Cities: Skylines rating points to Switch retail release

The sky's the limit

Cities: Skylines released on Switch a number of months ago, and from what we've heard, the game was a considerable success. What's the next logical step for a game that has found some fans on Switch? Put it out at retail, of course!

While we don't have official confirmation on a retail release, we do see that Cities: Skylines has been rated by the Aussie Classification Board. There's no reason to get a rating for the game unless there's a retail release incoming. While this rating is specific to Australia, it's likely a retail release would happen worldwide.

Cities: Skylines Celebrates Six Million Copies Sold Across All Platforms

Population is BOOMING

STOCKHOLM - Mar. 8, 2019 - Let there be cake! Paradox Interactive and Colossal Order released Cities: Skylines for Windows, MacOS and Linux four years ago this Sunday, March 10. Since its last birthday, the best-selling city-building game has sold over a million MORE copies - more than six million to-date, but who’s counting? (We are.) Prepare for a deluge of delightful numbers.

• Total playtime: 16,938,045 days
• Total population: 2,185,317,000,000 (Holy reproduction, mayors - that's over two trillion people! Earth, on the other hand, has a measly eight billion at best.)
• Cities built: 39,733,045
• Unpopular mayors: 1,911,067
• Paradox Plazas built: 7,007,128
• Most popular building: Wind turbine
• Mods created by the community: 175,970

“When we first launched Cities: Skylines, we knew it was special, but we never dreamed how far players would take it,” said Sandra Neudinger, Cities: Skylines Product Manager at Paradox Interactive. “The community is the heart and soul of the game - we’re just here to give them the tools they want and need to make it their own,” added Mariina Hallikainen, CEO of Colossal Order.

To celebrate turning four and fabulous, the Cities: Skylines community team has special events planned all weekend. If you ever wanted to have your own Chirper in the game, now is your chance. Share your best Chirper design on the Cities: Skylines social channels for a chance to see it in-game. After entry submissions end on Monday, Colossal Order will add the best Chirpy design into Cities: Skylines for everyone to enjoy. Also, keep an eye out for free radio DLC giveaways from some top Cities creators!

Over the past four years, Cities: Skylines has become a pillar in the simulation genre, and one of the top-selling video games in the world. Aside from the PC edition, console versions are also available for Playstation®4, Xbox One and Nintendo Switch.

New York YouTuber Jay Sathe Shows How Gaming Can Help You Find a Job in the Second Episode of Citiies Skylines' Cities Builders

STOCKHOLM - FEB 28, 2019 - Paradox Interactive today released the second video documentary in the Cities: Skylines City Builders series. It features the story of Jay Sathe (bsquiklehausen). Jay is a prominent New York YouTuber and modder for Paradox’s simulation game Cities: Skylines. Jay’s also working for the NYC Metro, thanks to his work in-game. A modder is a player that makes changes to the design or assets of a game, which are then made available as an option for other players on the Steam Marketplace.

“This isn’t about being good at the game; it’s about extraordinary players, their stories and so much more than that,” said Matias Civit, Senior Producer at Paradox. “We want to show how the art form of city building affected, connected - and even shaped their lives.”

Jay’s passion for rail networks led him to reach out to the New York Metro for a job. He won it based on his portfolio of skills and knowledge earned by creating for Cities: Skylines. Practice made perfect. Jay has made over 170 mods so far, specializing in making rail and metro trains. He has most notably collaborated with other modders around the world on a Metro Overhaul Mod, which has over 100,000 subscribers.

This is the second of twelve planned videos in the City Builders series, coming each month of 2019. The first Cities Builders video featured Jason Ditmars, an American in Berlin who has literally recreated the city of Berlin 1:1 in-game.

Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.

The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox also owns White Wolf Interactive, though none of the publisher’s employees are vampires.

Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden and in Delft, The Netherlands. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.

For more information, please visit our forums and follow us on Facebook, Twitter and Instagram.

No plans to bring DLC to Cities: Skylines on Switch due to 'hardware limitations'

Want some DLC for Cities: Skylines on Switch? Well too bad, because it's not coming over. A Paradox PR rep has said that there are currently no plans to bring DLC to the Switch version of the game, and it all has to do with "hardware limitations." I don't know about you, but I'd think with the right team, the DLC could make it over no problem. I guess we'll never know, sadly.

Tantalus addresses the state of Cities: Skylines on Switch, unsure of performance patches or DLC support

Tantalus was the team behind the Switch port of Cities: Skylines, which hit the Switch a few months back. Since launch, fans have been complaining about the game's performance, with slowdown being a main issue. In an interview with GamingRespawn, Tantalus explains what happened.

On Cities: Skylines we really felt we could recreate the full PC experience on Switch without making too many adjustments. And to be honest, I thought we did an excellent job. The problem was some critics complained that in certain sections the game slowed down. Well…yes, it did. That’s because it was being made to run on a machine that fits in your hand rather than a machine that sits under your desk. The alternative, which maybe we should have taken, was to radically change the design of the game. I guess I didn’t think that Cities: Skylines fans would want that, or that newcomers to the game would prefer a different version to the original. I may have been wrong about that.

Can fans hope for a performance patch to hit the Switch? How about DLC releases in the future? Unfortunately, Tantalus' response doesn't leave much hope for either.

We don’t know for sure what the future holds, but no plans for either at this stage.

Cities: Skylines - gameplay trailer

Have you taken your Cities with you on the go yet? Cities: Skylines Switch Edition lets you build and plan the Cities of your dreams wherever you are! Cities: Skylines - Nintendo Switch Edition is available through the Nintendo eShop RIGHT NOW!

Cities: Skylines - another round of gameplay footage

More portable than ever, the new Nintendo Switch™ Edition of this best-selling city builder comes complete with reworked UI, designed especially for Switch, along with two of Cities: Skylines’ most popular expansions - After Dark and Snowfall.

Cities: Skylines - gameplay footage

Cities: Skylines is a modern take on a classic city builder. With original gameplay to realize the thrill and hardships of creating and maintaining a real city. Boasting fully realized transport and economy systems, Cities: Skylines is designed to suit any play style - and now, anytime, anywhere.

Cities: Skylines now available on Switch

STOCKHOLM - September 14, 2018 - Paradox Interactive announced today at Nintendo Direct that Cities: Skylines is now available on Nintendo Switch™, from developer Tantalus Media for $39.99 MSRP. Marking the publisher’s first foray into a portable platform, Cities: Skylines - Nintendo Switch™ Edition is on track to deliver superior entertainment wherever players want to play.

Cities: Skylines - Nintendo Switch™ Edition

A modern take on a classic city builder, originally created by Colossal Order, Cities: Skylines lets players realize the thrill and hardships of creating and maintaining a real city, complete with fully realized transport and economy systems, to cement the city simulation experience. Cities: Skylines is designed to suit any play style - and now, any time, anywhere.

More portable than ever, the new Nintendo Switch edition of this fan-favorite city builder comes complete with UI designed especially for Nintendo Switch, along with two of Cities: Skylines’ most popular expansions - After Dark and Snowfall. Taking advantage of the platform’s unique capabilities like HD Rumble, the Nintendo Switch edition also features advanced tutorials, and Pro Controller support.

“Cities is the first Paradox title on any Nintendo platform, and we are very eager to get the game out to Switch players,” said Sandra Neudinger, Product Manager from Paradox Interactive. “This is an exciting opportunity for the game - for us internally, for current players, and for new players to come. It’s very cool to experience a portable version of Cities: Skylines, so players can now carry their city with them, finding inspiration wherever they go. Imagination is the only limit, we can't wait to see what players dream and build up.”


Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor, you’ll be faced with balancing essential requirements such as education, water, electricity, police, fire fighting, healthcare and much more, along with your city’s real economy system and a multitude of gameplay scenarios.

Nintendo Switch edition exclusive: Using HD Rumble, a rumble effect helps find the most efficient area to place service buildings in your city. Pro Controller is also supported, and additional tutorials help guide your first play through.

Extensive local traffic simulation: Colossal Order’s extensive experience developing the Cities in Motion series is put to work in fully fleshed out, well-crafted transport systems.

Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.

After Dark: Focused on leisure and tourist specialization, this expansion’s central feature is to utilize the day and night cycle and alter the approach to managing a city. Will you construct a bustling city that lives and breathes at night, or succumb to the perils and misadventures of the dark hours?

Snowfall: The difficulty heats up when the city cools down, thanks to this expansion’s added challenges and assets, like snow maps, street cars and heating systems. There are in-game temperature readings, cosmetic weather enhancements, extra parks, and infrastructural demands to keep your citizens warm and safe from freezing conditions.

Also available for PC, Mac, Linux, Win10, Xbox One and Playstation 4, Cities: Skylines is finally making its much-anticipated portable debut today on Nintendo Switch. For more information, please visit https://www.paradoxplaza.com/cities-skylines