Destiny Connect is a brand-new RPG from Nippon Ichi that is in the works for Switch. In an interview with Gematsu, director Yoshihiko Toda covers numerous topics about the title. Get details on visual style, gameplay length, framerate, and potential for localization below.
G: The first thing one might notice about Destiny Connect is its unique art style compared to other Nippon Ichi Software titles. What was the inspiration behind this style?
Toda: “The goal for early production was to keep the feel of ‘90s Japanese Super Nintendo Entertainment System RPGs. It was also intended to keep the nostalgic feel while promoting highly unique 3D graphics (specifically EarthBound, Chrono Trigger, and other classic RPGs).
“Therefore, this project purposely employs a relatively unrealistic art style with cartoon-ish expressions. For example, you might see buildings rendered realistically, but the colors palettes are calm, few in number, and high in contrast.
“The art direction wasn’t particularly derived from any single inspiration more than it was a product of trial and error.
“The director intentionally emphasized the notion of actively avoiding the same aesthetic style as other Nippon Ichi Software games. He believed other directors were capable of creating games following the Nippon Ichi style, so for him to create this game as his own unique creation was a product of his creative deviation.”
G: Can you speak to the overall length of the game?
Toda: “Playing normally, it will take roughly 20 hours to complete the game.”
G: Can you speak to the game’s performance on each platform? What resolution and frames per second is each platform targeting?
Toda: “Both PlayStation 4 and Switch run at 30 frames per second.”
G: Are there plans to release Destiny Connect in the west? If so, can you share an expected release window?
NIS America Staff: “Please look forward to announcements from NIS America.”