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Image & Form to reveal SteamWorld Quest's release date next week

When will we be questing?

A couple days ago, the SteamWorld Quest page on Nintendo.com listed the game as releasing on April 25th, 2019. Shortly after we posted that, the page was updated, and the date was removed. Now the listing states a vague 2019 release. Was the date a mistake, or was it posted too early? We're going to find out next week.

Image & Form has stated that they'll be revealing the official release date next week. They even directly reference the rumors floating around about April 25th, 2019, and ask fans to tune in next week to see if it's true. Glad to know we'll have our answer soon enough!

IGN Video - 22 Minutes of SteamWorld Quest Gameplay

SteamWorld Quest is the roleplaying card game you’ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!

SteamWorld Quest potential release date, confirmed price point, and retail release on the way

Sooner than we think?

Plenty of us are eager to get our hands on SteamWorld Quest as soon as possible. Wondering when that's going to happen? If we're to believe Nintendo.com, the title will launch on April 25th, 2019. The story is a bit different on Twitter though, as developers Image & Form will only commit to a 'sometime this year' release date. Either Nintendo.com has their info wrong, or they let the word out a bit earlier than Image & Form wanted!

Two things that we do know for sure is the game's price point and future at retail. Image & Form has confirmed that SteamWorld Quest will be priced at $25, and also noted that a physical release is on the way. The game will be digital-only at launch, and the physical version will come later

Image & Form shares new battle footage from SteamWorld Quest

It's a robot-clang-robot world out there


Image & Form, never content with doing the same thing over and over, is changing things up with SteamWorld Quest. The game may take place in the SteamWorld universe, but its mechanics are unlike any other SteamWorld game. Get ready for some heavy-duty card battling!

SteamWorld Quest - 'Village Theme' soundtrack sample

Robot rock

Chill weekend vibes to study/unwind/get ready for SteamWorld Quest! What do you think of the soundtrack so far? ⚔️🃏🎶 "Village Theme" from #SWQuest by Erik Gudmundson

The soundtracks in the SteamWorld games are always pretty unique. A bit ambient and ethereal. I'm really interested to see how SteamWorld Quest continues to push those ideas.

Image & Form shares new details on SteamWorld Quest's story

A tale as old as robots

Image and Form has been doing a good job dishing out details about the upcoming SteamWorld Quest. Today we get some new info on the game's story.

- 'probably' the team's longest game to date
- the story focuses on a few friends doing their best to become better people
- the story is told through humorous banter, storybook illustrations and cut-scenes
- the story is written by Pelle Cahndlerby, who previously handled hat and item descriptions in SteamWorld Heist and Dig 2
- Cahndlerby also co-wrote the in-game dialogue

Image & Form details how they came up with the idea for SteamWorld Quest, says it's launching 'sooner than you think'

Rather than going with a direct sequel, Image & Form has once again decided to shake things up in the SteamWorld franchise with SteamWorld Quest. In an interview with Nintendo Life, Image & Form's Brjánn Sigurgeirsson explains where the team came up with their unique idea for Quest.

Well, SteamWorld Quest started as a pitch from Peter Johansson, the director of the game. While making SteamWorld Dig 2 we decided to do an internal game pitching round for coming title(s), where everyone got to pitch one or more game ideas to the rest of the studio. The plan was that we'd then get together and pick one (or more) for subsequent development. That probably sounds like a marvellous idea and a great exercise in democracy, but it was a lot harder than we expected; not to come up with ideas, but rather to pick the winners. We hadn't set up the criteria properly beforehand and it rather became a great lesson in humility and guilty feelings towards all the runner-up ideas. Nevertheless, SteamWorld Quest perhaps wouldn't have been born without the process.

For a good while, important aspects of the game were quite different than they are now, but then we had one of our proud – internally at least – moments: a marathon meeting where we decided to chuck out what wasn't working and instead make a truly epic game. We had similar moments while making the original SteamWorld Dig and SteamWorld Heist. Not very surprisingly, making epic games is typically better than keeping stuff that doesn't work very well.

Wondering when exactly you'll be able to grab this game? In typical Image & Form fashion, Sigurgeirsson's answer to the question was a playful tease.

Since it's one of the best games you'll play this year, it will certainly be later than you want. But it will also probably be sooner than you think.

Image & Form shares off-screen footage of SteamWorld Quest

Image & Form is showing off some gameplay for SteamWorld Quest to various press members. Rather than letting the press get all the fun, Image & Form decided to take some off-screen footage of the game and share it with their fans. Check out the footage above!

SteamWorld Quest heading to Switch in Japan

SteamWorld Quest is the roleplaying card game you’ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!

Flyhigh Works is taking on publishing duties for SteamWorld Quest: Hand of Gilgamech on the Switch in Japan. The title is set to launch sometime in Spring 2019.

Image & Form explains why they jumped from SteamWorld Dig to Heist, and the decision to create SteamWorld Quest

When SteamWorld Dig saw release, it ended up being a huge hit both critically and financially for Image & Form. You'd think that would make SteamWorld Dig 2 the next big project the dev would tackle, right? As you know by now, Image & Form decided to take a detour and create SteamWorld Heist. In an interview with GamesIndustry, Image & Form's Brjánn Sigurgeirsson explains that decision.

"The thought was to make SteamWorld Dig 2 right after this, but having done all these kids games for so many years [we thought] what happens after that? Are we going to do SteamWorld Dig 3? But then -- even though we own the IP -- we're back to just doing exactly the same thing that made us want to quit making games so many years back."

The team decided to change gears and work on Heist, which was a fresh idea for the same universe. The thing is, that game also provided a bunch of challenges as well. Working on Heist is what actually paved the way for SteamWorld Dig 2.

"We were so tired after Heist... You have to invent so many new systems and tackle so many new problems with this approach that we were just very, very tired, and when we knew we were three months out from completing it, we needed to come up with a plan for the next game after this, and everyone was just slumped and said, 'Can't we just take a breather and make SteamWorld Dig 2?'

And I said, 'Sure, we can do that, but it has to be massively better than SteamWorld Dig but be produced in the same time as the first one or it doesn't work'. We actually spent less time on Dig 2 than we did on Heist because we had a forerunner, we understood the core mechanics and how they were going to work. So when Heist was done, we just went to Dig 2 -- people we asking for a sequel, we knew we were going to be fine. People aren't going to hate us for doing it. Also, it sort of beat all of those worries we had about going to a sequel immediately after a game where we worried that we were going to grow tired."

It seems Image & Form is continuing on with their previous pattern after Dig 2. The company is now working on SteamWorld Quest, another departure for the series.

"We wanted to make something that you can play on a very simple level, but also something that the die-hards can go in and calculate all kinds of things to maximise their decks. I'd say it's an RPG with card battle mechanics, but the innovation is also in that you can pick it up immediately and understand it. There is nothing right there that you won't understand."