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Original translator for Phoenix Wright: Ace Attorney and Final Fantasy XII reflects on his work

Two timeless projects

Alexander O. Smith is one of the main people responsible for the translations of Final Fantasy XII and Phoenix Wright: Ace Attorney. Both games are fresh in players' minds right now, as they've recently received remakes/remasters. In an interview with Verge, Mr. Smith looks back on his work for both titles.

On Final Fantasy XII

“You end up waiting and grabbing the parts that you can, and playing through the game and familiarizing yourself with the text, and hope that the timing works out,” Smith explains. “We spent nine months doing the voiced part of the game, which was something like 12 percent of the total volume. And then we spent around five months doing the remaining 88 percent, which was non-voiced.”

On Phoenix Wright: Ace Attorney

“They gave me all the text and said ‘Go.’ It’s difficult to do something that’s super timeless, especially if the game itself is set in a particular time.”

Check out Mr. Smith's full interview here

Capcom blog update - Phoenix Wright: Ace Attorney Trilogy Dev Column 2: The Art of the Turnabout

Sprucing up sprites

The latest Capcom dev blog on Phoenix Wright: Ace Attorney Trilogy takes a look at how the graphics were revamped for this version of the game. Check out a blurb from the blog below.

A lot of you probably already know this, but the graphics for this game were scaled up from the original 2001 Game Boy Advance game. (Note: The first Ace Attorney games appeared in 2001 on the Game Boy Advance in Japan before their worldwide debut on the Nintendo DS in 2005.) The resolution of the assets back then were 240 pixels x 160 pixels, and it was our job to turn them into beautiful 1920 x 1080 HD graphics. That’s 54 times bigger! But we couldn’t just make the graphics themselves 54 times bigger and expect them to look good. Plus, if you look really carefully, you’ll see that the screen ratio is slightly different... but we on the multi-platform port team were ready and willing to rise to the challenge.

Let’s take Phoenix as an example. He’s onscreen quite a bit, so we really reworked his sprites. Using the original illustrations and games as a reference, we worked to capture the essence of each and every curve and detail. We drew and re-drew each frame of animation until we ended up with stunning sprites like this one. Amazing, isn’t it!

Full feature here

Giant Bomb Quick Look - Phoenix Wright: Ace Attorney Trilogy

The classic courtroom adventure series that has sold over 6.7 million copies worldwide is finally here. Become Phoenix Wright and experience the thrill of battle as you fight to save your innocent clients in a court of law. Play all 14 episodes, spanning the first three games, in one gorgeous collection. Solve the intriguing mysteries behind each case and witness the final truth for yourself!

Phoenix Wright: Ace Attorney Trilogy getting a language update in August 2019

Einwand!

Capcom has already announced an update for Phoenix Wright: Ace Attorney Trilogy. The update won't hit until August, but it'll include quite an update to the languages the game supports. The update will include translations in German, French, Korean, Traditional Chinese, and Simplified Chinese.

Phoenix Wright: Ace Attorney Trilogy - Switch Vs. iOS Vs. DS comparison

Which one takes the cake?

We already know that Phoenix Wright: Ace Attorney Trilogy on Switch will look better than the DS versions of those games, but just how much better? Does this Trilogy look better than the iOS versions Capcom released? Check out the footage above and see for yourself!

IGN Video Review - Phoenix Wright: Ace Attorney Trilogy

The classic courtroom adventure series that has sold over 6.7 million copies worldwide is finally here. Become Phoenix Wright and experience the thrill of battle as you fight to save your innocent clients in a court of law. Play all 14 episodes, spanning the first three games, in one gorgeous collection. Solve the intriguing mysteries behind each case and witness the final truth for yourself!

Phoenix Wright: Ace Attorney Trilogy - more gameplay


The classic courtroom adventure series that has sold over 6.7 million copies worldwide is finally here. Become Phoenix Wright and experience the thrill of battle as you fight to save your innocent clients in a court of law. Play all 14 episodes, spanning the first three games, in one gorgeous collection. Solve the intriguing mysteries behind each case and witness the final truth for yourself!

Court is Back in Session! Phoenix Wright: Ace Attorney Trilogy Now Available Globally on Switch

All rise

Grab your attorney’s badge and get ready to head to the courtroom, because Phoenix Wright™: Ace Attorney™ Trilogy is available globally today for the Xbox One family of devices including Xbox One X, PlayStation®4 computer entertainment system, Nintendo Switch™ system and PC.

Available digitally for MSRP $29.99, Phoenix Wright™: Ace Attorney™ Trilogy brings together the banter and cryptic capers from all three original games including Phoenix Wright™: Ace Attorney™, Phoenix Wright™: Ace Attorney™- Justice for All, and Phoenix Wright™: Ace Attorney™- Trials and Tribulations in one package for the first time on home consoles and PC. Phoenix’s colorful cast of allies and foes, puzzling crime scenes and high-stakes courtroom showdowns will also all be brought to life using high-resolution re-drawn graphics optimized for HD displays. Veteran and rookie defense attorneys alike should prepare for numerous discussions on ladders as they put their sleuthing skills to the test.

At launch, attorneys will have access to an expanded ten save slots for both the English and Japanese versions of the game. In August 2019, a post-launch patch will enable attorneys to shout “OBJECTION!” as they make their way through the game in German, French, Korean, Chinese and Simplified Chinese.

Phoenix Wright: Ace Attorney Trilogy - gameplay footage

The classic courtroom adventure series that has sold over 6.7 million copies worldwide is finally here. Become Phoenix Wright and experience the thrill of battle as you fight to save your innocent clients in a court of law. Play all 14 episodes, spanning the first three games, in one gorgeous collection. Solve the intriguing mysteries behind each case and witness the final truth for yourself!

Phoenix Wright: Ace Attorney Trilogy dev blog - Zvarri! Word Choices & Localization of Text-Based Games

Trials and translations

In the latest Ace Attorney Trilogy dev blog, we get to learn a lot about what goes into localizing games. Obviously that job is extremely tough when working on something like an Ace Attorney game. Check out part of the blog below, then hit up the link for the full piece.

Hello again! This is Janet Hsu, back one last time before Phoenix Wright: Ace Attorney Trilogy goes on sale next Tuesday, April 9th! Today, I’d like to talk a little about something that’s an integral part of any good translation: word choice.

*Warning: Spoilers for the entire trilogy abound!

*If you want to know more about everyone’s favorite interjection, “Zvarri!”, check out this entry.

Much of what we infer about game characters is told through the nuances in the characters’ lines, which voice actors and their performances greatly contribute to in a voiced game. But in the case of a text-based game where there is no voice acting, word choices are the only tools a translator has to shape how a player perceives the characters and their growth. Complicating matters more for the Ace Attorney series is the extremely limited on-screen real estate we had on the Nintendo DS (we could only fit 28 letters x 3 lines worth of text at the time). This meant that each word we used had to pull its weight in establishing the characters’ “voices.” Those of you who have played the games before can probably attest to this, but you can pretty much pick out any line in the games and know which character said it based on the words and phrasing it contains.

Full blog here