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Prison Architect Passes 4 Million Player Milestone, “The Clink” Update Detailed

4 million law-breakers

Paradox Interactive announced today that Prison Architect has been downloaded by more than 4 million players across PC, console, and mobile since release. In addition to this milestone, Paradox Interactive has partnered with Double Eleven, the studio supporting Prison Architect on console, to continue development of both PC and console editions of the game with new expansions on the horizon.

Check out this video to learn more about Double Eleven as they answer questions from the community and give insight into their commitment to Prison Architect

“Double Eleven has done an excellent job supporting Prison Architect on console since 2016 and the game’s community loves what they bring to the table,” Steacy McIlwham, Product Manager for Prison Architect at Paradox Interactive, said. “We are confident in Double Eleven’s ability to continue improving upon an already great game and they have our full support.”

To kick off this partnership Paradox Interactive and Double Eleven have released “The Clink” on PC, an update that adds enhanced Guard features, additional cosmetics, and a wide range of improvements requested by the Prison Architect community.

“The Clink” Update Highlights:

Updates to existing in-game object sprites to support all placement orientations.
New Tunnel Search functionality that allows guards to search toilets for hidden escape tunnels.
Four new floor tiles and four new wall types added to further customize your prison.
Additional Quick Rooms added to the Quick Build menu, for quicker and easier room construction.
. . . and more!

Prison Architect - Version 1.03 coming to Switch soon (full patch notes)

Howdy wardens! We’ve been beavering away, as usual, working on some improvements and fixes for Prison Architect following the Escape Mode update. These include some functionality changes as well as addressing common crashes. Massive thanks to our gaming community who have reported bugs through our Support Portal, users on Twitter and the fantastic players over at r/PrisonArchitect. Changes listed affect all three platforms unless stated.

Console Patches for Prison Architect releasing over the next 24 hours for PlayStation 4 (version number 1.09) and Xbox One (version number 1.0.0.22) with Nintendo Switch (version number 1.03) following shortly.

Escape Mode DLC Updates:

Armories set as “Shared” areas in Architect Mode will automatically be set to “Staff” in Escape Mode.
Fixed an issue where the camera would get stuck following a crew member.
Improved performance, particularly on ‘The Farm’ map.
Fixed an issue in Escape Mode where the player could be stuck in the Infirmary being shot by the Military and healed by the doctors.
Victims are no longer cleared at the end of the game, but rather at the start of a new game, allowing you to see the correct number of victims (and consequently the correct score).
The ‘Cursor Zoom’ setting has been removed from the Escape Mode options (it didn’t work in that mode anyway).
Fixed an issue where playing more than one map per boot would impact performance.
Prevented games from becoming unplayable if the player shuts off a power supply and then becomes unconscious.
Mobile Phones can now be stashed outside of missions for ‘The Boss’.
Fires no longer destroys pipes and electrical cables.

Base Game Updates:

Fixed a crash which would occur when selecting the Catering option in the Logistics menu.
Prevented a crash that would occasionally happen when placing serving tables.
Stopped a hang from occurring when moving a large number of guards at the same time.
Fixed a crash caused by having your money deducted.
It is now possible to overlap quick rooms. (PlayStation 4 and Xbox One only)
Busted the pesky ghosts that were taking control of trucks and driving off without the driver.
Dismantle Object now is at end of object list.
Classy window no longer contains duplicate ‘- $’ in the construction hint.
Vehicles could get trapped outside of the map and were stuck in a processing state, spamming invalid jobs into the job system and causing workers to try to pick them up, which they would fail indefinitely.

Prison Architect Escape Mode Feature Now Live

The Escape Mode DLC is based on the well-loved PC mode, where players can take on the role of an inmate and attempt to escape the prisons built by themselves and others. In Prison Architect, players build and manage their own maximum security prison to hold the most hardened of criminals.

Prison Architect’s Popular Escape Mode DLC coming to Switch "in a few short weeks"

Developer and publisher Double Eleven, in partnership with Introversion Software, announced today that the Escape Mode DLC for the BAFTA-winning and multi-million selling Prison Architect is now live on PlayStation 4 and will launch on Xbox One on August 31st. The Nintendo Switch version of Escape Mode launches in a few short weeks.

The Escape Mode DLC is based on the well-loved PC mode, where players can take on the role of an inmate and attempt to escape the prisons built by themselves and others. In Prison Architect, players build and manage their own maximum security prison to hold the most hardened of criminals.

Fans already playing Prison Architect on Xbox One can nab Escape Mode on its own or via a DLC bundle on August 31st (which includes all Prison Architect DLC, All Day and a Night, Psych Ward and Escape Mode), and those new to the title can pick up the base game as part of Microsoft’s Games With Gold promotion starting September 1st.

Originally released on PC in 2015 from developer and publisher Introversion Software, the game has sold more than 3 million copies worldwide and achieved critical acclaim among dozens of global media outlets.

To earn a reduced sentence on awaiting more information, keep up to date with Double Eleven at Double11.com and follow us at @DoubleElevenLtd.

Prison Architect Sentenced to Switch, Available Now

Teesside, England – Aug. 20, 2018 – The BAFTA-winning and multi-million selling Prison Architect begins its sentence on Nintendo Switch starting today, August 20th. Developed by Double Eleven (Prison Architect XB1/PS4, Songbringer XB1/PS4), the prison design and management simulator’s Nintendo Switch version includes the formerly released All Day and a Night and Psych Ward expansions. The popular Escape Mode, which lets players attempt a jailbreak through their own creations as a desperate inmate, is planned for release later this summer as an expanded DLC pack.

In Prison Architect, players build and manage their own maximum security prison to hold the most hardened of criminals. Originally released on PC in 2015 from developer and publisher Introversion Software, the game has sold more than 3 million copies worldwide and achieved critical acclaim among dozens of global media outlets.

The Nintendo Switch edition from developer and publisher Double Eleven includes a fully-fledged story mode exploring the gruesome and often convoluted matters of legal grey areas in the prison system, as well as a wildly in-depth sandbox mode featuring new in-game community features. These additions allow players to build, maintain and share their maximum security prisons with the tap of a button.

To earn a reduced sentence on awaiting more information, keep up to date with Double Eleven at Double11.com and follow us at @DoubleElevenLtd.

Prison Architect - Launch trailer

BAFTA award-winning prison building and management simulation game, Prison Architect, joins the Nindie family and is available on Nintendo Switch(tm) eStore right now! This version includes console DLC packs: All Day and a Night and Psych Ward.

Thanks to Sligeach_eire for the heads up!

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