Fantasy Strike 'Sept. 2020' update now available

A massive update

Fantasy Strike has gotten an new update on Switch, and it's absolutely massive. The patch notes are ridiculously long, detailing tweaks, changes, new content, bug fixes, and much more. If you want to take the deep dive into every little aspect that's been updated, you can find the full patch notes here.

Fantasy Strike update now available

A better overall experience

A new update is now available for Fantasy Strike, and it includes an extensive list of fixes. Check out the full patch notes below.


--[Switch] Having the core pack now lets you challenge any player on any platform to a friend match, even a free player. Free players on Switch can now be challenged by anyone on any platform who has the core pack. This brings Switch in line with how the other platforms already worked.

--[Switch] Fixed a crash that happened right at the end of games, after you had played X number of games previously. This crash could be temporarily warded off by deleting your save file, but is now fully fixed.

--Fixed a “desync” that could happen in online games with Quince at the start of matches. Affects all platforms, and on Steam this problem would show a "GGPO Assertion Error" when the desync happened.

--When you start watching a game as a spectator and you specifically join when your friend is on the character select screen, this disrupted the connection and could disconnect the players. This problem only started after our free-to-play patch, but is now fixed.


--The friends list is now sorted alphabetically.

--The on/off switches for joining the casual and ranked queues are no longer “backwards” looking. The button now to the left while off and slides to the right when on.

--[Steam and PS4; will be fixed in a later patch on Switch] Fixed another rare source of disconnects that could happen between games of a team battle.

--Increased the amount of time the server will wait before declaring an inactive connection in order to prevent some spurious disconnects.

--[Steam and PS4; will be fixed in a later patch on Switch] Fixed a rare bug where you could start a ranked game, as player2 as the wrong character (then immediately desync). This could even make you play as "Dummy".

--[Steam and PS4; will be fixed in a later patch on Switch] When a game ends, the save operation for creating the replay file happens faster now. (Note that this save happens whether you have a Fantasy+ membership or not, and that even if you don’t, you can still view the replay of the game you just played.) This optimization removes a slight pause you might experience at the end of a game.

--[PS4] Accessing the “My Replays” and “Favorites” screen (both available to Fantasy+ members) is ridiculously more responsive now. Before, trying to access these would give you a black screen with no loading indicator and you would be stuck there for a length of time proportional to how many games you’d played. This could be as long as 158 seconds(!), but now can only be as long as 1.5 seconds. Also, if you go to these screens, then later go to them again before restarting the app, they have close to 0 seconds loading time.

--[Steam and PS4; will be fixed in a later patch on Switch] You can now report offensive usernames through the search results screen.



--Somewhat improved the framerate when Quince is on the screen. This especially applies to if any of his illusions are on the screen. In addition, it fixes a drop in framerate that could happen because of illusions, even after those illusions went away.

--Fixed a bug that caused the diagonally downward kick of Quince’s B, B to do 2 damage during his super’s “two truths” mode, rather than the 1 damage it should do.

--When Onimaru or Setsuki parry your Patriot Mirror super, it no longer counts as a “hit” that triggers your two truths mode.


--Neutral A, proximity block distance reduced. (Used to trigger the opponent’s blocking animation more than half screen away, accidentally.)

--[Steam and PS4; will be fixed in a later patch on Switch] During the cutscene when the robots are summoned with the air super, the robots now appear at the correct brightness, rather than looking too dark.


--Fixed a visual bug that could cause her to sometimes have her paintbrush in the wrong hand during gameplay.


--[Steam and PS4; will be fixed in a later patch on Switch] During Rook’s victory pose where birds land on him, the birds now land at the correct height, rather than floating above him. This fix especially improves the alignment if you’re using his Tree Rook alternate costume.


--[PS4; will be added in a later patch on Switch] Added a new feature to button config to “unset” a button by holding either left or right for a couple seconds. For example, if the Jump function is assigned to the X button, highlight that then hold right. The X button icon will slide off the screen, resulting in no button at all assigned to Jump.

--Slightly improved memory “garbage collection” overall. While this doesn’t “increase framerate,” it does prevent framerate from dropping in the form of occasional brief spikes of bad framerate. While this is a global improvement, the optimization applies to Quince at least an order of magnitude more than to other characters.

--In Survival modes, you heal 2 hit points, rather than 1 hit point after beating an opponent. (Except for in Cruel 10, where you already healed 2, and still do.)

--In Survival and Daily Challenge modes, our last patch introduced a problem that caused gameplay to pause for up to 1 second (depending on platform) right when the body of your last opponent disappeared, and another long pause a few seconds later. All these long pauses are now fixed.

--Fixed a crash in Survival mode that happened when destroying remaining mini-Lums after a full-sized Lum was defeated.

--The default volume level is now set to 50 out of 100 on all platforms. Previously, PS4 correctly was this way, but Steam and Switch wrongly defaulted to 100 out of 100 volume.

--[Steam and PS4; will be fixed in a later patch on Switch] Fixed a bug in button config that started with the f2p patch where going “down” twice after arriving on this screen would put the cursor in an invisible spot.

--[Steam and PS4; will be fixed in a later patch on Switch] When you purchase items with gems, then lose your internet connection, you still had access to them, which is good. But if closed the app then relaunched it while still having no internet connection, you would need to connect once to the server to have access to those items again. Now, you no longer need to do that. If you ever had access to items bought with gems on a given device, the items will be always be there, even across restarts, and even without ever connecting to the internet again.

--[PS4 and Steam] If you own the founder's pack, core pack, or collector's pack, you no longer need to connect to the server once to use the features associated with that pack; it's checked offline. (Switch already checked pack ownership offline.)

--[Steam and PS4; will be fixed in a later patch on Switch] Reduced the jump height of all Boss Rush enemy power ups that uses a jump height increase. This prevents things like Setsuki becoming too high and staying in the air and being completely unhittable.

Checking out Fantasy Strike's free-to-play launch

From paid to free-to-play

Fantasy Strike has been available on Switch for awhile now, but the dev team has made the decision to turn the game into a free-to-play experience. In the video above, you can see some of the changes that were implemented for that jump.

Fantasy Strike Now Free to Play With New Content

You can't go wrong with free!

Fantasy Strike, the fighting game from Super Street Fighter II Turbo HD Remix lead designer David Sirlin, is now free-to-play on Nintendo Switch, PlayStation 4 and Steam for Windows PC, Mac, and Linux. Alongside this price change, an update enters the ring today that includes two new characters, additional cosmetic items and animations for the entire roster, and a new optional set of subscription features.

A first for free-to-play fighting games, Fantasy Strike now allows players to play ALL characters for free online immediately with no grind-to-unlock. This includes the two new characters, Sirus Quince and General Onimaru, who each add new mechanics to the game. Quince deploys illusions to confuse his opponents and can make these illusions “real” for a limited time by landing his super. Meanwhile, Onimaru uses deliberate, powerful sword strikes that can become unblockable in the right situations.

All Fantasy Strike players can play online in casual and ranked modes and watch the action in spectator mode. Practice mode, solo matches vs. AI opponents, and the daily challenges are also all available for free. Those looking for more can find it in the Core Pack, which provides access to local Versus mode, online matches against friends, Boss Rush mode, Survival mode, and an Arcade mode with beautifully-illustrated narrative sequences. Those looking for a lot more can buy the Collector’s Pack, featuring everything in the Core Pack plus a ton of cosmetics, an exclusive “Party Time” KO effect, and one year of the new Fantasy+ subscription.

Fantasy+ is a new optional subscription service that doubles XP gains, grants access to special Master Costumes for each character who reaches experience level 20, and introduces an extensive new Replay Theater feature. With this, players can rewatch their own matches, search for replays containing specific characters and skill levels, and view an endless stream of replays in the new Ranked TV and Friend TV channels. Players can also adjust the playback speed of replays, scrub through videos, and even frame step for deep analysis.

“We worked tirelessly to find a way to maintain the competitive integrity of Fantasy Strike that our existing players love while opening it up to an even broader audience,” said David Sirlin, game director, Fantasy Strike. “We believe this free-to-play update continues our mission of crafting a fighting game that removes the barrier to being a contender, while also providing excellent value for those who want additional features and to support our work."

Fantasy Strike provides a friendly meeting ground for newcomers and veterans to learn and enjoy hardcore fighting games. Designed to teach and demystify, Fantasy Strike shows players its systems clearly with in-depth video tutorials and innovative frame advantage visual effects. These helpful features are married with other amenities like one-click friend challenges and spectating, built-on-the-fly tournaments, cross-platform play support between all systems, latency-combating GGPO technology, and more.

The free-to-play update featuring new characters and cosmetic items is now available on Nintendo Switch, PlayStation 4, and Steam for Windows PC, Mac, and Linux. Previous owners across all systems automatically receive access to the Founder's Pack, which includes everything in the Core Pack plus 60 costume color sets (over $100 value if bought separately). The Core Pack is priced at $19.99, while the Collector’s Pack is available for $99.99. A Fantasy+ subscription can be purchased in 1-month, 6-month, and 12-month increments in-game with gems (approximate value of $4.99, $24.99, and $39.99, respectively).

Fantasy Strike getting full cross-play in Dec. 2019

Play together

Fantasy Strike's dev team has announced that the game is getting full crossplay, and it's going live sometime next month. Check out full details on the crossplay initiative below.

Next month, Fantasy Strike will have full crossplay amongst all its platforms: Nintendo Switch, PlayStation 4, and Steam (Mac, Windows, and Linux).

Since our launch on July 25th, we have already had the most crossplay that was possible due to Sony’s restrictions, which was to allow crossplay between PS4/Steam and between Switch/Steam. Sony has finally allowed us to convert to full crossplay amongst all our platforms, which we will deploy next month.

Specifically, this means that players on any platform will be able to play against players on any other platform when entering the casual play and ranked play queues. Also, players will be able to directly challenge other players (to matches in both the 1v1 character format and 3v3 team battle format) without needing to know or care which platform the other player is on. You simply add the player’s FantasyTag to your in-game friends list, then you can challenge or spectate them from there with one click.

As an indie fighting game dev, crossplay means the world to us. More so than many other genres, a fighting game needs a united player base in order to achieve fast queue times, fair matches, and the highest level of competition. Our queue times have already been good, with an average wait of less than 90 seconds across all hours of the week. With full crossplay, it will be even faster.

Fantasy Strike has already been able to bridge the gap between players of different fighting games. If you’re an expert at Killer Instinct, while your friend is an expert at Street Fighter, you can each reach basic competence in Fantasy Strike and start having good matches a lot faster than you either of you could in the other’s game. We’ve also been able to bridge the gap between controllers. Whether you prefer to play with a keyboard, a joystick, a Joy-Con, a hitbox, or a guitar, no controller gives any kind of hardware advantage. And now, we’re bridging the gap between platforms too. Play Fantasy Strike where you want, how you want, with you want.

Stay tuned for more information on when crossplay goes live next month. We’ll also be announcing an online tournament to celebrate (now accessible by all platforms!) very soon so keep an eye out for that, as well.

Be sure to join our Discord and follow us on Twitter for more news on our monthly updates to Fantasy Strike.

Thanks so much for supporting us, and we hope to see you (all of you!) in the queue!

Fantasy Strike Invitational Tournament being held Aug. 16th, 2019

The game's first tournament

Fantasy Strike has been out on Switch for a short amount of time, but the fighter is already getting its first official tournament. The Fantasy Strike Invitational Tournament is taking place tomorrow at 8 PM EDT, and will feature pro fighting game players such as LPN, Nicky, Infinitii, Forever King, Candy, Slayer, Kitana Prime, Wheels, Dr. Zyphox, Mikeand1ke, FinalAbe, Jackal, and more. You'll be able to watch a live-stream of the tournament right here.

Thanks to Greg for the heads up!

Fantasy Strike seeing release in Japan

Fantasy no more

Fantasy Strike, which recently hit Switch in Europe and North America, is going to launch in Japan as well. Sirlin Games has confirmed the news, but they haven't mentioned a price point or release date at this time. Once those details come in, we'll be sure to share.

Fantasy Strike dev blog aims to explain what makes this fighting game different

Fighting for your attention

Fantasy Strike is now available on Switch, and it's aiming to leave a mark on the fighting game scene for Switch. In a launch dev blog, the team behind the game explains just how different this fighting experience is. Check out a bit from the blog below, then click over for the full piece.

There are several notable features and innovative things about the game, so I’ll summarize them here. Innovation can come in many different flavors. Sometimes it’s pushing forward design in a new way, or usability, or technology, or even in introducing features or ways of doing things from one genre and applying them to another when it hasn’t been done before.

The things I’ll cover are:

Depth vs Complexity — Preserving depth with only a fraction of the complexity
User Interface for Friend Matches — One-click challenge / spectating, rare or unique in fighting games
Netcode — Pushing the technical envelope
Frame Advantage Visual Effects — The first fighting game in history to do this
Frame Step Mode — Possibly unique in its implementation, high value feature
Instructional Videos — Rare inclusion within the game itself
Ranked Mode Builds Tournaments On-the-fly — pushing the envelope on this rare feature
Team Battle Format — Unique implementation in the history of fighting games and has very good properties
Yomi counter mechanic — A new form of throw-escape
Single Player Content — Just a few notes

Full blog here

Fantasy Strike now available for Switch

Is this the real life?

EMERYVILLE, Calif. – July 25, 2019 – Fantasy Strike, the new fighting game from Super Street Fighter II Turbo HD Remix lead designer David Sirlin, launches today for Nintendo Switch and PlayStation 4 while punching its way out of Steam Early Access on Windows, Mac, and Linux.

Fantasy Strike is both a deep tournament game for hardcore genre fans and an introduction to the genre for newcomers. Its design philosophy centers around making the often-opaque aspects of the genre clear and understandable and helping players get to the strategic, decision-making phase of competition as soon as possible.

Beginners benefit from in-depth video tutorials for all 10 characters. These five-minute videos, available via a slick interface in the Learn section of the Main Menu, are narrated by game director David Sirlin. Novices and experts alike all benefit from innovative frame advantage visual effects — never seen in any fighting game before. This imagery communicates with each hit who will recover first and by how much, teaching players which attacks are risky and even shows moves that can be safe depending on timing and spacing.

The online play system seeks to further innovate in the genre by allowing one-click challenges from the in-game friends menu, as well as one-click spectating of any friend. The Ranked Mode uses built-on-the-fly tournaments and a team battle system unlike that of other games; it’s specifically designed to create maximum variety in character matchups for the community. The network code itself uses the excellent GGPO technology combined with proprietary latency-hiding tech that results in extraordinarily smooth online play for a fighting game.

Fantasy Strike also ships with a variety of single-player modes, including a traditional Arcade Mode with beautifully-illustrated story sequences, four Survival Modes, Daily Challenges, and a substantial Boss Rush mode where players build a deck of powerups against increasingly powerful AI bosses.

“I think it’s exciting that Fantasy Strike delivers as much or even more depth than players are used to in this genre while only needing a fraction of the complexity to do it,” said David Sirlin, game director, Sirlin Games. “We look forward to welcoming new faces into the community now that the game is available on consoles and in full release on PC.”

Fantasy Strike is out now via the Nintendo eShop, PlayStation Store, and Steam for $29.99 / €32.99 / £28.99 / $46.99 AUD and supports English, French, Spanish, Norwegian, and Japanese language options.

To learn more about Fantasy Strike, visit the official website and follow the game on Twitter.

Giant Bomb Quick Look - Fantasy Strike

Fantasy Strike is a colorful fighting game where fantasy meets martial arts. It focuses on depth and strategy rather than difficult execution. It's designed for tournament play, but also to welcome you to the genre if you haven't played other fighting games before. Online play uses the excellent GGPO networking technology. Includes several single player modes.


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