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Update now available for Blasphemous

A heavenly update

Team17 has announced that a major update has been released for Blasphemous. Check out the full patch notes below.

Platforming improvements

Collision detection during jumps tweaked to improve jump feeling.
Jumping in mid-air is now possible for a few frames after running off a platform (Coyote time / ghost jump).
Grab cancel action added.
The Penitent One is now be able to jump off walls, ledges and ladders by pressing the Grab cancel action.
The Penitent One still can hold down to fall while hanging from a ledge, but the holding time has been adjusted.
The Penitent One will only climb a ledge if the players press Up, to prevent accidental climbing.
Damage while wall climbing now doesn’t prevent further wall climbing. Before it was only available after touching the ground again.

Moving platforms rework

Fixed a collision issue that made some players go through them on certain jumps.
Added and reworked some annoying moving platforms to shorten wait times and improve level navigation.
Iterated a few areas featuring moving platforms, to improve platforming and navigation, and make wait times shorter.

Localization

Fixed several typos in different languages.

Player fixes and changes

Fixed a bug that caused TPO to pass through walls in certain jump conditions.
Removed ladder landing screen shake effect
Fixed a bug that caused falling attacks to continually loop in rare situations.
Improved Weight of Sin timing.

Level changes

Improved navigation in shortcut between Sleeping Canvases and Mercy Dreams (The infamous room full of spikes!)
Slight geometry tweaks in Wasteland of the Buried Churches and Archcathedral Rooftops.

Guilt Fragment placement fixes

All spike traps have been corrected to prevent a strange behaviour forcing guilt fragments to appear in Albero.
Fixed a bug that caused Guilt Fragments to get stuck in between scenes under the elevator at Library of Negated Words sometimes.
Fixed a bug that caused Guilt Fragment appearing right in front of the burning tree on Perpetva’s fight to be impossible to retrieve.

Graphical fixes

Reflections were not working in scenes like the Halite Lake and the dark room after Melquiades.
Fixed level sprites.
Added decorative sprites of wax below red and blue candles on scenes.
Socorro’s animation loops fixed.
When using a controller to exit the teleport menu, TPO didn’t make an exit animation and remained invisible.
Fix snow falling inside screen space (Mountains).
Fixed door sprites clipping through the penitent one in Wasteland of Buried Churches.
Fixed an issue with the Retribution animation
In certain locations, the head of The Penitent One could be seen sticking out when falling down a pit.
Fixed a bug where The Penitent One would face the wrong way when going though certain doorways.

Softlock fixes

The Great Elevator in Archcathedral Rooftops could cause a softlock.
Interacting with Our Lady of the Six Sorrows a second time could cause a softlock.
Dying when falling through a pit with the inventory open could cause a softlock.
The loading screen between the two phases of the Escribar fight could cause a softlock.
Level fixes

Mea Culpa level could be increased several times at the same shrine.
The Penitent One could be hit while resting on a certain Prie Dieu.
Fixed transitions to a few screens in which enemies will start attacking The Penitent One if the loading time took too long.
Players could bypass abyss deathtraps when falling into them using the Weight of Sin skill.
Removed an extra blue candle on Engracias’ room that shouldn’t be there.
Fixed transitions where TPO would be facing the opposite direction they came from.
Hanging chains of giant clapper in Jondo sometimes disappeared when they shouldn’t
Fixed Penitent One falling off the world when sliding through the door of the Bridge of the Three Calvaries.

Storyline/NPC fixes

Duplicated Golden Thimble on gemino quest.
Escribar cutscene 3 doesn’t show properly sometimes.
Viridiana can be exploited if TPO leaves the boss room before she vanishes.
Offering the 3rd mask to the Elevator and force quitting won’t let the player access the fourth level.
Fixed an issue that caused the last conversation with Our Lady of Our Six Sorrows to never be played.

Item fixes

Chalice of Inverted Verses couldn’t be refilled in certain conditions.
Chalice of Inverted Verses empties itself after the pontiff cutscenes.

Bosses fixes

Our Lady of the Charred Visage’s laser could still fire and doesn’t disappear even after she’s dead, and still deals damage.
Players could skip fighting Quirce using air impulse to reach the other side of the gap that led to his battle.
Fixed Warden of the Silent Sorrow collider.
The Penitent One will appear and perform the execution animation from both sides of Crisanta.

Enemy fixes

Monfràgora errors fixed.
Tizona flickering fixed.
Amargura collider issues fixed. Improved hitbox.
Guardainfante shockwave animation fix.
Fixed Wraith enemy and projectile colliders.

Misc fixes

Map icon location fixes.
Fixed a bug where if the player collected all cherubs before visiting Jocinero for the first time, they would not receive the rewards.
The map can now be closed by pressing the same button used to open it.
Fixed a bug where the map screen would immediately appear when loading a save.
Fixed various unintended behaviours that occurred when controllers were disconnected mid-game.

Credits fixes

Backer credits updated and fixed.
Credits updated.
Fixed a bug where docking/undocking Switch could cause credits to misalign. (Nintendo Switch only)

Blasphemous' "Patch 2" detailed, free DLC coming in early 2020

Good things come to the penitent one

Blasphemous fans have a lot to look forward to. A major patch for the game has hit PC, and will be coming to Switch in the near future. The updated is called Patch 2, and it's absolutely chock-full of change. The rundown on what it includes is insanely long, and you can find it all right here.

On top of that, the team has confirmed that free DLC is coming to the game in early 2020, with the above art teasing what's on the way. That's pretty much all we know about the DLC, so we'll have to wait for another dev blog from the team.

Blasphemous demo now available

Time to repent

Blasphemous, the "fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core," has gotten a new demo. You can grab this demo on either the North American or European eShop. If you like what you play, you can grab the full game today for $25.

Blasphemous, Damsel, Retimed, and 64.0 releasing in Japan next week

The more regions the merrier

Previously released in other regions, four Switch games are making their way over to the Japanese eShop. Check out the details on these titles below!

Blasphemous:

- Published by Team17
- Releasing December 19th
- ¥2,750
- English and Japanese language support
- 3.82 GB

Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core.

Damsel:

- Published by Eastasiasoft
- Releasing December 19th
- ¥1,780 (25% off preload discount - ¥1,335)
- English and Japanese language support
- 1.1 GB

Bite Sized Gameplay Classic Arcade Vibe Comic Book Campaign

Cause distress in this fast-paced, challenging action platformer! Speed through dozens of missions as Special Agent Damsel, the first and last line of defense against the seedy world of corporate vampires. Rescue hostages, disarm bombs, hack servers and dispatch the undead with precision, speed, and style. Balance frenetic action with split-second choices, and pay attention, you never know where the next vamp will come from.

Retimed:

- Published by Stray Fawn
- Releasing December 19th
- ¥1,520
- English and Japanese language support
- 402 MB

Looking for the most action packed, slow-mo, couch shooter in the universe? Look no further!

- Published by Indienova
- Releasing December 19th
- ¥310
- English and Japanese language support
- 128 MB

A minimal fast-paced arcade game. Beware! This game is really hard! If you like challenges or you don't mind losing A LOT, this game is for you.

Blasphemous Original Soundtrack available to preorder via Limited Run Games

Sinful sounds

A triple-LP vinyl set for the Blasphemous soundtrack, featuring 27 songs composed by Carlos Viola. Region free. This is an open pre-order for a limited time!

This soundtrack is available to preorder through Limited Run Games for $45. Preorders close on Dec. 27th, 2019, so don't wait too long!

Blasphemous dev explains how the game's level design iterates on classic the Metroidvania approach

Going a step further

There's no doubt that Blasphemous falls into the Metroidvania genre, but the dev team behind the game wasn't satisfied with taking a paint-by-numbers approach to that tried-and-true layout. In an interview with Gamasutra, Enrique Colinet, the level designer on Blasphemous, explains how their team took things a bit future.

“I was pretty confident that people expected something similar to Castlevania. It looks like a Metroidvania game, so it had to feel like one. So, the problem was we were not really…comfortable or confident about the idea of opening areas with new abilities. Our intention was if you are the kind of player who likes to explore every corner of the map, then that’s fine, but we don’t want players to backtrack or explore areas if they don’t want to.”

Full interview here

Blasphemous getting a physical release courtesy of Limited Run Games

Our prayers have been answered

Team17 has announced that they're partnering with Limited Run Games to put out a physical version of Blasphemous. The game will see both standard and collector's releases, which the collector's edition including the game, the original soundtrack, a double-sided poster, metal pin, fine art print, artbook, and a 5-inch Mea Culpa statue. Preorders for both versions open on Nov. 15th, 2019.

Update announced for Switch version of 'Blasphemous', full patch notes released, adds Russian and Portuguese language support

While thie update is for Blasphemous, it's anything but blasphemous

Team17 has announced an update for the Nintendo Switch version of Blasphemous. The biggest inclusion in the update is the addition of Russian and Portuguese language support. Check out the full patch notes below!

Blasphemous Accolades Lie Within This Trailer

A religious experience

Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core, delivered through exploration of a huge universe comprised of non-linear levels.

Giant Bomb Quick Look - Blasphemous

Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, who are all ready to rip your limbs off. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.

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