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Rocket League's Frosty Fest returns Dec. 16th, 2019

Icy roads ahead

‘Tis the season to be frosty! Rocket League’s annual winter event, Frosty Fest, is returning for the most wonderful time of the year, and it’s bringing plenty of holiday-themed, in-game goodies for everyone.

Enjoy the snowy variants of Rocket League Arenas throughout Frosty Fest. After earning Snowflakes by playing Online Matches, get out of the cold and into the Event Store. You’ll find plenty of new in-game items for your car to make it extra festive for the season. Plus, Golden Gifts are back, and will contain items from the Zephyr, Impact, and Overdrive Blueprint Series. As always, Golden Gifts are free to open! Take a look at the new items in the carousel below.

Log into Rocket League any time during Frosty Fest and get the Xmas Lights Trail for free! And, be sure to check out the Item Shop during Frosty Fest. You just might find items from Frosty Fests of old!

Frosty Fest begins December 16 at 10:00 a.m. PST (6 p.m. UTC) and runs until January 6. So, grab some cocoa, throw some logs on the fire, and stay warm all throughout Frosty Fest!

Rocket League updated to Version 1.71

Pricing updates and bug fixes

Along with the reworking of Item and Blueprint pricing, Psyonix has also pushed out Version 1.71 for Rocket League. Check out the patch notes below.

CHANGES AND UPDATES

- Blueprints and Item Shop pricing reworked

BUG FIXES

General

- Older DLC Car Bodies now appear correctly in Online Matches
- Fixed appearance of multiple Decals for Dominus
- “Unlock None” error message will no longer appear when using the Item Shop directly after purchasing Credits
- Fixed a bug causing Camera issues when driving between the wall and the ceiling in some spots

Rocket League changes up Item and Blueprint pricing following backlash

Listening to fan feedback

Rocket League recently made some big changes to their game, including doing away with loot boxes. Unfortunately, while well-intentioned, it seems some of the pricing changes for Items and Blueprints have left fans with a bad taste in their mouth. Thankfully, the team behind Rocket League has heard the complaints, and they've set out to fix the issue.

Since the Blueprint Update release last week, we have pored over all of your comments on Discord, Reddit, Twitter, and beyond. We have heard your feedback that Item Shop and Blueprint pricing did not meet community expectations. After carefully reviewing all the data available to us, we're making the following changes, starting today:

ITEM PRICING REDUCTIONS

Reduced the base price ranges of Item Rarities (before attributes like Paint) to the following values:

Rare: 50-100 Credits
Very Rare: 100-200 Credits
Import: 300-500 Credits
Exotic: 700-800 Credits

ITEM ATTRIBUTES

Paint and Special Editions now add less cost across the board, based on rarity:

Most Paint Colors: 50-200 additional Credits
Burnt Sienna: 0 additional Credits
Titanium White: 100-500 additional Credits
Special Editions: 200-400 additional Credits

Occasionally, special items will have custom pricing that varies from the above guidelines.

For in-game purchases made between December 4 and December 11 (today) at 12:00 p.m. PST (8:00 p.m. UTC) we will add Credits equal to any difference in price directly to your account. For example, purchasers of Crimson Fennec will receive 500 Credits back today, as a Crimson Fennec now costs 700 instead of 1200 Credits. This price adjustment is a one-time only event, and only applies to purchases made between December 4 and December 11.

These Credit returns will be complete within the next few hours. There will be no in-game display explaining this change. Players with any questions or concerns about recent purchases may contact our Customer Care team.

We always take feedback from our passionate community seriously, and we hope that this change in pricing reflects that. As always, thank you for being part of what makes Rocket League what it is today.

Rocket League Version 1.70 out today, full patch notes shared

Major changes implemented

Rocket League's big Version 1.70 update is now available. Check out the full patch notes for this update below.

THE HEADLINES

Keys and Decryptors have been converted into Credits and Bonus Gifts, respectively
Crates have been converted into Unrevealed Blueprints
The Item Shop is now live
New feature: Item Archiving
Competitive Season 12 Rewards (Universal Decals) will be distributed to eligible players
Rocket Pass 5 begins on December 4

NEW CONTENT

Item Shop

The Item Shop is now live
From the main menu, select ‘Item Shop,’ then the ‘Featured’ tab
You can find the Esports Shop next to the Featured tab
Items here can be purchased for the displayed number of Credits
Use the ‘Buy Credits’ button in the lower-left corner to purchase additional Credits

Rocket Pass 5

Rocket Pass 5 begins on December 4
Credits are now available as a reward at certain Premium Upgrade Tiers instead of Keys

Competitive Season 12 Rewards

Competitive Season 12 has ended. Titles and Reward Items will be awarded for your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
Season 12 Rewards are custom, non-tradeable Universal Decals that can be used on any customizable Car Body
Bronze I or higher – ‘Season 12 – Bronze’ Universal Decal
Silver I or higher – ‘Season 12 – Silver’ Universal Decal + lower Universal Decals
Gold I or higher – ‘Season 12 – Gold’ Universal Decal + lower Universal Decals
Platinum I or higher – ‘Season 12 – Platinum’ Universal Decal + lower Universal Decals
Diamond I or higher – ‘Season 12 – Diamond’ Universal Decal + lower Universal Decals
Champion I or higher – ‘Season 12 – Champion’ Universal Decal + lower Universal Decals

Grand Champion Rewards

Competitive Soccar Grand Champion – ‘Season 12 – Grand Champion’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Rumble Grand Champion – ‘Season 12 – RNG Champ’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Dropshot Grand Champion – ‘Season 12 – Floor Destroyer’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Hoops Grand Champion – ‘Season 12 – Dunk Master’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Snow Day Grand Champion – ‘Season 12 – Blizzard Wizard’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals

General

Content from the Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs has been added to all accounts on all platforms

CHANGES AND UPDATES

Blueprints

Blueprints have replaced Crates in Rocket League
Each Blueprint can build one item for a displayed number of Credits
All Crates in your inventory have been converted into unrevealed Blueprints
Revealing a Blueprint will show you which item that Blueprint can build, along with how many Credits that item will require to build
Blueprints may drop after select Online Matches
You can trade revealed Blueprints to other players

Credits and Bonus Gifts

All Keys have been converted into Credits
Each Key in your inventory is worth 100-130 Credits. Learn more about the conversion process here
Credits can be traded, but only one player in a transaction can offer Credits (no Credit-for-Credit trading)
Credits are subject to a trade hold for 72 hours after purchase. The trade hold on newly-purchased Credits will apply to all Credits in your inventory
During a trade hold, you cannot trade Credits, items built from Blueprints with Credits during the trade hold, or items from Pro Tiers of Rocket Pass purchased with Credits during the trade hold
All Decryptors have been converted into Bonus Gifts
Bonus Gifts are free to open
Bonus Gifts contain one item from either the Revival or Vindicator Blueprint Series

Item Archiving and Inventory Management

You can now archive items you no longer want to view with the rest of your inventory
‘Archived Items’ tab has been added to the Manage Inventory screen
This tab will only appear in Manage Inventory if you have archived at least one item, and will disappear if you have nothing archived
To archive an item, go to Manage Inventory, highlight the item, click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse)
To remove an item from the archive, find it under ‘Archived Items,’ click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse). The item will then reappear under the appropriate tab (Wheels, Decal, etc.)
‘Blueprint,’ and ‘Gift Pack’ tabs have been added to the Manage Inventory screen
All Blueprints will appear in the Blueprint tab, unless archived
All Bonus Gifts will appear in the Gift Pack tab, unless archived

Competitive Season 13

Competitive Season 13 begins
Season 13 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate your Rank
Winning half of your placement matches will land you near your previous season ranking
League Rankings will be temporarily empty until players complete their placement matches
All placement match wins count towards your Bronze Season Reward Level progress
With the start of Season 13, we have adjusted how Party MMR works for Competitive Playlists. A Party's MMR will now be weighted closer to the MMR of the highest Ranked player in the group than in previous seasons.

BUG FIXES

General

Fixed rotor and hub clipping from several Wheel types
Fixed Replays to use the correct Goal Explosion for Orange and Blue teams
Fixed the appearance of Painted Patriarch Wheels
Player nameplates no longer reappear after a goal is scored, or when fast-forwarding/rewinding
Fixed Animus GP Topper placement and Car Body behavior
French translation of Quick Play has been fixed
Irradiator wheels no longer transparent when looking from the inside out

Spike Rush returns to Rocket League on Dec. 4th, 2019

A favorite returns

We hope your Spike Rush skills are still sharp and on-point, because the mode is making a return for a limited time! Get ready to hit Throwback Stadium for some zany action starting December 4!

Once it’s live, you’ll be able to play Spike Rush from the “Spike Rush” tab in the “Play Online” menu. Check out the start and end times for this limited-time event below:

Spike Rush start date: December 4 at 10 a.m. PST (6 p.m. UTC)

Spike Rush end date: December 9 at 10 a.m. PST (6 p.m. UTC)

XP earned from Online Matches in the Spike Rush playlist will count toward your Rocket Pass 5 progress, so jump in, have fun, and start your Rocket Pass journey!

Rocket League's Rocket Pass 5 and new weekly challenges set for Dec. 4th, 2019

Do not pass this up!

Every hero has a journey. Yours begins in Rocket Pass 5 on December 4 following the Blueprint Update! Prepare to find your inner strength and climb to the Pro Tiers to be the best like no one ever was.

Upgrade to Rocket Pass Premium and wield the power of the newest car, Chikara. This anime-inspired supercar will be unlocked immediately, and the Chikara GTX will be waiting for you at Tier 70. Rocket Pass 5 features 70 Tiers of new items including Holosphere Wheels, Metallograph Animated Decal, and three new Goal Explosions! But the journey doesn't end there. Unlock the Pro Tiers beyond Tier 70 and get Painted and Special Edition versions of select Rocket Pass 5 items!

Your challenge awaits. Rocket Pass 5 has brand new Weekly Challenges in both the free and Rocket Pass Premium tracks. You'll be able to complete Weekly Challenges from previous weeks throughout Rocket Pass 5 to get to the Pro Tiers even faster, just like in Rocket Pass 4.

Upgrade to Rocket Pass Premium for 1000 Credits, or get a headstart on your journey with the Premium Bundle and a 12-Tier Boost for 2000 Credits. Since Credits are replacing Keys on December 4, Credits have been added to Rocket Pass. You can now earn up to 1000 Credits in Rocket Pass Premium.

Rocket Pass 4 ends on December 3 (the day before the Blueprint Update), so there's still time to get the Pro Tiers if you haven't yet. Rocket Pass 5 will begin on December 4 following the update. So, stay focused, train hard, and get ready for your Rocket Pass 5 journey!

Rocket League 2XP weekend starts Nov. 27th, 2019

Double up for the holiday

The holiday week just got sweeter! We're closing out Rocket Pass 4 with a 2XP Weekend beginning this Wednesday, November 27 at 2 p.m. PST (10 p.m. UTC). Enjoy the extra XP to tier up and get some extra Pro Tier Rewards before Rocket Pass 4 ends on December 3.

Once 2XP Weekend begins, you'll earn double the amount of base experience in all Casual, Competitive, and Extra Mode Playlist matches via the "+100% special event" XP Bonus.

Check out the official start and end times below, and enjoy the extra XP!

2XP Start Time: Wednesday, November 27 at 2 p.m. PST (10 p.m. UTC)

2XP End Time: Monday, December 2 at 10 a.m. PST (6 p.m. UTC)

Rocket League's Blueprint update rolls out Dec. 4th, 2019

Ready for a major revamp?

Rocket League isn't slowing down to end 2019. Blueprints, Rocket Pass 5, the new Item Shop, and more are all coming next month! Get ready for the Blueprint Update on December 4 (pending first-party certification) on all platforms.

Once the update goes live at 10 a.m. PST (5 p.m. UTC), Crates are out and Blueprints are in, and any Keys you have will convert to Credits. Here's everything you need to know to get ready for update day.

SUPERSONIC FURY, REVENGE OF THE BATTLE-CARS,AND CHAOS RUN BEING ADDED TO INVENTORIES

As soon as the update goes live, be sure to check your inventory. All items from Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs will be added to all accounts on all platforms. Enjoy the extra cars and additional items!

BLUEPRINTS, INVENTORY CHANGES, AND ARCHIVING

Following the Blueprint Update, Blueprints will start to drop after select Online Matches. These new drops will show you a specific item that can then be built for Credits. You can build the item, trade it to a friend, or just keep it in your inventory.

Any unopened Crates you have in your inventory will be converted to unrevealed Blueprints of the same series, which you can reveal at no cost. You can find your revealed and unrevealed Blueprints in the new Blueprints tab in your inventory.

Keys that you own will automatically convert to our new in-game currency called Credits. Credits can be used to build Blueprints, buy items from the Item Shop, or upgrade to Rocket Pass Premium. One Key will convert to 100 Credits.

Since this is a major conversion of items, Crates will stop dropping and all purchases in Rocket League will be disabled for 25 hours leading up to the update beginning at 9 a.m. PST (5 p.m. UTC) on December 3. This includes the purchase of Keys and DLC Packs, player-to-player trades, trade-ins, and the ability to interact with any Crates you own. All Rocket League online playlists will still be up and running.

Trade-ins (trading five items for one item of a higher rarity) for items received from Crates will no longer be possible following the update. That means this is your last chance to trade in any duplicate Crate items before December 3. Free post-game drops will still be available for trade-in after the update.

With all new items hitting your inventories, you'll have a new place to put things you don't want to see. The update will bring the ability to archive your items. Archived items will be kept in the new Archive tab in your inventory.

ITEM SHOP GRAND OPENING

The Item Shop is nearly open for business! Once the update goes live, you'll be able to check out this new storefront and browse in-game items that will rotate on a daily basis. Soon, you'll be able to see the exact price of an item and if it's Painted, Certified, or both! For more information on the Item Shop, check out our in-depth look.

The arrival of the Item Shop means the Showroom is leaving. This includes all current Premium DLC Packs. These items will no longer be available for purchase as packs. Items from Premium DLC Packs may return for individual sale in the Item Shop at a later date.

ROCKET PASS 5 INCOMING!

The Blueprint Update will start to draw the scene for Rocket Pass 5, which will begin the same day as the update. Stay tuned for Rocket Pass 5's full reveal next week.

COMPETITIVE SEASON 13 BEGINS

Competitive Season 13 begins on the day of the update, which means Competitive Season 12 is coming to a close at 8 a.m. PST (2 p.m. UTC) on December 4.

The arrival of Season 13 means it's time to distribute Season 12 Rewards, which will be granted shortly after the update. You still have time to earn your Season 12 Decals. Just make sure you complete your placement matches in a Competitive Playlist and fulfill the appropriate Season Reward Level by December 4. Good luck out there!

We hope you're excited for our last big update of 2019. Make sure to finish the year strong and get ready for 2020!

Rocket League available for 50% off until Dec. 1st, 2019

Hot deals

If you've been holding off on picking up Rocket League, now might be the time to do it. The game is going to be on-sale for 50% off until Dec. 1st, 2019, which makes it just $10. That's quite a steal for all the action you get, so think long and hard about taking advantage!

Psyonix announces blueprint update for Rocket League, rolling out Dec. 4th, 2019

Big changes racing our way

SAN DIEGO – November 21, 2019 – Psyonix, San Diego video game developer, has announced that the Blueprint Update will go live in Rocket League on December 4 for all platforms (pending first party certifications).

The content included in the Blueprint Update is:

Blueprints and Credits - Once the update goes live at 10 a.m. PST (5 p.m. UTC) on December 4, Crates and Keys will be replaced by Blueprints and Credits.

The Item Shop - Players will be able to browse and purchase a rotating selection of in-game items with the new Item Shop.

Rocket Pass 5 - Rocket Pass 5 will go live following the update and more information will be revealed next week

Season 12 Rewards and Start of Season 13 - Season 12 Competitive Rewards will be available and Competitive Season 13 will begin following the update.

Various Quality of Life Improvements

-----------------------------------

Rocket League isn't slowing down to end 2019. Blueprints, Rocket Pass 5, the new Item Shop, and more are all coming next month! Get ready for the Blueprint Update on December 4 (pending first-party certification) on all platforms.

Once the update goes live at 10 a.m. PST (5 p.m. UTC), Crates are out and Blueprints are in, and any Keys you have will convert to Credits. Here's everything you need to know to get ready for update day.

SUPERSONIC FURY, REVENGE OF THE BATTLE-CARS,AND CHAOS RUN BEING ADDED TO INVENTORIES

As soon as the update goes live, be sure to check your inventory. All items from Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs will be added to all accounts on all platforms. Enjoy the extra cars and additional items!

BLUEPRINTS, INVENTORY CHANGES, AND ARCHIVING

Following the Blueprint Update, Blueprints will start to drop after select Online Matches. These new drops will show you a specific item that can then be built for Credits. You can build the item, trade it to a friend, or just keep it in your inventory.

Any unopened Crates you have in your inventory will be converted to unrevealed Blueprints of the same series, which you can reveal at no cost. You can find your revealed and unrevealed Blueprints in the new Blueprints tab in your inventory.

Keys that you own will automatically convert to our new in-game currency called Credits. Credits can be used to build Blueprints, buy items from the Item Shop, or upgrade to Rocket Pass Premium. One Key will convert to 100 Credits.

Since this is a major conversion of items, Crates will stop dropping and all purchases in Rocket League will be disabled for 25 hours leading up to the update beginning at 9 a.m. PST (5 p.m. UTC) on December 3. This includes the purchase of Keys and DLC Packs, player-to-player trades, trade-ins, and the ability to interact with any Crates you own. All Rocket League online playlists will still be up and running.

Trade-ins (trading five items for one item of a higher rarity) for items received from Crates will no longer be possible following the update. That means this is your last chance to trade in any duplicate Crate items before December 3. Free post-game drops will still be available for trade-in after the update.

With all new items hitting your inventories, you'll have a new place to put things you don't want to see. The update will bring the ability to archive your items. Archived items will be kept in the new Archive tab in your inventory.

ITEM SHOP GRAND OPENING

The Item Shop is nearly open for business! Once the update goes live, you'll be able to check out this new storefront and browse in-game items that will rotate on a daily basis. Soon, you'll be able to see the exact price of an item and if it's Painted, Certified, or both! For more information on the Item Shop, check out our in-depth look.

The arrival of the Item Shop means the Showroom is leaving. This includes all current Premium DLC Packs. These items will no longer be available for purchase as packs. Items from Premium DLC Packs may return for individual sale in the Item Shop at a later date.

ROCKET PASS 5 INCOMING!

The Blueprint Update will start to draw the scene for Rocket Pass 5, which will begin the same day as the update. Stay tuned for Rocket Pass 5's full reveal next week.

COMPETITIVE SEASON 13 BEGINS

Competitive Season 13 begins on the day of the update, which means Competitive Season 12 is coming to a close at 8 a.m. PST (2 p.m. UTC) on December 4.

The arrival of Season 13 means it's time to distribute Season 12 Rewards, which will be granted shortly after the update. You still have time to earn your Season 12 Decals. Just make sure you complete your placement matches in a Competitive Playlist and fulfill the appropriate Season Reward Level by December 4. Good luck out there!

We hope you're excited for our last big update of 2019. Make sure to finish the year strong and get ready for 2020!

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