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Dead Cells on sale for $12.50, the lowest price yet

A rather deadly deal

Dead Cells just saw the release of some new DLC, and it's clear the dev team is doing all they can to woo new players. The game is normally priced at $25, but you can snag it for just $12.50 right now. There's no word on how long this sale will run for, so don't hold out too long!

IGN Video - 7 minutes of Dead Cells "Fatal Falls" DLC gameplay

Check out 7 minutes of gameplay from the new biome the "Fractured Shrines" in the latest DLC for Dead Cells entitled Fatal Falls.

Dead Cells DLC ‘Fatal Falls’ Now Available on Switch

Far from dead!

Dead Cells keeps on chugging with another round of DLC. The Fatal Falls DLC is now live, and you can read all about it below.

Motion Twin and Evil Empire announced that the anticipated Fatal Falls DLC is now live on PC and consoles, alongside a slick new animated trailer showcasing the various enemies, biomes and unavoidable deaths fans can expect in the new DLC ($4.99). Fatal Falls DLC is the 22nd major update to the award-winning Dead Cells and only the second paid DLC since the game’s initial Early Access debut in 2017.

Additionally, prices are slashed across all platforms starting today. Prices and exact dates of sales vary, so fans should check their preferred platform shop starting today and through this week for deals.

The newest bundle, Dead Cells: The Fatal Seed Bundle is available today for fans on Nintendo Switch ($19.99/19,99€). The bundle content includes all previous 20 free game updates plus the two paid DLCs, The Bad Seed and Fatal Falls (regularly priced $4.99/4.99€ each).

Additional deals include:

● First-ever 50 percent off the base game ($12.49/12,49€) is a superwicked deal for fans interested in checking it out for the first time
● 33 percent off Dead Cells: The Fatal Seed Bundle ($19.99/19,99€) for those looking to go all the way
● 30 percent off The Bad Seed DLC - never discounted before - ($3.49/3,49€)

About Fatal Falls:

The Fatal Falls DLC introduces a significant amount of new content for fans including two new mid-game biomes, a killer new boss and a slew of new weapons and items. The two new biomes are parallels to the ‘Stilt Village’, ‘Clock Tower’ and ‘Time Keeper’ areas and are intended as alternate paths to spice up your mid-game runs.

Along the new paths fans can expect to encounter a cute but deadly pet sword and deranged enemies like the Myopic Crow, the Clumsy Swordsman, the Compulsive Gravedigger and a lot more (eight total) culminating with the final boss, The Scarecrow.

And what’s an update without new weapons? Fatal Falls’ new maniacal sword (did we mention it flies?) is designed to bring Brutality players a real counterpart to the Great Owl and Mushroom Boi. Sickles, undoubtedly one of the more iconic weapons in existence, have also been added - they are attracted to enemies and will follow you around a bit. Seven new weapons in total have arrived: Lightning Rods, Ferryman’s Lantern, Scarecrow’s Sickles, Iron Staff, Snake Fangs, Serenade and Cocoon. Each one will help you in different areas of the two new biomes. And because we want you to feel good AND look good, a total of 10 new outfits have also been added to the update.

Fatal Falls marks the second paid DLC drop for the 2018 GOTY winning Dead Cells. The developers have kept a steady flow of free content on tap for its loyal community across all platforms for the past 30 months. The first paid DLC, The Bad Seed dropped last year for the same price of $4.99. Previous recent updates have included bringing six new mobs, massive systematic updates and the much-requested backpack, several new biomes, dozens of distinct (and mostly deranged) new enemies and a variety of badass weaponry to help you not die as much. Update 21, the Malaise Update, changed the way the late game mechanics work entirely. The Malaise Update will hit consoles in February; it is currently available on PC.

Check out the full patch notes here.

Nintendo announces Dead Cells "Game Trials" Switch Online offer for Europe

Definitely worth trying!

Nintendo Europe has announced a new Game Trials offer for those who have a Switch Online account. From Jan. 26th to Feb. 1st, 2021, anyone with a Switch Online account in Europe will be able to enjoy Dead Cells in its entirety. The full game is yours to run through as much as you want during that period. There's no word on a similar deal in North America at this time.

Dead Cells "Fatal Falls" DLC launches Jan. 26th, 2021, new bundle option and discounts detailed

Not dead by any means

There is a lot going on with Dead Cells. The game is about to get another major content update, and with that comes some special sale opportunities, including a bundle. You can read a recap for the Fatal Falls DLC below, along with info on various discounts.

Motion Twin and Evil Empire announced that the upcoming Fatal Falls DLC is set to arrive on January 26 for $4.99/4,99€ on PC and consoles and released a badass new gameplay trailer revealing the DLC’s wickedly deadly new enemies, slick new weapons and two entirely new biomes. Fatal Falls DLC is the 22nd major update to the award-winning Dead Cells and only the second paid DLC since the game’s initial Early Access debut in 2017.

Trailer link: https://youtu.be/4eGJmv3Zr7M

To celebrate the DLC release, the developers have also launched preorders on a newly announced bundle and slashed prices across all platforms starting in late January (dates vary slightly per platform, so fans should check their preferred platform shop starting January 26 for details on the 10+ day discount period).

A 33 percent off preorder discount is now live for the newest bundle, Dead Cells: The Fatal Seed Bundle for fans on Nintendo Switch ($19.99/19,99€). The sweet af bundle will also be on sale for 33 percent off across all platforms starting January 26th (sale dates will vary slightly per platform) for $19.99/19,99€. Bundle content includes all previous 20 free game updates plus the two paid DLCs, The Bad Seed and Fatal Falls (regularly priced $4.99/4.99€ each).

For interested newcomers and veterans of Dead Cells, the developers also announced several additional discounts starting January 26 into mid-February. Specific dates for these deals will vary slightly per platform so make sure you check your preferred digital platform for the precise details:

First-ever 50 percent off the base game ($12.49/12,49€) is a superwicked deal for fans interested in checking it out for the first time
33 percent off Dead Cells: The Fatal Seed Bundle ($19.99/19,99€) for those looking to go all the way
30 percent off The Bad Seed DLC - never discounted before - ($3.49/3,49€)

The Fatal Falls DLC introduces a significant amount of new content for fans including two new mid-game biomes, a killer new boss and a slew of new weapons and items. The gameplay reveal trailer released today showcases new biomes The Fractured Shrines and The Undying Shores as well as a cranky new boss - The Scarecrow, who existing fans may recognize as the Royal Gardener gone wrong with Malaise.

The two new biomes are parallels to the ‘Stilt Village’, ‘Clock Tower’ and ‘Time Keeper’ areas and are intended as alternate paths to spice up your mid-game runs. Along the new paths fans can expect to encounter a homicidal pet sword (why not?) and new slightly psychotic enemies like the Myopic Crow, the Clumsy Swordsman, the Compulsive Gravedigger and a lot more (eight total) culminating with the final boss, The Scarecrow (might want to keep an eye on those exploding mushrooms when you encounter him).

And what’s an update without new weapons? Fatal Falls’ new maniacal sword (did we mention it flies?) is designed to bring Brutality players a real counterpart to the Great Owl and Mushroom Boi. Scythes, undoubtedly one of the more iconic weapons in existence, have also been added - they are attracted to enemies and will follow you around a bit. Seven new weapons in total have arrived: Lightning Rods, Ferryman’s Lantern, Scarecrow’s Sickles, Iron Staff, Snake Fangs, Serenade and Cocoon. Each one will help you in different areas of the two new biomes. And because we want you to feel good AND look good, a total of 10 new outfits have also been added to the update.

Fatal Falls marks the second paid DLC drop for the 2018 GOTY winning Dead Cells. The developers have kept a steady flow of free content on tap for its loyal community across all platforms for the past 30 months. The first paid DLC, The Bad Seed dropped last year for the same price of $4.99. Previous recent updates have included bringing six new mobs, massive systematic updates and the much-requested backpack, several new biomes, dozens of distinct (and mostly deranged) new enemies and a variety of badass weaponry to help you not die as much. Update 21, the Malaise Update, changed the way the late game mechanics work entirely. The Malaise Update will hit consoles in February; it is currently available on PC.

As always, the complete list of updates can be found here.

Winner and nominee for dozens of Game of the Year 2018 awards, Dead Cells is a critically-acclaimed roguelite metroidvania action platformer set within an unpredictable castle packed with dark secrets, game changing items and hordes of deadly beasts. Players face tough risk-reward decisions, building their loadout from an incredibly diverse arsenal of weapons and abilities in the hopes of dodging the castle’s omnipresent threat of permadeath. A steady series of post-launch updates addressing fan feedback has evolved Dead Cells, keeping its action-centric adventure as surprising as it is rewarding.

Dead Cells Free "Update 21" Hits Switch in January 2021

Free content to kick off the new year

The next big Dead Cells update is coming to Switch in January 2021, and it'll be free! While we have to wait a bit for the fun, we can at least prepare ourselves for the update by reading through full details in the press release below.

Dead Cells Update 21 is now live & free for owners of Dead Cells on Steam with console versions to come in January. The update introduces several new shiny things to play with over the holidays along with some broader gameplay changes.

There’s a TLDR and an overview below, and if you want to get the full detail head here for the patchnotes. We've included the full overview text below for you as well so you dont''need to go hunting in the patch notes =)

Boom, everyone's attention span covered.

TLDR:

Colour scaling rework
Malaise rework
New mutations
New mob, weapon, outfits & diet
Backpack rework
Hand of the King lore room
Usual QoL fixes

The reworks will need some explaining for people who haven't been keeping up to date through the alpha, so I'm going to run through all the 'minor' bits first!

New Weapon

The most requested weapon from the community is now in the game! The Katana allows you to chain a standard slash with a dashing charge attack by holding the button, for the full experience wear the Ninja outfit at the same time.

New Mob

This is the first mob in the game inspired by a Discord community suggestion (many thanks to Leylite#4491)!

Using the Explosive Crossbow, the Demolisher will blast you from a safe distance (oh how the tables have turned). It can be found ignoring all health & safety rules and blowing shit up in the Distillery at BC0 and in several places later on, mostly as an alternative upgrade to the Knife Thrower.

New Outfits
You might have guessed from the key art, but there are some jolly new outfits introduced in this update, including 2 Christmas-themed ones. Enjoy!

Hand of the King lore room

The mystery man becomes [i]slightly[/i] less mysterious with a new lore room hidden somewhere in the castle...

Cheese diet

No self-respecting French studio can pass up the opportunity to let you eat cheese, so we’re giving you the option to heal yourself with a nice smelly slice of Camembert!

So that’s all the shiny pretty stuff, now on to the major changes.

Weapon colour rework

Colours had lost a lot of consistency of playstyle between the 3 colours. So, we decided to change the colour scaling of a good chunk of items & mutations to refocus each statistic on its primary identity.

Tactics keeps all things related to ranged gameplay: turrets, range weapons, with some utility and damaging spells to support it. Dual scales with anything that wouldn’t fit in that category but is poison or electricity gameplay (e.g. Sadist’s Stiletto is a melee weapon so it shouldn’t scale with Tactics, but as it’s crits work on poison gameplay it is still a red/purple dual scaling weapon).

Brutality keeps its focus on fast melee weapons and everything related to jumping into the melee. Grenades stay mostly red. Dual scale with anything that wouldn’t fit in that category but is fire or blood gameplay.

Survival keeps its focus on crowd control, survivability, shields and slow, heavy melee weapons. Also supported by heavy damage skills with the long cooldown that goes with it. Dual scale with anything that wouldn’t fit in that category but is root or ice gameplay.

In addition, the health points scaling of Brutality and Survival has been decreased in the late game while for Tactics it's been very slightly increased. However, it's mostly felt at high scrolls counts, so you won’t feel it until late game at 3BC+.

Backpack

The Backpack was introduced in the 19th update to support transitioning from 2-slots weapons to two different 1-slot weapons. It's now a meta upgrade unlocked at the Collector, like Recycling or the random starting weapon tubes, and can be used with any type of weapon.

You can store any weapons in your backpack, except 2-handed weapons and the Giantkiller (for obvious reasons), by pressing the backpack key (Y on Xbox controller, △ on a PlayStation one) when picking a weapon. Empty your backpack by holding the "use" key.

Because we're all-round lovely people, video settings have also been added to accommodate everyone's backpack preferences. You can choose to put the backpack slot to the right of your skill slots or in-between your weapons and your skills, plus a slider for opacity.

Mutations

Five new mutations have been added, three were initially designed to support two-handed weapons through the backpack slot, but after some testing we've decided to let them be used with any type of build:

Acrobatic Preparation: Attacking with a ranged weapon also attack with the ranged weapon in your backpack. Roll to reload. (Tactics).

Porcupine Backpack: Rolling through enemies attacks them with the melee weapons stored in your backpack. (Brutality)
Tortoise Wheel: Rolling parry attacks and projectiles with the shield stored in your backpack. (Survival)

The fourth mutation, Fatal Cadence (Survival), increases your attack speed when alternating in-between primary and secondary weapon slot.

The final mutation, Ranger's Gear (Tactics) is like Scheme, but for ranged weapons, so your next ranged attack after using a skill will deal extra damage.

Malaise

Thanks to all your feedback through alpha and beta, we think we've arrived at an improved Malaise mechanic:

The bar now fills with game time, but pauses in lore rooms, chest rooms, shops. The malaise contamination rate is tied to the number of enemies still alive in the level, the fewer enemies, the less quickly your malaise bar will fill. When only 10% of the enemies are left alive, the biome is considered "Malaise cleared".

The higher the malaise, the more dangerous the enemies (increased movement speed, quicker teleport, shorter reaction time and at the latter stages, increased damage).

Enemies will also randomly spawn around you and from time to time, an enemy will transform into an Elite. The spawn rate and Elite rate will also increase with Malaise.

Being hit doesn't increase your malaise anymore. Killing enemies, Elite, and Bosses decreases your malaise gauge.

Food looted in walls is always contaminated and will increase your Malaise bar, the "healthy" food looted on enemies doesn't decrease your Malaise bar. Healing with your flask does heal some Malaise too.

The "Malaise Cleared" event completely stops the bar from filling until the end of the biome, and even decreases your malaise gauge with the amount you would get by killing all the enemies left in the level. However, these enemies won't give you any more malaise reduction. Mobs and Elites will stop spawning for the rest of the level.

We're aiming to give a cycling nature to the mechanic, with a Malaise that should stay in-between 3 and 7 during most of the run (except boss fights). Currently, all mutations and items interacting with the Malaise have seen that aspect of their design disabled and future updates will let us tweak it slightly if needed.

Best of the rest

All biomes in BC3+ have less mobs overall.
An option to disable the gameplay slow-motion (most notably when elites die) has been added.
2-slots weapons can now have different affixes on each part.

Christmas & beyond

Christmas is four days away, so obviously most of the team is imminently leaving for holidays (and panic buying gifts) until early January. We will be checking in just in case anything happens, but our hands are going to be full of food and drink for the next week, so don't expect much news until early January.

Console players, due to the certification process and the upcoming DLC, we won't be able to add this update to the current branch until around February time, but it is coming.

That just about covers everything, happy holidays from Motion Twin and Evil Empire!

Dead Cells' Fatal Falls DLC Revealed for Q1 2021, Game Clears 3.5 Million Copies Sold

Dead and loving it

Deadly Cells continues to rack up the sales, now hitting 3.5 million units sold worldwide. Those who have the game can look forward to even more content in 2021 with the Fatal Falls paid DLC, which is detailed in full below.

Motion Twin and Evil Empire announced the twenty second major update to the award-winning Dead Cells today, marking their second paid DLC since the game exploded onto Steam’s Early Access in 2017. The ‘Fatal Falls’ DLC will introduce a significant amount of new content for fans early next year for $4.99. The two companies also revealed the game has surpassed more than 3.5 million copies sold.

A new teaser trailer… well teasing...two mid-game areas dropped today from the developers, giving fans a taste of what’s to come in next year’s DLC update.

Two entirely new biomes, The Fractured Shrines and The Undying Shores, as well as a new boss are parallels to the ‘Stilt Village’, ‘Clock Tower’ and ‘Time Keeper’ areas and their alternate paths. These additions will provide significant new options for fans looking for middle-run exploration and are brimming with new ways to succumb to a terribly painful death. The update is also dropping a cache of new weapons, details of which will be revealed soon.

Fatal Falls marks the second paid DLC drop for the 2018 GOTY winning Dead Cells. The developers have kept a steady flow of content on tap for its loyal community across all platforms for the past 30 months with the first paid DLC, The Bad Seed, dropping earlier this year for the same price of $4.99.

As always, the complete list of updates can be found here: https://dead-cells.com/patchnotes

Winner and nominee for dozens of Game of the Year 2018 awards, Dead Cells is a critically-acclaimed roguelite metroidvania action platformer set within an unpredictable castle packed with dark secrets, game changing items and hordes of deadly beasts. Players face tough risk-reward decisions, building their loadout from an incredibly diverse arsenal of weapons and abilities in the hopes of dodging the castle’s omnipresent threat of permadeath. A steady series of post-launch updates addressing fan feedback has evolved Dead Cells, keeping its action-centric adventure as surprising as it is rewarding.

Dead Cells: Prisoner’s Edition Out Now At Retail In Europe and North America

Dead sells

Been holding out for a retail version of Dead Cells? Now's the time to jump in as Dead Cells: Prisoner's Edition is up for grabs in both North America and Europe. See what this extra special package has to offer in the press release below.

Full to bursting with exclusive content, Dead Cells – Prisoner’s Edition is the ultimate physical version of the game for fans and collectors alike. Presented in an embossed tin, emblazoned with the Dead Cells iconic flame logo, the centrepiece of Dead Cells – Prisoner’s Edition is a detailed, 22cm-tall figurine of the Prisoner brandishing one of the game’s stranger weapons, the Vorpan!

Dead Cells – Prisoner’s Edition also contains three exclusive collector pin badges (featuring all-new designs), four metallic stickers together with an exclusive print art card and a numbered collector’s certificate. Music fans will be excited to know a two-track, 7” orange vinyl record is also included.

Finally, the tin contains a special version of the Action Game of the Year (containing the game, a bonus artbook and keyring) that features the original game, Rise of the Giant DLC and The Bad Seed DLC on the game disc/cart.

To summarise, Dead Cells – Prisoner’s Edition contains:

22cm / 8.5” figurine of the Prisoner
Embossed collector’s metal tin
3 x enamel pin badges
4 x metallic stickers
Exclusive print art card
Collector’s numbered certificate
2-track orange coloured 7” vinyl soundtrack
Special version of the Action Game of the Year (containing a bonus artbook and keyring) featuring the original game, Rise of the Giant DLC and The Bad Seed DLC on the game disc/cart.

Dead Cells update now available

Fixing bug issues

Dead Cells has gotten an update on Switch, and it includes some performance issue fixes. A handful of players were complaining of major issues after the last update, causing the game to chug. Motion Twin has figured out what was causing those problems, and the fix is available now.

Dead Cells "Barrels o' Fun" update now available for Switch, full patch notes released

Introduces the Derelict Distillery biome!

Bordeaux, France (September 23, 2020) - Motion Twin and Evil Empire announced that Dead Cells’ latest free update, Barrels o’ Fun, is now available on Switch, PlayStation and Xbox. The 20th update to the award-winning Dead Cells dished out a deadly new level last month on PC, and today it’s available on consoles. The update harkens back to happier days as players will encounter an industrial playground of doom complete with broken bottles, barrels (some which players can interact with), pipes venting steam and other now-defunct remnants of a once-functioning distillery.

But what’s a new level without new enemies? Enter some huge fellas who’ll throw some pretty big explosive barrels your way and new mimics hiding among the benign barrels in the corridors. They may not be the toughest of enemies on their own, but dang if they don’t have a devastating self-destruct which can end your run fairly efficiently. They’re also pretty fast so keep on your toes.

But Evil Empire and Motion Twin are arming you with all-new weaponry to tackle these new foes, and since you’re about to get some barrels thrown at you, why not throw them right back? Introducing the Barrel Launcher - a bazooka-style weapon that fires bouncing, exploding barrels. You’re welcome.

Exploding barrels are dotted around the distillery so watch your step, and your back, and your front. Everywhere, really. Keep your ear to the ground and your eyes peeled.

Speaking of ears, the Barrels o’ Fun update comes with a whole new soundtrack - classics have been reworked in the style of chiptune 8-bit music for your listening pleasure. It makes for a pleasant and deadly experience.

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