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Wandersong dev feels the game came about during a time when it's important to 'remember that most people are really good'

It's an uneasy time in the world right now. Temperatures are flaring for all kinds of reasons. There's a lot of civil unrest right now, and plenty of people feel like the world has become a much darker version of itself. Or at least, those ideas that were always bubbling under the surface are now front-and-center. Wandersong creator Greg Lobanov has felt that, and it's one of the main reasons he kept pushing ahead with the game.

In an interview with GamesIndustry, Lobanov discusses the current climate in the world, and how Wandersong fights back against the cruelness and anger out there right now.

"It has a really big emphasis on positivity, optimism, pacifism, non-violence, and empathy. It's not just that it's a peaceful or happy game, but it includes a conversation about being that kind of way. It talks about violence in games a little bit. It talks about how other games solve problems, and then presents itself as the argument against that.

When I started this game, it was around when Gamergate was kind of at its tail end. There was this feeling like, 'Wow, this crazy, fucked up, toxic thing going on in our industry was really weird. Glad that's over.' But there was still this weird feeling of distrust between people, and general depression. Everyone was feeling weird and unhappy with each other. I just felt that, right now, we needed something to build bridges again, to say, 'Let's remember that most people are actually really good.'

At the time, it felt maybe slightly relevant to what was going on. Then as time passed, to me it felt like the game was more and more relevant in a way I really didn't expect. It's not really good that it became more relevant, but the game now feels like a way more crazy piece to make than it did three years ago when I started. And I didn't anticipate that at all, but I'm really glad to be making something that has this message right now.

It's coming at a time when people are just desperate for media that's positive, that can give a hopeful vision for the future, but is also honest. We're trying to make a game that's happy through understanding rather than ignorance. We try to have a conversation and find optimism in that."

Wandersong sales 'exceeded expectations,' Switch outselling Steam version 3 to 1

I'll never get tired of sharing Switch success stories, no matter how many there have been. The latest comes from the Wandersong dev team, who has found great success with their title. According to Wandersong creator Greg Lobanov, the game has, "exceeded expectations, and definitely is enough to support our tiny team." Adding to that, Lobanov has said that the Switch version is outselling Steam 3 to 1, but did not give specific figures.

Wandersong devs release a list of workarounds and fixes for various issues

Wandersong hit the Switch last week, and unfortunately, there are a number of issues that might crop up. While the team works on an official patch, they've provided a list of potential issues and workarounds for the time being. Check out the full rundown below.

Known Bugs and Issues

This is a list of known issues on the current console version of Wandersong! A patch will be going live to fix these things as soon as possible. In the meantime, you can reference this page to work around the issues.

If you have an issue that you don't see listed here, please let us know by twitter (@theBanov, @wandersong_Game) or by email (banovg@gmail.com)

ACT 2: Crash during band performance
This issue only seems to occur rarely, and randomly. Players usually can pass this by resetting enough times. Turning off screen shake in the options may also help make it more stable!

ACT 2: Infinite loop in the Crazy Raven backstage room after the performance
If you mash the interact button, you can escape this unfortunate loop!

ACT 3: Crash when talking to Captain Lucas in the pirate bar
This issue arises when you talk to the Captain from the left only. Talk to him from the right and it will work!

ACT 4: Crown stuck in air after finale scene
This issue arises if you have screen shake turned off. Switch it on briefly and jump to initiate this sequence.

ACT 5: Soft lock in the first castle room with Audrey
This issue arises if you try really hard to get on Audrey's nerves. The best way to work around this issue is by re-loading this chapter of the game with the "Scene Select" cheat code.

ACT 5: Crash at end of forest boss
This issue only arises if you close and re-open the game in the second half of this sequence. Unfortunately it's a bug in save data, so the best way to work around this issue is by re-loading this chapter of the game with the "Scene Select" cheat code.

ACT 5: Clipped through a wall in Mohabumi and can't get back to the other side
If you find yourself stuck behind a crystal wall, you can turn them transparent with a special song (sorry for the spoilers). You just need to sing Right, Down, Left.

Something is too frustrating or challenging, or another issue is blocking progress.
When all else fails, there is a secret "Scene Select" in the game that will let you jump to any section of the game, or re-load your current scene if you're encountering a bug. Scene Select is a feature normally unlocked after completing the game, and will even let you skip ahead. Use it wisely!

To unlock it, pause the game and open "Credits." Then press: Left, Right, L, R, Up, Up, Down, Left, R, A. On PC keyboard: Left, Right, Q, R, Up, Up, Down, Left, R, Space.

Once unlocked, it will be available on the pause menu in place of the "Credits" screen.

Wandersong dev participating in live-stream gameplay event at 3 PM EDT (archived version)

Watch Gamasutra Plays Wandersong with Greg Lobanov from Gamasutra on www.twitch.tv

Want to check out some more footage of Wandersong, accompanied by Wandersong developer Greg Lobanov? The gang over at Gamasutra are putting on a live-stream event with the man himself, and it kicks off at 3 PM EDT. You can catch it live in just a few minutes, or watch the archived version later today.

Wandersong now available on Switch

Wandersong is a musical adventure where you use singing to save the world! Play as a silly bard who embarks on a globe-trotting journey to learn about the mysterious Earthsong, said to prevent the universe’s imminent end. It's up to you to sing your songs, unlock the world's secrets and make new friends!

With its rainbow paper cutout visuals and 10+ hours of adventure, there's a lot to love in Wandersong, along with its sprawling soundtrack by audio experts A Shell in the Pit (Rogue Legacy, Night in the Woods). Humble Bundle is excited to present this all-new adventure to Nintendo Switch, available now!

Wandersong - more gameplay footage

A musical adventure where you use singing to save the world! Play as a silly bard who embarks on a globe-trotting journey to learn about the mysterious Earthsong, said to prevent the universe’s imminent end. It's up to you to sing your songs, unlock the world's secrets and make new friends!

Wandersong announced for release on Sept. 27th, 2018


Oh man, I've really been looking forward to this one. It was originally supposed to launch in early 2018, but that didn't pan out. Glad to see we got a surprise release date, and one so close!

Wandersong dev says the game is 'close to the finish line'

Wandersong is another one of my most anticipated Switch titles, and it's good to see that the game is close to wrapping! No idea when we can expect it on Switch, but the first step towards that version is getting the PC version out the door. We'll keep tabs on the upcoming launch and be sure to keep you in the loop.

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