Toby Fox shares a progress update on Deltarune

Toby has been filled with determination

When Deltarune's first chapter came out, creator Toby Fox made a point of letting fans know that he had no idea how long it would take to finish the entire game. Today marks the first dev update since that chapter came out. You can check out Fox's statement in full below.

So far I have about 50 songs past Chapter 1 at various stages of completion... If you add the 40 from Chapter 1, I think the full soundtrack will definitely end up surpassing 100 songs this time. Around Ch1, I remember feeling hopeless about how much I had to design. I still think it will take a very long time to make, but I don't feel hopeless anymore. Slowly I'm writing and drawing it all out. Bosses, bullets, cutscenes, characters...

Undertale + Deltarune Fan Encore CD full track list revealed

So many great songs

As previous covered, Nintendo Dream is offering up a Undertale + Deltarune Fan Encore CD with one of their upcoming magazines. We now have a look at the full track list for that CD. Check out the details below.

Deltarune Test Tracks

- Rude Buster

Undertale Encore

- SE Collection (Re-recording)
- MEGALOVANIA (Re-recording)
- Dreams and Hopes (Re-recording)
- The Battle with the Real Hero (Re-recording)
- Iseki

Music Engine Orchestra

- Iseki
- Core / The Great Life or Death Struggle
- To the fans

Nintendo Dream shows off their upcoming Undertale + Deltarune Fan Encore CD

Megalovania on repeat

As previously discussed, Nintendo Dream's July 2019 issue is going to include a special Undertale + Deltarune Fan Encore CD. Today we get a look at the CD's art, and it's pretty spiffy-looking! The Undertale + Deltarune Fan Encore CD includes select music tracks from both games.

Deltarune returns to the Switch eShop in North America

Deltarune, now fine-tuned

We recently posted about Deltarune being removed from the Switch eShop in North America due to a game rating issue. Looks like that issue was fixed super-quick, as the game has already been added back to the Switch eShop. Make sure you hop on and grab it now before something else causes it to disappear!

Deltarune: Chapter 1 removed from the Switch eShop in North America

I blame Jevil

Deltarune: Chapter 1 has been removed from the Switch eShop in North America. Why was the game yanked? We honestly don't know, but it's likely an ESRB ratings issue (UPDATE - ESRB issue is indeed the reason). The game is still up for grabs on both the Japanese and European eShops, so feel free to hop on those and grab the game.

Nintendo Minute - Deltarune First Impressions

Hi, today’s we’re playing Deltarune on Nintendo Switch. Like what we did with Undertale, we’re playing this completely fresh. Chapter 1 is out now so let us know if you’re playing in the comment section. Also, be sure to check out Undertale if you haven’t yet. As always thanks so much for watching and we’ll see you next week!

Deltarune - more gameplay

The award-winning indie RPG, UNDERTALE, expands the series with a brand new game...in a different world!

Deltarune - Switch gameplay footage

DELTARUNE: Chapter 1! Create your own avatar, meet strange friends, and jump into the darkness. By the way, this first chapter is FREE, so please feel free to check it out. Like, you don't really need to read this or anything... You can just try it...

Deltarune 'Ralsei plush' available to preorder from FanGamer

I’m a prince, but… I, um, currently don’t have any subjects.

The Ralsei plush, designed by Jenna Post and prototyped by Eyes5, is now available for preorder! Ralsei is about 12 inches tall (with his hat!) when seated and comes with removable scarf, hat, and glasses.

Grab yours here

Deltarune creator gets a featured interview in the Switch news section, talks development progress and more

Every once in awhile, Nintendo features an interview in their Switch news section concerning an upcoming Switch title. The latest featured interview chats with Toby Fox, creator of both Undertale, and the upcoming Deltarune. Check out the full interview below!

Q: How did you feel about the response to the unveiling of the PC version of Deltarune?

Toby Fox: It was good, but most importantly I don’t have to avoid talking about what I’m working on anymore. Freedom!! Freedom USA, baby!! (Hows at the moon alongside Mario as the national anthem plays)

Q: How long has the idea for Deltarune been kicking around in your head?

Fox: In 2011, when I was away at school, I got very sick. I ended up having a terrible fever and couldn’t get any medicine for it, and while I was sleeping I had a vivid dream about the ending to a game. Since then… I felt like I had to make the game with that ending. I attempted to make that game in 2012 using character designs by an artist I really like called Kanotynes. However, I stopped making it even before I made a single room of the game.

That game… I ended up repurposing a few of the songs from it for Undertale. For example, “Heartache” was originally called “Joker Battle” and “Bonetrousle” was originally the main battle theme. Then I decided around when I did the Kickstarter to Undertale (2013) that if I ever completed Undertale, my next game would be a mix of Undertale and that concept.

I have to make what I saw in my dream. I don’t even know if it’s particularly good, but I have to do it…

Q: Where did the ideas for the three protagonists in Deltarune come from?

Fox: I feel like Kris and Ralsei have fairly obvious origins. As for Susie, I originally designed her right after I had played Phoenix Wright for the first time. At first, she was essentially like Maya Fey, and would serve as your small, friendly, sassy companion. There really wasn’t any tension at all, she was just nice and cute.

But… as I wrote more and more, she eventually transformed into something totally different from Maya. Now she’s more like the tough guy getting framed for a crime or something. Then Kris points out at the courtroom and it goes “Objection!!” and hearts come out of their finger. Then they’re disbarred due to flirting with the witness…

Q: We’d love to hear about any ideas you have for types of magic you’re looking forward to working in, or about any kinds of magic that you’ve decided to leave on the cutting room floor.

Fox: I was going to give a certain character a fire spell, but decided against it for the first chapter. As for what I’m looking forward to… well, it’s hard to describe this without spoiling anything, but a certain character will learn a certain type of spell that they aren’t really good at. Actually, they’re so bad at it there’s essentially no reason to have them use it at first. But the fact that they learned it and keep practicing it is really heartwarming.

Q: Any projected release window for Deltarune Chapter 2 and beyond? Also, how far along is development?

Fox: I’ve been writing a lot of dialogue and composing a lot of music recently. But programming is still at 0% and I don’t have a team, so actual development is still at 0%. You know how when your internet is super slow, it’ll give you an estimate like “20 years…” for how long it’ll take to download a file? It’s like that.

Q: In closing, do you have anything you’d like to say to all the people out there who will be checking out the Nintendo Switch version of Deltarune?

Fox: Thank you so much for checking out the game. I really hope you give it a shot. If you’re familiar with Undertale I mean. If you aren’t, then I don’t even really know why you’re reading this right now. Is this what you do for fun!? … Guess I can respect that.


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