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Special Reserve Games opening physical pre-orders for The Swords of Ditto: Mormo's Curse and Crossing Souls on Sept. 29th, 2020

$40 a pop

Special Reserve Games has announced a new pre-order date for two of their upcoming Switch titles. Those looking to get physical versions of The Swords of Ditto: Mormo's Curse and Crossing Souls will be able to do so on Sept. 29th, 2020. Each game is going to be priced at $40. There will be some extra goodies included, but details on those components is yet to be shared.

The Swords of Ditto: Mormo's Curse updated to Version 1.17

Sharpen your swords

The Swords of Ditto: Mormo's Curse has been updated to Version 1.17 on Switch. We knew the update was coming soon, and it appears it's now live. Check out full patch notes for the update below.

- Fixed a number of minor localisation layout issues
- Updated to DATs 203 to fix a few level layout issues that have been found
- Prevented Spinners from digging underground if they are in a trigger area that waits for them to die
- The Nemesis no longer follows players into dungeons in earlier Eras
- Fixes to Celestial Token amounts and the status of the Serendipity Shrines when swapping between Game Modes
- [SWITCH] Fix for saving icon size being incorrect in French
- Fixed occasional issue with dungeon wall tiling
- Improved RNG for Chests to be less likely to award large cash, and more likely to award interesting drops
- Fix for rare crash when sleeping until the last day
- Fix for crash in Castle Sticker when the enemy it is tracking no longer exists
- Strengthened the checking for the death of enemies that fall into holes when their health is already depleted
- Increased bomb damage
- Prevented the player from regenerating health when Fate’s Ring is equipped
- Game will recover a player’s save if they had started a new story as a Sword instead of a normal person and they couldn’t leave the room

The Swords of Ditto: Mormo's Curse updated to Version 1.16.03, Version 1.17 coming soon

Lots of bugs taken care of

The Swords of Ditto: Mormo's Curse has been updated to Version 1.16.03. Check out details on this patch below.

While there are a lot of fixed issues and bugs, there's still some content that needs to be worked on. Developer OneBitBeyond is aware, and they're planning on tackling these issues with the game's next update. Check out details on the known issues that will be fixed in the game's next patch below.

Fixed, awaiting LotCheck submission (1.17.xx)

- Fixed a number of minor localisation layout issues
- Updated to DATs 203 to fix a few level layout issues that have been found
- Prevented Spinners from digging underground if they are in a trigger area that waits for them to die
- The Nemesis no longer follows players into dungeons in earlier Eras
- Fixes to Celestial Token amounts and the status of the Serendipity Shrines when swapping between Game Modes
- [SWITCH] Fix for saving icon size being incorrect in French
- Fixed occasional issue with dungeon wall tiling
- Improved RNG for Chests to be less likely to award large cash, and more likely to award interesting drops
- Fix for rare crash when sleeping until the last day
- Fix for crash in Castle Sticker when the enemy it is tracking no longer exists
- Strengthened the checking for the death of enemies that fall into holes when their health is already depleted
- Increased bomb damage
- Prevented the player from regenerating health when Fate’s Ring is equipped
- Game will recover a player’s save if they had started a new story as a Sword instead of a normal person and they couldn’t leave the room

The Swords of Ditto: Mormo's Curse updated to Version 1.14.00, Version 1.16.00 already submitted to Nintendo

A smoother sword-fighting experience

As promised, Version 1.14.00 is now available for The Swords of Ditto: Mormo's Curse on Switch. Here's the full patch notes for that update.

- Players die in failed stories in Regular and Relaxed Modes instead of being returned to their house
- Players are returned to their house in Regular and Relaxed Modes if they die while climbing Mormo Palace and their game is saved into a state where they are unable to leave the next room
- [PREVENTION] Ensuring that you are in Hero Mode (via Options) when dying in Mormo Palace will prevent this issue from occurring. Alternatively, play Mormo Palace in Relaxed Mode to reduce chance of dying.
- If you have a save game where you are unable to leave the home room, a fix has been made and will be available in 1.15.xx. If you wish to continue playing before 1.15.xx is live, then you will unfortunately have to start a new game.
- Touchscreen does not work in handheld mode

On top of that, Version 1.16.00 has already been submitted to Nintendo for approval. If all goes well, it should be out to players in about a week's time. Patch notes for 1.16.00 can be found below.

- Game crashes if Laser/Vampire Ring is equipped when Mormo Boss’s eye crystals are destroyed or on room entry
- Game crashes if Vampire Ring is used on the teleporters in the Laser Ring Trial Dungeon
- Fix for players who got stuck in the room outside their home if they died in Mormo Palace
- Game could crash when it attempted to spawn the Nemesis in certain situations
- Fixed Sticker grid returning OOB item and causing a crash
- Put in defensive programming for when the gate to Mormo’s Palace doesn’t open despite all enemies being dead
- Fix for Vileye checking for hittable objects after it has died
- Fix for Serendipity not having a gender set
- Fix for crash when pre-quest ID is not correctly set
- Fix when player 2 has Drone which destroys an enemy and simultaneously collects a pickup and destroys itself
- Prevented Spinners from digging underground when there is an Offering in progress
- The Nemesis could be frozen in Ether temporarily by the Ether Golf Club
- Fixed crash when blocking Vileye’s laser with the Shield
- Fixed homing projectiles crashing if they are targeting an Inflatable Decoy that gets destroyed
- Fixed game pausing if the player changes their weapon as they immediately enter a room and a cutscene begins
- Prevented enemies from being electrified during Offerings
- Fixed crashes when blocking various secondary enemy attacks with the Shield
- Prevented Trial Dungeons from choosing the same map as it caused them to get their statuses confused
- Ensured that boss doors remain open if they are revisited after a boss has been defeated
- Made the Nemesis a bit more forgiving

The Swords of Ditto: Mormo's Curse - more gameplay

The Swords of Ditto: Mormo's Curse is a compact action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo. Explore a delightful but dangerous overworld, brave menacing dungeons, and improve your hero in a charming village, during your quest to overcome the evil that plagues the island. Unleash the mystical Sword of Ditto and grab a co-op friend for an unforgettable adventure filled with delightful characters, extraordinary loot, and heroic battles!

The Swords of Ditto: Mormo's Curse patch delayed, upcoming tweaks detailed

It might be a little bit bumpy until the patch hits

The devs behind The Swords of Ditto: Mormo's Curse were hoping to have a patch out for the game at Switch launch, but Golden Week in Japan has pushed back the planned approval and release. It'll likely be another week before the patch goes live, so players might experience a handful of glitches until then. You can check out details on the next patch, as well as a future update as well below.

Nintendo Switch (current v1.13.26)

(Please note that there is around a week’s delay on patches being approved by Nintendo)

Fixed, patch is awaiting LotCheck approval (1.14.00)

Players die in failed stories in Regular and Relaxed Modes instead of being returned to their house
Players are returned to their house in Regular and Relaxed Modes if they die while climbing Mormo Palace and their game is saved into a state where they are unable to leave the next room
[PREVENTION] Ensuring that you are in Hero Mode (via Options) when dying in Mormo Palace will prevent this issue from occurring. Alternatively, play Mormo Palace in Relaxed Mode to reduce chance of dying.
If you have a save game where you are unable to leave the home room, a fix has been made and will be available in 1.15.xx. If you wish to continue playing before 1.15.xx is live, then you will unfortunately have to start a new game.
Touchscreen does not work in handheld mode

Fixed, yet to be submitted (1.15.xx)

Game crashes if Laser/Vampire Ring is equipped when Mormo’s eye crystals are destroyed
Game crashes if Vampire Ring is used on the teleporters in the Laser Ring Trial Dungeon
Fix for players who got stuck in the room outside their home if they died in Mormo Palace
Game could crash when it attempted to spawn the Nemesis in certain situations

Swords of Ditto: Mormo's Curse Hits Switch Today

The Legend of Ditto

The Swords of Ditto expansion is now live! Mormo's Curse is a free and expanded and revamped version of the charming adventure RPG on Nintendo Switch.

The Swords of Ditto: Mormo's Curse is an expanded and revamped version of the charming adventure RPG on Nintendo Switch, PS4, and PC. The Mormo's Curse expansion features a trove of new locations, new weapons and toys, new enemies and bosses, and no more permadeath for the adorable adventurers.

The Swords of Ditto: Mormo's Curse confirmed for Switch release, due out May 9th, 2019

From considered to confirm

The Swords of Ditto is a roguelite action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo. Explore a delightful but dangerous overworld, brave menacing dungeons, and improve your hero in a charming village, during your quest to overcome the evil that plagues the island. Unleash the mystical Sword of Ditto and grab a co-op friend for an unforgettable adventure filled with delightful characters, extraordinary loot, and heroic battles!

Roguelite + Adventure RPG: Each adventure becomes its own legend, both distinct from those that came before it and part of a heroic legacy that bind together. The deeds, successes, and failures of each hero’s adventure have implications for those that follow including the ability to find weapons and recover loot from history’s fallen heroes.

Solo & Local Co-Op: Battle Mormo and her evil armies alone or summon a brave friend to take up arms alongside you in local co-op mode. Fear not, even less experienced adventurers will find help from their fellow heroes through the magic of a good old-fashioned revival hug!

Weapons, Items, & Stickers: Wield the traditional sword and bow combo alongside the decidedly less traditional vinyl record Frisbee, magic golf club, and colossal foot from the heavens to put Mormo and her legions back on their heels. Collect and equip stickers to boost up your hero and add perks to their gear to become powerful enough to banish the wicked sorceress.

Main Quests and Secret Side Missions: Approach your legend however you see fit by battling through dungeons in any order, completing side missions through dark caverns and deep wells, or confront Mormo right from the start for the ultimate challenge.

The Switch eShop reveals that The Swords of Ditto: Mormo's Curse is hitting Switch on May 9th, 2019.

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