ToeJam & Earl: Back in the Groove's upcoming "Still in the Groove" patch detailed

Feeling funky fresh

Another big update is on the way to to ToeJam & Earl: Back in the Groove. We don't have an exact date for this "Still in the Groove" update, but we do know it's slated to hit Switch this year. Read full details on the patch below.

Last year we opened the 1.7.0 Update Beta to collect feedback. It's been tough but we are finally ready to show off what we've been working so long on. The Earl sized change we made this time is the new BIGGER Fixed World maps. These maps were handcrafted by the OG funklord Greg Johnson.

While playtesting the maps Greg kept coming up with new ideas and tweaks to make the gameplay more fun!

So first, we heard the feedback about Earthlings being too frustrating and adjusted their behavior to make them a lil more funky to deal with. If you enjoyed the previous Earthling difficulty make sure to check out the Extreme World where the Earthlings are much harder.

Players also didn't like when Power Hats were instantly granted after stepping off an Elevator. Power Hats are now hidden on the map in bushes that sparkle! When you shake a sparkling bush the Power Hat will fly around for a bit before landing. Players can find up to 2 Power Hats per level. So make the most of them while you have them!

Present Stacking synergies are a feature we introduced in 1.6.0 where using certain presents together will make some funky new effects.

There are 3 hidden present synergies that will cause something cool or funny to happen.
Can you find the secret present combinations that unlock them?
We will give you a clue: the presents need to be AMPED.

Full patch notes here

ToeJam & Earl: Back in the Groove being updated to Version 1.6.1 this week, Switch hotfix also in the works

Funky fresh

ToeJam & Earl: Back in the Groove is getting its next big update this week. Versino 1.6.1 is live on Steam right now, and will drop in a few days on Switch. That goes along with a hotfix that is coming to Switch specifically as well. Check out full details on the update below.

Updated Unity (2017.4.16f1)

Updated German dialogue

Santa won't drop locked stuff now

Santa always acts surprised when caught

Spring Shoes only disable when actually near Elevators

Ledge jumping now works correctly for all kinds of edges with Hitops

Remove Swap Bodies present from Online games

Prevent Big Sneeze from moving some earthlings like Sharks and Dolphins out of water

Big Sneeze knocks back presents, money and food now as well

Sneezed presents and food that go into the water will poof away

Dropping a present on water makes it poof away

Football player stops attacking if he hits an Earthling along the way

Added XP for popping humans. XP rewarded depends on the enemy type. No XP rewarded for popping Friendly Earthlings

Allow shooting/throwing tomatoes from an innertube in water

Adjust present timer to show when multiple presents are running

Amped Present Freeze now makes players fall out of sky when used in air

Enable present menu when wearing rocket skates

Fix Duplicate Present from duplicating itself

Removed ‘level cap’ on presents in all modes. This means you can find ALL presents from the beginning of the game. We originally had some of the better/more evil presents (Icarus Wings, Total Bummer, Promotion, etc) only available after you reach a certain level.

New Feature: These presents can run simultaneously now:

Armored/Innertube, Tomatoes, Slingshot, Spring Shoes, Icarus Wings, Mean/Rocket Skates, Rose Bushes, Hi-Tops, Timed Teleport, Invisibility Paint, Big Sneeze, Earthling Disguise, Flashlight, Torch, Funk Fu Blast, Gassy Tummy, Present Freeze, Burnin Up, Rootbeer, Protection Bubble, Here I Am

New Feature: Added new synergies when certain presents are used together:

Innertube + Spring Shoes = hop on water!

Tomatoes/Slingshot + Funk-Fu Blast = tomato blast!

Tomato Rain + Funk-Fu Blast = tomato downpour!

Added 3 new HIDDEN synergies:

Hidden Synergies are present combinations that when used the correct way will provide new effects.

????? + ????? + ????? = KABOOM!

????? + ????? = FUNKZILLA!

????? + ????? (On Ice Levels Only) = X-MAS TIME!

Find the hidden synergies and reach out to us when you do! We may have a special surprise for you!

Again, once we are sure everything isn’t going to implode on us we will begin launching this update out on all consoles. Coming with the final release of the update will be an all new and improved version of the Dancing Mini Game to make it a bit easier for players to land those perfects and get funky with flawless performance!

While we gather data from this update we will also be launching a quick Switch hotfix that addresses some of the crashing issues players are facing when trying to join an online game.

'ToeJam & Earl: Back in the Groove!' and 'Deathtrap Dungeon Trilogy' releasing January 9th in Japan

Two very different games releasing on the same day

Two games are launching in Japan on the exact same day, January 9th, 2020. Details on these releases can be found below!

ToeJam & Earl: Back in the Groove!:

- Published by HumaNature Studios
- Releasing January 9th, 2020
- ¥1,520 (preloads now available)
- Japanese and English language support
- 2.7 GB

ToeJam and Earl have crash-landed back on Earth in ToeJam & Earl: Back in the Groove!, a funky fresh rogue-like adventure infused with old skool hip-hop and jam packed with awesome throwbacks to the 1991 classic. Original Funk Lord (and co-creator) Greg Johnson is back at the helm with the sequel that ToeJam and Earl fans have been waiting for!

Fighting Fantasy: Deathtrap Dungeon Trilogy (Shi no Wana no Chika Meiro Trilogy):

- Published by Nomad Games
- Releasing January 9th, 2020
- ¥1,010 (preloads now available)
- Japanese and English language support
- 1.2 GB

Play through three classic Fighting Fantasy gamebooks by author Ian Livingstone - Deathtrap Dungeon, Trial of Champions and Armies of Death.

Start as a novice adventurer and rise up through the ranks in these epic tales of deadly traps, fearsome monsters and devious adversaries. Relive these exciting adventures in a whole new way – by powering up your Skill and Luck dice and collecting powerful cards to help you on your quests. Featuring a detailed branching narrative system and multiple difficulty levels, relive these classic adventures like never before!

ToeJam & Earl: Back in the Groove! Drops New Update, Two Modes and Endless Fun


SAN FRANCISCO, CA – Oct. 1, 2019 – ToeJam & Earl: Back in the Groove!, the fourth entry in the beloved, funkadelic action roguelike series from HumaNature Studios, drops a new present: a new update available now on Xbox One, later this week on PlayStation 4, and soon after on Nintendo Switch. The new modes are already playable on Steam. The game is now available for $5 cheaper than before at $14.99, so save those dollars for some sweet presents.

To prove the squad has been listening to their number one homies, HumaNature is dropping the v1.5 update with not one, but two new modes: Extreme and Endless. They listened and took notes of more than 100 fan-requested changes to include in the Extreme World. Not bad, huh?

Y’all ToeJam & Earl veterans wanted a more retro difficulty similar to the original game, and the guys heard that too. Finishing the Hard World now unlocks Extreme, which offers 25 levels filled with more broken presents, progressively harder, faster and smarter enemies, changes to all characters’ stats, and gameplay much, MUCH harder than v1.0. Don’t forget the first ToeJam and Earl is available on the SEGA Genesis Mini so you can compare the difficulties directly.

Endless World is unlocked after reaching level 10 on Extreme World. Strap on some rocket skates, rack up a bunch of tomatoes, and get to work. Endless has over 1000 levels! Exactly 1001, in fact. Go beyond the maximum rank of ‘Funklord’ and level up the characters to strengths not possible in the core game, the Endless World equals Endless amount of fun.

“Our TJ&E fans keep asking us for more game modes and it's hard to say ‘no,’ ” said Greg Johnson, founder of Humanature Studios. “Hopefully this will keep them busy for a while. ;) And by the way, if anyone manages to beat both extreme mode and endless mode (Good luck!) I will sign their games and congratulate them myself.”

ToeJam & Earl: Back in the Groove! is available in English, French, Italian, German, Spanish (Spain), and Brazilian Portuguese for Nintendo Switch, PlayStation 4, Xbox One, Windows PC and Mac via Steam for $14.99 USD, a recent permanent price drop from $19.99 across all platforms. Japanese language support is coming out before the end of the year.

To learn more, please visit ToeJam & Earl: Back in the Groove official site, follow it on Twitter @ToeJamAndEarl and official Facebook page.

ToeJam & Earl’s Super Funky Telethon Broadcasting on May 26th, 2019

Let's get funky

SAN FRANCISCO – May 13, 2019 – ToeJam & Earl: Back in the Groove!, the newly-released fourth entry of the beloved, funkadelic action roguelike series from HumaNature Studios, brings the funk back with their live ToeJam & Earl’s Super Funky Telethon on May 26.

Awesome sponsors including Attack Media, Limited Run Games, Corptron (Creators of Duck Game), G-Fuel and Corn Nuts are making this possible and providing great prizes. Be sure to tune in for some exciting announcements from HumaNature, including dates for the 4-player co-op console update, the upcoming endless mode, and the future of the series.

Prepare for four hours of groovy nostalgia with special hosts including ‘90s heroes Macaulay Culkin (Executive Producer of Back in the Groove!) and Freddie Prinze Jr.. Super streamer Sonja Reid (aka OMGItsFirefoxx) and Genieve Goings (host of Disney’s Choo Choo Soul) bring their charm and will keep the show from being a funky boy’s club. Call the hotline for a chance to talk to the hosts, win dope prizes or even participate in one of the many wacky surprises planned for the day.

The event will be set in three different areas. First, the Game Zone, a retrowave ‘90s living room complete with neon lights, a ginormous funkometer that tracks the progress of the event, and giant screens for the cool kids to chill out with some games. Call celebs at the Planet Pitch & Phone Zone and watch them respond. The Stunt Zone is where all the really weird stuff is going down. Hint: we’re talking a swimming pool of Corn Nuts, a G-Fuel Dunk Tank, and something involving live ducks…

As the funkometer rises, guests will have to suffer enjoy increasingly bizarre experiments and stunts. Get ready to watch the guests try outbizarre ‘90s snack combinations in a game of Dunkawhos. Did somebody say Flamin’ Hot Cheetos dipped in fudge? That was probably Earl. Dude’ll eat anything.

“Big news like Toejam & Earl’s multiplayer and endless mode updates deserve equally big ways to announce,” said Greg Johnson, founder of Humanature Studios. “So with help from our Executive Producer Macaulay Culkin, we thought hey, why not with a 4-hour live show full of celebs, games, and surprises?”

ToeJam & Earl’s Super Funky Telethon will be live from Van Nuys on Mixer, YouTube and Twitch on May 26 from 12 pm to 4 pm PST and 3 pm to 7 pm EST.

To learn more, please visit ToeJam & Earl: Back in the Groove official site, follow it on Twitter @ToeJamAndEarl and official Facebook page.

ToeJam & Earl: Back in the Groove's upcoming 1.4.0 update detailed


Sometime in the near future, Toejam & Earl: Back in the Groove will be updated to Version 1.4.0. While we wait for that update to drop, the dev team has shared a bunch of details on what it'll include. Check out the rundown below.

So now for the moment you’ve all been waiting for: version 1.4.0. Well what exactly is it? OUT WITH IT!! Fine, we will tell you, stop poking us with that stick. Version 1.4.0 is shaping up to be the definitive Back in the Groove experience, especially for console players. With this update we will be introducing 3-4 player local play on all versions of the game. They said it couldn’t be done, but just like getting split screen to work with the original ToeJam & Earl, we were determined to make it happen.

In order to get this to work we unfortunately had to limit the amount of distance between players if they fall a level. The game will now only allow players to fall 3 levels apart from other players in multiplayer. If you jump off that third level you will be transported back to the start of it, meaning players who would rather jump than take a hit still have that option. And if you guys find a present that will help you get to Level 0 you can both jump down together to visit the secret area.

1.4.0 Balance Updates

1.4.0 also comes with a ton of balance changes. We’ve been hearing that a lot of our veteran players find the game too easy if they use all the new mechanics to their intended effect. There are a ton of changes coming and most of these are in mind of making the game a little more difficult without making it too difficult for our casual players.

First up is Present changes. We are changing all Amped ‘Show X’ presents to be ‘Jump To’ presents instead of staying in your inventory. This means that instead of Amped ‘Show Wiseman’ giving you two uses, the Amped version will ‘jump you’ directly to the Wiseman. This applies to ‘Show Elevator’ as well and we have changed ‘Jump To Ship Piece’ to ‘Show Ship Piece’ with the Amped version being the current ‘Jump To Ship Piece’ present. Amped ‘Show Hidden Paths’ will reveal the Hidden Paths and reward you with an XP Boost based on our Present Skill stat. We are making these changes because players would keep the ‘Show X’ presents in their inventory the entire run hoping it would become Amped-This-Level so they could use it throughout their run infinitely. These changes will hopefully make the presents more unique and balance out the unintended behaviors they were providing.

We are also reducing the time you have ‘Icarus Wings’ for by 10 seconds in regular and Amped versions and a slight move speed decrease only on the Amped. We have been hearing from players that this present makes it too easy to clear multiple levels without touching the ground. The regular version of ‘Icarus Wings’ is now intended to get you out of sticky situations and clear gaps if you get stranded on an island. The Amped version is now intended to be the present you use if you want to clear out a level or two.

Another change regarding ‘Icarus Wings’ is that Backer Islands will no longer always have free Icarus Wings on them, they will have a random mobility present such as Hi-Tops, Spring Shoes, Rocket Skates, Timed Teleport, etc. This change is to make it so players don’t just land on the island to collect the free wings then safely fly through the rest of the game. The present was only there in order to help get you off the island when you visit the Backer. But hopefully these new presents will help you out.

We know the Football Player has been the cause of numerous frustrating deaths. This Earthling will now do a reduced damage but knock you really far to make him more unique and less frustrating to deal with.

These are just a few of the balance changes we have coming up and we have many more we are excited to share with you. We will be closely monitoring these changes and eager to hear any feedback you may have.

Toejam & Earl: Back in the Groove's upcoming Version 1.3 update detailed

Jammin' on the update

ToeJam & Earl: Back in the Groove is a ton of fun to play, but it still has quite a few nasty bugs. We're talking about game-crashing issues, which no one wants to deal with. Thankfully the next patch is in the works, and will be launching soon. Check out details on Version 1.3.0 below.

The first big update in V1.3.0 is that Steam users who backed the game on Kickstarter will be able to unlock Peabo Remix and Lamont Surprise! We are working on adding these to consoles at a later date - these are fun little cosmetic additions we hope our backers enjoy! Check your emails if you bought those tiers or higher, as you’ll be getting a code to unlock the DLC through Steam.

Looking at our Canny, which you can find at: https://tjande.canny.io , we saw the most requested change was to improve the way Tomatoes and Slingshot are firing. Well, we did that! We think the new system works much better, but we want your feedback -- Once 1.3.0 rolls out be sure to let us know what you think of the new controls so we can get this absolutely jammin’!

We’re really excited to announce a brand new language option - European Spanish. Yep!

In our recent Switch update you may have noticed a few optimizations in the way the game loads and now handles, we hope you’ve been enjoying these changes but rest assured we’re not done yet. We’re going to continue to work on framerate on Switch until it gets to a really good place… perhaps even good enough for 4 player local in the future??

A big bug we fixed was that console local co-op game maps should no longer be broken with ‘Level 0’ stuck on top and no tiles being revealed.

That’s all for now! Huh.. there’s more? Oh yeah… are you ready… to speed up… a certain character’s… dialogue… on a hidden level? Well without spoiling it for those of you who haven’t found it, we’re going to be decreasing the speech bubbles for this character so the end game won’t go into super overtime.

We got a bunch of smaller things coming in, updates to the credits with some names we missed, fixes to the manual (if you see any more typos let us know, PLEASE!), fixes to the way achievements and the game title are displayed on console, updating the achievement text in German for PS4 and Xbox One, not being able to start a game on Toddler/Easy Farty on the PC version, a nerf to the secret Golden “Funky” Mailbox, disable presents being opened in the Hot Tub which was causing some issues, lowered a few sounds that were too loud, and reduced the rumble on the Switch version.

*phew* Well that should be all for the upcoming patch.

Be sure to let us know what you think about it once it rolls out! After that, we’ll begin working on v1.4!

Toejam & Earl designer on being happy with giving players nostalgic experiences

Being back in the groove feels so good

ToeJam & Earl: Back in the Groove is out now on Switch, and I couldn't be happier. I've always been a HUGE fan of the original ToeJam & Earl game. It's something truly magical, and a wholly unique co-op experience. Subsequent entries in the series weren't bad, but they lacked a certain charm and magic the original had in spades. ToeJam & Earl: Back in the Groove is the first game in the series to recapture that magic and build on it.

ToeJam & Earl designer Greg Johnson is more than happy to give fans a way to get back to that classic vibe. In an interview with Gamasutra, Johnson explains that he finds evoking nostalgic feelings is something to be proud of.

I always find the comment amusing that “all it brings is nostalgia.” What makes people nostalgic are wonderful memories. No one gets nostalgic over things they don’t care about. “OMG!! That’s that game I loved when I was a kid! I played it with my parents or my brother and sister and remember staying up late and laughing our a%#es off!” That’s nostalgia. If that’s all this “game brings,” then I think I’m pretty darned happy to help people relive that and share it with a new generation of people they care about.

For people who have no connection with this and don’t understand why others have such fond memories of it--well, fine. No worries. But respect the love others have for something. Or maybe just go see The Grinch who Stole Christmas. I think that might be the movie for you.

Toejam & Earl: Back in the Groove getting Version 1.2.3 update tomorrow

Big Earl bumpin bugs

There are quite a number of bugs in ToeJam & Earl: Back in the Groove, which HumaNature Studios acknowledged from the get-go. They said a patch was in the works, and it would launch soon. Loosk like they were telling hte truth, as Version 1.2.3 is set to hit Switch tomorrow! Patch notes haven't been released, but the dev team says this update includes, "Lots of fixes and fun!"

Toejam & Earl: Back in the Groove sees 40% of its sales on Switch, beating out every other platform (patch news and more)


I always knew Nintendo fans had great taste! The ToeJam and Earl: Back in the Groove Kickstarter has updated with a bunch of new info, including sales data. We now know that 20 days after launch, ToeJam and Earl: BitG has sold the most on Switch! The game has moved over 25k units, accounting for around 40% of total sales.

You can get full sales data, as well as a look at what's ahead for the game in the Kickstarter snippet below.

As of right now, we can only give general sales data, but we can say that physical and digital combined, we’re at over 25,000 units sold on Switch,12,000 on steam and PS4 each, and around 5,500 on Xbox, for a total of around 53,500 units sold between presales and launch. So far so good!

As we’ve mentioned before, we need to sell around 150,000 lifetime to break even as we do have money that needs to get paid back (this game was in development for a long time!), so we have a little way to go, but that’s a great start and we think if we can keep momentum rocking, we can do this!

Platform Availability of Updates
As of writing, here is where the current platforms are with build numbers -- we’re trying to keep things as in parity as possible, but some certification processes take longer than normal

PS4 -- 1.2.3
Switch -- 1.1.2 (with 1.2.3 in cert)
Steam - 1.2.2 (working on 1.2.3)
Xbox One -- 1.2.2 (working on 1.2.3)

Lamont/Peabo Surprise

So we’ve been pretty tight lipped about Peabo and Lamont stuff but we’re finally ready to reveal what these two bad boys are! First, Peabo’s Surprise is the ability to dance on command! You activate this by the Quick Chat menu and select ‘Dance’. When this happens all the trees and bushes around you will dance as well (similar to what happens when you open a Boom Box). We can’t wait to see y’all bust some funky moves in front of the Wiseman after you just went on a popping spree with the Slingshot!

And now for the Funkopotamus himself - Lamont’s Surprise! This is a super cool Lamont costume head piece that all the Funkotronians can wear! While wearing the Lamont head you will also get some special dialogue that unlocks while wearing it. This functions similarly to ‘Earthling Disguise’ where you can still wear your Power Hats under it. Can you fool those silly Earthlings into thinking that the great Funkopotamus is chillin’ on Earth?

We are aware that some of these may be sought after by those of you who didn’t back to unlock them. We are considering giving these rewards away to contest winners and outstanding/active members of the community. Stay tuned for more info on that!

Road Map

Willie hears ya, and Willie DOES care. We love all the feedback and bug reports that have been coming in, KEEP IT UP! If you spot something that doesn’t feel right feel free to shoot us an email at bugs@humanaturestudios.com and we will do our best to address it. We also have a Canny set up over at: https://tjande.canny.io/ where you guys can upvote the most common bugs or most requested features and those will be the ones we prioritize. Also - as always feel free to join our Discord and discuss these feedback and bugs reports here: https://discord.gg/4TuKvgT

Also you may have noticed we rolled an update out on Steam that was causing some crashes. We apologize for any inconvenience this caused and we worked quickly at reverting it to the previous version. This was because a Unity update caused some wonkiness in our build and Dark Levels were crashing for a high number of players. Going forward we are considering adding an Update Test Branch to Steam so we can test updates a bit before rolling them out to everyone.

Aside from fixing the Dark Levels, we have many other fixes we are looking into. Such as a number of issues on Switch where players are experiencing crashes when using the Elevator online, inconsistencies when loading previous saves, and increasing the performance in split screen multiplayer.

We are also considering limiting how far players can actually fall down levels in multiplayer so that there will be less stability issues across the board. By making it so that players can’t fall more than 1 or 2 levels, there will be less levels loading in and should result in an increase in framerate. Let us know what you think about this idea in the comments.

There are a number of manual fixes coming as well, but if you see a typo or anything wrong be sure to let us know so we can get this thing perfect for y’all before we print it for our physical collectors.

There are also some smaller (although very frustrating) fixes coming like the map not working in multiplayer by always showing ‘Level 0’ and no tiles being revealed. Problems with Swap Bodies and the Secret Level causing sounds to disappear. If there is anything you think should be given priority be sure to mention it in the bugs@humanaturestudios.com email or the Canny/Discord links mentioned above. We’re gonna do our best to make this game perfect for you, thanks for your patience on this journey.

Check out the full update here


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