Famitsu hosts an AI: The Sominum Files live-stream

Looking for some more gameplay for AI: The Somnium Files? Famitsu recently held a stream for the game featuring Kotaro Uchikoshi!

AI: The Somnium Files gets a full-page ad in the latest issue of Famitsu

AI: The Somnium Files, after a delay, is sneaking on to the Switch in Sept. 2019. It seems Spike Chunsoft is eager to spread the word already, as they've put an ad for the game in this week's issue of Famitsu. I'm sure there are plenty of players eager to get their hands on this title, but hopefully spots like this will woo even more interest.

Omega Labyrinth Life and AI: The Somnium Files available to preload in Japan

Two more up for grabs

Two more Switch titles are up for preoload in Japan. Omega Labyrinth Life is priced at ¥8,424, takes up 2.4 GB, and launches on Aug. 1st, 2019. AI: The Somnium Files is priced at ¥7,344, supports English, requires 8.8 GB, and launches on Sept. 19th, 2019.

AI: The Somnium Files will have an 'Ultimate Ending,' game will take roughly 25-30 hours to complete

You'll have to work to see it all

AI: The Somnium Files is sure to be one hell of an experience, especially for those who are fans of director and writer Kotaro Uchikoshi's previous titles. There's going to be a lot of story content to unpack, but is there a final resolution? Uchikoshi discusses the path to seeing all the game's content in an interview with NoisyPixel.

Similar to one of my previous titles, Virtues Last Reward, there’s a lot of multiple ways you can go through the game and each path reveals a little more information, but by going through the, what I’ll call the “Ultimate Ending”, will allow the player to see how everything comes together as it reveals itself.

How long will it take you to run through the game? According to Uchikoshi, the game will take somewhere around 25 to 30 hours to complete.

AI: The Sominum Files team details the creation of multiple characters' designs

Getting the art just right

Spike Chunsoft hosted a panel at Anime Expo 2019 to discuss AI: The Somnium Files, which featured director Kotaro Uchikoshi and character designer Yusuke Kozaki. Check out what the two had to say in a summary of the panel below, as well as a gallery featuring character concept art.

- Date went through a few revisions and used to wear an eye patch, but the eye patch was removed/replaced with a fake eye
- the older character designs for Date were a little more colorful, which were toned down due to the character's detective role
- Date is created based on what "makes a man a man"
- A-set was the first character that was created for the game
- she originally had four designs, but they decided to go with one, even though it was a difficult choice to make
- Kozaki was given clear instructions to make a girl character that young male adults would really like
- in the early stages of development, Tesa’s mom was supposed to be the main character
- in this early draft of the story, Date would have a romantic relationship with Tesa’s mom
- after seeing Tesa, Uchikoshi really liked her and decided to change the story to make her the main character
- Ota Matsushita was designed by Kozakimany years ago in different variations, but no one seemed to want him
- Kozaki's original idea for Ota was to have a character with disproportionate designs compared to everyone else in the game
- this ended up seeming strange in scenes, so they went with a more realistic design
- Kozaki saw Spider-Man: Enter the Spider-Verse and saw Peter Porker, which makes him want to do a disproportionate design for Ota if a sequel ever comes about
- there was a lot of backlash from the team for Ota’s design and place in the game
- when Uchikoshi has a choice of going with something normal or fun, he usually chooses fun
- Uchikoshi's original request for Ai-Ball’s design was nothing close to what Kozaki created
- when Uchikoshi saw her, he was blown away with what Kozaki was able to come up with
- Uchikoshi said that it’s “rare” to find a designer who can pull something like this off
- Kozaki created her human form based on the muscles and nerves of an eyeball
- the hamster version was created as a cute mascot character because every game needs one
- Uchikoshi said that if you look at her arms, they appear to be transparent, and 3D modelers had a hard time modeling her
- there’s a reason you don’t see transparent skin in games, but that’s not really Kozaki's problem as a character designer
- there was one time that Uchikoshi once stood over Kozaki's shoulder for 6 hours waiting for designs

THE SOMNIUM FILES Gameplay Trailer Announces Special Agent Edition Details and Day One Edition

Feeling special?

LONG BEACH July 6, 2019 – A brand-new character trailer for AI: THE SOMNIUM FILES premiered at Spike Chunsoft's Guest of Honor panel, which features A-set, Ota, Mizuki, and the members of ABIS!

The game launches on September 17 for North America and on September 19 for Europe for PlayStation®4, Nintendo Switch™, and Steam®!

The AI: THE SOMNIUM FILES Special Agent Edition’s outer box art, featuring new A-set artwork specially made by character designer Yusuke Kozaki, and a 39-track soundtrack!

In addition, AI: THE SOMNIUM FILES will have a Day One Edition for Nintendo Switch™ or PlayStation®4 that includes 2 exclusive vinyl stickers!

AI: THE SOMNIUM FILES Special Agent Edition – $89.99

A-set Acrylic Stand – Approximately 6 inches tall
Outer Box – Original Artwork by character designer Yusuke Kozaki
THOUGHTS REMaiN BELOW Artbook – 30+ pages of sketches and concept art
REVERIES IN THE RaiN Soundtrack – 9 tracks including A-set's debut single “Invincible Rainbow Arrow”
A-set’s #1 Fan Stickers – 3 vinyl stickers
AI: THE SOMNIUM FILES for Nintendo Switch or PlayStation 4



The mind never lies…

In a near-future Tokyo, Special Agent Kaname Date is on the case of a mysterious serial killer. Date must investigate crime scenes as well as dreams on the hunt for clues. From the mind of Kotaro Uchikoshi (Zero Escape series director), with character design by the Yusuke Kozaki (NO MORE HEROES, Fire Emblem series), a thrilling neo-noir detective adventure is about to unfold.


One rainy night in November, a woman's body is found at an abandoned theme park, mounted on a merry-go-round horse. She had been stabbed repeatedly, and her left eye was gouged out.

Kaname Date of the Metropolitan Police Department arrives on the scene. He recognizes the woman. Suddenly, he hears a noise from inside the merry-go-round.

He breaks into the merry-go-round's central column to find a young girl. And in her hands, she grips a bloody ice pick...

AI: The Sominum Files - "Graduation" promo video (final episode)

Everyone! Thank you very very very much for watching!!!
It feels like a dream making it here...
If you guys don’t forget about me...I promise to show up out of nowhere one day and do another Let's Play!

Until then, stay safe out there!
Okay, that’s enough for today! See ya!


AI: The Sominum Files - "Characters" trailer

The latest trailer for AI: The Somnium Files focuses on the game's many characters that you'll be dealing with throughout your journey. As of right now, the Japanese version of this trailer is the only one available. Hopefully an English version will show up soon.

AI: The Somnium Files - "You Won't Believe the Friend I Just Made!" promo video

A-set is back again

I got a call out of the blue, and guess what? It was another Iris!!! I dunno what's going on, but I know that I'm A-set, you bet!

Numskull Games teams up with Spike Chunsoft to bring AI: THE SOMNIUM FILES and CRYSTAR to Europe and Australia

Don't sleep on this one!

Numskull Games is incredibly proud to announce that it is partnering with Spike Chunsoft to bring two exciting titles from their 2019 lineup, AI: THE SOMNIUM FILES and CRYSTAR, to European and Australian retail markets, with more titles to come!

Numskull Games is excited to team up with the prolific developer and publisher. “It is an honour to announce Spike Chunsoft as a partner of Numskull Games. We have a deep understanding and appreciation of the games that Spike Chunsoft deliver to their many fans and are looking forward to revealing their exciting lineup of future releases across Nintendo Switch™ and PlayStation®4,” says Martin Defries of Numskull Games.

Spike Chunsoft, Inc. is eager to release more of their unique, expertly-crafted titles in the European and Australian regions. "We are thrilled about our new partnership with Numskull Games. Our teams have a shared mission to deliver exciting, cutting-edge gaming content and experiences. We cannot wait to show our passionate community what we have in store for the future,” says Mitsutoshi Sakurai, the President & CEO of Spike Chunsoft, Inc.

The two upcoming titles that will debut from this partnership are sure to be hits. From the mind of Kotaro Uchikoshi (Zero Escape series director), with character design by Yusuke Kozaki (NO MORE HEROES, Fire Emblem series), comes AI: THE SOMNIUM FILES. This thrilling neo-noir adventure is a detective game set in a near-future Tokyo. Play as Special Agent Kaname Date on the case of a mysterious serial killer, investigating crime scenes as well as dreams on the hunt for clues. Visit the official website for more information.

CRYSTAR is an Action-RPG developed by FURYU Corporation. Rei fights her way through the afterworld of Purgatory to rescue Mirai, the little sister that she killed. To resurrect her, Rei makes a deal with Demons to combat Revenants and Specters—the tormented Souls of the dead. CRYSTAR’s unique game mechanics allow the player to harness the power of grief. Use Rei’s tears to craft weapons and armor as well as summon a Guardian to protect her in battle. Rei’s weeping gives her the strength to fight as she searches for her sister’s lost Soul. Visit the official website for more information.

AI: THE SOMNIUM FILES will be released on PlayStation®4 and Nintendo Switch™, both digitally and physically, on September 20, 2019 in Europe. CRYSTAR will launch for PlayStation®4, both digitally and physically, on August 30, 2019 in Europe.


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