Samurai Shodown new DLC character Sogetsu available today

The cold and decisive Sogetsu

SNK CORPORATION (Corporate HQ: Suita-city, Osaka, Japan, Company President & CEO: Koichi Toyama) is pleased to announce that SAMURAI SHODOWN’s newest character, SOGETSU KAZAMA, is available today for download in North America and on April 2nd in Europe for the PlayStation®4, Xbox One, and Nintendo Switch™ consoles.


The tranquil embrace of the SeiryuuDue to his cold and decisive demeanor, there has never been a task he was unable to see through to the end. Past his stoic expression lies a man who cares deeply about his younger brother and sister—willing to drop everything just to make sure they’re safe from danger. His astute hydrokinetic power traps foes and delivers them to a watery grave.Voice Over Actor: Yoshiaki Hasegawa

SNK looking to expand the Samurai Shodown eSports scene once the coronavirus is contained

SNK has already had to postpone some tournament events for their various titles, including Samurai Shodown, due to coronavirus concerns. Those events will be rescheduled later down the road, but they're not the only efforts SNK will be making in the tournament scene.

In an interview with DualShockers, Samurai Shodown Lead Producer Yaduyuki Oda was asked about plans for more eSports support for Samurai Shodown. The team definitely has plans for that, but health concerns have to come first.

“Yes, we do have a plan concerning that. After the coronavirus is contained, we hope that we can work something out.”

Samurai Spirits updated to Version 1.60

Mina joins the action

Samurai Spirits has been updated to Version 1.60. Check out details on the patch below.

New characters

- Mina Majikina

Feature Improvements

- related changes & bug fixes
- added Mina as a DLC playable character
- improved other features and fixed some bugs.

Character-related bug fixes

- Galford – Machinegun Dog: Fixed the bug where KO-ing an opponent during Machinegun Dog under specific conditions wouldn’t properly KO the opponent

Samurai Shodown - more Switch gameplay

SAMURAI SHODOWN has enjoyed worldwide success as a blade-wielding fighting game series since its first release in 1993. 11 years have passed since the last series installment, and it is now time for SAMURAI SHODOWN to return in a brand-new game featuring high-end visuals and gameplay! Faithfully reproducing the game mechanics and atmosphere that contributed to the success of the series, SAMURAI SHODOWN includes a revolutionary feature that learns players’ game actions and patterns in order to create CPU-controlled “ghost” characters. With its story set one year before the very first installment, warriors and combatants from various backgrounds and with their own goals are about to battle to fulfill their destinies!

SNK's world-renowned Samurai Shodown strikes Switch today

The shodown starts TODAY

SNK CORPORATION (Corporate HQ: Suita-city, Osaka, Japan, Company President & CEO: Koichi Toyama) has announced that its critically acclaimed, award-winning fighting sensation SAMURAI SHODOWN has launched for Nintendo Switch today. Celebrating the Nintendo Switch launch, SNK is giving fans a 15% discount on the Season Pass 1 from February 25 to March 17. In addition, the Neo Geo Pocket classic SAMURAI SHODOWN! 2 comes completely free of charge with the pre-purchase of the SAMURAI SHODOWN for Nintendo Switch. Physical pre-orders also include a controller skin featuring Haohmaru and Yashamaru while supplies last.

“SAMURAI SHOWDOWN on Nintendo Switch™ gives fans the chance to pick up a Joy-Con and Crescent Moon Slash their enemies to pieces from anywhere on the planet,” says Yasuyuki Oda, Lead Producer of SAMURAI SHODOWN. “We can't wait to witness a fresh group of warriors slice their way to victory as the game’s original roster of icons and brand new Season Pass characters.”

SAMURAI SHOWDOWN’s first Season Pass fighters, RIMURURU, BASARA, KAZUKI KAZAMA and WAN-FU, are now available. The first character of the title’s Season Pass 2 roster, MINA, will be available later this month. She will be joined by SOGETSU KAZAMA, IROHA and a mysterious fourth combatant in the near future. SHIZUMARU HISAME is also making it to the Nintendo Switch roster as a free DLC.

Alongside a captivating art style and a range of competitive in-game modes, SAMURAI SHOWDOWN on Nintendo Switch™ features a unique approach to weapons-based combat. As a testament to SNK’s commitment to evolving the fighting genre, SAMURAI SHODOWN will be a main tournament title at “Evolution Championship Series 2020” (EVO 2020) in Las Vegas, NV from July 31st to Aug. 2nd, 2020.

SAMURAI SHODOWN for Nintendo Switch™ is now available for $49.99 USD. Fans who pre-ordered the physical version can look forward to receiving the port of SAMURAI SHODOWN! 2 (originally released on Neo Geo Pocket) and a bonus controller skin.

SNK World Championship GRAND FINAL and SNK World Championship JAPAN TOUR FINAL postponed due to coronavirus concerns

SNK CORPORATION (Corporate HQ: Suita-city, Osaka, Japan, Company President & CEO: Koichi Toyama) regrets to announce that、due to the rising spread of the Corona Virus (COVID-19), the eSports event “SNK World Championship GRAND FINAL” as well as the “SNK World Championship JAPAN TOUR FINAL” will unfortunately have to be postponed.

The purpose of these events is to decide the world’s top players in both SAMURAI SHODOWN and THE KING OF FIGHTERS XIV. Qualifier events around the world started in October 2019, and the final Japanese qualifier event (SNK World Championship JAPAN TOUR FINAL) was to take place Feb 29th-Mar 1st, with all the qualifiers from around the world gathering together to duke it out at the SNK World Championship GRAND FINAL scheduled to take place March 28th -29th.

However unfortunately due to rising cases of the Corona Virus (COVID-19) appearing across the globe, for the safety of both the competitors and staff, we have made the difficult decision to postpone these events until further notice.

Updates concerning changed dates will be provided once the situation improves.

We understand that many people involved with this event, including the many fans out there feel let down. It is truly an unfortunate thing to happen, but we wish for your understanding and patience as we wait for this virus to clear up.

Samurai Shodown "Mina Majikina" DLC character gameplay

Mina, now a battle-worn warrior, travels the lands plagued by an intense darkness growing within her. Due to the never-ending pain brought on by this darkness, she is unable to wield her bow with the same ferocity as in the past. A new blade has been affixed to her bow, and she has perfected a unique new fighting style that combines both close range and long-range attacks. Though the darkness slowly consumes her aching heart, her arrows, propelled by the sheer will to survive, never miss their target even on the blackest of nights.

Samurai Shodown director says he was "really touched" when he saw the game running on Switch

Hopefully Switch fans feel the same way

There are quite a few multiplatform games out there, and all eyes are usually on the Switch version of those games. Fans want to see just how impressive a port is when compared to the PS4/XB1 versions. That's certainly the case with Samurai Shodown, and the end result was impressive enough to leave quite a mark with the game's director, Nobuyuki Kuroki. Kuroki spoke to Nintendo Life to share his thoughts on seeing the port for the first time.

When I saw how Samurai Shodown looked on the Switch, I couldn’t help but cry out in surprise. The amazing graphics moving on the Switch’s screen really touched me. Players can now enjoy the game on a smaller screen with the same excitement as on other platforms. This is something I think everyone will enjoy. We really want players to experience that feeling of exhilaration and tension only Samurai Shodown can provide. Please pick it up and give it a try!

Aksys Games Announces Anime Ascension 2020 Results

Some truly intense battles

Aksys Games today announced winners of the tournament games of the fifth Anime Ascension, held February 14 – 16 at the Atrium Hotel in Irvine. This year’s tournament was the largest so far with nearly 400 competitors and spectators.

“Congratulations to the winners, and a huge thank you to all the attendees for making this such a fun and successful event. We are especially indebted to FGC for all of their help,” said Akibo Shieh, founder and CEO of Aksys Games. “Stay tuned for more details on what we are planning for the future.”

Anime Ascension Tournament Winners:

BlazBlue: Central Fiction Singles – Elyon

BlazBlue: Cross Tag Battle Singles – Elyon
BlazBlue: Cross Tag Battle 3v3 – Vivian/Awookanen/raiden

Dengeki Bunko: Fighting Climax Ignition – CT_Warrior

Guilty Gear XX Accent Core Plus R – Beautifuldude

Guilty Gear Xrd REV 2 Singles – GcYoshi13
Guilty Gear Xrd REV 2 Doubles – Skyy/Red Herb

Melty Blood Actress Again Current Code – BOLTSTRYKE

Samurai Shodown Singles – NORCAL GEN D

Under Night In-Birth Exe:Late[st] Singles – Redblade
Under Night In-Birth Exe:Late[st] 3v3 – squish squash applesauce/Redblade/Trill

Aksys Games wishes to thank LevelUP for outstanding production support, Numakie and his helpers for streaming the side tournaments, BenQ Zowie for providing prizes, and Sony Interactive Entertainment Inc. for providing PlayStation®4 systems, as well as Red Bull for their continued support.

For all the results, visit the official tournament page at smash.gg/tournament/anime-ascension-2020 and follow Aksys Games on Twitter and Instagram at @AksysGames.

Samurai Shodown director on the 'tough job' of porting the game to Switch

Not an easy task

Samurai Shodown has taken quite a bit longer to come to Switch, but the wait is almost over. With the game launching on Feb. 25th, 2020, Destructoid sat down with director Nobuyuki Kuroki to see what it took to bring the game to Nintendo's platform. Check out Kuroki's comments below.

The hardware specs of Switch differ greatly from the others, so it was necessary to do more research after the game on other platform was completed. We are sorry to keep our Switch users waiting, but we believe it will be a wonderful game on Switch.

...Since we use the Unreal Engine, it won’t take too long if we just need to output the data to Switch. But for us, the challenging point is making the game run at 60 FPS on the Switch.
Thanks to Safari Games, the company that oversaw the porting process, we were able to achieve our goal.

For this part of the work, I only gave some advice. Porting the game to the Switch takes a lot of work and it’s a tough job. So, we really appreciate how Safari Games has done their job so well.


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