Harness the powerful Zangetsuto blade to slash and slay demonic foes in Bloodstained: Ritual of the Night's update (new trailer)

Coming to Switch later this month

505 Games and Koji Igarashi’s ArtPlay, in association with developer WayForward, have delivered a free update to the popular gothic-horror side-scrolling action RPG Bloodstained: Ritual of the Night for PC, PlayStation 4 and Xbox One.

The free update, also making its way to Nintendo Switch™ later this month, enables players to mix up their next playthrough of the award-winning game by playing as the katana wielding demon hunter Zangetsu.

Players who successfully complete the game and receive the “Good Ending” can select Zangetsu as a character when starting a new game, enabling player use of the demon hunter’s full movement and combat abilities. When playing as Zangetsu, players will progress through the same campaign, encountering identical enemy and boss fights but will not use consumables, equipment, crafting, treasure chests or quests normally associated with the campaign as Miriam.

Also available in the free update is Randomizer mode. Using this mode, players can revise many different gameplay parameters in their future playthroughs of Bloodstained: Ritual of the Night. This means that various elements and locations will be shuffled, which will introduce new challenges and breathe new life into the experience for speed runners, streamers and any fan looking get a fresh take on Bloodstained: Ritual of the Night. More details can be found on the game website.

Bloodstained: Ritual of the Night's "Roguelike" update cancelled, more Switch updates coming, "Randomizer" mode detailed

What a horrible night to have an update

The Bloodstained: Ritual of the Night Kickstarter has been updated with a new dev blog, and it's a mix of good and bad news. Some planned modes are now being scrapped, and other modes are being worked on in the wake. There's also discussion of even more improvements to the Switch version. Check out the full update below for full details.

Game Mode Changes

One of the promised stretch goals for the game was Roguelike. Unfortunately, the code that was created early in the game’s development is not currently compatible with this type of gameplay (especially a procedurally generated castle). Due to this, we regret to announce that we will not be developing Roguelike as part of the project's planned stretch goals.

We know this is a mode that many of you were eagerly anticipating and we apologize that we will not be able to make it happen as planned.

We don’t want to leave a hole in the roster, so we have developed a new game mode called “Randomizer” to take its place. Randomizer will launch with Zangetsu and be available for free. Details on Randomizer are laid out below.

Boss Revenge Mode

On Discord, “Boss Revenge” mode had previously been mentioned as launching at the same time as Zangetsu. This statement was made in error. Boss Revenge is scheduled for the content update that follows Zangetsu and Randomizer.

Switch News

Switch players may have already noticed the 1.04 update that went live in January. While this was the last Switch update focused primarily on performance, we are not done working to improve the platform. Switch has come a long way since launch and we are happy with the progress it has made, but there is still more to do (especially in large rooms/dragon towers). We will continually roll out enhancements along with content updates to make the experience as smooth as possible.

Content Cadence

Switch 1.04 brought all the platforms (PC, PS4, Xbox and Switch) into ‘Content Parity’, which is a fancy way to say that they all have the same stuff. This was a big milestone for the game. When all the platforms are at the same place, it makes future updates easier to manage. The production teams can all work on the same content and release updates on a schedule with shorter gaps between them.

Randomizer Mode Details

Randomizer is the story campaign you’re used to, but with a twist. Before starting a game, players can choose up to eight different game parameters to be randomized during the playthrough.

As an example, “Items - Retain Method” means that items will be found in the same spawn method (chest, mob drop, etc.) as normal. Items found in chests will still be found in chests, they will just get mixed around. “Total random” means anything can drop anywhere.

The mode will ensure safeguards to ensure that items needed to complete the game will be obtainable, so you can’t softlock your progress.

Once you make your selections, you can generate a seed that you can use for reference or to share with someone else. In addition, a timer will track your progress through the game and display your completion time at the end of a run.

We hope that everyone will enjoy the new mode and work to get the shortest clear time possible for your permutations!

More details to come!

As always, we appreciate the patience that everyone has shown as we improve the game on all platforms and work on new content!

Bloodstained: Ritual of the Night - Version 1.03 Vs. 1.04 comparison

Can you see a difference?

Bloodstained: Ritual of the Night was updated to Version 1.04 today, which included a number of tweaks and fixes. Just how much of a difference does it make for the game? Check out the comparison video above, which shows both versions of the game in a head-to-head battle.

Bloodstained: Ritual of the Night being updated to Version 1.04 in January 2020, details on new modes shared

New things to look forward to in 2020

The Bloodstained: Ritual of the Night Kickstarter has shared a new dev blog wrapping up the year. Some new tidbits on what's to come are shared, which you can find in full below.

The dev teams are hard at work behind the scenes on Zangetsu and two new modes, one of which is Boss Revenge. Beyond that, we have more modes and an additional playable character on the way. We plan to have a regular cadence of content once all the platforms are on the same level of content. We will have more news on this in the new year.

Before we get to that, here’s the current state of development for the consoles:


Update 1.04 is nearly complete and we expect it to go live worldwide in January. Regions currently on 1.02 (SE Asia and Korea for example) will get upgraded directly to 1.04, which will include all the improvements from 1.03.

Bloodstained: Ritual of the Night getting two major Switch updates in Nov. 2019, details on each update shared

About bloody time!

The Bloodstained dev team has shared a major update on the status of the Switch version, and good news is that two big patches are set for Nov. 2019. These will improve the Switch version in numerous areas, and should make for quite a noticeable change when all is said and done. Check out full details on the update below.

Work on the Nintendo Switch graphical and performance update continues. We apologize for the long development cycle. Most of the changes are on a room-by-room, enemy-by-enemy basis so there are a significant number of assets being reworked and it’s taking more time than initially expected.

We are pleased with the progress that has been made so far and look forward to getting it into your hands. While the teams are working on an extensive list of myriad improvements, their focus is on four principal areas: Visual Fidelity, Loading Times, Particle Effects and Input Lag.

Visual Fidelity - The way that backgrounds and environments are rendered are being significantly updated. This will result in noticeably sharper environments in most areas throughout the game.

Loading Times - Load times between scenes are being greatly improved, but are still not where we would like them to be, so work remains.

Particle Effects - We have already replaced hundreds of particle effects with new assets and more yet remain. The new ones look the same to the user, but are much less impactful on the performance of the game. This has been one of the main culprits for framerate drops during fights.

Input Lag - Input lag times have been significantly reduced, once work on this is completed the game should feel much more reactive when playing.

The improvements are expected to be released in two separate updates. The first update will contain the vast majority of the improvements. The second update will improve performance with a couple of especially troublesome areas and enemies.

We expect these updates to be launched by the end of November. We will give more specific timeframes when we are closer to release.

After the Switch upgrade is live, there will be a handful of assets/enemies that we want to improve like the Doppleganger enemy for example. These improvements will be part of our regular development cycle and updated when ready.

Igarashi goes over Bloodstained: Ritual of the Night franchise plans, says he "didn't expect [the Switch port] to be as bad when it was released."

Neither did most of us, Iga

Bloodstained: Ritual of the Night is finally out, but it wasn't exactly a smooth road to release. A number of different issues cropped up, which lead to push-backs and more. Even now, work continues on the game in order to get it up to snuff. In an interview with Game Informer, Koji Igarashi goes over what he found to be the hardest part of the whold project.

"When you're working with an outsourced studio, it can be difficult to match the quality line when things changed. With Bloodstained, we would first share our goal with the outsourced studio and make sure we both agree and determine the necessities, but even with proper planning it's difficult to reach."

Igarashi continues to be quite blunt during the interview, stating that he "didn't expect [the Switch port] to be as bad when it was released." Once again, we hear that WayForward is back in the picture to smooth things over and get the game up to snuff. They're even working on an enemy that was cut from the game, which is "a very long and serpent-like creature."

Igarashi ends the interview by reiterating plans to turn Bloodstained into a franchise, using this console outing as "a starting ground for the next step," going on to say he's interested in crafting "more games of the genre with different world settings."

Bloodstained: Ritual of the Night updated to Version 1.02 today, dev team now focusing on one big performance patch for Switch

Lots of work to be done

The Bloodstained: Ritual of the Night Kickstarter has a new dev blog on the status of the Switch version. While Version 1.02 is being pushed live today, the dev team is shifting focus to one large update on Switch, instead of many small ones. Check out the full update below.

We apologize for the continued inconvenience for certain regions this far after launch. Especially on the Nintendo Switch, we are making progress on the optimization to make sure the gameplay improves. We will do our best to deliver this as soon as possible.

As mentioned above, we have moved resources around to give priority to Switch performance improvements. This includes additional resources from WayForward as well as assistance from the Epic/Unreal team. It’s a slow process, and we apologize for the delay. When we do push out optimizations, we want it to be worth the wait.

This doesn’t mean every single person on the team is typing away on Switch code, but it is currently getting the bulk of dev time.

Initially we had planned to release a number of small updates to give incremental improvements. After looking at what needs to be accomplished, our goal is to bundle performance improvements into (likely) one patch. Doing so eases the submission process and will result in an overall faster completion. Since this is still in development, we don’t have a firm ETA. We will update everyone when we have a more concrete release window.

But there is a smaller Switch update happening today!

Update 1.02 is being pushed live right now and will be available for download any minute. This update includes:

Bug Fixes and Balance Update #1 (recapped here)
Localization Improvements

Bloodstained: Ritual of the Night, My Time at Portia, and Trüberbrook's retail releases dated for Japan

Three retail releases, all on Oct. 24th

News has come in on the retail releases for three Switch games in Japan. Check out details on each one.

Bloodstained: Ritual of the Night

- published by Game Source Entertainment
- due out Oct. 24th, 2019
- priced at ¥6,028
- comes with a soundtrack CD which includes all 46 songs

My Time at Portia

- published by Game Source Entertainment
- due out Oct. 24th, 2019
- priced at ¥4,378
- comes with a soundtrack CD as an early purchase benefit


- published by Beep Japan
- due out Oct. 24th, 2019
- priced at ¥4,000
- comes with three postcards, a B3 poster, and mini art book

Bloodstained: Ritual of the Night gets an 'Accolades' trailer

The reviews are in!

Bloodstained: Ritual of the Night is now available, but some people are still are still on the fence. If you're one of those people, perhaps the above accolades trailer will convince you. See what critics from around the world have to say!

Bloodstained: Ritual of the Night survey outlines potential DLC going forward

Want a cave woman Miriam?

The gang behind Bloodstained: Ritual of the Night have some questions about future DLC, and they're turning to fans to find out what they should do.

The official Bloodstained Twitter account shared a survey for fans to take, and all sorts of DLC questions are included. The survey states that all DLC packs will include “2 head & one back accessory, dress, boots, [and a] weapon & shard.” Ideas mentioned include Samurai, Ninja, prehistoric cave woman, a 3D wireframe, and a magical girl. There's even mention of a Fully Corrupted outfit similar to Gebel’s look, and a nun outfit like Dominique’s.

The survey also addresses the idea of price, letting participants choose a price they find appropriate. The range runs from $0.99 and $9.99, and I think I know which price fans are going to choose.


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