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Famitsu print ads - Winning Post 9, and Destiny Connect

Magic and horses

This week's Famitsu has another print ad for Winning Post 9. The ad has changed its wording to show that the game is now available at retail, whereas the last ad promoted the release date of March 28th, 2019.

The next ad gives a look at the recently-released Destiny Connect. Let's hope adverts like this spur on some sales, because it seems the game hasn't done too well on any platform.

Destiny Connect: Tick-Tock Travelers - Japanese commercial

Not related to the app

The town of Clocknee is celebrating the advent of a new millenium when time suddenly comes to a halt and a horde of hostile animated machines appears. It is up to a young girl named Sherry, her friend Pegreo, and Isaac, the time-traveling robot, to unravel the mystery behind the strange events. Together, they'll revisit the past and peer into the future, learning some very interesting things about their families and their peculiar town.

Japan - Day-1 sales data for Blade Arcus Rebellion from Shining, Destiny Connect, and The Caligula Effect: Overdose

Poor, poor, and poor

Sales data for three more just-released games in Japan has come in. Check out the Day-1 sales info for Blade Arcus Rebellion from Shining, Destiny Connect, and The Caligula Effect: Overdose below.

Blade Arcus Rebellion from Shining

- 20%
- rather poor debut, with lots of unsold units

Destiny Connect

- 20%
- poor showing for a Nippon Ichi Software title

The Caligula Effect: Overdose

- 30%
- poor debut, but expected due to it being a port

Destiny Connect developers reveal that the game was almost a horror-adventure title

It just wasn't destined to be

Destiny Connect is now available in Japan, and Nippon Ichi is hoping the game strikes a chord with old-school RPG fans. In an interview with Famitsu, Destiny Connect director Yoshihiko Toda and Scenario writer Jun Yokoda talked about how Destiny Connect started, and reveal that it was almost a very different game.

Yoshihiko Toda, director: “This is a roundabout way of introducing the process of development, but when we got the project plan for The Longest Five Minutes from SYUPRO-DX-san, they also sent in the project plan for another title that would become the basis of Destiny Connect.”

Jun Yokoda, writer: “The reason was because in the middle of development, Nippon Ichi contacted us and said, “Let’s make another one.” We got the message around the end of The Longest Five Minutes’ development, so around 3-4 years ago. That’s why you could say that Destiny Connect was already in motion before The Longest Five Minutes came out.”

Yokoda: “It had more of a horror flair, with a scary atmosphere. It was a story about a girl who enters a dream-like world and meets a robot that suddenly appears there one day, and together they chase after the mysteries of the world. The robot in the document was more steampunk-like too. Still, that plan did not include time travel in it at all. Instead, it was more adventure-like, and the world would slowly break down like in Alice in Wonderland.”

Destiny Connect - another round of gameplay

The town of Clocknee is celebrating the advent of a new millenium when time suddenly comes to a halt and a horde of hostile animated machines appears. It is up to a young girl named Sherry, her friend Pegreo, and Isaac, the time-traveling robot, to unravel the mystery behind the strange events. Together, they'll revisit the past and peer into the future, learning some very interesting things about their families and their peculiar town.

Destiny Connect - another round of footage

A Story of the Past, Future, and a Growing Cast of Characters. The protagonist is Sherry, a girl who lives in the suburban town of Clocknee. In order to figure out the mystery of the disaster that struck the town, Sherry and company will travel through time to fight against Clocknee’s crisis. Sherry and company will travel between the past and future, encounter various characters, and grow.

Destiny Connect - Nippon Ichi live-stream recording

Destiny Connection

Destiny Connect launches in Japan this week! Can you believe it? We have to wait until Fall 2019 to get our hands on the English translation, but at least we can check out more footage while we wait. Take a look at the Nippon Ichi-hosted live-stream event above, which takes a deep dive into Destiny Connect.

The Alliance Alive HD Remaster and Destiny Connect: Tick-Tock Travelers Limited Editions now available to preorder

Two more gorgeous limited editions

The town of Clocknee is celebrating the advent of a new millenium when time suddenly comes to a halt and a horde of hostile animated machines appears. It is up to a young girl named Sherry, her friend Pegreo, and Isaac, the time-traveling robot, to unravel the mystery behind the strange events. Together, they'll revisit the past and peer into the future, learning some very interesting things about their families and their peculiar town.

Key Features:

• Time-Walker - Explore the enigmatic town of Clocknee and watch as the world shifts around you based on your actions.
• Gear-Grinder - Use your mechanical skills to fend off hostile machines and manipulate parts of the environment.
• Fixer-Upper - Enter workshops where you can improve your items and equipment using gears.
This Limited Edition includes:
• Destiny Connect: Tick-Tock Travelers for Nintendo Switch™
• Destiny Connect: Tick-Tock Travelers Hardcover Art Book
• Destiny Connect: Tick-Tock Travelers Soundtrack
• Destiny Connect: Tick-Tock Travelers Slammer Coin
• Destiny Connect: Tick-Tock Travelers Flippable COGS (Inside Game)
• Destiny Connect: Tick-Tock Travelers “Farewell ‘99” Poster (Inside Game)
• Collector's Box

Grab yours here

An age of darkness has befallen the world. The Dark Current, a cataclysmic event caused by the Daemons' emergence, has decimated the population and divided land into separate regions, leaving the survivors to be subjugated by Daemonic overlords. To reclaim their home and free their people, an unlikely fellowship of heroes will band together to spark a fiery revolution. Explore various realms, gain new skills in the heat of battle, and form alliances to stand against the Daemons!

Key Features:

• A Vivid World - Explore numerous themed realms using ships, animal mounts, and flying machines.
• Forged in Battle - Ignite your determination to execute critical attacks and “awaken” new skills for your characters mid-battle.
• Stand Together - Form alliances with various Guilds to bolster your strength, while gaining access to new vehicles, areas, magic, and more.
This Limited Edition includes:
• The Alliance Alive HD Remastered for Nintendo Switch™ (includes 9 paper dolls)
• The Alliance Alive HD Remastered Art Book
• The Alliance Alive HD Remastered Soundtrack
• Collector's Box

Grab yours here

Destiny Connect director talks visuals, gameplay length, framerate, and potential for localization

Destined for localization?

Destiny Connect is a brand-new RPG from Nippon Ichi that is in the works for Switch. In an interview with Gematsu, director Yoshihiko Toda covers numerous topics about the title. Get details on visual style, gameplay length, framerate, and potential for localization below.

G: The first thing one might notice about Destiny Connect is its unique art style compared to other Nippon Ichi Software titles. What was the inspiration behind this style?

Toda: “The goal for early production was to keep the feel of ‘90s Japanese Super Nintendo Entertainment System RPGs. It was also intended to keep the nostalgic feel while promoting highly unique 3D graphics (specifically EarthBound, Chrono Trigger, and other classic RPGs).

“Therefore, this project purposely employs a relatively unrealistic art style with cartoon-ish expressions. For example, you might see buildings rendered realistically, but the colors palettes are calm, few in number, and high in contrast.

“The art direction wasn’t particularly derived from any single inspiration more than it was a product of trial and error.

“The director intentionally emphasized the notion of actively avoiding the same aesthetic style as other Nippon Ichi Software games. He believed other directors were capable of creating games following the Nippon Ichi style, so for him to create this game as his own unique creation was a product of his creative deviation.”

G: Can you speak to the overall length of the game?

Toda: “Playing normally, it will take roughly 20 hours to complete the game.”

G: Can you speak to the game’s performance on each platform? What resolution and frames per second is each platform targeting?

Toda: “Both PlayStation 4 and Switch run at 30 frames per second.”

G: Are there plans to release Destiny Connect in the west? If so, can you share an expected release window?

NIS America Staff: “Please look forward to announcements from NIS America.”