a match for some players

Friends List notifications will not appear while viewing Replays

An incorrect error message may appear if you try to change your Rocket ID if PsyNet is down

[Switch] Upon entering a match, some players may not be immediately brought to the Player View Camera

Some players may see overlapping item-loading icons when starting the game after receiving a large number of new Customization Items

[Rumble] Some players may not be able to pick up boost after being hit with the Disruptor power-up

Crates received while playing may not stack with Crates in inventory, but they will stack correctly after a game restart

Rocket League blog update - A challenges chat with game director Scott Rudi

Rocket-side chat

Rocket Pass 3 begins on April 17, and with it comes a new Weekly Challenge system. Challenge systems are found in plenty of titles in the online gaming space, but adding Challenges to Rocket League presented some unique "Challenges" of its own.

The Psyonix development team wanted to ensure that adding Weekly Challenges wouldn't alter Rocket League's core, competitive gameplay, while still adding an enjoyable experience for players participating in Rocket Pass. The direction for the new Challenge System didn't happen overnight. We sat down with game director Scott Rudi to chat about the creative direction for the latest Rocket Pass, specifically Weekly Challenges, and here's what he had to say:


Scott Rudi, Game Director: Oh man, for a few months, give or take. We were working on the design shortly after Rocket Pass 1 based on what we were seeing in there. The idea was to keep players wanting to Tier-up evenly even later throughout Rocket Pass. We wanted to keep people engaged on a weekly basis, and we think the Weekly Challenges are a better way to drive that. The Pro Tiers have always been the biggest draw, so the goal was to get players to that level faster and earlier. That's why we went with some of the design decisions that we did. The Rocket Pass Challenge System only adds to the speed in which you Tier-up.

Full blog here

Rocket League's Rocket Pass 3 and weekly challenges revealed

Get out there and rocket!

With Rocket Pass 3 just around the corner, we wanted to let you know what to expect on April 17. Along with an entirely new line of Free and Premium items unique to this Rocket Pass, Weekly Challenges are also being added to the mix. These Challenges will allow players to Tier Up even faster. Before you eagerly take the field on day one, here is everything you need to know about Rocket Pass 3 and Weekly Challenges.

Weekly Challenges will go live on the first day of Rocket Pass 3, and will add a new way to climb Tiers. Specifically, Tiers are now gained with a new Rocket League reward system, known as "Tier Points." Tier Points are earned by completing Challenges but they're also earned by gaining XP after Online Matches, similar to how it worked in Rocket Pass 1 and 2.

How does it work together now? Well, in Rocket Pass 3, each Tier requires 10 Tier Points to advance to the next Tier. Challenges will be worth three, five, and eight Tier Points depending on the difficulty of the Challenge. In addition to the Tier Points you gain from completing Weekly Challenges, you can also Tier-Up from XP as mentioned above. Every time you gain an XP level, you'll receive 10 Tier Points.

Weekly Challenges must be completed during the week in which they are active. They will expire once new Challenges become active during the following week. Rocket Pass 3 will still track your progress for Premium Weekly Challenges even if you have not purchased Rocket Pass Premium, but you will only receive the Tier Points from Premium Challenges once Rocket Pass Premium has been purchased. If you purchase Rocket Pass Premium late into Rocket Pass 3, you will receive the Tier Points from completed Premium Challenges in expired weeks. However, you will not be able to complete uncompleted Challenges once they expire.

The Challenge list will refresh each Wednesday at 10:00 a.m. PDT (5:00 p.m. UTC) throughout Rocket Pass 3.

Rocket Pass 3 will feature 20+ items in the Free track, and 50+ additional items in the Rocket Pass Premium Track, including the all-new Guardian Battle-Car. Plus, there are Decryptors to earn on the Free track and a total of 10 Keys in Rocket Pass Premium.

The Pro Tiers are back! Pro Tiers (i.e. past Tier 70) will grant Painted items from Rocket Pass 3, and will have a chance of being Certified or Special Edition. As always, rewards earned from the Pro Tiers in Rocket Pass 3 are tradable.

If you prefer bullet points, here's the TL;DR version of Rocket Pass 3 and Weekly Challenges:

Rocket Pass Premium for Rocket Pass 3 is the same price as previous Rocket Passes (10 Keys).

Rocket Pass 3 will have both Free and Premium Tiers, just like Rocket Pass 1 and 2.

Rocket Pass 3 will have Weekly Challenges for both Free and Premium tracks.

The Free track will have three Weekly Challenges and those with Rocket Pass Premium will get three additional Weekly Challenges.

Challenges expire each Wednesday at 10 a.m. PDT (5:00 p.m. UTC) during Rocket Pass 3, and new challenges will become active at that time.

Weekly Challenges must be completed within their active week.

You cannot go back and complete expired challenges once their week has passed.

If you purchase Rocket Pass Premium in a later week during the Rocket Pass 3, you will receive Tier Points for completed Challenges from previous weeks.

For a full list of FAQs, be sure to check out the Rocket Pass 3 website. We hope you enjoy taking on the new Weekly Challenges in Rocket Pass 3. Good luck, have fun, and see you on April 17!

Rocket League eSports shop update and Rocket Pass 3 coming April 16th, 2019

Rocket League rolls on

Our next update — the Esports Shop Update — is just over the horizon, with a bunch of new content we're excited to bring to Rocket League coming right along with it! Expected to go live on April 16 (pending first-party certification), this new update will not only include its namesake, the Esports Shop, but also Rocket Pass 3, kicking off one day after that on April 17.


You'll now be able to show off your team pride for your favorite esport squads competing in Rocket League Esports. The Esports Shop will open for business on April 16. Of course, there's still a lot more to share about the Esports Shop, but we'll reveal everything there is to know—including its items, look, and more next week.


Rocket Pass 3 will debut soon with a Challenge System! Get ready to climb your way to the Pro Tiers. Look for an in-depth look at Rocket Pass 3 and the new Challenge System very soon.


We've added a new Replay FX system that content creators should enjoy. With this new toolset, you'll be able to give your replays the full "photo mode" treatment by changing the depth of field, altering backgrounds, adding green screen effects, color adjustment, and more post-processing effects. Please note that Replay FX is still in a beta phase, but the entire control suite will be available when the update goes live.

Also coming in this update: HDR support for PS4, PS4 Pro, and Xbox One S.

Check out the quick bullet points below to see what to expect from the Esports Shop Update:

Esports Shop
Rocket Pass 3 with Challenges (April 17)
Replay FX
HDR Support
Monstercat Flags
… and more!

We're excited to bring this new content to Rocket League on April 16. Stay tuned to the blog next week when we'll be taking a deep dive into the Esports Shop, Rocket Pass 3, and Challenges.

Psyonix announces MLB Fan Pack for Rocket League

Baseball season already?!

SAN DIEGO – March 19, 2019 – Psyonix, independent video game developer and publisher, in partnership with Major League Baseball, has revealed the MLB Fan Pack DLC for Rocket League! With the new pack, players will be able to rep their favorite team with a variety of MLB-themed cosmetic items beginning March 25 on all platforms for $2.99 USD (or regional equivalent).

The MLB Fan Pack includes:

Player Banners, Flags, and baseball cap Toppers for all 30 teams
MLB-branded Flag and Player Banner
A baseball-themed Rocket Boost

Rocket League - Double XP and Double Painted weekend starts March 7th, 2019

Double up!

Get ready to earn twice the XP and have twice the chance of earning Painted in-game items in Rocket League! As the headline says, starting March 7, you'll be able to take advantage of a 2XP and a Double Painted Weekend!

During this special event, you can earn double the amount of base experience in all Casual, Competitive, and Extra Mode Playlist Matches via the “+100% Special Event” XP bonus. In addition to that bonus, all Crates will also have double the chance of containing Painted items. That means if you have any Crates in your inventory that you haven’t opened yet, this weekend will be a great time to do it!

Also of note is that Rocket Pass 2 ends on March 18, so the weekend event will be a great opportunity to take advantage of the 2XP to Tier-up even faster to get to the Pro Tiers.

The Double Painted item increase only applies to Crates and not Golden Items from in-game events. This is because Golden Items already have increased odds of containing Painted items. Be sure to check out the drop rates for crates here. Here are the start and end times for the Double XP / Doubled Painted Item Weekend:

Start time: Thursday, March 7 at 2:00 p.m. PST / 10:00 p.m. UTC

End time: Monday, March 11 at 10:00 a.m. PDT / 5:00 p.m. UTC

We hope you enjoy this Double XP and Double Painted Item Weekend. As always, good luck and have fun!

Rocket League - Version 1.59 now live

Version 1.59 is now live for Rocket League. Check out the full list of patch notes below.


Adjusted audio balance, fader system, and HDR audio priority
Adjusted ‘Rocket Forge II’ Special Edition Wheels so they won’t clip through some Car Bodies anymore
Fixed a bug that affected the accent color on the ‘Biomass’ Decal
Adjusted diagonal kickoff locations on Champions Field to their original locations
Hoops: Removed extra rim on Blue team hoop while spectating
Steam Workshop maps affected by the Friends Update should no longer load to a black screen
Adjusted ‘Asik’ Special Edition’s level of detail when viewing in the lobby
Fixed a bug preventing some players from seeing the ‘View Player Profile’ option when selecting a player in the ‘Recent Players’ tab
Fixed an issue causing deleted friends to reappear after adding a platform friend through RocketID
On ‘Wasteland (Night)’, fixed a bug causing cars to respawn in the middle of the arena after a demolition
[Xbox One] Returning from suspended mode will not longer affect party invites or in-game chat


We continue to work on enabling same-platform Party invitations for players not on your Friends List
Dunk House: In Free Play, the Ball does not lift right after the user moves out of the kick-off position like it does in offline or online matches.
Friends List notifications will not appear while viewing Replays
An incorrect error message may appear if you try to change your Rocket ID if PsyNet is down

Rocket League blog update - Ferocity Crate arrives Feb. 25th, 2019

A new crate will be making its way into Rocket League next week. The all-new Ferocity Crate will start dropping on Monday, February 25 at 10:00 a.m. PST (6:00 p.m. UTC). With it, you’ll be able to show off new customizations to your friends on all platforms following our Friends Update. The Ferocity Crate will have 17 customizations, including the new Diestro Battle-Car.

In-game items in the Ferocity Crate are subject to the same drop rates as our previous Crates.

ELEAGUE and Psyonix Announce Business and Event Partnership

Turner & IMG’s ELEAGUE has finalized an agreement with independent developer and publisher, Psyonix, in a first-of-its-kind esports industry collaboration that will align the two businesses on premium content production, business relationships, and a unique live event as part of the NCAA Final Four Fan Fest presented by Capital One. Key elements of the partnership include:

Multi-Part ELEAGUE Feature Series
ELEAGUE has committed to producing a series of episodes that will feature the world’s premier bRocket League esports competition, Psyonix’s Rocket League Championship Series (RLCS). The show will cover the players, teams and stories of two upcoming RLCS seasons, Season 7 and Season 8, with the premiere set to air on TBS later in 2019. The program will capture the victories, defeats and untold stories behind the world’s best Rocket League players and teams through all steps of each RLCS season in 2019.

Turner Sports Ad Sales & RLCS
The partnership also provides for Turner Sports’ ad sales team to represent all the advertising and sponsorships across Seasons 7 and 8 of the RLCS.

NCAA Final Four Fan Fest presented by Capital One & Collegiate Rocket League Spring Invitational
In addition, the deal includes plans for the top four teams from the upcoming Collegiate Rocket League (CRL) Spring Season to compete in an exhibition competition held during the Final Four Fan Fest (April 5-8 in Minneapolis). Additional details surrounding this event will be shared in the coming weeks.

“This is a unique, multi-faceted partnership with ELEAGUE aligning with Psyonix to create compelling experiences for fans and work collaboratively to identify new strategic business opportunities,” said Craig Barry, Chief Content Officer, Turner Sports. “We’re excited to partner with them as we build on the success of the previous ELEAGUE Cup: Rocket League events and launch new fan-friendly live experiences, including at this year’s Final Four in Minneapolis.”

“We’re excited to bring Rocket League Esports and the Rocket League Championship Series to new television and collegiate audiences,” said Jeremy Dunham, Vice President of Publishing, Psyonix. “This is a significant step forward for our sport and ongoing relationship with our partners at ELEAGUE. We’re excited to see what the future will bring!”