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Fangamer selling a Yooka-Laylee "Lizard & Bat Pals" pin

Pin one down

Yooka is the green one; Laylee is the wisecracking bat with the big nose. In this case they've both been combined into one, official Yooka-Laylee hard enamel pin designed by Versiris, who also designed our Yooka-Laylee plush set. It measures about 1.5 inches wide.

Grab your pin here for $12

Yooka-Laylee Soundtracks Now Available on All Storefronts

A RARE occurence

Materia Collective is pleased to present the lovable Yooka-Laylee and Yooka-Laylee and the Impossible Lair soundtracks on all stores and streaming platforms for the first time. The first Yooka-Laylee soundtrack was released in 2017 but had recently become unavailable whereas 2019's Yooka-Laylee and the Impossible Lair soundtrack was only available on Bandcamp. Music label Materia Collective has come to the rescue to bring the original soundtrack back to fans and ensure wider distribution of Impossible Lair. Enjoy both soundtracks with music composed by Grant Kirkhope, Davis Wise, Steve Burke, Matt Griffin, and Dan Murdoch on all storefronts starting today:

Yooka-Laylee (Original Game Soundtrack) on All Storefronts
Yooka-Laylee and the Impossible Lair (Original Game Soundtrack)

Yooka-Laylee is an open-world platformer from key creative talent behind the Banjo-Kazooie and Donkey Kong Country games. Players can explore huge, beautiful worlds, meet (and beat) an unforgettable cast of characters and hoard a vault-load of shiny collectibles as buddy-duo Yooka (the green one) and Laylee (the wisecracking bat with a big nose) embark on an epic adventure to thwart corporate creep Capital B and his devious scheme to absorb all the world's books... and convert them to pure profit!

The Cat Mario Show - Ep. 159 (Pokemon Mystery Dungeon, Luigi's Mansion 3, Yooka-Laylee and the Impossible Lair)

Ep. 159 of the Cat Mario Show is now available. This episode features Pokémon Mystery Dungeon Rescue Team DX, Luigi's Mansion 3, Yooka-Laylee and the Impossible Lair

'Bee' adventurous in the new Yooka-Laylee and the Impossible Lair demo, out now

Give it a shot today!

Team17 and independent studio, Playtonic Games, are calling on players to test their 2D platforming skills with the release of the new demo for the critically-acclaimed Yooka-Laylee and the Impossible Lair. The free demo, available on Nintendo Switch™, PlayStation Store, Microsoft Store, and Steam, gives a taster of tonics, trials, and tantalising obstacles to traverse, including a chance to complete the lair itself, the first five levels of the game, and a Pageie Challenge, as Yooka and Laylee once again face off against antagonist Capital B!

The demo has no time limit, meaning there’s no pesky interruption to the fun. Should players then decide to purchase the full game and continue their adventure, the save from the demo will carry over, meaning no progress is lost.

Set after the climactic battle of the original 2017 3D platformer, Yooka-Laylee and the Impossible Lair, this brand new adventure sees the colourful chameleon and bat duo attempt to free Queen Phoebee’s kingdom by releasing her captured Beettalion across the colourful gameworld. Throughout the game, players can attempt to tackle Capital B’s latest and greatest threat yet – the eponymous Impossible Lair itself!

About Yooka-Laylee and the Impossible Lair

Set across 40 exciting levels within an expansive and interactive 3D Overworld
Uncover new secrets and puzzles that dynamically transform the environment into brand-new experiences
Silky-smooth 60fps across all platforms
Tonics return, with game-modifying potions that give players the ability to customise their adventure with character skins, graphical filter effects, and difficulty modifiers!
Take on the challenge of the Impossible Lair at any point during the adventure now available digitally on PlayStation 4, Xbox One, Nintendo Switch™, and PC as part of the Overcooked! 2 season pass or separately for £4.79/€4.99/$5.99

Yooka-Laylee and the Impossible Lair is available digitally on PlayStation 4, Xbox One, Nintendo Switch™ and PC for £24.99 / $29.99 / €29.99. Physical editions are available on PlayStation 4, Xbox One, and Nintendo Switch™ at selected retailers globally.

Yooka-Laylee and the Impossible Lair - demo gameplay

Yooka & Laylee are back in a brand-new platform hybrid adventure! They must run, jump and roll their way through a series of challenging 2D levels, face a puzzling Overworld and rally the Royal Bee-tallion to take down Capital B and his Impossible Lair!

Free demo released in Japan for Yooka-Laylee and the Impossible Lair, available worldwide tomorrow

Try before you buy

Team 17 has made a free demo available for their critically-acclaimed platformer, Yooka-Laylee and the Impossible Lair. Users of the Japanese eShop can now download the demo, and it will be available in all other regions tomorrow. A discount will also be available until February 19th, where you can pick up the full game for 33% off.

Yooka-Laylee and the Impossible Lair getting an update on Jan. 30th, 2020

Quite a sizable patch

Playtonic has announced an update for Yooka-Laylee and the Impossible Lair, which is set to hit Switch on Jan. 30th, 2020. Check out the full patch notes below.

Changes

• Billboard tutorial signs added to Tutorial and Capital Causeway levels.
• adds option to import the save data file from the demo version

Fixes

General

Fixed V-sync issue which changed the behaviour of some physical objects.
Removed jitter from some 2D objects in 2D levels
Multiple localisation fixes
SFX for Quack Bomb explosion & Gun Senior death explosion no longer disregards volume settings from the Pause Menu. BOOM.
Fixed an issue causing some players to not get achievements when reaching the required criteria.
Yooka-Laylee will no longer be offset when entering through a door If the player holds left/right on the control stick when loading in.
Fixed an issue which prevented Steve Mayles from growing an additional 0.00001cm
Fixed an issue which caused some TWIT coins to not show as collected when dying after passing a Checkmate.

Impossible Lair

Section 1 – A saw blade has been fixed after it was discovered a section of it wasn’t correctly cutting into Yooka’s flesh.
Section 2 – Player will no longer be instantly killed at the top of the winding rope surrounded by propeller minions.
Section 2 – It’s no longer possible to lose two bees at one of the drop off points in the second 2D level.
Section 3 – Player can no longer become stuck between two chainsaw objects below the first Gun Senior.
Section 3 – Player can no longer force themselves between the chainsaw hazards at the start of the section and become stuck.
Section 3 – Player can no longer get stuck by rolling after a buddy slam in a low section.
Section 4 – It’s no longer possible to take damage from Capital B’s hive mind after bouncing off of his head
Game will no longer crash after completing the Impossible Lair multiple times in the same session

Overworld

Overworld – Late Mountains – No longer possible for the crate behind the cracked blocks to clip through the wall at the end of the wind volume and become inaccessible.
Overworld – The movable crate next to a Paywall can no longer get stuck in the air after being pushed over the ledge
Overworld – Player movement no longer broken when interacting with a circuit piece in the Pumping Plant room
Overworld – Player movement can no longer be broken when interacting with the movable pipes within the desert.
Overworld – Movable crate on the ledge to the right of Pumping Plant can no longer get stuck if you push it on top of the fan
Overworld – It’s no longer possible to go out of bounds (please send help Vendi is making me write patch notes) in the water area that’s originally blocked by the fisherman Blamphibian
Overworld – Player can no longer use the Bounce-Bloom within Rampo’s cave to get behind the exit trigger.

Buzzsaw Falls

Buzzsaw Falls state 2 – Checkmate 8 with the ‘More Checkmates’ Tonic will no longer spawn the player off the edge into a potential hazard if they die.
Buzzsaw Falls state 2 – Checkmate 2 with the ‘More Checkmates’ Tonic is no longer using anti-gravity hacks to float above the ground
Buzzsaw Falls state 2 – Players can no longer get stuck between the wall and crates at the end of state two if they don’t have Laylee.

Scareship Scroll

Scareship Scroll state 2 – Areas of cliff face no longer lack collision allowing the player to jump out of the world.
Scareship Scroll state 2 – The lowering crate platform no longer has collision issues.
Scareship Scroll state 2 – Yooka no longer instantly dies like a noob when he climbs to the top of the ropes near the end of the level.
Windmill Way

Windmill Way state 1 – Certain level object textures no longer appear black during normal gameplay.
Windmill Way state 1 – TWIT Coin Banker Tonic now correctly applies to the second TWIT coin.

Boom Boom Blast

Boom Boom Blast state 2 – It’s no longer possible to get stuck in a grapple cannon near the start of the level.
Boom Boom Blast state 2 – Damage is no longer caused to (are you looking for other funny bits in the notes?) Yooka Laylee by a Meanyion when they are sat in one of the Boom-Bloom Blasts.
Boom Boom Blast state 2 – Odd behaviour (like dabbing) can no longer be seen when the player in a moving Boom-Bloom reaches an obstacle.
Boom Boom Blast state 2 – The end of some pipes no longer can be seen under the final Checkmate.

Pumping Plant

Pumping Plant state 2 – It’s no longer possible to enter the swim state whilst on land in state two

Gasping Glade

Gasping Glade state 1 – It’s no longer possible to get stuck between a wall and some crates.
Gasping Glade state 2 – It’s no longer possible to go outside of the intended play area during the second zipwire section.

Factory Fright

Factory Fright state 1 – Camera issue fixed.

Hazard Hangar

Hazard Hangar state 1 – Stacked blocks no longer damage the player.
Hazard Hangar state 2 – Hyle off of DK Vine no longer falls through the floor when respawning at the third Checkmate.

Urban Uprise

Urban Uprise state 2 – Tonics – The spawn point for one of the additional Checkmates in state two is no longer outside of the intended play area

Update available for Yooka-Laylee and the Impossible Lair

Demo duties

Playtonic have pushed out an update for Yooka-Laylee and the Impossible Lair. While we don't have a version number for this update, we do have details on what it does. This update adds an option to import save data file from the demo version, and also includes some bug fixes.

Yooka-Laylee and the Impossible Lair 'Overworld Sizzler' trailer

What's the Overworld all about then? State Changes, Pagie Challenges, Tonic hunting and some good old-fashioned adventure.

Something seems to be going on with Playtonic, and rumors of a Microsoft acquisition or a new Banjo-Kazooie are swirling (UPDATE 2)

Don't tease me like this...

Playtonic just recently released Yooka-Laylee and the Impossible Lair, which was quite a hit with most critics. What's next for the company coming out of that success? Depending on how deep you like to dive into rumors, the company could have some major moves going on.

Just yesterday, we saw that former RARE dev Ed Bryan was officially brought on as an employee at Playtonic. Bryan was a character artist on Banjo-Kazooie, and eventually left RARE in 2011.

Fans noticed that Bryan tweeted out the above image/tweet on Nov. 3rd, 2019, and when someone asked him what was up with the bag, Bryan responded by saying, "It’s come out of retirement!" As you can see the Microsoft branding on the bag, this has drummed up some speculation that Playtonic and Microsoft are, at the very least, working on something.

Going a step further, Gavin Price, co-owner, studio and game director at Playtonic Games, recently added this to his Linkedin profile.

Playtonic Credits

Yooka-Laylee, Yooka-Laylee & The Impossible Lair, and in the foreseeable future that game #3, #4 and the #5 one too which is the one I always thought would be game #1.

Finally, we have the news of Playtonic registering a new company name recently. The company, PLAYTONIC GAMES DEVELOPMENT LIMITED, popped up without any explanation on Sept. 17th 2019.

There's certainly a lot of smoke building up here, but where's the fire? What could Playtonic be working on? It's clear something is up, but is speculation running too wild, or is Microsoft really bringing the band back together for a new Banjo outing?

_________________________________

UPDATE: We have some new details that both answer some questions, and raise new ones. First up, Ed Bryan has responded to the hubbub about his bag tweet.

Second, we have two new job listings opened at Playtonic. They are looking for an Experienced Gameplay Engineer, and an Experienced Technical Generalist. One of the listings specifically mentions the Unity engine.

Third, and most interesting, are some comments from Playtonic Community Manager Daley Johnson. He was asked for his thoughts on all the rumors swirling about, and answered with this.

Oh the secrets I know. We're back to where we were when I joined Playtonic and had a wealth of info yet to be revealed, hope you remember what it was like to be tormented and looking out for clues 😭.

_________________________________

UPDATE 2: Playtonic has come out to deny all of these reports.

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