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Famitsu most wanted for Oct. 3rd to Oct. 9th, 2019

Tokyo Mirage Sessions #FE makes the rankings

Pokémon Sword & Shield continues to be the most wanted Switch game from Famitsu readers for the third week in a row! Tokyo Mirage Sessions #FE Encore takes a ranking for the first time at spot #11 based on votes. Check out the full list of Famitsu Most Wanted from October 3rd-9th below.

Pokémon Sword/Shield (Switch) – 678
Animal Crossing: New Horizons (Switch) – 416
Bayonetta 3 (Switch) – 297
The Legend of Zelda: Breath of the Wild 2 (Switch) – 267
Shin Megami Tensei V (Switch) – 225
Ushiro (Switch) – 186
Luigi’s Mansion 3 (Switch) – 182
Rune Factory 5 (Switch) – 117
Momotaro Dentetsu ~Showa Heisei, Reiwa mo Teiban!~ (Switch) – 92
TRIALS of MANA (Switch) – 85
Tokyo Mirage Sessions #FE (Switch) – below 85
Super Robot Taisen X (Switch) – below 85

Platinum says Bayonetta 3 development "going quite well," they're remaining silent because they're busy

Too busy to make an E3 apperance

Many fans were hoping to see Bayonetta 3 pop up during Nintendo's E3 2019 Direct, but the game was nowhere to be found. Don't worry, though, as Platinum Games studio head Atsushi Inaba said all is well.

“...development is actually going quite well. Games aren’t usually done in a year or two… it takes a while. That’s all. Things are going well and I know a lot of people are asking for it. Giving updates for everything at E3 isn’t the smartest PR strategy to begin with, so just because we’re not showing it here doesn’t mean it’s not going well. ...it’s going to be a high quality title and we’re putting our all into it. That is what you’re seeing [with the silence].”

Platinum 'guarantees' Astral Chain will be good, says Bayonetta 3 is 'going smoothly,' teases new projects, and gives hope for The Wonderful 101 on Switch

Platinum has TONS going on!

There's no doubt we're going to hear more about the various projects PlatinumGames has been up to at this year's E3. While we wait for those details, Platinum Games executive director and producer Atsushi Inaba and game designer Takahisa Taura sat down with Gematsu to share status updates and tease a few things to come.

On 2019 titles and other new titles

Inaba: “Well first, Taura’s Astral Chain is going to be released. And other than that there’s potential to release news about new titles we have on the way. And all this news would bring a major change to Platinum Games, I believe.”

On bringing up the idea of porting The Wonderful 101 to Switch

Inaba: “Yeah, I think I said that on multiple occasions. And I’m glad that I did. So if you could be patient with it, that’ll be great.”

On Bayonetta 3 development

Inaba: “Sorry, again we can’t share anything. Although I can assure you, development is going smoothly. So please wait for further updates.”

On Astral Chain

Inaba: “We want to share more, but we can’t.”

Taura: “It’s not far from release, so there will be news soon. ...Astral Chain is coming out on August 30, so stay tuned for more information. We hope you can get a copy of the game and enjoy it, and we can guarantee that its good.”

Platinum shares another slight detail on the unorthodox development of Bayonetta 3

Is this going to be the wackiest entry yet?

Yesterday we learned that Bayonetta 3 is seeing a change in design process as compared to the first two titles. Looking for more details than that? Platinum head Atsushi Inaba is remaining rather tight lipped, but he did share this one tiny tidbit.

With Bayonetta 1 and 2 we had basically an orthodox development process, at least for us. We did stage one, then stage two, then stage three and built up the drama and the pacing chronologically. For Bayonetta 3, we can say that we learned enough from making the past two games to change our process in a way that’s different to what I just described. Maybe the players will recognize this as well. And that’s all the hints you get!”

Bayonetta 3 seeing a 'change in design process' when compared to the first two titles

Platinum aiming to become more independent

It seems that Platinum Games is going through some changes. Studio head Atsushi Inaba has confirmed that Platinum has switched things up in their game design process, and it applies to how they're handling Bayonetta 3. Check out details on these changes and more below.

- 2019 will be an “incredibly important” year for the developer
- PlatinumGames is set to benefit from “major” new approaches aimed at shaking up both its business and design strategies
- this includes new approaches in how Platinum designs its games
- this is in an attempt to build a “new foundation” for the company
- Bayonetta 3 will see a change in design process based on Platinum’s experience creating the first two games
- the company is midway through creating an unannounced title which “has never been done before”
- Platinum will move towards a self-publishing model for its games
- the studio hopes to eventually reach the point where it has the “freedom” to own its IP and make independent decisions
- the studio is working to move away from relying on external publisher funding
- that said, there are still going to potentially be games in which Platinum partners with publishers to do big things with big IPs
- Astral Chain is being created under an agreement that sees the IP remain with Nintendo and not Platinum
- Platinum is determined to break the cycle with the creation of two new independent IPs owned entirely by the studio
- in the case of Bayonetta, it took a lot of time and energy to get to the point where sequels could be made

Thanks to Mock Turtle for the heads up!

Platinum shares status update on Bayonetta 3, says development is "going very, very well"

PlatinumGames’ Hideki Kamiya and Atsushi Inaba were on-hand for a stage event at the Bitsummit Roadshow: Tokyo earlier today, and they shared an update on Bayonetta 3. You can get all the details below.

- the game is “on course”
- everybody in the development team is “in sync”
- development is proceeding smoothly.

“It’s nice to be able to tell you that everything is going very, very well. We’re all very excited about what we’re doing on that game.”

The pair also shared a small tidbit on the development of the original Bayonetta. While Kamiya had the idea of having guns that you both shot at and hit enemies with, the idea of kicking with guns came from an animator on the team. Kamiya went to the animator with his original idea, and when the animator heard the idea of about hitting with guns, he suggested they should add the kicking element as well.

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