Civilization VI February 2021 update now available

A lot of new content to enjoy

The February 2021 update for Civilization VI is now available, and it adds in a ton of new content, along with some bug fixes and more. Check out full details on the update below.

Barbarian Clans Game Mode

A new game mode that adds diverse Barbarian groups and strategies. This game mode replaces standard Barbarian Tribes with Clans, with a variety of terrain and combat preferences. Additionally, the mode introduces new player actions for peaceful interactions with Barbarians that provide increased strategic options.

Every Clan can progress towards converting into a City-State. If the camp remains in play long enough and/or receives enough boosts from player actions, it will transform into a new City-State.

New Clans Types

This mode includes seven types of Barbarian Clans. Each clan type has its own preferred range of units to field and requires a different set of map conditions in order to appear. In addition to their normal units, clans also have the ability to field Unique Units from Civs that were not selected during game setup.

Flatland Clan – Prefers to place their Outposts in open terrain away from woods and hills. They prefer a balance of melee units for attack and ranged units for defense.
Woodland Clan – Prefers to place their Outposts in or adjacent to woods and rainforests. They prefer greater numbers of ranged units than melee units and use them for both attack and defense.
Hills Clan – Prefers to place their Outposts on open terrain with hills. They strongly prefer melee units, even to the point of excluding ranged units completely.
Rover Clan – Require a nearby Horse resource and prefer to place their Outposts in open terrain away from woods. They prefer as many mounted units as possible, using both light and heavy cavalry for attack and defense.
Chariot Clan – Require a nearby Horse resource and prefer to place their Outposts in the desert. They prefer mounted vehicles and light cavalry in all roles, rarely using ranged units at all.
Jungle Clan – Requires a nearby Ivory resource and prefer to place their Outposts inside rainforests. They prefer a mixture of light and heavy cavalry units supported by foot and ranged units.
Seafaring Clan – Always place their Outposts on coastal plots. They defend their Outposts with land-based anti-cavalry units, but otherwise they exclusively use naval melee and naval ranged units for scouting and attacking.

New Unit Commands

Combat units that enter a Barbarian Outpost do not automatically destroy it. Instead, they can choose from two new unit commands to deal with the clan.

Disperse Clan – Destroy the clan completely and earn experience points for the dispersing unit.
Raid Clan – Player is rewarded with Gold and the clan’s progress towards City-State conversion is reduced, but the Outpost is not destroyed. Raided clans gain immunity to raids for a short duration and spawn a defender unit in reprisal the same turn.

New Player Commands

Players can take peaceful or diplomatic actions with Clans. To initiate one of these interactions, players will need to click on the map banner over the Outpost.

Hire Clan – Spend Gold to permanently purchase the best military unit the clan can currently train. The clan will gain progress towards City-State conversion.
Ransom Unit from Clan – Spend Gold to recover a civilian unit captured by the clan. Clans that ransom units lose progress towards City-State conversion.
Bribe Clan – Spend Gold to expel units from your territory and prevent them from targeting your cities for a number of turns. The clan will gain progress towards City-State conversion.
Incite Clan – Spend Gold to encourage the clan to raid and attack the cities of another civilization. The clan will lose progress towards City-State conversion.

Leader Selection Pool

The Leader Selection Pool is a new advanced option that allows players to create 2 custom pools of leaders for their single and multiplayer games. What this does is allow players to create lists of leaders that can be chosen by others, or by the AI. For instance, you might want to have one group of leaders for your friends in an online game, and then restrict the AI to a different set of leaders. This still allows for some randomness - you could create a list of leaders that you haven't seen before, a list of non-aggressive leaders for a peaceful game, or all the warmongers for a real brawl.


General updates

[Maya and Gran Colombia Pack] Fixed an issue where the Basilikoi Paides Barracks replacement was not properly applying the combat strength increase for Lahore's Nihang unit.
[Base game, Rise and Fall] The Llanero [Maya and Gran Colombia] and Oromo Cavalry [Ethiopia Pack] no longer require a strategic resource in order to train.
[Gathering Storm] Earth Goddess now gives 1 Faith for Breathtaking tiles.
Fixed an issue where the Coastal Raid unit action was not properly raiding coastal plots with support units on them.
Fixed an issue where games with 20 civs and 24 City-States would start without a Free Cities player, making rebellions from loyalty impossible.

Natural Wonder updates

Cliffs of Dover gives 3 Gold, 3 Culture, 2 Food.
Crater Lake gives 5 faith instead of 4.
Lysefjord gives +1 Production to adjacent tiles.
Giant's Causeway provides +1 Culture to adjacent tiles.
The Campus now receives a major adjacency for the Great Barrier Reef.
[Maya and Gran Colombia Pack] Removed the Major Adjacency bonus for the Theater Square and Commercial Hub from Paititi.

Governments update

Autocracy Policy Slots - 1 Military, 1 Economic, 1 Diplomatic, 1 Wildcard
Oligarchy Policy Slots - 2 Military, 1 Economic, 0 Diplomatic, 1 Wildcard
Monarchy Policy Slots - 2 Military, 1 Economic, 1 Diplomatic, 2 Wildcard
Merchant Republic Policy Slots - 1 Military, 2 Economic, 2 Diplomatic, 1 Wildcard
[Gathering Storm] In addition to the housing Monarchy now gives +2 Favor from each Renaissance Walls.

Buildings update

Arena and Tlachtli buildings provide +2 Amenities.
[Rise and Fall, Gathering Storm] Ferris Wheel now provides +2 Amenities.
[Rise and Fall, Gathering Storm] Audience Chamber now provides +2 Amenities and +4 Housing.
[Rise and Fall, Gathering Storm] Add the Water Park building to Toronto (Rise and Fall) and Mexico City (Gathering Storm).

Red Death

Removed non-functional map options such as resources, start positions, and temperature from Game Setup menu as they don’t apply to Red Death.

Ethiopia Pack

Fixed an issue where extra Great Work slots on a building would disappear when a bank created by a Great Merchant would be replaced by the Gilded Vault during Secret Societies mode gameplay.

Byzantium and Gaul Pack

Fixed an issue where the Culture Industry Golden Policy card would provide +25% Production to specialty districts when it should only apply to non-specialty districts.


Fixed an issue where players could spam tavern visits on the same turn.
Fixed an issue where the City Banner tooltips would display incorrect text when viewing the “Sack City” and Visit Tavern” tooltips.

Vietnam and Kublai Khan Pack

[Babylon Pack] Hero ability “Maui’s Inventions” will now only spawn a random resource that already exists in the world to prevent players from being granted a Monopoly on a single resource.
Fixed an issue causing redundant failure messages for Corporation creation.
Fixed an issue causing Kublai Khan’s agenda to not count negative modifiers towards military power.
Fixed a crash that would occur when a player tried to steal a Corporation from another player.


"No and stop asking" responses are disabled when human opponents engage in diplomatic options with the player during Multiplayer gameplay.
Improved matchmaking.


AI has bigger bias towards building air units.
AI will use better formations for air units.
AI will have more aircraft ready.
AI will more efficiently use anti-air against aircraft.
AI will place a larger value on trades that include strategic resources needed to build air units.
AI is more likely to make a deal for strategic resources related to air units.
Increase AI’s desire to engage in the Culture race.
Strengthened bias against building too many spaceports.
AI will not build units that require an ongoing resource they don’t have.
Fixed an issue where the AI would offer more Gold per turn than intended for low-value items.


Fixed an issue where a Civilization’s data would be erased from the CO2 Levels Global Contribution graph after they were removed from the game.
Fixed an issue where “Sleep” icons were missing from the Unit List in the World Tracker.
Various text updates



Fixed an issue where the Defeat screen buttons would not function if player was defeated before another player settles a city in multiplayer.
Fixed a wooden border that was present in the Global Resource Report screen.
Fixed an issue that would cause the Great People menu to be overlapped by the Notifications menu.
Fixed an issue with an extra symbol being present in the Purchase with Gold tooltip.
Fixed an icon for Taoism being displayed as the Mongolia icon for China in the Path to Nirvana Create game menu.
Fixed a crash that could occur after a desync in multiplayer.
Fixed a crash that could occur when progressing through gameplay during late game.
Fixed an issue where a message prompt does not appear when setting the number of City-States in the Single Player Create Game menu.
Fixed an issue where Great People tooltips display on the Heroes tab of the Heroes & Great People menu.
Fixed a temporary hang that could occur when starting a game after launch.


Fixed an overlapping issue in the Create Game menu with the Game Random Seed and Map Random Seed text.


Fixed an issue that would cause the right tray expand button was not present when Joy-Cons are not attached.
Fixed a City Recommendation tooltip that would not display when toggling tooltips.

Civilization VI's next content update comes Feb. 25th, 2021

The next big update for Civilization VI is coming soon. 2K has gone over what's coming, and we can all dive in on Feb. 26th, 2021. Check out the video above to see what's in store.

Civilization VI "Vietnam and Kublai Khan" Pack patch notes, major discount on digital/physical versions

There's never been a better time to get in on this

It's once again a big day for Civilization VI fans. The game has just received its next big content boost in the "Vietnam and Kublai Khan" Pack, which brings with it a wealth of content. That drops alongside a major discount for the game itself, which can now be purchased on the eShop for just $19.79, and physically on Amazon for just $8. As for the patch notes for today's update, you can find them in full here.

Civilization VI "First Look: Kublai Khan" feature and soundtrack sample

Taking the lead

Today's video for Civlization VI goes into detail on Kublai Khan, a new alternate leader for China and Mongolia. As revealed earlier, Civilization VI's "Vietnam and Kublai Khan pack" launches on Jan. 28th, 2021. Check out what he has to offer above.

Along with that, a new soundtrack sample from the upcoming DLC has been released. Give a listen to that in the clip above.

Civilization VI "First Look: Vietnam" feature

A closer look at the upcoming DLC

As revealed earlier in the week, Civilization VI's "Vietnam and Kublai Khan pack" launches on Jan. 28th, 2021. That pack includes the Vietnam civilization, along with its leader Bà Triệu. In today's video, you can get a look at both.

Civilization VI's "Vietnam and Kublai Khan pack" launches on Jan. 28th, 2021

All yours for $9

As promised, the developers behind Civilization VI has revealed the next DLC pack for the game. The 5th round of DLC content is the Vietnam and Kublai Khan pack, and it's set to launch Jan. 28th, 2021 for $9. This pack adds in Vietnam, and the existing civilizations China and Mongolia will be able to use Kublai Khan. This pack also includes a new game mode that focuses on economic power, which is called Monopolies and Corporations.

Civilization VI's next round of DLC to be revealed on Jan. 19th, 2021

A whole new world

Civilization VI packs in a ton of content with the base game, but a load of extra content has been added through DLC. It seems 2K isn't done yet though, as another round of DLC is on the way. We'll get to see what it includes on Jan. 19th, 2021, as 2K is going to release another video showcase focused on that DLC. We'll make sure to bring you full details on the DLC once the presentation airs.

Civilization VI December 2020 update patch notes shared

The December 2020 update for Civilization VI is now live, and it brings a ton of fixes and features with it. Check out the full patch notes for this update below.


City-State Picker

In Advanced Setup, players can now bring up a new menu to choose which City-States they would like to include in their next game. Selected City-States are not guaranteed to be in the next game, rather, they are part of the pool of City-States that will then be randomly selected and placed. Ones that are not selected will never appear in a game.

Searchable Unit List

Leave no scout, archer, or Giant Death Robot behind. Players can use search and filtering functions in the World Tracker panel to quickly find any unit on the map.


Items in the list below apply to the Gathering Storm, Rise and Fall, Pirates, and Byzantium and Gaul Pack ruleset only

Full patch notes here

Civilization VI "Game Update - December 2020" promo video released

Expand your empire

The updates keep coming for Civilization VI. The dev team behind the game have put together a new video showcasing the next big content drop for the game, and you can get a look at what's in store via the video above.

Civilization VI "Babylon Pack" DLC available today, patch notes shared

Available for $5

Civilization VI has gotten an update today that paves the way for the new Babylon Pack DLC. You can get it as part of the New Frontier Pass, or buy it individually for $5.

As usual, this DLC arrival also comes with a general update for the game. There's yet another lengthy list of patch notes to sift through, which you can find here.


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