Bloodstained: Ritual of the Night getting two major Switch updates in Nov. 2019, details on each update shared

About bloody time!

The Bloodstained dev team has shared a major update on the status of the Switch version, and good news is that two big patches are set for Nov. 2019. These will improve the Switch version in numerous areas, and should make for quite a noticeable change when all is said and done. Check out full details on the update below.

Work on the Nintendo Switch graphical and performance update continues. We apologize for the long development cycle. Most of the changes are on a room-by-room, enemy-by-enemy basis so there are a significant number of assets being reworked and it’s taking more time than initially expected.

We are pleased with the progress that has been made so far and look forward to getting it into your hands. While the teams are working on an extensive list of myriad improvements, their focus is on four principal areas: Visual Fidelity, Loading Times, Particle Effects and Input Lag.

Visual Fidelity - The way that backgrounds and environments are rendered are being significantly updated. This will result in noticeably sharper environments in most areas throughout the game.

Loading Times - Load times between scenes are being greatly improved, but are still not where we would like them to be, so work remains.

Particle Effects - We have already replaced hundreds of particle effects with new assets and more yet remain. The new ones look the same to the user, but are much less impactful on the performance of the game. This has been one of the main culprits for framerate drops during fights.

Input Lag - Input lag times have been significantly reduced, once work on this is completed the game should feel much more reactive when playing.

The improvements are expected to be released in two separate updates. The first update will contain the vast majority of the improvements. The second update will improve performance with a couple of especially troublesome areas and enemies.

We expect these updates to be launched by the end of November. We will give more specific timeframes when we are closer to release.

After the Switch upgrade is live, there will be a handful of assets/enemies that we want to improve like the Doppleganger enemy for example. These improvements will be part of our regular development cycle and updated when ready.

Igarashi goes over Bloodstained: Ritual of the Night franchise plans, says he "didn't expect [the Switch port] to be as bad when it was released."

Neither did most of us, Iga

Bloodstained: Ritual of the Night is finally out, but it wasn't exactly a smooth road to release. A number of different issues cropped up, which lead to push-backs and more. Even now, work continues on the game in order to get it up to snuff. In an interview with Game Informer, Koji Igarashi goes over what he found to be the hardest part of the whold project.

"When you're working with an outsourced studio, it can be difficult to match the quality line when things changed. With Bloodstained, we would first share our goal with the outsourced studio and make sure we both agree and determine the necessities, but even with proper planning it's difficult to reach."

Igarashi continues to be quite blunt during the interview, stating that he "didn't expect [the Switch port] to be as bad when it was released." Once again, we hear that WayForward is back in the picture to smooth things over and get the game up to snuff. They're even working on an enemy that was cut from the game, which is "a very long and serpent-like creature."

Igarashi ends the interview by reiterating plans to turn Bloodstained into a franchise, using this console outing as "a starting ground for the next step," going on to say he's interested in crafting "more games of the genre with different world settings."

Bloodstained: Ritual of the Night updated to Version 1.02 today, dev team now focusing on one big performance patch for Switch

Lots of work to be done

The Bloodstained: Ritual of the Night Kickstarter has a new dev blog on the status of the Switch version. While Version 1.02 is being pushed live today, the dev team is shifting focus to one large update on Switch, instead of many small ones. Check out the full update below.

We apologize for the continued inconvenience for certain regions this far after launch. Especially on the Nintendo Switch, we are making progress on the optimization to make sure the gameplay improves. We will do our best to deliver this as soon as possible.

As mentioned above, we have moved resources around to give priority to Switch performance improvements. This includes additional resources from WayForward as well as assistance from the Epic/Unreal team. It’s a slow process, and we apologize for the delay. When we do push out optimizations, we want it to be worth the wait.

This doesn’t mean every single person on the team is typing away on Switch code, but it is currently getting the bulk of dev time.

Initially we had planned to release a number of small updates to give incremental improvements. After looking at what needs to be accomplished, our goal is to bundle performance improvements into (likely) one patch. Doing so eases the submission process and will result in an overall faster completion. Since this is still in development, we don’t have a firm ETA. We will update everyone when we have a more concrete release window.

But there is a smaller Switch update happening today!

Update 1.02 is being pushed live right now and will be available for download any minute. This update includes:

Bug Fixes and Balance Update #1 (recapped here)
Localization Improvements

Bloodstained: Ritual of the Night, My Time at Portia, and Trüberbrook's retail releases dated for Japan

Three retail releases, all on Oct. 24th

News has come in on the retail releases for three Switch games in Japan. Check out details on each one.

Bloodstained: Ritual of the Night

- published by Game Source Entertainment
- due out Oct. 24th, 2019
- priced at ¥6,028
- comes with a soundtrack CD which includes all 46 songs

My Time at Portia

- published by Game Source Entertainment
- due out Oct. 24th, 2019
- priced at ¥4,378
- comes with a soundtrack CD as an early purchase benefit


- published by Beep Japan
- due out Oct. 24th, 2019
- priced at ¥4,000
- comes with three postcards, a B3 poster, and mini art book

Bloodstained: Ritual of the Night gets an 'Accolades' trailer

The reviews are in!

Bloodstained: Ritual of the Night is now available, but some people are still are still on the fence. If you're one of those people, perhaps the above accolades trailer will convince you. See what critics from around the world have to say!

Bloodstained: Ritual of the Night survey outlines potential DLC going forward

Want a cave woman Miriam?

The gang behind Bloodstained: Ritual of the Night have some questions about future DLC, and they're turning to fans to find out what they should do.

The official Bloodstained Twitter account shared a survey for fans to take, and all sorts of DLC questions are included. The survey states that all DLC packs will include “2 head & one back accessory, dress, boots, [and a] weapon & shard.” Ideas mentioned include Samurai, Ninja, prehistoric cave woman, a 3D wireframe, and a magical girl. There's even mention of a Fully Corrupted outfit similar to Gebel’s look, and a nun outfit like Dominique’s.

The survey also addresses the idea of price, letting participants choose a price they find appropriate. The range runs from $0.99 and $9.99, and I think I know which price fans are going to choose.

Shovel Knight playable in Bloodstained: Ritual of the Night, Child of Light content teased

Two welcome surprises

The launch trailer of Bloodstained: Ritual of the Night reveals a whole bunch of fun content on the way, but also includes two surprises no one saw coming. First up is the reveal of Shovel Knight, who is playable in the game. You can dig and shovel your way through the castle all you want!

Second is a tease at the very end of the trailer, and it comes in musical form. You can hear a snippet from Child of Light's soundtrack played, specifically "Auroroa's Theme." What this means for Bloodstained we're not sure, but it certainly seems like some sort of content from Child of Light is on the way.

Get a closer look at Bloodstained: Ritual of the Night's Steelbook case with Switch game card insert

Cold case files

We found out recently that the Steelbook version of Bloodstained: Ritual of the Night was going to include an insert that allowed you to store a Switch game card, alongside the insert already present for the disc version of the game. Our sneaky source has sent in some new pictures of the case, giving us a better look at that insert.

These pics came with some info as well. That insert doesn't stay in its place like the disc version does. It will move around when you open/close the case, and is at gravity's will. In other words, be careful when you use it!

Bloodstained: Ritual of the Night's Japanese publisher revealed

Retail duties detailed

While Bloodstained: Ritual of the Night still doesn't' have a release date in Japan, we now know who's going to take on publishing duties for the retail version. Game Source Entertainment will be putting the game out on store shelves, and our best guess puts the game into stores sometime in September 2019. The retail version will be priced at ¥5,918.

Igarashi talks Bloodstained criticism, play-time, franchise hopes, and unfinished work with Castlevania

Igarashi would return to Castlevania, if asked

Bloodstained: Ritual of the Night is finally coming out later this month. Will it be worth the wait? We certainly hope so, and we'll all find out soon enough.

While we count down those final days, Gematsu sat down with Koji Igarashi to talk a bit more about the project. He covered a number of topics about Bloodstained, and even touched on Castlevania. Check out some snippets from the interview below.

On criticism the game received recently, which was addressed in the latest trailer

Igarashi: “Well, I feel like they had the right to say the things they said, so I apologize.”

Play-through time

Igarashi: “Including some time to get lost, it should take about 10 or more hours.”

On Bloodstained as a franchise

Igarashi: “...I hope Bloodstained will grow as a series. Not only games, but I’d be happy if there would ever be an anime or something.”

On unfinished work with Castlevania

Igarashi: “There are two episodes that we’ve implied but never finished. So I’d like to finish those. ...In Castlevania: Aria of Sorrow, we implied that Dracula was destroyed in 1999, but no one has yet to tell that story.”

On if Igarashi would return to Konami to make another Castlevania if asked

Igarashi: “Sure.”


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