Rocket League Championship Series 9 detailed

Feeling fine with season 9

The Rocket League Championship Series (RLCS) is just over one week away from returning for Season 9! It's bringing a fresh coat of paint, new teams, and a longer format that will truly test the mettle of the best Rocket League teams on the planet. If you’re new here or just need a refresher of what to expect, let’s get you caught up and ready for the newest (and sleekest) season of the RLCS yet!


As mentioned previously, the RLCS will be moving to ten-team leagues for North America and Europe for the first time ever! As players have continued to get better and better at Rocket League, it became increasingly clear that an eight-team league simply wasn’t big enough for all the current and up-and-coming pros. Last season, a ten-team league was added to the Rival Series and after a successful and competitive season, it was time for the RLCS to follow suit.

In order to accommodate the move to ten teams, Season 9 League Play has been lengthened to eight weeks. Teams will play a total of nine matches over the course of the season. That’s two more matches for each team, giving them a greater opportunity to jockey for position and prove they have what it takes to make it to the World Championship.


Oceania (LPL Rocket League Oceanic Championship presented by Let's Play Live) and South America (Grand Series presented by RocketStreet) are both returning for Season 9 and both received a prize pool bump to boot! The LPL Rocket League Oceanic Championship will now sport a prize pool of $75,000, while the Grand Series will now have a prize pool of $35,000.

Qualifiers for the LPL Rocket League Oceanic Championship will take place on February 8 and 9, while League Play will begin on February 23 and run through April 5. The Regional Championship will last two days and take place on April 11 and 12. Grand Series Qualifiers (the first two were on 18 and 19) will take place on January 25, and 26. The Play-In will follow and will be on February 1. Grand Series League Play begins on February 9 and will end on March 15. The Grand Series Regional Championship will round out the South American action on March 22.

Make sure to tune in to the LPL Rocket League Oceanic Championship HERE and the Grand Series HERE.


As with seasons past, you can catch all of the RLCS action on both Twitch and YouTube all season long! RLCS League Play will be live on Saturdays and Sundays from February 1 through March 22; with the Rival Series kicking off the weekends on Fridays. Check out the schedule below:

Fridays: Rival Series airs starting on February 7 at 10 a.m. PT (6 p.m. UTC) for the European Rival Series and North America will follow at 3 p.m. PT (11 p.m. UTC)

Saturdays: RLCS (North America) airs starting on February 1 at 11:30 a.m. PT (7:30 p.m. UTC)

Sundays: RLCS (European) airs starting on February 2 at 8:30 a.m. PT (4:30 p.m. UTC)

Season 9 is just about to get underway and we have more content, news, and information to share soon. Make sure to tune in for all the RLCS action as we kick off Season 9 on February 1. We hope to see you there!

Rocket League updated to Version 1.72

Psyonix has announced that Rocket League has been updated to Version 1.72 on all platforms. We usually get a round of patch notes for these updates, but surprisingly, no details were shared on this patch. With the Lucky Lanterns event coming up Jan. 20th, 2020, it's likely this update includes at least some content preparing for that launch.

Celebrate the Lunar Near Year with Rocket League's "Lucky Lanterns" event on Jan. 20th, 2020

Feeling lucky, punk?

Get ready to ring in the new year with Lucky Lanterns! This in-game event will celebrate the Lunar New Year with items from the Event Store, unique items from the Item Shop, and a brand new arena on January 20!

Start 2020 in style with in-game items inspired by the Lantern Festival. Play Online Matches to earn Red Envelopes, which can then be redeemed for items like the Paper Dragon Topper and the Fortune Wheels. You can also use Red Envelopes to unlock Golden Lanterns, which contain items from Impact, Overdrive, and Victory Series! Plus, be sure to stop by the Item Shop throughout Lucky Lanterns to check out some new themed items to get you festival-ready, and get a free item just for logging in!

Here are the key dates and times for Lucky Lanterns:

Lucky Lanterns begins: January 20, 2020 10 a.m. PST (6:00 p.m. UTC)

Lucky Lanterns ends: February 10, 2020 at 10 a.m. PST (6:00 p.m. UTC)

Redeem Red Envelopes by: February 13, 2020 at 10:00 a.m.PST (6:00 p.m. UTC)

Boundary Break - Finding out-of-bounds secrets in Rocket League

Boundary Break is back with another episode, once again showing off things you normally shouldn't be able to see during gameplay. Today's episode takes us outside the stadium walls of Rocket League to see what's hiding out there.

The highest earning US Rocket League players revealed

It pays to play

With more than 2.5 billion gamers around the world, it’s safe to say that the video game industry is constantly growing. The private reg company Click4reg.co.uk was curious to find out more about those who are passionate about both gaming and cars and had a look at the award-winning game Rocket League to find out who earns the most from playing it in tournaments in the US.

Some of the findings included:

The highest earning US Rocket League player, Gimmick (Jesus Parra), earned a whopping $193,771 from tournaments - three times the average yearly salary of an American.
Kyle Storer (Torment) is the US player in second place earning $193,771.
Fireburner_ (Jayson Nunez), Kronovi (Cameron Bills) and jstn (Justin Morales) have also earned six figures from winning Rocket League tournaments.
Rocket League ranks 17 as the game with the highest prizes, out of the top 100 games played in tornaments, giving away a massive $6,511,129.91 to its players

Rocket League's Frosty Fest returns Dec. 16th, 2019

Icy roads ahead

‘Tis the season to be frosty! Rocket League’s annual winter event, Frosty Fest, is returning for the most wonderful time of the year, and it’s bringing plenty of holiday-themed, in-game goodies for everyone.

Enjoy the snowy variants of Rocket League Arenas throughout Frosty Fest. After earning Snowflakes by playing Online Matches, get out of the cold and into the Event Store. You’ll find plenty of new in-game items for your car to make it extra festive for the season. Plus, Golden Gifts are back, and will contain items from the Zephyr, Impact, and Overdrive Blueprint Series. As always, Golden Gifts are free to open! Take a look at the new items in the carousel below.

Log into Rocket League any time during Frosty Fest and get the Xmas Lights Trail for free! And, be sure to check out the Item Shop during Frosty Fest. You just might find items from Frosty Fests of old!

Frosty Fest begins December 16 at 10:00 a.m. PST (6 p.m. UTC) and runs until January 6. So, grab some cocoa, throw some logs on the fire, and stay warm all throughout Frosty Fest!

Rocket League updated to Version 1.71

Pricing updates and bug fixes

Along with the reworking of Item and Blueprint pricing, Psyonix has also pushed out Version 1.71 for Rocket League. Check out the patch notes below.


- Blueprints and Item Shop pricing reworked



- Older DLC Car Bodies now appear correctly in Online Matches
- Fixed appearance of multiple Decals for Dominus
- “Unlock None” error message will no longer appear when using the Item Shop directly after purchasing Credits
- Fixed a bug causing Camera issues when driving between the wall and the ceiling in some spots

Rocket League changes up Item and Blueprint pricing following backlash

Listening to fan feedback

Rocket League recently made some big changes to their game, including doing away with loot boxes. Unfortunately, while well-intentioned, it seems some of the pricing changes for Items and Blueprints have left fans with a bad taste in their mouth. Thankfully, the team behind Rocket League has heard the complaints, and they've set out to fix the issue.

Since the Blueprint Update release last week, we have pored over all of your comments on Discord, Reddit, Twitter, and beyond. We have heard your feedback that Item Shop and Blueprint pricing did not meet community expectations. After carefully reviewing all the data available to us, we're making the following changes, starting today:


Reduced the base price ranges of Item Rarities (before attributes like Paint) to the following values:

Rare: 50-100 Credits
Very Rare: 100-200 Credits
Import: 300-500 Credits
Exotic: 700-800 Credits


Paint and Special Editions now add less cost across the board, based on rarity:

Most Paint Colors: 50-200 additional Credits
Burnt Sienna: 0 additional Credits
Titanium White: 100-500 additional Credits
Special Editions: 200-400 additional Credits

Occasionally, special items will have custom pricing that varies from the above guidelines.

For in-game purchases made between December 4 and December 11 (today) at 12:00 p.m. PST (8:00 p.m. UTC) we will add Credits equal to any difference in price directly to your account. For example, purchasers of Crimson Fennec will receive 500 Credits back today, as a Crimson Fennec now costs 700 instead of 1200 Credits. This price adjustment is a one-time only event, and only applies to purchases made between December 4 and December 11.

These Credit returns will be complete within the next few hours. There will be no in-game display explaining this change. Players with any questions or concerns about recent purchases may contact our Customer Care team.

We always take feedback from our passionate community seriously, and we hope that this change in pricing reflects that. As always, thank you for being part of what makes Rocket League what it is today.

Rocket League Version 1.70 out today, full patch notes shared

Major changes implemented

Rocket League's big Version 1.70 update is now available. Check out the full patch notes for this update below.


Keys and Decryptors have been converted into Credits and Bonus Gifts, respectively
Crates have been converted into Unrevealed Blueprints
The Item Shop is now live
New feature: Item Archiving
Competitive Season 12 Rewards (Universal Decals) will be distributed to eligible players
Rocket Pass 5 begins on December 4


Item Shop

The Item Shop is now live
From the main menu, select ‘Item Shop,’ then the ‘Featured’ tab
You can find the Esports Shop next to the Featured tab
Items here can be purchased for the displayed number of Credits
Use the ‘Buy Credits’ button in the lower-left corner to purchase additional Credits

Rocket Pass 5

Rocket Pass 5 begins on December 4
Credits are now available as a reward at certain Premium Upgrade Tiers instead of Keys

Competitive Season 12 Rewards

Competitive Season 12 has ended. Titles and Reward Items will be awarded for your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
Season 12 Rewards are custom, non-tradeable Universal Decals that can be used on any customizable Car Body
Bronze I or higher – ‘Season 12 – Bronze’ Universal Decal
Silver I or higher – ‘Season 12 – Silver’ Universal Decal + lower Universal Decals
Gold I or higher – ‘Season 12 – Gold’ Universal Decal + lower Universal Decals
Platinum I or higher – ‘Season 12 – Platinum’ Universal Decal + lower Universal Decals
Diamond I or higher – ‘Season 12 – Diamond’ Universal Decal + lower Universal Decals
Champion I or higher – ‘Season 12 – Champion’ Universal Decal + lower Universal Decals

Grand Champion Rewards

Competitive Soccar Grand Champion – ‘Season 12 – Grand Champion’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Rumble Grand Champion – ‘Season 12 – RNG Champ’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Dropshot Grand Champion – ‘Season 12 – Floor Destroyer’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Hoops Grand Champion – ‘Season 12 – Dunk Master’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Snow Day Grand Champion – ‘Season 12 – Blizzard Wizard’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals


Content from the Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs has been added to all accounts on all platforms



Blueprints have replaced Crates in Rocket League
Each Blueprint can build one item for a displayed number of Credits
All Crates in your inventory have been converted into unrevealed Blueprints
Revealing a Blueprint will show you which item that Blueprint can build, along with how many Credits that item will require to build
Blueprints may drop after select Online Matches
You can trade revealed Blueprints to other players

Credits and Bonus Gifts

All Keys have been converted into Credits
Each Key in your inventory is worth 100-130 Credits. Learn more about the conversion process here
Credits can be traded, but only one player in a transaction can offer Credits (no Credit-for-Credit trading)
Credits are subject to a trade hold for 72 hours after purchase. The trade hold on newly-purchased Credits will apply to all Credits in your inventory
During a trade hold, you cannot trade Credits, items built from Blueprints with Credits during the trade hold, or items from Pro Tiers of Rocket Pass purchased with Credits during the trade hold
All Decryptors have been converted into Bonus Gifts
Bonus Gifts are free to open
Bonus Gifts contain one item from either the Revival or Vindicator Blueprint Series

Item Archiving and Inventory Management

You can now archive items you no longer want to view with the rest of your inventory
‘Archived Items’ tab has been added to the Manage Inventory screen
This tab will only appear in Manage Inventory if you have archived at least one item, and will disappear if you have nothing archived
To archive an item, go to Manage Inventory, highlight the item, click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse)
To remove an item from the archive, find it under ‘Archived Items,’ click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse). The item will then reappear under the appropriate tab (Wheels, Decal, etc.)
‘Blueprint,’ and ‘Gift Pack’ tabs have been added to the Manage Inventory screen
All Blueprints will appear in the Blueprint tab, unless archived
All Bonus Gifts will appear in the Gift Pack tab, unless archived

Competitive Season 13

Competitive Season 13 begins
Season 13 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate your Rank
Winning half of your placement matches will land you near your previous season ranking
League Rankings will be temporarily empty until players complete their placement matches
All placement match wins count towards your Bronze Season Reward Level progress
With the start of Season 13, we have adjusted how Party MMR works for Competitive Playlists. A Party's MMR will now be weighted closer to the MMR of the highest Ranked player in the group than in previous seasons.



Fixed rotor and hub clipping from several Wheel types
Fixed Replays to use the correct Goal Explosion for Orange and Blue teams
Fixed the appearance of Painted Patriarch Wheels
Player nameplates no longer reappear after a goal is scored, or when fast-forwarding/rewinding
Fixed Animus GP Topper placement and Car Body behavior
French translation of Quick Play has been fixed
Irradiator wheels no longer transparent when looking from the inside out

Spike Rush returns to Rocket League on Dec. 4th, 2019

A favorite returns

We hope your Spike Rush skills are still sharp and on-point, because the mode is making a return for a limited time! Get ready to hit Throwback Stadium for some zany action starting December 4!

Once it’s live, you’ll be able to play Spike Rush from the “Spike Rush” tab in the “Play Online” menu. Check out the start and end times for this limited-time event below:

Spike Rush start date: December 4 at 10 a.m. PST (6 p.m. UTC)

Spike Rush end date: December 9 at 10 a.m. PST (6 p.m. UTC)

XP earned from Online Matches in the Spike Rush playlist will count toward your Rocket Pass 5 progress, so jump in, have fun, and start your Rocket Pass journey!


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