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ESPN2 to broadcast NBA 2K20 and Rocket League tournaments today

eSports return to TV

Once again, with traditional sports on hold due to the coronavirus, ESPN is turning to alternative programming to keep viewers entertained. Today on ESPN2, a slew of different eSports tournaments and more will be showcased. Two of the tournaments in particular pertain to games found on Switch. Check out the schedule below.

4:30 p.m ET. Season 8 Rocket League World Championship — This tournament closed out Rocket League’s 2019 season in December. Viewers will get NRG Esports versus Renault Vitality before a stadium crowd in Madrid, Spain.

6 p.m. ET NBA 2K Players Tournament — Back to live competition. The first round of the tournament wraps up with four matches: Montrezl Harrell (Los Angeles Clippers) vs. Domantas Sabonis (Indiana); Donovan Mitchell (Utah) vs. Rui Hachimura (Washington); Devin Booker (Phoenix) vs. Michael Porter Jr. (Denver); and Andre Drummond (Cleveland) vs. DeMarcus Cousins (Los Angeles Lakers). On Saturday, Derrick Jones, Jr. (Miami), Deandre Ayton (Phoenix), Trae Young (Atlanta), and Patrick Beverley (Clippers) all won to advance to the second round. The NBA 2K Players Tournament is a single-elimination, 16-player tournament on Xbox One, whose finals will be held April 11. The grand prize is a $100,000 donation, supporting coronavirus relief efforts, to the winner’s charity of choice.

Rocket League 'Spike Rush' limited-time mode returning April 2nd, 2020

Be on the lookout for prickly players

We hope your Spike Rush skills are still on point, because the mode is coming back for a limited time! Jump into Online Matches in the Spike Rush Playlist and enjoy the explosive 3v3 mode starting Thursday, April 2!

Matches played in the Spike Rush Playlist will give the same amount of XP as Casual, Competitive, and Extra Mode Playlists, so you'll still Tier Up in Rocket Pass 6 as fast as you normally would. Plus, anyone who logs into Rocket League while Spike Rush is live (April 2 - 6) will get the Picnic Player Banner for free!

Check out the official start and end times below. Be sure to get those games in before Spike Rush is gone. Stay sharp out there!

Spike Rush Returns: Thursday, April 2 at 9 a.m. PDT (4 p.m. UTC)

Spike Rush Ends: Monday, April 6 at 9 a.m. PDT (4 p.m. UTC)

Rocket League updated to Version 1.75, patch notes shared

As was announced earlier, Rocket League's Version 1.75 patch is now live. Check out the full patch notes below.

CHANGES AND UPDATES

Controller Vibration Settings
Changed how controller vibration is set under Options -> Controls
Added three Controller Vibration settings
‘Disabled’ removes all controller vibration
‘Default’ only vibrates on impacts, boost activation, and explosions
‘All’ adds vibration for the entire duration of a boost
Added a ‘Vibration Intensity’ slider
Slider can move between 0.00 and 3.00 in intervals of 0.10
Setting the slider to 0.00 disables vibration
Intensity settings below 0.5 may have inconsistent results across different controller types due to variance in vibration motors

Slider numbers to recreate legacy settings:

Light: 0.5
Medium: 1.8
Heavy: 3.0

BUG FIXES

General

Fixed appearance of several Decals
Fixed an issue causing some maps to not appear in Online Matches since v1.74
Fixed Boost mutator in Spike Rush matches
[Steam, Nintendo Switch] Players can now send more than three messages during a Private or Wireless Match (where applicable) when the match is paused

Rocket Pass 6 speeds into the future next week

The future looks bright

Rocket Pass 6 is ready to hit the streets of the Neo Tokyo underground. The newest car, Ronin, is on the run. Check out this most-wanted, cyber-inspired ride in the Rocket Pass 6 announcement trailer.

The next Rocket Pass is set to engage on March 25. Upgrade to Rocket Pass Premium and immediately unlock the cybernetic supercar, Ronin, and splice through to Tier 70 to unlock the fully equipped Ronin GTX! Rocket Pass 6 features 70 Tiers of new items inspired by science-fiction, like HoloData Boost, UFO Engine Audio, and the Rad Rock Goal Explosion!

Just like previous versions of Rocket Pass, you can get Rocket Pass Premium for 1000 credits, or hack your way to a 12-Tier Boost for 2000 Credits. Plus, you can earn up to 1000 Credits throughout Rocket Pass Premium Tiers.

The countdown to Rocket Pass 6 is on. Get ready to be on the cutting edge of Rocket League on March 25!

Rocket League 2X Weekend Starts March 19th, 2020

Double up this weekend

With Rocket Pass 5 coming to a close on March 25, we're racing to the end of your journey with a 2XP Weekend! Enjoy 2XP all weekend starting March 19, and unlock Pro Tier Rewards faster than ever!

Once 2XP Weekend begins, you'll earn double the amount of base experience in all Casual, Competitive, and Extra Mode Playlist matches via the "+100% special event" XP Bonus.

Check out the official start and end times below, and enjoy the extra XP!

2XP Start Time: Thursday, March 19 at 2 p.m. PDT (9 p.m. UTC)
2XP End Time: Monday, March 23 at 10 a.m. PDT (5 p.m. UTC)

Rocket League Version 1.74 now available, full patch notes shared

Spring ahead!

Rocket League has been updated to Version 1.74, which is the Spring update. Check out full patch notes for this update below.

THE HEADLINES

Blueprints can now be traded in
Some default settings under Camera, Controls, and Interface have changed
Added Dynamic Range controls to the Audio menu
Spike Rush added as a Mutator preset

NEW CONTENT

General

Ignition Series Blueprints will be available as drops after select Online Matches starting on March 11, 2020 at 10 a.m. PDT / 5 p.m. UTC

CHANGES AND UPDATES

Blueprint Trade-Ins

You can trade in five Blueprints for one random Blueprint of the next-highest rarity
All five Trade-in Blueprints must be from the same series
The Blueprint you receive from the trade-in will be from the same series
All five Trade-in Blueprints must have the same rarity
To trade in Blueprints
Go to the Blueprints tab in your inventory
Click the left stick (or right-click with mouse) on one of the Blueprints you want to trade in
A new window will appear displaying all Blueprints that match both series and rarity
Select the remaining four you want to trade in
Black Market rarity items are included in the Blueprint trade-in system
Five Rare Blueprints = One Very Rare Blueprint
Five Very Rare Blueprints = One Import Blueprint
Five Import Blueprints = One Exotic Blueprint
Five Exotic Blueprints = One Black Market Blueprint
The Blueprint you receive has a chance to be Certified, Painted, or drop as a Special Edition

Default Settings

Some default settings under Camera, Controls, and Interface have changed
These changes will only occur if a player has never changed a default setting to a custom preference

Camera

Default Camera Preset
Distance increased to 270 (was 260)
Stiffness increased to 0.5 (was 0.3)
“Legacy” Camera Preset added
Legacy uses the original default settings
Camera Shake intensity reduced for most actions

Controls

Default Controller Deadzone value reduced to 0.2 (was 0.3)
Default Dodge Deadzone value increased to 0.8 (was 0.5)
Button Bindings list re-ordered to show most important controls at the top

Controller Vibration

Reduced the intensity of vibration on the “Default” setting
On “Default” and below, Boost now only vibrates the controller when activated
Players can still use “Medium” or “Heavy” to replicate the old vibration settings

Interface

Nameplate Mode
Default setting now makes nameplates Always Visible.
Previous default now called “Nearby Only”
Team Colored Boost Meter is now enabled by default

Audio (Dynamic Range)

Dynamic Range settings are now available in the Audio menu
Settings

Default: Best for most players, these settings carry over from before today’s update
Low (Night): Best when playing at low volume, in a loud environment, or on low-quality speakers
High (Theater): Best when playing at high volume on high-quality sound systems

General

Inventory management: Any selected filters will remain active until you exit your inventory or trade window
Spike Rush added as a Mutator preset
Added a “Blueprints” button in the Garage menu
This button is a shortcut to Garage > Manage Inventory > Blueprints
The number of Blueprints in your inventory will be displayed on the button
Added support for Discord Rich Presence
[Nintendo Switch] Transparent Goalposts added under Options > Video

BUG FIXES

General

Fixed a bug causing the Rank/Division down notification to display after a win
Esper’s front-left wheel no longer clips through the wheel support
Fixed particle dispersal on Flash Freeze Decal
Archive button no longer appears at the bottom of the Blueprints tab
Yaki wheels have been adjusted to face the correct direction
Player Rank after using Quick Play no longer displays the incorrect Rank
Fixed a bug keeping multiple Supersonic Fury and Chaos Run achievements/trophies from unlocking when using items purchased from the Item Shop
Fixed appearance of the Soft Edge Decal on Chikara, Chikara G1, and Chikara GTX
Inventory filter no longer resets after previewing a revealed Blueprint

Rocket League "Ignition Series" items launch March 11th, 2020

Turn the key and hit the gas

The Ignition Series is the latest collection of new in-game items coming to Rocket League, and it's set to arrive this week! Expect to see these items in the wild beginning on March 11, the day after the March Update.

This Series will feature the first new car of 2020, Komodo (plus 6 Komodo Decals), and 16 additional new items like Tremor Wheels, Tidal Stream Animated Decal, and the Meteor Storm Goal Explosion.

For the first time, you'll be able to get these items in a couple of different ways. Blueprints from the Series will start to drop after select Online Matches. You can also expect to see these items, along with their painted variants, cycle through the Item Shop. Be sure to check it out on release day!

So keep an eye out for these items beginning March 11.

Rocket League update coming on March 10th, 2020

Springing ahead

Rocket League is getting ready to spring forward in March with the March Update. The update will be live on all platforms on March 10 at 10 a.m. PDT (5 p.m. UTC). Here's everything you can expect on release day:

BLUEPRINT TRADE-IN

Once the update is live, you'll be able to trade in Blueprints to get a Blueprint of a higher rarity, just like you can with free items. Trade five Blueprints from the same series and same rarity to get one of higher rarity in return!

FIX FOR INVENTORY FILTERS

Speaking of Blueprints, inventory management is also getting a fix. Any filters you set when viewing your inventory will stay active until you exit your inventory. You'll even be able to change item tabs while keeping your filters. This also means you'll be able to trade in items of a specific rarity, and those filters will remain active after the trade. We hope this makes the trading process a bit easier.

CHANGES TO DEFAULT SETTINGS

We've made some slight adjustments to default settings for players picking up Rocket League for the first time. The new settings should make it easier for new players to see the field and control their car. These changes will not affect anyone's modified control scheme or camera settings, but if players are using current default settings, they will change to the new default settings after the update. Here's what's changing:

CAMERA

Default Camera Preset

Distance increased from 260 to 270

Stiffness increased from 0.3 to 0.5

Camera Shake intensity reduced for most actions

"Legacy" Camera Preset added for players who prefer the original default settings

CONTROLS

Controller Deadzone value reduced from 0.3 to 0.2

Dodge Deadzone value increased from 0.5 to 0.8

Reduced the intensity of controller vibration at the default setting

Boost now only vibrates the controller when Boost is activated, and not while it remains active.

The "Medium" and "High" Vibration settings use the old Vibration

INTERFACE

Nameplates are now “Always Visible” by default.

Team Colored Boost Meter is now enabled by default.

DYNAMIC RANGE CONTROLS FOR GAME AUDIO

We added HDR Audio to Rocket League in August's Season 12 Update, but soon you'll have even more control over the sound of the game. The March Update will add Dynamic Range Presets. In the "Audio" tab within the options menu, you'll find a new dropdown menu that contains Dynamic Range Presets. Here's how those presets will affect the game's audio:

Medium (Default)

Medium will provide the most balanced audio mix for headphone users, and is a similar profile to the game's current mix.

Low (Night)

Low is designed for listening at very low levels. Loud sounds become quieter and quiet sounds become louder, and we also remove some sounds that are less important. We do not recommend using this setting on high-fidelity systems or when playing Rocket League at high volume.

High (Theater)

This is the best mix for those who play Rocket League at high volume or with high-quality sound systems. Loud sounds will be more vibrant and explosive, and quiet sounds like crowd noise and ambience will be less overpowering, helping to add a more dynamic experience.

FINAL UPDATE FOR MAC AND LINUX

The March Update will be the final update for Mac and Linux versions of Rocket League. If you have played the game on MacOS or Linux, you can request a refund through Steam. All refund requests must be received by June 10, 2020. Visit our support article for more information on functionality and refunds.

The March Update is also bringing a new Series of items to Blueprints and the Item Shop. Stay tuned next week for the full reveal. There's more coming to Rocket League in the coming weeks, so stay tuned as we get new content locked and loaded for later this spring! Until then, good luck and have fun!

Psyonix cancels Rocket League Season 9 World Championship live event in Dallas, Texas due to the coronavirus

At Psyonix, we take the safety of our competitive players, fans, and personnel very seriously. Due to worldwide health concerns surrounding the developing situation around the Coronavirus (COVID-19), we are cancelling the Rocket League Season 9 World Championship live event as scheduled from April 24-26 in Dallas, Texas. We understand that this is frustrating, but health and safety will always be our top priority.

For fans that bought tickets to attend the event at the Curtis Culwell Center through the ETIX website, a refund will be granted automatically to your card in full, including all fees. There will also be an automatic refund for any fans who pre-purchased parking passes. If you haven’t received a refund by Wednesday, March 11, you can contact ETIX support at support@etix.com. If you bought a ticket from a third-party retailer, please contact them directly with refund requests. Regarding the previously announced attendee in-game Wheel, in April, we will email codes (one per ticket) to those that bought tickets via ETIX.

The remainder of Rocket League Championship Series (RLCS) Season 9 League Play will be played as scheduled to the Regional Championships and Promotion Tournament. We’re evaluating all options to replace World Championship play. Once we have more information to share, we'll update everyone.

There will also be changes to our weekly broadcasts for RLCS and the Rival Series. As the health and wellbeing of our broadcast talent is also of utmost importance, we'll be moving the broadcast completely online for the remainder of the season beginning this week. You'll still be able to watch RLCS and Rival Series matches Friday, Saturday, and Sunday as usual, but the broadcast talent will not be in-studio. Additionally, we are actively working with our partners in Oceania and South America in order to ensure the health and safety of players and personnel there as well and we’ll share updates accordingly.

As mentioned before, the safety and health of our professional players, personnel, and fans will continue to be our first consideration as we navigate our future plans. Thank you for your patience and understanding as we explore the best options moving forward. We are still looking forward to producing the highest level of competitive Rocket League for fans around the world, and hope you join us as we move Season 9 online.

Rocket League's competitive season 13 rewards and season 14 kickoff

Rocketing towards a new season

It's hard to believe that the first Competitive Season of 2020 is winding down, but it’s ending on March 25! Then, Season 14 begins that very same day. So, without further ado, here are the rewards for Competitive Season 13.

The end of Season 13 is bringing brand new Wheels for every rank, including Grand Champion. Be sure to complete your 10 placement matches in any Competitive Playlist and fulfill the appropriate Season Reward Level to earn your Rewards.

Similar to previous Competitive Seasons, Grand Champion Rank will receive the "Season 13 - Grand Champion" Title, in addition to all of the Season 13 Wheels. Those who earned the Rank of Grand Champion in Extra Modes will receive the Extra Mode-specific Grand Champion titles. See the full breakdown below:

COMPETITIVE SEASON 13 REWARDS

Bronze I or higher – Season 13 Bronze Wheels

Silver I or higher – Season 13 Silver Wheels + lower Wheels

Gold I or higher – Season 13 Gold Wheels + lower Wheels

Platinum I or higher – Season 13 Platinum Wheels + lower Wheels

Diamond I or higher – Season 13 Diamond Wheels + lower Wheels

Champion I or higher – Season 13 Champion Wheels + lower Wheels

COMPETITIVE SEASON 13 GRAND CHAMPION REWARDS

Competitive Grand Champion – ‘Season 13 – Grand Champion’ In-Game Title + Grand Champion Wheels + all Season 13 Wheels

Rumble Grand Champion – ‘Season 13 – RNG Champ’ In-Game Title + Grand Champion Wheels + all Season 13 Wheels

Dropshot Grand Champion – ‘Season 13 – Floor Destroyer’ In-Game Title + Grand Champion Wheels + all Season 13 Wheels

Hoops Grand Champion – ‘Season 13 – Dunk Master’ In-Game Title + Grand Champion Wheels + all Season 13 Wheels

Snow Day Grand Champion – ‘Season 13 – Blizzard Wizard’ In-Game Title + Grand Champion Wheels + all Season 13 Wheels

(Note: Grand Champion In-Game Titles for Extra Modes are earned by achieving Grand Champion Rank in each individual Extra Mode)

Season 13 will end roughly two hours before Season 14 begins on March 25. Rocket Pass 5 will come to a close the same day, so make sure to complete those last-minute Challenges before then! There's still time to hit your dream rank this season, so jump into your Competitive Playlist of choice and get those wins! Good luck out there!

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