Login

Inti Creates live-stream shows off Dragon Marked for Death's "Cavern of Torment" stage

Kill them all!

Matt and Andrew are getting primed and ready for Momocon 2019 and showcasing a new Dragon Marked for Death special stage: Cavern of Torment! It's a gauntlet type of quest, so let's see how far they can get!

Dragon Marked for Death - Version 2.1.0 patch notes

The full details

We posted about the Dragon Marked for Death Version 2.1.0 update the other day, but we only had a small smattering of details on what the patch did. Now we have the full patch notes, which you can check out below.

【System Changes】

Enemies now drop currency from the former Magic Kingdom of Litus (Platinum, Gold, Silver and Bronze pieces).
New items have been added to the black market.
Requirements to trade for the following items on the black market have been changed: Potion, Potion +1, Potion +2, Elixir, Elixir +1, Elixir +2
Shortcut commands have been added to chat settings.
Quick commands for changing equipment and using items have been added.
→ Settings can be changed at the inn.
ZL can be assigned to access quick commands.
→ With this control scheme, ZR will move pages forward and ZL will move backward.
Quick commands can be set to activate with the right stick or directional buttons.
→ This setting can be changed in the options menu.
The log now displays when elemental attacks are resisted or blocked.
The time before an enemy's elemental resistance is reset after receiving elemental attacks has been reduced.
Damage numbers when attacking an enemy with elemental attacks will now display yellow when an enemy is weak and blue when resisted.
Base aggro generated by attacks and healing has been decreased, and the rate at which aggro decays has been increased.
The following actions now generate more aggro:
→ continual Dragon Cannon, continual Berserk, continual Dragon Guard, Shinobi's lock-on combo finisher, homing shuriken, Shine magic, Dragon Surge
The following actions now generate less aggro:
→ Empress's combo's 3rd attack, Dragon Sword, Dragon Cannon activation, Warrior's charge attack, Dragon Dash, Dragon Kick
The amount of AGI reduction an enemy under the status effect "Frostbite" receives has been increased.
The spawn location of Dragon Sphere has been changed.
The commands to change pages on the status screen and log screen have been changed from L/R to ZL/ZR.
For cut-scenes and dialog that cannot be skipped with the + button, pressing + will now skip through text.
When skipping the ending cut-scene, the epilogue and credits will now also be skipped.

【Character Changes】

The level cap has been increased to 70.
To accomodate the new level cap, the cap on player attributes has been raised to 200.
The Empress can now enter an Ice contract with the following effects:
→ Dragon skills will have the Ice attribute
→ Dragon Cannon will consume more DP
→ Dragon Shot will fire with a different trajectory and more projectiles with less individual power.
→ Dragon Cannon will have a shorter range and more power.
→ Dragon Shot and Dragon Cannon can now fire upward by pressing up when firing.
※Properties displayed compared to the default Fire contract.
Fire Empress's Dragon Cannon damage and DP consumption have been increased.
The Warrior can now enter a Fire contract with the following effects:
→ Dragon Tackle and Dragon Smash will have the Fire attribute → Dragon Tackle and Dragon Smash will start up faster.
→ Dragon Tackle and Dragon Smash will do less damage.
→ Dragon Smash will generate more shockwaves that hit fewer times.
→ Dragon Tackle will consume less DP.
→ When inputting the command for the Dragon Tackle, holding the L button will charge the attack. Each level of charge will increase the DP consumption, attack power, speed, and range of the attack.
→ Dragon Guard will cost more DP to activate.
→ The range of Dragon Guard will decrease.
→ Berserk will drain more DP over time.
→ Attack power increase from Berserk will be reduced.
→ When receiving attacks in Berserk mode, an amount of DP will be recovered.
※Properties displayed compared to the default Ice contract.
The Warrior can now activate Dragon Tackle and Dragon Smash while guarding enemy attacks with Dragon Guard even outside of Berserk.
The Warrior's grounded physical attacks and tackle now do slightly more damage, and airborne attacks do slightly less damage.
The Shinobi can now enter a Wind contract with the following effects:
→ Dragon Skills will have the Wind attribute.
→ Dragon Dash will consume less DP.
→ Dragon Dash's range will be reduced.
→ Attack power and DP consumption on Dragon Kick and homing shuriken will be reduced.
→ When locked onto an enemy, Dragon Kick can be activated outside of a combo.
→ Dragon Kick will unleash homing projectiles.
→ Number of homing shuriken thrown at once will be increased to 8.
→ Up to 4 Dragon Dashes can be performed consecutively.
※Properties displayed compared to the default Poison contract.
DP restored from the Shinobi's lock-on attacks mid-combo have been reduced, and DP restored from the lock-on combo finisher have been increased.
DP consumed by the Fire Shinobi's Dragon Sash have been reduced.
The Witch can now enter a Thunder contract with the following effects:
→ Chanting power up with a Thunder spell stored will increase its power by 2 steps.
→ During Dragon Surge, Thunder magic will consume less DP.
→ Storage time for Thunder magic will be increased.
→ Storage time for non-Thunder magic will be reduced.
→ DP will be restored at a higher rate when attacking enemies with Thunder magic.
→ Attacks with the Witch's familiar will be Thunder element. 
→ Familiar attacks will have a reduced number of hits and a longer interval between attacks.
→ Familiar attacks will have a longer range and increased speed.
→ Familiar attacks will do increased damage and have additional power during Dragon Surge.
※Properties displayed compared to the default Poison contract.
The appearance of the Witch's familiar will now change based on the current dragon contract.
During Dragon Surge, the Witch's familiar will now increase in size and attack damage.
The color of the storage icon for the Witch's Heal, Shine and Levitation spells has been changed to pink, yellow, and blue respectively.

【Equipment Changes】

Level 61-70 weapons and accessories have been added to support the new level cap.
Level 56-70 weapons and accessories have been made available in the black market.
Items for sale in shops have been adjusted:

【Enemy Changes】

Status resistance on all existing enemies has been lowered.
Encounter rate on existing Named Monsters has been increased.
The boss "Lycanthrope" will now change targets more easily.
The boss "Lycanthrope" will now change targets while recovering from its claw attack.
The time before the boss "Lycanthrope" begins to move after appearing has been adjusted.
Attack power, INT, LUC, and status resistance of the boss "Lycanthrope" have been lowered.
The boss "Lycanthrope" will now use its claw combo attack less frequently.
Attack power, LUC, and status resistance of the boss "Bandit" have been lowered.
Single "Watcher" enemies will now display an HP bar and aggro line.
Behavior of the enemy "Cloudfish" has been adjusted.
Timing for when the enemy "Mimic" changes targets has been adjusted.
All forms of the boss on the quest "Dragon Marked for Death" have had frostbite resistance lowered.
The spirit form of the boss on the quest "Dragon Marked for Death" will now disappear without launching a fireball when stunned by a Dragon Tackle.
All forms of the boss on the quest "Dragon Marked for Death" have had attack and target AI adjusted to benefit players.

【Quest Changes】

A new quest, "Cavern of Torment", has been added.
→ If "Dragon Marked for Death" has been cleared by any playable character, this quest will be available from the NPC "Dora" in the city slums.
Level 80 difficulty has been added for the quest "The Dragon's Hoard".
The curtain switch on the quest "Werewolf Hunting" now has less defense and will restore DP when attacked.
Spirits on the quest "Haunting Grounds" have been made translucent.
For a better play experience, the following quests have had enemy placement adjusted and item pots added:
→ Werewolf Hunting, The Bell Tolls, Haunting Grounds, Paying the Miser, Eastern Treasures, Invisible Anger, Dragons' Struggle, Infernal Labyrinth, Resurging Flames, Hidden Hell
An obstacle in the Lansa Channel area has been removed.

【Bug Fixes】

An issue where the level 55 difficulty for the quest "Calamity's Portent" was not selectable has been fixed.
An issue where some text was not displayed properly in Traditional Chinese and Korean was fixed.
An issue where the Warrior would execute a normal tackle when inputting a Dragon Tackle after landing has been fixed.
An issue where the Dragon Sphere would enter stage geometry has been fixed.
An issue where enemy attacks could improperly inflict status effects has been fixed.
An issue where treasure chests would not properly appear has been fixed.
An issue where the boss "Bandit" could attack from offscreen has been fixed.
An issue where the boss "Bandit" would have the effect of Dragon Fruit without eating one has been fixed.
An issue where the boss "Bandit", when escaping while under the effect of frostbite, would move slowly despite canceling the effect has been fixed.
An issue where the player would take collision damage when trapped by the boss "Lycanthrope" has been fixed.
An issue where the enemy "Gold Beetle" was not set to the correct species has been fixed.
An issue where the direction the enemy "Lampic" would be initially facing was incorrect has been fixed.
An issue where background effects on the quest "Hidden Hell" were not displayed properly has been fixed.
An issue where the HP gauge for the curtain switch on the quest "Werewolf Hunting" would remain on-screen has been fixed.
An issue where an outside background would be momentarily displayed indoors has been fixed.
An issue where the Dragon Sphere in the fight with Vasith on the quest "Werewolf Hunting" would move in an incorrect pattern has been fixed.
An issue where the boss line in the quests "Tomb Rescue" and "The Sleeping Tome" could be jumped over has been fixed.
An issue where the Lycanthrope in the quest "The Bell Tolls" would not be properly defeated has been fixed.
An issue in displaying the Bandit's name on the quest "Paying the Miser" has been fixed.
An issue where the enemy "Do-dune" would have an attack remain on-screen on the quest "Resurging Flames" has been fixed.
An issue where an ogre on the quest "Soul Vessel" would respawn after being defeated has been fixed.
An issue where taking warps placed in levels in multiplayer would cause future warps to move the player to an incorrect position has been fixed.
An issue where obstacles in the area for "Infernal Labyrinth" intended to be activated by 2 or more players could be activated by a single player has been fixed.
An issue where lava in the "Infernal Labyrinth" area would not properly damage players has been fixed.

In addition, a number of smaller issues have been fixed.

Inti Creates live-stream: Catching up with Dragon Marked for Death

It's been a while since we showcased Dragon Marked for Death on the stream, so let's catch up on the wealth of content that has since been added AND celebrate the European release of the physical version of the game that comes out April 26th!

Matt and Andrew are here to not only showcase the latest Inti Creates content. but to also bring you the latest Inti Creates news, take your questions live on air, and more!

Dragon Marked for Death gets updated to Version 2.1.0

New features and more

Dragon Marked for Death has gotten updated to Version 2.1.0. This update includes some notable new content, which has been detailed below.

- Level cap raised to 70
- Brand new dragon contracts for each character
- Stick shortcuts have been added
- New free quest, “Cavern of Torment”

Get a closer look at Dragon Marked for Death's retail release

Leaving its mark at retailers

Dragon Marked for Death is now available at retail, and Inti Creates has put out a pretty nice package. There's really not much in the way of physical bells-and-whistles, but the reversible cover art is definitely gorgeous. The real bonus with this retail release comes from the all character packs in one game card, as the eShop version splits them up two-a-piece. This package also includes the limited edition Striker Gear Pack.

Check out more pics of the retail version here

Dragon Marked for Death updated to Version 2.0.1

Version 2.0.0 recently released for Dragon Marked for Death, but there were still some loose ends to tie up. Now Version 2.0.1 is available, and you can check out the patch notes below.

An issue with the quest “Werewolf Hunting” where the boss “Lycanthrope” could become invisible in multiplayer has been fixed.
An issue with the quest ”Werewolf Hunting” where effects from the boss could persist in multiplayer has been fixed.
An issue with the quest “Werewolf Hunting” where status increasing effects would be momentarily nullified in multiplayer has been fixed.
Adjusted the attributes on the “Steel Bracer” from +5 to +3 to achieve better balance among character-specific equipment.
Removed the accessory “Leather Belt +4” from the accessory shop in the upper city to achieve better balance among character-specific equipment.
An issue with the quests “Haunting Grounds” and “Paying the Miser” where the appropriate items were not dropping from treasure chests has been fixed.
An issue where the ending cutscene for “The Dragonblood Bandit” scenario could not be skipped has been fixed.
An issue where quests would not appear properly when starting a new character after deleting a character, halting progress, has been fixed.
Various rare errors causing game crashes have been fixed, along with various stability fixes.

Dragon Marked for Death - retail copy unboxing

Box marked for opening

Dragon Marked for Death is now available at retail! If you've been holding out for a retail version with all the goodies jam-packed in, now's the time to jump in on it. Check out an unboxing for that retail release in the video above.

Dragon Marked for Death sees Version 2.0.0 update and new DLC (level cap increased, new items, additional scenarios, and more) (UPDATE)

All sorts of new content to check out!

Version 2.0.0 for Dragon Marked for Death is now available. We're working off the Japanese patch notes for this update, so please excuse any mistranslated info.

- level limit has been raised to 60
- two additional scenarios added: "Eastern Treasure" (Level 20) and "The Flame of Labyrinth" (Level 35)
- Round Blood Thieves scenario offers weapons and accessories in the 51 to 60 range
- you can now change your dragon contract, meaning princesses can now choose Tree Dragon, Warrior Gold Dragon, Shinobi Fire Dragon, and Witch Water Dragon
- level 10 to 48 weapons, accessories, and consumable items can be exchanged in the "Black Market"
- second save slot has been added
- Additional scenario DLC "Round Blood Thieves Edition" available

Check out more screens here

As mentioned above, the "Round Blood Thieves" scenario is available, and it's a paid DLC experience. The scenario includes 11 quests that are rated for players between level 20 and 50. Take on the high-level quests to get new weapons and accessories as high as levels 55 to 60.

UPDATE - Full English patch notes are now available, which you can read here

Dragon Marked for Death’s Special Nintendo Switch Retail Package Available Now

Game marked for retail

EDISON, N.J. – March 26, 2019 – Players yearning for classic side-scrolling multiplayer action on the Nintendo Switch can pick up a copy of Dragon Marked for Death at North American and European retailers starting today, or purchase online at Amazon, Best Buy, GameStop or Target. Fans holding out for the retail release will receive all four characters, Additional Quest download content (DLC) and for a limited time, the complete set of four Striker Gear DLC weapons.

From world-renowned Japanese game developer Inti Creates and courtesy of publisher Nighthawk Interactive, Dragon Marked for Death brings up to four players together where they’ll choose one of four Dragonblood Clan members to control, each with their own special skills. Players can work together, or fly solo, to complete quests, defeat monsters and ultimately take down the powerful Kingdom of Medius. Dragon Marked for Death features:

· Four Playable Characters – Players take control of the Empress, Warrior, Shinobi or Witch, each with their own unique moves and playstyles, allowing for a deep, strategic action experience;

· Play Solo or With Up to Four Players – Players can enjoy the entire experience on their own, or team up with friends in either local or online multiplayer;

· Fantasy Pixel World – Dragon Marked for Death comes to life on the Nintendo Switch with its hand-drawn pixel art from some of the industry's best pixelmancers;

· Massive Boss Battles – Dragon Marked for Death’s fantastical bosses take up the entire screen of the Nintendo Switch creating intense, chaotic battles;

· Immersive Storylines – Dragon Marked for Death delivers over 30 main quests and numerous side quests, immersing players into its expansive and incredible world;

· Limited Edition Striker Gear Pack – Unlocks a unique weapon for each of the 4 playable characters only available in the initial run of the physical version.

Developed by Inti Creates and published by Nighthawk Interactive, Dragon Marked for Death is available at North American retailers for the Nintendo Switch for $49.99 with equivalent pricing in Europe. The game is rated T (Teen) by the ESRB.

Dragon Marked for Death - Version 1.3.0 now available

Game Marked for Improvements

Dragon Marked for Death has been bumped up to Version 1.3.0, and it's a huge one. Check out the full patch notes below.

【Known Issues】

Equipping the Striker Pack DLC weapon “Grimoire” on the Witch and performing some actions, such as jumping, will cause the game to crash.
Also, loading the game as the Witch with the “Grimoire” equipped will also cause the game to crash.

Please follow the steps below if you are experiencing this issue:

After starting the game, do not move the character, and open the menu.
Select “Shortcuts” from the menu and enter a building.
Inside the building, equip the Witch with a magic tome other than “Grimoire”.
We are working on a patch to fix this issue as soon as possible. We will announce the date for this patch as soon as it is decided. We are very sorry for any inconvenience caused by this issue.

【System】

The amount of experience points awarded for completing a quest has been changed.
When this update, the amount of experience points earned for completing quests has decreased.
The amount of experience points earned by defeating enemies during quests has changed.
When this update, the amount of experience points earned has increased、therefore increasing the overall amount of experience earned when failing a quest.
When using the Shortcuts menu in town to move to a location, you will now be placed directly inside the building instead of outside it.
The menu can now be opened in town while the game is auto-saving.
Accessories can now be equipped/unequipped during quests by selecting “Check Equipment” on the menu screen.
Messages that explain what each facility does now display when a character enters the capital city of Medius for the first time.
Equipment can now be changed at the Bar when selecting a quest in single player mode.
”Hunt for named monsters” has been added to the lists of requests available for multiplayer games.
Players can now still use chat features in online multiplayer lobbies even after confirming that they are ready to depart.
Players can now choose any difficulty level for a quest in online open matches, even if they have not previously unlocked that difficulty level.
Bonus stat points that were left unallocated during a quest result screen due to a connection failure can now be allocated by choosing the “reset bonus points” option at Atruum’s Den.
The negative status effect “burn” now lasts longer.
The negative status effect “poison” now lasts as long for enemies in multiplayer as it does for single player.
The negative status effect “frostbite” now reduces an enemy’s AGI stat instead of restricting their movement.
Enemies can now be knocked back in the air even after being launched into an airborne state.
A sound effect now plays when receiving a Dragonite item during a conversation in town.
Animated trailer version A and version B have been added to the game.
These are unlocked once certain conditions are met, and will play from the Title Screen after a period of inactivity.

【Characters】

The amount of DP awarded to allies when your character recovers DP in multiplayer has been reduced.
After taking damage in mid-air, players will now be able to move after a certain period of time.
Each character’s movement speed has been adjusted, reducing the difference in speed between the characters.
The balance of physical attack power between the Empress, Warrior, and Shinobi has been adjusted.
Knockback has been added to the Empress’s airborne Dragon Sword
The attack range for the third slash in the Empress’s sword combo has been increased.
Physical damage has been increased on a portion of the Empress’s attacks
DP recovery has been increased on a portion of the Empress’s attacks
The Empress’s grounded Dragon Sword can now be cancelled into Dragon Shot
The recovery on the Empress’s airborne Dragon Sword can now be cancelled into Dragon Shot or a sword attack
The Empress’s mid-air Dragon Sword attack speed has been increased.
The Empress’s Dragon Cannon now takes less time to activate, fire, and stop firing.
The Empress’s Dragon Cannon now has the same firing range as the Dragon Shot.
DP recovery has been increased on a portion of the Warrior’s attacks
The Warrior’s Dragon Guard now requires less DP to activate.
The Warrior’s Dragon Guard now requires more DP to maintain.
The Warrior’s Dragon Tackle and Dragon Smash now require less DP to use.
The Shinobi’s Dragon Skill attack power has been decreased.
The Shinobi’s mid-air attack power and DP recovery amounts have been decreased
The Shinobi’s Dragon Kick attack can now poison enemies.
Enemies and bosses over Level 50 will get increased magic resistance if magic attacks with the same elemental properties are used in succession.

【Equipment】

The equipment effect of “+XX percent dmg. to Lv.YY enemies” has been changed.
In accordance with this change, it will now read “+XX percent physical damage to Lv. YY+ enemies.”
Old version: Equipped characters would have all damage increased by XX percent to enemies over Level YY.
New version: Equipped characters will have physical damage increased by XX percent to enemies over Level YY.

New equipment effect, “+XX percent M.dmg. to Lv.YY+ enemies” has been added.
Equipment effects “+XX percent dmg. to primal enemies”, “+XX percent dmg. to Deva enemies”, and “+XX percent dmg. to Asura enemies” have been changed.
In accordance with this change, it will now read “+XX percent P.dmg. to ‘primal’ enemies”
Old version: Equipped characters would have all damage increased by XX percent to ‘primal’ enemies.
New version: Equipped characters will have physical damage increased by XX percent to ‘primal’ enemies.

New equipment effects “+XX percent M.dmg. to primal enemies”, “+XX percent M.dmg. to Deva enemies”, and “+XX percent M.dmg. to Asura enemies” have been added.
Equipment effect “Atk. +XX percent during Drg Sphere” has been changed.
In accordance with this change, it will now read “P.Atk. +XX percent during Drg Sphere.”
Old version: All damage increased by XX percent during Dragon Combo.
New version: Physical damage increased by XX percent during Dragon Combo.

Activation conditions of equipment effect “Resist instant death” have been changed.
When the player is at low health and the character sprite appears tired, the effect will no longer activate.
Old version: As long as the player had 2 or more HP, an attack that would reduce their HP to 0 would instead bring them to 1 HP.
New version: If the player is above 25 percent HP, an attack that would reduce their HP to 0 will instead bring them to 1 HP.

Low to mid level physical weapons have had their attack power adjusted.
Affected weapons are listed below.

【Empress Weapons】

Shortsword – 6 9
Shortsword +1 – 10 11
Shortsword +2 – 15 16
Shortsword +3 – 20 21
Hunter’s Sword – 8 10
Hunter’s Sword +1 – 13 14
Hunter’s Sword +3 – 21 24
Wakizashi – 11 12
Wakizashi +2 – 19 20
Wakizashi +3 – 22 27

【Warrior Weapons】

Light Axe – 15 45
Light Axe +1 – 43 55
Felling Axe – 25 50
Felling Axe +1 – 53 65
Battle Axe – 40 55
Battle Axe +1 – 61 68
Bardiche – 54 60
Bardiche +1 – 75 85
Broad Axe – 68 70

【Shinobi Weapons】

Short Kunai – 4 6
Short Kunai +1 – 4 7
Short Kunai +2 – 5 7
Short Kunai +3 – 7 8
Carving Knife – 5 7
Carving Knife +1 – 6 7
Carving Knife +2 – 6 8
Khukuri – 6 8
Khukuri +1 – 7 9
Jitte – 7 9
Long Kunai – 8 9
Long Kunai +1 – 9 10

【Weapons】

Effects on the weapon “Rune Anelace” have been changed.
Old version: Magic weapon, +50 percent dmg. to primal enemies.
New version: Magic weapon, +50 percent M.dmg. to primal enemies.

Effects on the weapon “Khukuri+3” have been changed.
Old version: +50 percent dmg. to primal enemies, +100 percent dmg to Lv.10+ enemies, +100 percent dmg. during Drg Sphere.
New version: +50 percent P.dmg. to primal enemies, +50 percent P.dmg. to Lv. 10+ enemies, +100 percent P.dmg. during Drg Sphere.

Effects on the weapon “Ninja Swords+3” have been changed.
Old version: Magic weapon, +50 percent dmg. to Deva enemies.
New version: Magic weapon, +50 percent M.dmg. to Deva enemies, Night vision.

The equipment effect “+50 percent dmg. to Asura enemies” has been changed to “+50 percent M.dmg. to Asura enemies” on magic tomes.
Equipment effects on the accessory “Amulet of Darkness” have been changed.
Old version: Resist instant death, Aggro -25 percent, +50 percent dmg to Lv. 10+ enemies.
New version: Aggro -25 percent, +25 percent P.dmg. to Lv. 15+ enemies, +25 percent M.dmg. to Lv. 15+ enemies

Equipment effects on the accessory “Amulet of Darkness+1” have been changed.
Old version: Resist instant death, Aggro -25 percent, +50 percent dmg to Lv. 10+ enemies.
New version: Aggro -45 percent, +50 percent P.dmg. to Lv. 25+ enemies, +50 percent M.dmg. to Lv. 25+ enemies.

【Changes to Enemies】

Named Monsters (NM) have been added
It is recommended to have a full, high level party for this content.
To complete these fights at the current level cap, rare equipment will be necessary.
The positions where enemies appear during “Kill them all!” fights have been changed.
As there was an area that the boss Vasith’s attacks would not reach, Vasith’s attack area has been adjusted.

【Quests】

The single player tutorial quest “The Doomed Clan” can now be selected.
The quest “Marked For Death” can now be played at difficulty level 65.
To accommodate the addition of Named Monsters, parts of certain maps have been changed.
The lowest difficulty level for the ” Dreaming of Treasure ” quest has been reduced from 5 to 3.
The placement of treasure chests when playing “The Doomed Clan” tutorial quest as the Warrior has changed.
Except for certain quests, boss’s levels have been changed to be 5 to 6 levels above the quest level.

【Fixed Issues】

Fixed an issue where the game would close with an error when starting on a Switch with the language set to Chinese (Traditional) or Korean.
Fixed an issue where the portrait for Ordo would not display correctly.
Fixed an issue where the text log displayed incorrect text when curing confusion.
Fixed an issue where a portion of the ending graphic displayed incorrectly.
Fixed an error in calculating money earned when at the maximum limit.
Fixed an issue where items were not properly sold when receiving a number over the limit on the result screen.
Fixed an issue where treasure chest mimics would disappear when separated from the player.
Fixed an issue where treasure chests could appear again after opening.
Fixed an issue where treasure chests could be opened through walls.
Fixed an issue where the effects of used and picked up items were not properly applied.
Fixed an issue with the color palette of the Felling Axe.
Fixed an issue where the weapon effect “Deals magic damage” affected non-physical damage.
Fixed an issue where AGI was not properly affecting the Empress’s accuracy.
Fixed an error with the graphics displayed after the Warrior landed a charge attack.
Fixed an issue where the witch’s bullets from a failed cast were the wrong element.
Fixed an issue where HP healed by magic and the Dragon Guard was not calculated correctly.
Fixed enemy behavior after attacks slamming them to the ground.
Fixed an issue where the Dragon Combo sequence would not properly end.
Fixed an issue where the camera distance would change following a Dragon Combo.
Fixed an issue where the screen would not display properly after skipping the cut scene at the beginning of a quest.
Fixed an issue where the camera distance would change following a quest cut scene.
Fixed an issue where NPC health was not properly restored on NPC defense quests.
Fixed an issue where Eterno’s status was not properly applied on the quest “Undying Dragon”.
Fixed an issue where NPC footsteps could not be heard on the quest “Frozen Fusion”.
Fixed an issue where the ending cutscene of “They Come from Hell” could not be skipped.
Fixed an issue with the collision on Asura’s Gate in the quests “Calamity’s Portent” and “They Come from Hell”.
Fixed an issue with terrain collision on the quest “Soul Vessel”.
Fixed an issue where the Shinobi could enter an unintended area in quests at the Ogre’s Fort.
Fixed an issue that would appear when fighting the Mandrake boss that would cause Skullbee enemies to not regenerate if they were defeated outside of a certain range.
Fixed an issue that would appear when fighting the Jinryu boss that would cause the lightning dragon to behave irregularly if a Dragon Sphere was acquired during the lightning dragon attack.
Fixed an issue that would appear when fighting the Asura Dragon boss that would cause the visual effects of the tornado attack to not display properly.
Fixed an issue that caused the first form of the final boss to move outside of the screen in the most recent version.
Fixed an issue that caused the first form of the final boss to be set to the wrong enemy type in the most recent version.
Fixed an issue that caused the “Tough Chick” enemy to not be able to move forward on diagonal terrain.
Connection stability for local and online multiplayer modes has been improved.
Fixed an issue that caused searches for “Level 1 ± 10” types of online multiplayer matches to not work properly.
Fixed an issue that sometimes caused no error message to display when a search failed to produce results for online multiplayer searches.
Fixed an issue that allowed players to select quests in multiplayer modes that they normally did not have access to yet.
Fixed an issue that caused the Results screen in multiplayer games to go away due to a connection error before players were able to apply their bonus stat points.
Fixed an issue that caused some enemies to not die when they normally should in multiplayer games.
Fixed an issue that was making enemies appear in multiplayer games that were unable to be attacked.
Fixed an issue that caused other players’ sound effects to come through during cut scenes in multiplayer games.
Fixed an issue that caused connection problems when talking to the NPC “Eterno” during the “Undying Dragon” quest in multiplayer games.
Fixed an issue that caused the background music to stop playing during cutscenes in the “Tomb Rescue” quest in multiplayer games.
Fixed an issue that caused connection sync problems when the “Cthulhu” boss is defeated.
Fixed an issue that caused connection sync problems when the “Twin Dragons” boss is defeated.
Fixed an issue that caused connection sync problems with the “Vasith” boss.
Fixed an issue that caused connection sync problems with the “Flygolin” enemy.
Fixed an issue that caused connection sync problems with the “Thundertoad” enemy.
Various other display and behavior related issues have also been fixed.