Login

Rocket League Version 1.70 out today, full patch notes shared

Major changes implemented

Rocket League's big Version 1.70 update is now available. Check out the full patch notes for this update below.

THE HEADLINES

Keys and Decryptors have been converted into Credits and Bonus Gifts, respectively
Crates have been converted into Unrevealed Blueprints
The Item Shop is now live
New feature: Item Archiving
Competitive Season 12 Rewards (Universal Decals) will be distributed to eligible players
Rocket Pass 5 begins on December 4

NEW CONTENT

Item Shop

The Item Shop is now live
From the main menu, select ‘Item Shop,’ then the ‘Featured’ tab
You can find the Esports Shop next to the Featured tab
Items here can be purchased for the displayed number of Credits
Use the ‘Buy Credits’ button in the lower-left corner to purchase additional Credits

Rocket Pass 5

Rocket Pass 5 begins on December 4
Credits are now available as a reward at certain Premium Upgrade Tiers instead of Keys

Competitive Season 12 Rewards

Competitive Season 12 has ended. Titles and Reward Items will be awarded for your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
Season 12 Rewards are custom, non-tradeable Universal Decals that can be used on any customizable Car Body
Bronze I or higher – ‘Season 12 – Bronze’ Universal Decal
Silver I or higher – ‘Season 12 – Silver’ Universal Decal + lower Universal Decals
Gold I or higher – ‘Season 12 – Gold’ Universal Decal + lower Universal Decals
Platinum I or higher – ‘Season 12 – Platinum’ Universal Decal + lower Universal Decals
Diamond I or higher – ‘Season 12 – Diamond’ Universal Decal + lower Universal Decals
Champion I or higher – ‘Season 12 – Champion’ Universal Decal + lower Universal Decals

Grand Champion Rewards

Competitive Soccar Grand Champion – ‘Season 12 – Grand Champion’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Rumble Grand Champion – ‘Season 12 – RNG Champ’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Dropshot Grand Champion – ‘Season 12 – Floor Destroyer’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Hoops Grand Champion – ‘Season 12 – Dunk Master’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Snow Day Grand Champion – ‘Season 12 – Blizzard Wizard’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals

General

Content from the Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs has been added to all accounts on all platforms

CHANGES AND UPDATES

Blueprints

Blueprints have replaced Crates in Rocket League
Each Blueprint can build one item for a displayed number of Credits
All Crates in your inventory have been converted into unrevealed Blueprints
Revealing a Blueprint will show you which item that Blueprint can build, along with how many Credits that item will require to build
Blueprints may drop after select Online Matches
You can trade revealed Blueprints to other players

Credits and Bonus Gifts

All Keys have been converted into Credits
Each Key in your inventory is worth 100-130 Credits. Learn more about the conversion process here
Credits can be traded, but only one player in a transaction can offer Credits (no Credit-for-Credit trading)
Credits are subject to a trade hold for 72 hours after purchase. The trade hold on newly-purchased Credits will apply to all Credits in your inventory
During a trade hold, you cannot trade Credits, items built from Blueprints with Credits during the trade hold, or items from Pro Tiers of Rocket Pass purchased with Credits during the trade hold
All Decryptors have been converted into Bonus Gifts
Bonus Gifts are free to open
Bonus Gifts contain one item from either the Revival or Vindicator Blueprint Series

Item Archiving and Inventory Management

You can now archive items you no longer want to view with the rest of your inventory
‘Archived Items’ tab has been added to the Manage Inventory screen
This tab will only appear in Manage Inventory if you have archived at least one item, and will disappear if you have nothing archived
To archive an item, go to Manage Inventory, highlight the item, click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse)
To remove an item from the archive, find it under ‘Archived Items,’ click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse). The item will then reappear under the appropriate tab (Wheels, Decal, etc.)
‘Blueprint,’ and ‘Gift Pack’ tabs have been added to the Manage Inventory screen
All Blueprints will appear in the Blueprint tab, unless archived
All Bonus Gifts will appear in the Gift Pack tab, unless archived

Competitive Season 13

Competitive Season 13 begins
Season 13 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate your Rank
Winning half of your placement matches will land you near your previous season ranking
League Rankings will be temporarily empty until players complete their placement matches
All placement match wins count towards your Bronze Season Reward Level progress
With the start of Season 13, we have adjusted how Party MMR works for Competitive Playlists. A Party's MMR will now be weighted closer to the MMR of the highest Ranked player in the group than in previous seasons.

BUG FIXES

General

Fixed rotor and hub clipping from several Wheel types
Fixed Replays to use the correct Goal Explosion for Orange and Blue teams
Fixed the appearance of Painted Patriarch Wheels
Player nameplates no longer reappear after a goal is scored, or when fast-forwarding/rewinding
Fixed Animus GP Topper placement and Car Body behavior
French translation of Quick Play has been fixed
Irradiator wheels no longer transparent when looking from the inside out

Spike Rush returns to Rocket League on Dec. 4th, 2019

A favorite returns

We hope your Spike Rush skills are still sharp and on-point, because the mode is making a return for a limited time! Get ready to hit Throwback Stadium for some zany action starting December 4!

Once it’s live, you’ll be able to play Spike Rush from the “Spike Rush” tab in the “Play Online” menu. Check out the start and end times for this limited-time event below:

Spike Rush start date: December 4 at 10 a.m. PST (6 p.m. UTC)

Spike Rush end date: December 9 at 10 a.m. PST (6 p.m. UTC)

XP earned from Online Matches in the Spike Rush playlist will count toward your Rocket Pass 5 progress, so jump in, have fun, and start your Rocket Pass journey!

Rocket League's Rocket Pass 5 and new weekly challenges set for Dec. 4th, 2019

Do not pass this up!

Every hero has a journey. Yours begins in Rocket Pass 5 on December 4 following the Blueprint Update! Prepare to find your inner strength and climb to the Pro Tiers to be the best like no one ever was.

Upgrade to Rocket Pass Premium and wield the power of the newest car, Chikara. This anime-inspired supercar will be unlocked immediately, and the Chikara GTX will be waiting for you at Tier 70. Rocket Pass 5 features 70 Tiers of new items including Holosphere Wheels, Metallograph Animated Decal, and three new Goal Explosions! But the journey doesn't end there. Unlock the Pro Tiers beyond Tier 70 and get Painted and Special Edition versions of select Rocket Pass 5 items!

Your challenge awaits. Rocket Pass 5 has brand new Weekly Challenges in both the free and Rocket Pass Premium tracks. You'll be able to complete Weekly Challenges from previous weeks throughout Rocket Pass 5 to get to the Pro Tiers even faster, just like in Rocket Pass 4.

Upgrade to Rocket Pass Premium for 1000 Credits, or get a headstart on your journey with the Premium Bundle and a 12-Tier Boost for 2000 Credits. Since Credits are replacing Keys on December 4, Credits have been added to Rocket Pass. You can now earn up to 1000 Credits in Rocket Pass Premium.

Rocket Pass 4 ends on December 3 (the day before the Blueprint Update), so there's still time to get the Pro Tiers if you haven't yet. Rocket Pass 5 will begin on December 4 following the update. So, stay focused, train hard, and get ready for your Rocket Pass 5 journey!

Rocket League 2XP weekend starts Nov. 27th, 2019

Double up for the holiday

The holiday week just got sweeter! We're closing out Rocket Pass 4 with a 2XP Weekend beginning this Wednesday, November 27 at 2 p.m. PST (10 p.m. UTC). Enjoy the extra XP to tier up and get some extra Pro Tier Rewards before Rocket Pass 4 ends on December 3.

Once 2XP Weekend begins, you'll earn double the amount of base experience in all Casual, Competitive, and Extra Mode Playlist matches via the "+100% special event" XP Bonus.

Check out the official start and end times below, and enjoy the extra XP!

2XP Start Time: Wednesday, November 27 at 2 p.m. PST (10 p.m. UTC)

2XP End Time: Monday, December 2 at 10 a.m. PST (6 p.m. UTC)

Rocket League's Blueprint update rolls out Dec. 4th, 2019

Ready for a major revamp?

Rocket League isn't slowing down to end 2019. Blueprints, Rocket Pass 5, the new Item Shop, and more are all coming next month! Get ready for the Blueprint Update on December 4 (pending first-party certification) on all platforms.

Once the update goes live at 10 a.m. PST (5 p.m. UTC), Crates are out and Blueprints are in, and any Keys you have will convert to Credits. Here's everything you need to know to get ready for update day.

SUPERSONIC FURY, REVENGE OF THE BATTLE-CARS,AND CHAOS RUN BEING ADDED TO INVENTORIES

As soon as the update goes live, be sure to check your inventory. All items from Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs will be added to all accounts on all platforms. Enjoy the extra cars and additional items!

BLUEPRINTS, INVENTORY CHANGES, AND ARCHIVING

Following the Blueprint Update, Blueprints will start to drop after select Online Matches. These new drops will show you a specific item that can then be built for Credits. You can build the item, trade it to a friend, or just keep it in your inventory.

Any unopened Crates you have in your inventory will be converted to unrevealed Blueprints of the same series, which you can reveal at no cost. You can find your revealed and unrevealed Blueprints in the new Blueprints tab in your inventory.

Keys that you own will automatically convert to our new in-game currency called Credits. Credits can be used to build Blueprints, buy items from the Item Shop, or upgrade to Rocket Pass Premium. One Key will convert to 100 Credits.

Since this is a major conversion of items, Crates will stop dropping and all purchases in Rocket League will be disabled for 25 hours leading up to the update beginning at 9 a.m. PST (5 p.m. UTC) on December 3. This includes the purchase of Keys and DLC Packs, player-to-player trades, trade-ins, and the ability to interact with any Crates you own. All Rocket League online playlists will still be up and running.

Trade-ins (trading five items for one item of a higher rarity) for items received from Crates will no longer be possible following the update. That means this is your last chance to trade in any duplicate Crate items before December 3. Free post-game drops will still be available for trade-in after the update.

With all new items hitting your inventories, you'll have a new place to put things you don't want to see. The update will bring the ability to archive your items. Archived items will be kept in the new Archive tab in your inventory.

ITEM SHOP GRAND OPENING

The Item Shop is nearly open for business! Once the update goes live, you'll be able to check out this new storefront and browse in-game items that will rotate on a daily basis. Soon, you'll be able to see the exact price of an item and if it's Painted, Certified, or both! For more information on the Item Shop, check out our in-depth look.

The arrival of the Item Shop means the Showroom is leaving. This includes all current Premium DLC Packs. These items will no longer be available for purchase as packs. Items from Premium DLC Packs may return for individual sale in the Item Shop at a later date.

ROCKET PASS 5 INCOMING!

The Blueprint Update will start to draw the scene for Rocket Pass 5, which will begin the same day as the update. Stay tuned for Rocket Pass 5's full reveal next week.

COMPETITIVE SEASON 13 BEGINS

Competitive Season 13 begins on the day of the update, which means Competitive Season 12 is coming to a close at 8 a.m. PST (2 p.m. UTC) on December 4.

The arrival of Season 13 means it's time to distribute Season 12 Rewards, which will be granted shortly after the update. You still have time to earn your Season 12 Decals. Just make sure you complete your placement matches in a Competitive Playlist and fulfill the appropriate Season Reward Level by December 4. Good luck out there!

We hope you're excited for our last big update of 2019. Make sure to finish the year strong and get ready for 2020!

Rocket League available for 50% off until Dec. 1st, 2019

Hot deals

If you've been holding off on picking up Rocket League, now might be the time to do it. The game is going to be on-sale for 50% off until Dec. 1st, 2019, which makes it just $10. That's quite a steal for all the action you get, so think long and hard about taking advantage!

Psyonix announces blueprint update for Rocket League, rolling out Dec. 4th, 2019

Big changes racing our way

SAN DIEGO – November 21, 2019 – Psyonix, San Diego video game developer, has announced that the Blueprint Update will go live in Rocket League on December 4 for all platforms (pending first party certifications).

The content included in the Blueprint Update is:

Blueprints and Credits - Once the update goes live at 10 a.m. PST (5 p.m. UTC) on December 4, Crates and Keys will be replaced by Blueprints and Credits.

The Item Shop - Players will be able to browse and purchase a rotating selection of in-game items with the new Item Shop.

Rocket Pass 5 - Rocket Pass 5 will go live following the update and more information will be revealed next week

Season 12 Rewards and Start of Season 13 - Season 12 Competitive Rewards will be available and Competitive Season 13 will begin following the update.

Various Quality of Life Improvements

-----------------------------------

Rocket League isn't slowing down to end 2019. Blueprints, Rocket Pass 5, the new Item Shop, and more are all coming next month! Get ready for the Blueprint Update on December 4 (pending first-party certification) on all platforms.

Once the update goes live at 10 a.m. PST (5 p.m. UTC), Crates are out and Blueprints are in, and any Keys you have will convert to Credits. Here's everything you need to know to get ready for update day.

SUPERSONIC FURY, REVENGE OF THE BATTLE-CARS,AND CHAOS RUN BEING ADDED TO INVENTORIES

As soon as the update goes live, be sure to check your inventory. All items from Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs will be added to all accounts on all platforms. Enjoy the extra cars and additional items!

BLUEPRINTS, INVENTORY CHANGES, AND ARCHIVING

Following the Blueprint Update, Blueprints will start to drop after select Online Matches. These new drops will show you a specific item that can then be built for Credits. You can build the item, trade it to a friend, or just keep it in your inventory.

Any unopened Crates you have in your inventory will be converted to unrevealed Blueprints of the same series, which you can reveal at no cost. You can find your revealed and unrevealed Blueprints in the new Blueprints tab in your inventory.

Keys that you own will automatically convert to our new in-game currency called Credits. Credits can be used to build Blueprints, buy items from the Item Shop, or upgrade to Rocket Pass Premium. One Key will convert to 100 Credits.

Since this is a major conversion of items, Crates will stop dropping and all purchases in Rocket League will be disabled for 25 hours leading up to the update beginning at 9 a.m. PST (5 p.m. UTC) on December 3. This includes the purchase of Keys and DLC Packs, player-to-player trades, trade-ins, and the ability to interact with any Crates you own. All Rocket League online playlists will still be up and running.

Trade-ins (trading five items for one item of a higher rarity) for items received from Crates will no longer be possible following the update. That means this is your last chance to trade in any duplicate Crate items before December 3. Free post-game drops will still be available for trade-in after the update.

With all new items hitting your inventories, you'll have a new place to put things you don't want to see. The update will bring the ability to archive your items. Archived items will be kept in the new Archive tab in your inventory.

ITEM SHOP GRAND OPENING

The Item Shop is nearly open for business! Once the update goes live, you'll be able to check out this new storefront and browse in-game items that will rotate on a daily basis. Soon, you'll be able to see the exact price of an item and if it's Painted, Certified, or both! For more information on the Item Shop, check out our in-depth look.

The arrival of the Item Shop means the Showroom is leaving. This includes all current Premium DLC Packs. These items will no longer be available for purchase as packs. Items from Premium DLC Packs may return for individual sale in the Item Shop at a later date.

ROCKET PASS 5 INCOMING!

The Blueprint Update will start to draw the scene for Rocket Pass 5, which will begin the same day as the update. Stay tuned for Rocket Pass 5's full reveal next week.

COMPETITIVE SEASON 13 BEGINS

Competitive Season 13 begins on the day of the update, which means Competitive Season 12 is coming to a close at 8 a.m. PST (2 p.m. UTC) on December 4.

The arrival of Season 13 means it's time to distribute Season 12 Rewards, which will be granted shortly after the update. You still have time to earn your Season 12 Decals. Just make sure you complete your placement matches in a Competitive Playlist and fulfill the appropriate Season Reward Level by December 4. Good luck out there!

We hope you're excited for our last big update of 2019. Make sure to finish the year strong and get ready for 2020!

Take a closer look at Rocket League's item shop

Window shopping

Rocket League is getting a new item shop in December, and Psyonix has put up a new blog showcasing what the store is all about. Check out full details below.

We announced the arrival of the Item Shop when we first revealed Blueprints, and there's plenty to unveil prior to December's update. The Item Shop coming to Rocket League is an all-new way to browse in-game items to buy the exact item you've been looking for. Here's a rundown of important information you'll need to know...

To start, the Showroom is out and the Item Shop is in. The Item Shop will be accessible from the main menu. Here, you'll see Featured items on a 48-hour timer and Daily items on a 24-hour timer. Once the timer expires, new items will enter the Shop. The Item Shop will include all types of in-game items for Rocket League, like Painted Cars, Player Banners, Exotic Wheels, Goal Explosions and everything in between.

Each item will have a listed Credit value that will show how much the item costs to purchase. Prior to purchasing, you'll see if that item is a Painted, Certified, and/or Special Edition variant; which means, for example, you'll know you're getting a Titanium White car and what it costs before you buy it.

As we shared in our previous announcement, Keys that are still in your inventory on the day of the update will be converted to Credits. Each Key will convert to 100 Credits that can be used in the Item Shop, to build items from Blueprints, or upgrade to Rocket Pass Premium. You can buy packs of Credits just like you could Keys, plus you can earn them in Rocket Pass Premium. Here are the packs that will be available for purchase:

500 Credits - $4.99 USD or region equivalent

1100 Credits - $9.99 USD or regional equivalent

3000 Credits - $24.99 USD or regional equivalent

6500 Credits - $49.99 USD or regional equivalent

Following next month's update, all Premium DLC Packs will no longer be available for purchase. If you already own any items from the DLC Packs, you will still have those items in your inventory. Items from Premium DLC Packs may return for individual sale in the Item Shop at a later date. As for Esports Shop Items, those will still have their own space in the Esports Shop tab and will continue to be available for Esports Tokens.

Between Blueprints and the Item Shop, there's a lot of new content coming to Rocket League in the next month. We hope you've been keeping up with all the latest info and you're ready to take to the field in December and the new year!

Rocket League exclusive in-game items and vinyl soundtrack on iam8bit

Two albums to rock out to

After a week of continuous contemplation and decision-making in October, fans worldwide have come to a consensus on their 18 favourite Monstercat songs featured in Rocket League throughout the years. Taking these results and including 2 bonus audio director picks, we created a customized exclusive vinyl package that will showcase tracks ranging from Uncaged and Instinct favourites. Check out the tracklist below:

The ROCKET LEAGUE X MONSTERCAT: GREATEST HITS vinyl marks the first ever Monstercat vinyl to be produced and sold to fans. Partnered with long-time collaborator Rocket League and videogame vinyl innovators at iam8bit, this 2xLP album will be housed in premium packaged, one of a kind artwork that blends elements from the Uncaged, Instinct and Rocket League universes.

As a bonus, fans who pre-order the record from November 18th beginning at 10:00am PST through December 2nd at 11:59pm PST , will receive exclusive in-game Rocket League items. The items include Turntable MC Wheels that play vinyl scratching sounds as you skid, Vinyl Box MC Topper, two Monstercat Antennas, one iam8bit Antenna, five Player Banners featuring Rocket League x Monstercat album art, and the "Disc Jockey" Title!

Don’t forget to pre-order your ROCKET LEAGUE X MONSTERCAT: GREATEST HITS vinyl today for $39.99 and enjoy the wonderfully fan-curated music, sending you on a nostalgic journey of hits old and new.

Rocket League and Beat Saber have synced up

You can't beat that

Rocket League, Monstercat, and Beat Saber, the hit music/rhythm virtual reality game, have joined forces for a siiick collab with in-game content available now in both games. Select songs from Rocket League are now live in Beat Saber with the Rocket League x Monstercat Music Pack. Plus, free in-game items inspired by Beat Saber are now available in Rocket League!

The Rocket League x Monstercat Music Pack features six songs from Rocket League's soundtrack, including a new song now live in Beat Saber and Rocket League. Check out the full track list:

Tokyo Machine - "Play"

Slushii - "LUV U NEED U"

Stephen Walking - "Glide"

Dion Timmer - "Shiawase"

Slushii x Dion Timmer - "Test Me" (new song, available now)

Tokyo Machine - "Rock It"

The sounds of Rocket League are best when they're blasting in a soccar arena. That's why a Champions Field-inspired Map has come to Beat Saber! Slash your way through beats in this brand new, custom made Rocket League-inspired environment!

Rocket League has cued up two new customization items (a Topper and Boost) featuring the beat blocks from Beat Saber. Just log into Rocket League now to get them as a celebration for our sick beats being part of the VR smash hit!

The Rocket League x Monstercat Music Pack is now available for $8.99 or regional equivalent on Steam, Oculus Store, and PlayStation Store, so turn up in Rocket League and Beat Saber now!

Search

Today's VIP

eurasia_m's avatar
Joined: November 2016
Fledgling

Social Services