Indivisible Japanese website open

A website for all

Indivisible may be out on other platforms, but Switch owners are still waiting. We'll have to hang in there until Summer 2020, but the promotions for that release have already begun. Spike Chunsoft, publisher for the game in Japan, has opened up their official website for the game. Sift through what it has to offer at the link below.

Check out the site here

Switch version of Indivisible is "70% complete", releasing summer 2020 in Japan

30% more to wait

Releasing back in October 2019 for other platforms, the Switch version of the hand-drawn RPG Indivisible from Lab Zero Games (creators of Skullgirls) has been taking a bit more time then anticipated. Now, we finally have some slightly reassuring news on the progress of development. According to the games Japanese publisher, Spike Chunsoft, Indivisible will be releasing for Japan in Summer 2020. Apparently development is 70% complete as of right now. Hopefully we don't have to wait long for more information on a worldwide release.

Indivisible is a hand drawn action RPG platformer from Lab Zero, creators of the critically acclaimed Skullgirls! Set in a huge fantasy world, Indivisible tells the story of Ajna, a fearless girl with a rebellious streak who sets out on a quest to save everything she knows from being destroyed.

The Art of 'Indivisible': From Prototype to Release panel announced for GDC 2020

Art attack

A special panel for Indivisible is going to be held at GDC 2020, which kicks off March 16th, 2020. Check out full details on the panel below.

The Art of 'Indivisible': From Prototype to Release

Mariel Cartwright (Creative Director, Lab Zero Games)
Topic: Visual Arts
Format: Session

Indivisible is a game that has spent much of its development in the public eye - from its initial crowdfunding campaign and playable prototype in 2015, and release (finally!) in 2019. This talk covers the development of the art and look of Indivisible, beginning with the departure from our previous title Skullgirls, how were able to successfully mesh 2D animated characters and 3D backgrounds, our approach to character design, and a number of other lessons learned along the way.


Attendees will leave with an insight into how Lab Zero arrived at its unique look for Indivisible, and learn more about the challenges faced along the development process.

Intended Audience

Audiences of all kinds are welcome; as this talk primarily covers art and concept process, everyone from students to veterans should be able to find something to learn.

Indivisible devs on how their game feels like a new category of gameplay

So fresh!

Indivisible is kind of a hard game to describe, and the developers know that. It mashes up a bunch of gameplay mechanics and ideas into something that feels new and different. In an interview with Kotaku, creative director Mariel Cartwright describes how tough it is explaining what the game's all about.

“Indivisible is kinda in a new category. We were aiming to make a game with RPG elements, like a large cast of playable characters and an involved story, but also evoke that tense, action-y feeling that platformers and fighting games are so good at creating. Turns out, though, that associating the game with ‘RPG’ as a genre led to a lot of people assuming it would be closer to a traditional JRPG—e.g., lots of items, stats, equipment, and grinding—and those people definitely ended up being the most vocally disappointed, because it simply isn’t that type of game.”

Indivisible dev team says they were inspired by Guilty Gear

Guilty as charged

Indivisible is quite the unique game, but it turns out it was inspired by a bunch of well-known titles. In an interview with Gamasutra, lead designer Mike Zaimont mentions that the Guilty Gear franchise played a part in Indivisible's meter management system.

"The better you are at defense the more bar you get back from it, and the better you are at attacking, the more bar you get from that. So the better you are on defense, the more effective your offense can be because you have more bar to use and the better you are at offense the more useful your defense is because spending bar doesn’t matter as much. I love that part of Guilty Gear. There’s only one resource to manage and it mattered everywhere so I tried very hard to do exactly that same thing with this game."

Sonic comic writer Ian Flynn wrote for Indivisible

Any references to chili dogs?

Most Sonic fans know the name Ian Flynn. He's been the guy heading up the Sonic comic series for quite some time now, but it turns out he has other game-related projects as well. In an interview with USGamer, we find out Flynn was one of the writers for Indivisible, which is making its way to Switch at some point.

I was one of three writers brought on somewhere in 2016 to write the story content for the game. That was story beats and dialogue. At the time the game was divided into twelve distinct portions, so we each got four. I was assigned the Prologue, Iron Kingdom, Inner Realm and Warped Inner Realm.

Hilariously, in the finished product, two of those were scaled back considerably, but so it goes. In early 2017—I think, it's been a while—our work was given to a single writer to bring it all into one, unified voice. And going by what I've seen of the final product, considerable revisions to characters and pacing happened along the way.

Indivisible devs sit down to talk about and play their game

Watch GDC Plays indivisible with Mike Z and Mariel Cartwright from GDC on www.twitch.tv

Want to see some more of what Indivisible is about? Want to hear from the dev team on challenges they faced while developing? The above video should give you all you're looking for and more, as it features lead developer Mike Zaimont and creative director Mariel Cartwright giving the game a play-through.

Indivisible gets a new trailer and screens

Justice for all!

Switch owners will have to wait longer to get their hands on Indivisible than those on PS4/XB1, but at least it seems like the game is well worth the wait. While we cross our fingers for release date info soon, enjoy this brand-new trailer for the game.

You can also check out another batch of screens here

Indivisible Soundtrack by Hiroki Kikuta Now Available

60+ tracks to enjoy

SAN DIEGO - October 7, 2019 - Lab Zero Games and Scarlet Moon Records are pleased to present the Indivisible Original Game Soundtrack with music composed by Hiroki Kikuta. This 60+ track score is an RPG fan's dream come true with an adventurous and varied sound that takes listeners to the farthest reaches of the world alongside many battle and exploration themes. Kikuta--best known for his work on Secret of Mana, Trials of Mana, and Soulcalibur V--has poured his heart and soul into the score, spending many hours researching instruments that are vital to giving Indivisible its distinct soundscape. His compositions are accented with live performances including vocals by Rionos and Jillian Aversa. The Indivisible Original Game Soundtrack is available today wherever digital music is sold:

"I was extremely excited when I heard that the team behind Skullgirls wanted me to write music for their new RPG, Indivisible," reflects Hiroki Kikuta. "I consider myself very fortunate to have been able to work on this game. While working on the unique sound for Indivisible was truly a challenge, it was a worthwhile experiment and I believe the continuous creative effort and difficulties developing the right sound turned out for the best. Listen to the soundtrack and hear the irrefutable evidence that we've created something truly special to accompany this beautiful game. Please enjoy it!"

Indivisible is an action RPG/platformer featuring stunning hand drawn art and animation, unique real-time combat mechanics, dozens of playable characters, and a rich storytelling experience. The story revolves around Ajna, a fearless girl with a rebellious streak. Raised by her father on the outskirts of their rural town, her life is thrown into chaos when her home is attacked, and a mysterious power awakens within her. The game's huge fantasy world, characters and aesthetic design are inspired by various cultures and mythologies. By uniting people from faraway lands, Ajna will learn about herself, the world she inhabits, and most importantly, how to save it.

Enjoy Indivisible on Steam, PlayStation 4, and Xbox One tomorrow, October 8, 2019, and on Nintendo Switch in the coming months. Check out the Indivisible soundtrack on all storefronts.


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