Square-Enix has announced the kickoff of an Octopath Traveler + Switch giveaway in Japan. Square-Enix wants to celebrate a milestone for the upcoming Octopath Traveler: Champions of the Continent mobile game, which they say over 100k people have signed up for. In honor of hitting 100k, Square-Enix will be giving away 8 copies of Octopath Traveler bundled with 8 Switch units. The contest is super simple to enter, as all you have to do is follow the official Octopath Traveler Twitter account, and retweet the contest.
The announcement of Octopath Traveler: Champions of the Continent seemed to come out of nowhere. No one was expecting more from the Octopath Traveler world so soon after the Switch game, nor did they expect a mobile title! Wondering why Square-Enix decided to go mobile with this spin-off? Octopath Traveler planner/producer Tomoya Asano explains in a Famitsu interview.
When we announced Octopath Traveler and were advertising it, we heard a lot of people say that the game “looked fun,” but they “didn’t have a Switch.” So, we wondered: “If we developed an Octopath game for smartphones, would more people be able to play it?” That was our impetus.
We also learn when development on Octopath Traveler: Champions of the Continent started. Believe it or not, the mobile game was being worked on even before development of Octopath Traveler proper was wrapped!
Square-Enix has shared a bunch of details related to Octopath Traveler today. First up, let's talk about the Switch title. Square-Enix has confirmed that Octopath Traveler is now at 1.5 million sold worldwide! Last we heard, the game was just over 1 million sold, so it's great to see the game still moving units.
Second, Square-Enix shared a message for those who are looking for more information on a console game from the Octopath Traveler team.
“Everyone who waits for a new console game, sorry, we will need more time for developing.”
Why did Square-Enix specify 'console' game in their message? That has to do with today's announcement of Octopath Traveler: Champions of the Continent, a mobile game in the Octopath Traveler series. This is a “free-to-play single-player RPG” set in the world of Orsterra, and it takes place several years before the events of Octopath Traveler. Pre-registration for those in Japan is already open, and fans can even sign up starting March 12th, 2019 to gain access to an early demo. Here's a round-up of official details Square-Enix has shared on the game.
HD-2D for smartphones – 3D CG screen effects added to pixelized graphics create a magical world on smartphones.
Eight-character party command-based battles – Form a party of up to eight characters to fight in evolved command-based battles. Smooth gameplay with swipe controls.
Choice of story between three reigning champions – The setting is the Orsterra continent. The protagonist is a “Chosen One” who will fight against a great evil that has achieved fortune, power, and fame.
Field commands – Take various actions towards characters on the field. Try out all sorts of things, such as “Listen” for information, “Steal” an item, “Hire” an ally, and more.
The Octopath Traveler Arrangements Break and Boost album is now available in Japan. The album contains 12 different tracks, with 6 on the Break side and 6 on the Boost side. Check out the full track list below.
1. Frostland Region
2. The theme of Odoriko Primroze
4. Settlement of red cliffs
5. Village under the cliff Ower
6. Boss Battle 2
7. battle 1
8. Boss Battle 2
9. things that govern the reason
10. who stands at the end of the journey
11. those who succeed to the blood of the devil
12. OCTOPATH TRAVELER - Main theme -
You can also check out two more promo videos for the soundtrack release below.
Square Enix has released their fiscal report for Q3, which ended December 31, 2018. Sales were well up in Q3 compared to 2017, and the company saw sales of 22.2 billion yen compared to 12.5 billion yen from the third quarter from the previous fiscal year. Square-Enix specifically called out 3 games as the reason for the positive results; Shadow of the Tomb Raider, Octopath Traveler, and Just Cause 4.
Back when Square-Enix was first explaining what Octopath Traveler was all about, they were using the term "HD-2D" to describe the visuals. It seems Square-Enix has really taken a liking to that term, as they've now trademarked both “HD-2D” and “HD2D” in Europe.
With Square-Enix grabbing the trademark for this term, it's not crazy to think that they'll be using similar visuals for another title going forward.
The Octopath Traveler Arrangements Break & Boost album is set to release in Japan on February 20th, 2019. Today we get a look at the cover for the album, and not surprisingly, it's pretty gorgeous. If you've missed out on details on this album previously, you can hit up this link to check out some samples.
What's going to be next for the team behind Octopath Traveler? Will their next project come to the Switch? That we don't know, but some of the devs involved with the game have taken to Famitsu to tease their goals for 2019. Check out what they had to say below.
Keyword for 2019: To the new world.
Tomoya Asano: “In 2019 we’ll have a challenge that is different from what we’ve had up to now with Octopath Traveler and the Bravely series. I’ll do my best! Business Division 11 is moving forward with the development of several games. Each one will surely please you guys! It will still be a little while until we can share information, but please look forward to it.”
Keyword for 2019: Retrospect and preparation
Masashi Takahashi: “We received support from so many people in 2018, and we were able to release a brand-new title, Octopath Traveler. I’ll keep working on console games in 2019, too! First, we’ll properly reflect on ourselves before heading into the next season of preparations. I’ll do my utmost best to make games you can look forward to— from the Octopath series, the Bravely series, a new series, and more.
Turns out Octopath Traveler almost had some more detailed HD Rumble features, but the dev team decided to tone things down for the final release. In the latest issue of Nintendo Dream, Producer Tomoya Asano explains the team's original ideas for HD Rumble.
Well, it was mainly Acquire’s idea to utilize the features. When we first started development, we tried it out on all kinds of different things – we even tried it out on footsteps. For example, when walking on snow or grasslands, it would have a sort of “crunch” to it. But we realized shortly after that having the controller constantly rumble was not great in terms of playability. (Nervous laughter) HD Rumble is fascinating tech, though, so we ended up using it in places where something big happens, when characters break an enemy’s defense in battle, on status effects and the like. We realized that if we used it when the flow of battle suddenly changed, it provided the player with a more exhilarating feeling than they would normally feel.