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Ministry of Broadcast seeing release in Japan

Ministry of Broadcast is a narrative-driven single player cinematic platformer mixing Orwell’s 1984 with modern reality TV. A country divided by The Wall; to cross it and reach your family, you must compete on - and win - a reality TV show broadcast by the Regime.

PLAYISM has confirmed that Ministry of Broadcast is going to see Switch release in Japan. The game will release later this year, and will be on display at TGS 2019.

Ministry of Broadcast - more footage

A country divided by The Wall. To cross it and reach your family, you must compete on - and win - a reality TV show broadcast by the Regime.

Indie Puzzle-Platformer "Ministry of Broadcast" Coming to Switch Early 2020, Retail Release Confirmed

No relation to the Ministry of Silly Walks

LOS ANGELES, CA., June 6, 2019 — PM Studios and acttil are thrilled to announce that story-driven, personality-packed action game Ministry of Broadcast will release on Nintendo Switch early next year in physical format!

About Ministry of Broadcast

"Ministry of Broadcast" embodies the spirit of classic cinematic platformers, where players need finely tuned run-and-jump reflexes as well as a healthy aversion to falling from deadly heights. To earn your freedom and reunite with your family, you must guide our hero through a series of Arenas, which are under the ever-present gaze of the Regime's electric eye.

Each hazardous, decaying environment houses an array of obstacles that you must navigate—leg-shattering drops (hope you're not scared of heights), flaming trash barrels (with extra fire and extra stench), inconveniently located spike pits (naturally), dangling steel beams (watch for the rusty bits)—but that's nothing compared to the fates of the poor souls you'll meet along the way...

Key Features

Cinematic Platforming: Run, jump, climb, and smash your way through each Arena while events unfold around you. Much of the story is revealed through seamlessly integrated animation sequences, environment details, or NPCs dropping bits of dialogue and you sneak, dive, and dodge around them.

Environmental HUD: Instead of a screen cluttered with distracting indicators, minimaps, and HP bars overlaying the action, all the information the player will need is incorporated directly into the environment. Important hints and clues are subtly incorporated into the game's art, so players will need a keen eye if they want to get through each Arena unscathed.

Puzzle Solving: You'll need to use your wits, and sometimes a dash of ruthlessness, to advance through each deadly Arena. Much of the puzzle-solving requires you to interact directly with the environment; use your own momentum to move platforms, find and flip the right levers, and maybe sacrifice an NPC or two in order to get across an extra spiky pit.

Story and Personality: The game features a heavy dose of impish humor, grade-A sarcasm, and comic mischief, balanced against the dark, heavy themes of a thoroughly dystopian world.

Ministry of Broadcast coming to Switch

A religious experience

Ministry of Broadcast is a 2D pixel-crafted cinematic platformer that follows the plight of an unnamed ginger-headed protagonist. Set in a country divided seemingly overnight by the construction of The Wall, an absurd totalitarian government known as the Regime has taken root. Separated from his family by this barricade, our protagonist must compete on, and win, The Wall Show—a mysterious reality TV show aired only in the free lands on the other side of the barrier. Participating in a government-organised contest to escape a deceptively-charming dystopia is already cause for unease, but, much to his chagrin, our ill-fortuned protagonist has also lost his only pair of boots.

Inspired by games such as Prince of Persia (1989) and Oddworld: Abe’s Exoddus, Ministry of Broadcast revives the spirit of classic cinematic platformers where players need nimble run-and-jump reflexes as well as a healthy aversion to falling from precarious heights.

To reach freedom and family, you must lead the protagonist through each of the Arenas while under the ever-watchful mechanical eye of the Regime. The variety of hazardous, dilapidated environments hold an array of obstacles for you to manage—leg-shattering drops (scared of heights?), flaming barrels of garbage (extra-smelly, extra-flamey), inconveniently-placed spike pits (of course), hanging steel beams (so much rust)—but none of this is to speak of the fates of those you meet along the way.

Game Features:
Cinematic platformer: Run, jump, crash, and climb your way through each Arena as the narrative unfolds around you. Much of the story is unveiled via smoothly integrated animation sequences, within the environment, or from NPCs muttering bits of dialogue as you dive and dodge around them.
Environmental HUD: Rather than having a screen cluttered with overlaid indicators, HP bars, and minimaps, any information the player will need is incorporated into the environment. Hints and clues are meshed into the game’s art, subtle and specific, players will need a keen eye if they want to survive each Arena without breaking their legs.
Puzzle-solving: Use your wits, and at times a dash of ruthlessness, to advance through the Arenas. You’ll have to interact with the environment itself to solve most of the puzzles: use the protagonist’s momentum to move platforms, flip the occasional lever, and sometimes you might have to sacrifice an NPC or two to cross a particularly spiky pit.
Story and Personality: Featuring lots of impish humor, Grade A sarcasm, and comic mischief, all balanced perfectly with the dark, heavy themes presented in this dystopian world.

Awards and Nominations:
“Best Gameplay” and “Best Art” at the 2018 Game Access Conference in Brno
“Best Story”, “Most Original”, and “Best Desktop” at the 2018 Game Connection Conference in Paris
“Finalist” at the 2018 IndieCade and 2018 IndieCade Europe

Developer Spotlight:

MoB, the team behind Ministry of Broadcast, consider themselves masters of dark depravity and debonair humor. Located in the Czech Republic, this tight-knit group collaborates on the narrative, level design, and game mechanics. Individually, Sanja and Dušan Čežek spearhead the art design while Petr Škorňok and Petr Melicherík handle development.

Chat on Discord.gg/hitcents or follow @Hitcents and @ofBroadcast on Twitter to stay up-to-date on Ministry of Broadcast’s development.

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