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Famitsu print ad - BOXBOY! + BOXGIRL!

Such a lovely game

Nintendo has coughed up some cash to get a BOXBOY! + BOXGIRL! ad printed in the most recent issue of Famitsu. Hopefully it drums up some interest. It doesn't seem that the game is doing poorly, but it's meandering around the middle of the Switch eShop charts since launch. It really is a fantastic puzzler and a wonderful value. I hope more people give it a shot.

BOXBOY! + BOXGIRL! created using Unity

Bringing boxes together

Nintendo was very quick to promote Switch as a platform that supported Unity as a way to woo in numerous indie devs. Turns out Nintendo themselves are fan of the engine as well, as it was used to create BOXBOY! + BOXGIRL!! Between this and Yoshi's Crafted World using Unreal Engine 4, it's been very interesting to see Nintendo's efforts with third party resources.

HAL shares the entire design process behind the original BOXBOY!

Prototypes, music tests, and more!

With BOXBOY! + BOXGIRL! now available on Switch, developer HAL thought it was the perfect time to look back at how the series got started. The info below comes from a dev blog from HAL, which aims to chronicle the creation of the very first BOXBOY game.

- the game was the brainchild of Yasuhiro Mukae, a designer at HAL Labs who previously hadn’t been in charge of any game
- Mukae took advantage of HAL's decision to let anybody pitch ideas to share his BOXBOY idea
- Mukae wanted to do a puzzle game, and had experience creating fun games and studying other puzzle games
- the key feature would be the ability to create boxes
- characters and stages would be kept as simple-looking as possible
- a programmer was interested in the concept, and helped Mukae out with programming a one-stage prototype
- Mukae presented his game idea and its selling points to the higher-ups using this demo stage
- Mukae was asked “Why a puzzle game?”, “Why this sort of world?”, “How will you expand upon this idea?”, and more
- the prototype helped Mukae explain what would make BOXBOY fun
- Mukae was told to begin the game as an experimental project, and he was in charge
- Mukae put together a team of 8, including a project manager, designer, and programmer
- Mukae had intended Qbby’s design to originally be just a placeholder
- character designer Itou wanted to make use of the character’s simple looks, with some adjustments
- Itou put a lot off effort into Qbby’s legs to make its actions seem more comical
- after creating the basics, the team went back to the mid-project presentation, only to be met with lackluster reactions
- the team were told things were too simplistic, and perhaps they should experiment with color
- the team tried out numerous art-styles, but really felt the original approach made the most sense
- seeing their final decision, the higher-ups acknowledged their choice, and began to negotiate with Nintendo
- with Nintendo’s agreement, the project began to scale up and add more staff
- music in the beta version used live flutes, but Mukae felt it didn’t match the dot-by-dot and monochrome world,
- HAL Labs also worked on creating extra content, such as story, extra costumes, and even short four-panel comics
- once work was completed, HAL Labs immediately went into the making of the overseas version
- “Hakoboy” didn’t mean anything to English speakers, so they changed the name to BoxBoy!
- the team then decided upon a universal name for the main character, Qbby
- the team was nervous about how BOXBOY! would be received, as it was to be shown in a Nintendo Direct
- the team ended up breathing a sigh of relief when positive comments came in

Check out more concept art and music samples at the full blog.

BOXBOY! + BOXGIRL! wallpaper and calendar available via My Nintendo

New rewards available!

My Nintendo has added in some new content for BOXBOY! + BOXGIRL! fans. You can grab a desktop/mobile wallpaper, as well as a desktop/mobile calendar, both of which are BOXBOY! + BOXGIRL! themed. Each one will cost you 50 Platinum Points. Download them right here!

BOXBOY! + BOXGIRL! - more footage

Think outside the box to save a world in peril! As Qbby or Qucy, you’ll create boxes and use them to surmount more than 270 puzzling stages—the most in the series to date! The box planet is plagued with obstacles, so jump, climb, drift, ride, and warp your way past them in three modes, complete with their own stories, stages, challenges, and techniques. You can even team up for a 2-player adventure starring both star-crossed boxes!

Giant Bomb Quick Look - BOXBOY! + BOXGIRL!

Think outside the box to save a world in peril! As Qbby or Qucy, you’ll create boxes and use them to surmount more than 270 puzzling stages—the most in the series to date! The box planet is plagued with obstacles, so jump, climb, drift, ride, and warp your way past them in three modes, complete with their own stories, stages, challenges, and techniques. You can even team up for a 2-player adventure starring both star-crossed boxes!

BOXBOY! + BOXGIRL! - "The story so far" trailer

All wrapped up in a neat little package

In the beginning, there was a box… Discover the story and characters of the BOXBOY! saga. The latest entry BOXBOY! + BOXGIRL! is available now on Nintendo Switch!

BOXBOY! + BOXGIRL! – "Meet Qudy" trailer

It's not all about BOXBOY, you know

The fan-favourite 2D puzzle-platformer series comes to Nintendo Switch, in BOXBOY! + BOXGIRL! Think outside the box – alone or with a friend in co-op – as you help Qbby and his pals solve tricky puzzles across 270 brainteasing stages!

BOXBOY! + BOXGIRL! - more footage

Think outside the box to save a world in peril! As Qbby or Qucy, you’ll create boxes and use them to surmount more than 270 puzzling stages—the most in the series to date! The box planet is plagued with obstacles, so jump, climb, drift, ride, and warp your way past them in three modes, complete with their own stories, stages, challenges, and techniques. You can even team up for a 2-player adventure starring both star-crossed boxes!

A ridiculously in-depth look at how BOXBOY works

Thinking outside the box

While most fans are ready to enjoy BOXBOY! + BOXGIRL, why not celebrate with a deep analysis of the mechanics of BOXBOY! overall? The above video takes a really detailed look at what goes into making BOXBOY! work. If that's not enough for you, there's a whole written supplemental piece as well!