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Shovel Knight: Treasure Trove's Version 4.1 update for Wii U in final testing, won't include 1:1 pixel scaling

A bit more work to do for Wii U

Good news/bad news for Shovel Knight: Treasure Trove's Version 4.1 update on Wii U. While the Switch update went live yesterday, the Wii U update is still being worked on. Thankfully it's in final testing, and as long as all goes well, a release should be right around the corner.

Unfortunately, due to technical reasons, this update won't include the 1:1 pixel scaling feature. Everything else included in the Version 4.1 update should be there. For a recap on Version 4.1, check out the patch notes here.

Shovel Knight: Treasure Trove's final update, Version 4.1, is now live on Switch

That's a wrap!

It's the end of an era, my friends. Shovel Knight: Treasure Trove has been updated to Version 4.1 on Switch, and this will be the final update for the game. There's a long list of changes, fixes, and more, which you can read in full below.

New! 1:1 Pixel Scaling mode is now available on certain platforms. It can be found within Options > Screen Scale.

[Steam] Change: Steam Sync option has returned to the Feats menu.

[Switch, Wii U, 3DS] Change: If wearing an amiibo costume when speaking with Madame Meeber the dialogue prompt to change back to the default costume now begins on the “No” prompt choice.

[3DS] Fix: Under certain circumstances, progress would not save to cartridge versions of the game after having updated to version 4.0A.

Change: Japanese graphical change cheat KUWA-GATA and Japanese text change cheat IKA-TAKO will now allow you to continue earning Feats.

[Switch/Wii U/3DS] Fix: Hoppicles responding to fairy minion attacks by turning around.

[Wii U/3DS] Fix: amiibo Costume icons not appearing on second screen Gear menu.

Cheat compatibility improvements.

Localization improvements.

Shovel of Hope

Fix: Booming Horn while in upward moving wind would cause unintentional movement.

Fix: Co-op: Player A dying when blocking Player B on a ladder would cause Player B to be unable to climb in that direction until Player A returned.

[Sony/PS4/Xbox/PC] Fix: Cameo songs from other games would not be indicated as played within Bard’s Song Menu.

[Switch/3DS/Wii U] Fix: Crash would occur when using the Shadow Mirror to Shovel Drop onto a platter.

Plague of Shadows

Fix: Mail Minion stats for bursts and bomb throws would increment during certain cinematic scenes.

Fix: Quickly skipping Troupple King introduction scene after watching his dance for the first time would cause Troupple King to incessantly flap his fins.

[Switch/Wii U/3DS] Pandemonium Cloak icon would display incorrectly in inventory menu when used with Boomtech costume.

Fix: Magicist Intro dialogue still plays after switching amiibo armor

Specter of Torment

Fix: Dread Talon was unintentionally dealing more damage to bosses as of version 4.0 onward.

Fix: Throwing Sickle would not travel a shorter distance when thrown while Chronos Coin was active.

Fix: Final Red Skull turn-in scene would behave unintentionally when using certain cheats.

Fix: Crash could occur if Hoppicles was pushed onto Big Bohto

King of Cards

New! Added Joustus Free Play mode! Go to King Knight’s room and speak with the mirror to begin.

New! Added dialogue line after defeating Blazorb in Cavern of Joustus to help players know there is a larger mystery afoot!

New! In New Game+, gold multiplier info has been added to the level map menu.

Change: An exit sign post has been added to the single screen treasure area in world 2.

Change: When stealing back a previously lost, non-infinite, non-unique card after a Joustus victory, an entry for that card will always be removed from Chester’s Reclaim list. Previously, if the opponent had a copy of that card in their deck, then stealing the copy would cause your stolen card to remain within the store.

Change: Blazorb is no longer required for 100% Joustus opponent victory.

Fix: King Knight not responding to spikes if he was bashing while wind was pushing downward.

Fix: Replaying Joustus tutorial would unintentionally count as defeating a unique card opponent, incrementing the card battle total on the Profile Select screen.

Fix: Playing the Joustus tutorial no longer has an effect on Joustus stats.

Fix: Could avoid damage from Crowndalier by bashing it while it is falling directly overhead.

Fix: Mr. Hat could be pushed out of the arena if damaged during certain attack states.

Fix: Treasure Knight would sometimes aim away from center screen when performing Anchor Shot Zip Slam near edge of the arena, which could result in becoming stuck.

Fix: Final boss first phase could be cleared with certain timing which resulted in the second phase starting with the player player taking damage immediately.

Fix: Final boss second phase would sometimes begin with an unintentional downward laser shot into the void.

Fix: Beginning a roll from bash will reset the attack hold timer, even if the Attack action is bound to two seperate buttons.

Fix: Turncoat effect not following King Knight correctly during screen transition.

Fix: Turncoat roll could send the player through a collision ceiling when jumping.

Fix: Turncoat roll could travel higher than intended when activated during jump rise.

Fix: Turncoat and Healing Hammer would buffer and execute twice when used just before touching a spring.

Fix: Using Bubble Frog and making contact with lava wall would cause King Knight to recover as if he was wearing the Rodent Regalia. Recovery now resembles a normal get hit.

Fix: Using Searing Saber and landing on a spring, then Gyro Boots just before bouncing on a spring could result in unintentional visual effects.

Fix: Gyro Boots ending in the air could result in the player not being able to visually turn around until beginning another state.

Fix: Bladescale could sometimes miss catching his thrown sword.

Fix: Rodent Regalia collision issues

[3DS] Fix: Bash spin on wall more consistent

Fix: Airship Joustus battles without a chair could become stuck if triggered too quickly.

Fix: Issues when obtaining repeated wisps in World 4’s Joustus House

Fix: Issues with dialogue getting stuck when challenging World 3’s Joustus House champion

Fix: Bash count stat would increment during certain cinematic scenes.

[3DS/WiiU] Fix: Decrees would display a gold cost to activate on the second screen when playing in New Game+.

Fix: Can no longer miss 1 turn to win card rewards

Fix: Using the Joustus Cheat Card “Play-Em-All” on the turn before Black Knight activates Meteor Attack would cause the meteor attack to never occur.

Fix: Wealth Whirl vortex could behave oddly in rare cases in stages which have warp walls.

Fix: Money Bags would appear incorrectly when traveling through a warp wall.

Fix: Landing and running off the W2’s bonus platform using cheats could cause non-progression.

Fix: Always Ice Cheat would cause a non-progression with first Specter Knight battle.

Fix: King Knight’s next jump would become unintentionally floaty after rolling once with Turncoat.
Fix: King Knight endless spin bounce cheat could cause cinematics not to progress under certain circumstances.
Fix: New Game+ Heirlooms would have no cost when battling with Propeller Knight.
Fix: Teethalon Rope now doesn’t appear when visiting the area again.
Fix: Joustus Deck Counts fixed for cards that had their side reversed
Fix: Multiple issues addressed for staying in airship invasion scene.

Showdown

New! Added a special command to access gauntlet target mode! Once all characters are unlocked, begin a target battle while holding “Left Parry and Special” when the VS screen disappears (image). You will know the cheat was successful when you see CHARACTER on the HUD in place of HIGH SCORE.

Change: When Theme Shuffle is on, Target Mode has the possibility of playing a wider variety of music.

[Standalone] Fix: Controller could become unresponsive when viewing Sound Test Unlocked message prompt.

Fix: Able to fall between lava and goo during its transition between lava and goo.

Fix: Targets combo meter could remain stuck at 1.0 for the entire round on first play.

Fix: Troupple Par-tay Rap track would not loop.
Fix: Fairy Glade song title would not display when starting a fairy battle in Chester’s Choice or Story mode.
Fix: Fairy AI: Framerate/lockup issues when trying to dash in Grinding Glaciers stage

Specter Knight: Fix for unintentional height gain when trying to throw a second sickle after wall jumping into collision.

Specter Knight: Wall climb back flip and scythe slash have a heavier fall, to better scale with the increased climb height in Showdown.

King Knight: Fixed unintentional velocity when using Rat Dismiss right after hitting a wall with Bash.

Black Knight: Fixed unintentional movement when canceling goo target shovel bounce into Dark Wave.

Mole Knight: Now breaks dirt blocks below when exiting from a submerged digpile.

Propeller Knight: Now limited to 3 uses of headwind in the air.

Propeller Knight: Holding down Attack button while releasing Special would unintentionally cause Headwind state to continue.

The Enchantress: Fixed issue where Enchantress could pass through the Airship in armor outpost with Dark Strafe.

The Enchantress: Being far above the HUD causes horizontal/upward Dark Strafes to fizzle out, and results in lesser kickback when shooting Magic Shot downward.

The Enchantress: Minor animation jitter fixes when using flight and Magic Shot on the ground.

The Enchantress: Fix: unable to pick up gems/items during flight.
Dark Reize: Fix: Fairy dash attack behaving incorrectly through screen wraps.

Reize: Boomerang Throw downward will no longer be destroyed when thrown from above the screen top

Dark Reize: Aerial Dark Boomerang Throw will no longer be destroyed when thrown from above the screen top.

Liquid Samurai: Arrow shots can now break dirt blocks.

Liquid Samurai: Now limited to 3 uses of Claw Spin before needing to touch the ground.

Liquid Samurai: Increased time before Claw Spin can cancel into Blob Form. When canceling Claw Spin to Blob Form, slightly less height is gained than usual.

Liquid Samurai: Fixed facing away from a wall, beginning claw spin, then coming into contact with wall would cause you to bounce towards the wall.

Liquid Samurai: Fixed error which allowed Liquid Samurai to zip-to-ceiling endlessly when exiting ceiling with Claw Spin.

Liquid Samurai: Fixed arrow shot not ending in the air if pushed off ledge during sword weapon transformation.

Yacht Club says Shovel Knight being a playable in Smash Bros. Ultimate was "never really in the cards," hopes it can happen in the future

Just an honor to be included

Shovel Knight does indeed appear in Smash Bros. Ultimate, but as an assist trophy, rather than a playable character. A few fans were upset to see that Shovel Knight didn't get the roster treatment, but Yacht Club says they're just honored to be included.

In an interview with Fanbyte, Yacht Club's Sean Velasco says that Shovel Knight being playable was “never really in the cards,” as Nintendo only ever reached out about including him as an assist trophy. With that said, Velasco holds out hope for the future by saying, “maybe in the next Smash or in the Smash 10 years from now, when Shovel Knight’s like a grandfather figure in the game industry, maybe he can be a playable character.”

Yacht Club shares a new dev blog detailing how Shovel Knight NPC sprites are made

It's not as easy as you'd think!

There was a time when creating sprites was becoming a bit of a lost art, but thankfully indie devs brought sprites back into favor, and now countless devs/pubs of all sizes release titles with classic sprite work. One of the most impressive sprite-based titles is certainly Shovel Knight, and Yacht Club has just shared a blog that gives some insight into how NPC sprites are made. Check out a blurb from the blog below, then click over for the full piece.

A lot of thought goes into creating all of the characters you interact with during the course of a Shovel Knight adventure! You may have asked yourself: How does Yacht Club decide on a character design? Do they sketch out ideas first or go right to making sprites? Why are there so many horse people?

Some questions don’t have easy answers, but today we can at least shine some light on our process of creating and animating an NPC (non-player character ) for Shovel Knight: King of Cards⁠

Full blog here

Fangamer offering up two new pieces of Shovel Knight merch

New merch to dig into

Fangamer already had its fair share of Shovel Knight merch, but now two new items have been added to the lineup. Fans can snag a Shovel Knight "Knight Time" t-shirt for $24, or a Shovel Knight "Snow Shoveler" scarf for the same price. You can see more details on each item here.

Yacht Club is "absolutely" considering Shovel Knight 2, and is "sure that'll happen at some point"

Digging into a sequel

Yacht Club has released an absolute ton of content for Shovel Knight. The team only just wrapped Shovel Knight proper after putting in years and years of work on expansions and more. Even now, we know the company is partnering up with other devs for spin-offs like Shovel Knight Dig and Shovel Knight: Pocket Dungeon. Spin-offs and expansions are great, but what about a true sequel? Yacht Club is thinking about that too.

In an interview with DualShockers, Yacht Club Games artist Sandy Gordon opened up about the chance of Shovel Knight 2. Gordon says the team is “absolutely” considering a sequel and he's “is sure that’ll happen at some point: it’s something we talk about a lot.”

Yacht Club Games Presents 2.26.20 - live-blog/stream

What does Yacht Club have in-store for us?

- Trailer for Cyber-Shadow shown

- Shovel Knight series Amiibo will be supported in Cyber-Shadow

- Cyber-Shadow releases Fall 2020

- Specter of Torment will be 50% off to celebrate the game's 1 year anniversary

- Shovel Knight stickers announced for iPhone

- Version 4.1 announced for Shovel Knight Treasure Trove, the final update

- Character Hive Knight announced for Shovel Knight Dig

- Shovel Knight Dig releases in 2021

- Two new IP are in development at Yacht Club Games

- Shovel Knight Pocket Dungeon announced, introduces new character "Puzzle Knight"

- First playable demo of Pocket Dungeon will be available at PAX East, alongside Cyber-Shadow, Shovel Knight Dig, a Shovel Knight Showdown tournament against the developers, and Amiibo

Yacht Club Games Presents live-stream announced for February 26th, 2020

You yacht to watch this!

Development studio Yacht Club Games (creators of Shovel Knight and publishers of Cyber Shadow) have announced their second official "Yacht Club Games Presents", which is a Nintendo Direct-like video presentation. A "boatload" of announcements and game updates are promised, so make sure to tune in on February 26th at 9AM PT.

"The presentation will include the latest news on Cyber Shadow and Shovel Knight, as well as some surprises we promise you’ve never seen! Please join us!"

Yacht Club shares full patch notes for Shovel Knight's upcoming Version 4.1 and 4.0B updates

A lot to dig into

Shovel Knight may be content complete, but Yacht Club still has a lot in the works when it comes to updates. The company has detailed version 4.1 and 4.0B updates, which will eventually come to all platforms. Check out the full patch notes for each update below.

Current PC/Mac/Linux Release Version: 4.1
Current Console Release Version: 4.0A

Release Schedule Notes: 4.1 is planned to arrive on all platforms. We are working through final testing and submissions everywhere, and will release each update as they become ready. We do not have a specific release window for any specific platform.

4.1

New! 1:1 Pixel Scaling mode is now available on certain platforms. It can be found within Options > Screen Scale.

[Steam] Change: Steam Sync option has returned to the Feats menu.

[Switch, Wii U, 3DS] Change: If wearing an amiibo costume when speaking with Madame Meeber the dialogue prompt to change back to the default costume now begins on the “No” prompt choice.

[3DS] Fix: Under certain circumstances, progress would not save to cartridge versions of the game after having updated to version 4.0A.

Change: Japanese graphical change cheat KUWA-GATA and Japanese text change cheat IKA-TAKO will now allow you to continue earning Feats.

Cheat compatibility improvements.

Localization improvements.

Shovel of Hope

Fix: Booming Horn while in upward moving wind would cause unintentional movement.

Fix: Co-op: Player A dying when blocking Player B on a ladder would cause Player B to be unable to climb in that direction until Player A returned.

[Sony/PS4/Xbox/PC] Fix: Cameo songs from other games would not be indicated as played within Bard’s Song Menu.

[Switch/3DS/Wii U] Fix: Crash would occur when using the Shadow Mirror to Shovel Drop onto a platter.

Plague of Shadows

Fix: Mail Minion stats for bursts and bomb throws would increment during certain cinematic scenes.

Fix: Quickly skipping Troupple King introduction scene after watching his dance for the first time would cause Troupple King to incessantly flap his fins.

Specter of Torment

Fix: Dread Talon was unintentionally dealing more damage to bosses as of version 4.0 onward.

Fix: Throwing Sickle would not travel a shorter distance when thrown while Chronos Coin was active.

Fix: Final Red Skull turn-in scene would behave unintentionally when using certain cheats.

Fix: Crash could occur if Hoppicles was pushed onto Big Bohto

King of Cards

New! Added dialogue line after defeating Blazorb in Cavern of Joustus to help players know there is a larger mystery afoot!

New! In New Game+, gold multiplier info has been added to the level map menu.

Change: An exit sign post has been added to the single screen treasure area in world 2.

Change: When stealing back a previously lost, non-infinite, non-unique card after a Joustus victory, an entry for that card will always be removed from Chester’s Reclaim list. Previously, if the opponent had a copy of that card in their deck, then stealing the copy would cause your stolen card to remain within the store.

Change: Blazorb is no longer required for 100% Joustus opponent victory.

Fix: King Knight not responding to spikes if he was bashing while wind was pushing downward.

Fix: Replaying Joustus tutorial would unintentionally count as defeating a unique card opponent, incrementing the card battle total on the Profile Select screen.

Fix: Playing the Joustus tutorial no longer has an effect on Joustus stats.

Fix: Could avoid damage from Crowndalier by bashing it while it is falling directly overhead.

Fix: Mr. Hat could be pushed out of the arena if damaged during certain attack states.

Fix: Treasure Knight would sometimes aim away from center screen when performing Anchor Shot Zip Slam near edge of the arena, which could result in becoming stuck.

Fix: Final boss first phase could be cleared with certain timing which resulted in the second phase starting with the player player taking damage immediately.

Fix: Final boss second phase would sometimes begin with an unintentional downward laser shot into the void.

Fix: Beginning a roll from bash will reset the attack hold timer, even if the Attack action is bound to two seperate buttons.

Fix: Turncoat effect not following King Knight correctly during screen transition.

Fix: Turncoat roll could send the player through a collision ceiling when jumping.

Fix: Turncoat roll could travel higher than intended when activated during jump rise.

Fix: Turncoat and Healing Hammer would buffer and execute twice when used just before touching a spring.

Fix: Using Bubble Frog and making contact with lava wall would cause King Knight to recover as if he was wearing the Rodent Regalia. Recovery now resembles a normal get hit.

Fix: Using Searing Saber and landing on a spring, then Gyro Boots just before bouncing on a spring could result in unintentional visual effects.

Fix: Gyro Boots ending in the air could result in the player not being able to visually turn around until beginning another state.

Fix: Bladescale could sometimes miss catching his thrown sword.

Fix: Rodent Regalia collision issues

[3DS] Fix: Bash spin on wall more consistent

Fix: Airship Joustus battles without a chair could become stuck if triggered too quickly.

Fix: Issues when obtaining repeated wisps in World 4’s Joustus House

Fix: Issues with dialogue getting stuck when challenging World 3’s Joustus House champion

Fix: Bash count stat would increment during certain cinematic scenes.

[3DS/WiiU] Fix: Decrees would display a gold cost to activate on the second screen when playing in New Game+.

Fix: Can no longer miss 1 turn to win card rewards

Fix: Using the Joustus Cheat Card “Play-Em-All” on the turn before Black Knight activates Meteor Attack would cause the meteor attack to never occur.

Fix: Wealth Whirl vortex could behave oddly in rare cases in stages which have warp walls.

Fix: Money Bags would appear incorrectly when traveling through a warp wall.

Fix: Landing and running off the W2’s bonus platform using cheats could cause non-progression.

Fix: Always Ice Cheat would cause a non-progression with first Specter Knight battle.

Showdown

Change: When Theme Shuffle is on, Target Mode has the possibility of playing a wider variety of music.

[Standalone] Fix: Controller could become unresponsive when viewing Sound Test Unlocked message prompt.

Fix: Able to fall between lava and goo during its transition between lava and goo.

Fix: Targets combo meter could remain stuck at 1.0 for the entire round on first play.

Specter Knight: Fix for unintentional height gain when trying to throw a second sickle after wall jumping into collision.

Specter Knight: Wall climb back flip and scythe slash have a heavier fall, to better scale with the increased climb height in Showdown.

King Knight: Fixed unintentional velocity when using Rat Dismiss right after hitting a wall with Bash.

Black Knight: Fixed unintentional movement when canceling goo target shovel bounce into Dark Wave.

Mole Knight: Now breaks dirt blocks below when exiting from a submerged digpile.

Propeller Knight: Now limited to 3 uses of headwind in the air.

Propeller Knight: Holding down Attack button while releasing Special would unintentionally cause Headwind state to continue.

The Enchantress: Fixed issue where Enchantress could pass through the Airship in armor outpost with Dark Strafe.

The Enchantress: Being far above the HUD causes horizontal/upward Dark Strafes to fizzle out, and results in lesser kickback when shooting Magic Shot downward.

The Enchantress: Minor animation jitter fixes when using flight and Magic Shot on the ground.

Reize: Boomerang Throw downward will no longer be destroyed when thrown from above the screen top

Dark Reize: Aerial Dark Boomerang Throw will no longer be destroyed when thrown from above the screen top.

Liquid Samurai: Arrow shots can now break dirt blocks.

Liquid Samurai: Now limited to 3 uses of Claw Spin before needing to touch the ground.

Liquid Samurai: Increased time before Claw Spin can cancel into Blob Form. When canceling Claw Spin to Blob Form, slightly less height is gained than usual.

Liquid Samurai: Fixed facing away from a wall, beginning claw spin, then coming into contact with wall would cause you to bounce towards the wall.

Liquid Samurai: Fixed error which allowed Liquid Samurai to zip-to-ceiling endlessly when exiting ceiling with Claw Spin.

Liquid Samurai: Fixed arrow shot not ending in the air if pushed off ledge during sword weapon transformation.

4.0B

Localization improvements.

Shovel of Hope / Plague of Shadows

Fix: If save data became mismatched, corrupted or otherwise unintentionally altered during a version update, the player could start on the level map farther than they could progress (past level locks, under the fog of unrevealed areas, etc). In these rare error cases, the game will now start the player on the Village instead.

Fix: Treasure Knight could be pushed through wall under certain conditions

Fix: Palette could sometimes change blue when using fleet flask and jumping/falling/hitting a wall.

King of Cards

Fix: Duelist Di appearing twice during tower airship scene under certain circumstances.

Fix: King being able to jump after performing a bash into certain Heirloom attacks.

Fix: Dying and landing on a certain platform in World 2’s Bonus Stage would cause the stage to advance.

Fix: Being able to escape the stage’s bounds in Void Crater.

Fix: Joustus would crash when forfeiting while cards were being removed during a turn.

Fix: 3rd Joustus House boss would get stuck trying to begin the match.

Fix: Being able to bash and speak with Ledge Farmer at the same time.

Fix: Dueling Glove subtracting vigor twice if used just when touching a spring.

Fix: Rat Regalia getting you stuck in collision

Showdown

Fix: Phantom Striker would not leave Phantom Shroud state if started before certain cutscenes.

Fix: Bindings in practice mode switch to menu bindings when menu is fully open.

Fix: Bindings no longer apply during story sequences.

Fix: AI would become stuck on respawn platform.

Fix: Custom bindings crash issues

Fix: Confirm/Cancel swap preventing the menu from progressing with the Enter key while selecting characters
Shield Knight: Shield Toss now only bounces off screen top if thrown upward. Allowing downward and horizontal tosses from over the HUD to execute without issue.

Fix: French/German/Russian/Spanish Text overlap with Overtime!

Fix: Story mode crash in Targets in Russian/Japanese Kana

Fix: Practice mode custom bindings no longer forgotten when pause menu opens

[PC]

Vsync Legacy Improvements.

Additional controller support.

Fix: Keyboard custom binding fixes in Showdown

Yacht Club talks Shovel Knight: King of Cards, Showdown, and more

Join Ash as he sits down with the Yacht Club Games crew to discuss all things Shovel Knight, including new releases King of Cards and Showdown as well as the series in general, from the Kickstarter campaign that started it all to what's next for the Blue Burrower!

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