Final Fantasy VII and Final Fantasy VIII Remastered Twin-Pack out now in Europe

Also now available in the Middle East, Australia, and New Zealand!

LONDON (4th December 2020) – Square Enix Ltd., today announced the European launch of FINAL FANTASY® VII and FINAL FANTASY VIII Remastered in a twin-pack physical release for the Nintendo Switch™ system.

Loved by fans the world over, FINAL FANTASY VII puts players into the shoes of Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, as he embarks on an epic adventure to decide the fate of the planet. In addition to a powerful and emotional storyline, FINAL FANTASY VII also includes:

- 3x Speed Mode: Play through the game with three times the speed.
- No Encounters: Players will have the ability to turn battle encounters off to enjoy the storyline uninterrupted. While enemy encounters are turned off, players can still enjoy the story’s event battles.
- Battle Enhancement Mode

The original was first released in 1999 to critical acclaim and now with a swathe of enhancements, FINAL FANTASY VIII Remastered gives players a chance to experience this classic again new eyes. Taking control of SeeD recruit Squall Leonhart and resistance fighter Rinoa Heartilly, players work to save the world from the military nation of Galbadia. FINAL FANTASY VIII Remastered features updated character visuals and the following boosts to enhance the experience even further:

- Battle Assist: The ability to always have maxed out HP and ATB, and trigger Limit Breaks at any time.
- No Encounters: An enemy encounter option that allows players to enjoy the storyline uninterrupted. While enemy encounters are turned off, players can still enjoy the story’s event battles.
- 3x Speed Boost: Play through the game with three times the speed.

The FINAL FANTASY VII and FINAL FANTASY VIII Remastered twin-pack is available for the Nintendo Switch™ now.

Final Fantasy VII/VIII Twin Pack looks to be releasing outside of Asia

Can't go wrong with this one

Back in 2019, Square-Enix released a Final Fantasy VII/VIII Twin Pack for the Switch, but it was only available in Asia. Now it looks like the pack is going to get a release in other regions.

European retailers have started to add listings for the Final Fantasy VII/VIII Twin Pack to their websites, and they're listing the game with a Nov. 6th, 2020 release. The price appears to be somewhere around $45. Expect this to be officially announced by Square-Enix in the near future.

Unboxing the Final Fantasy VII/VIII double pack

Want a closer look at the Final Fantasy VII/VIII double pack that released exclusively in Asia? Check out the video above to see what the package has to offer.

Final Fantasy VII & VIII Remastered Twin Pack unboxing

Both games on one card!

Let's take a closer look at the Final Fantasy VII & VIII Remastered Twin Pack, which released last week in Southeast Asia. This package includes both Final Fantasy VII & VIII Remastered on one game card. If you want to check out some pictures from this unboxing, have a look here.

Final Fantasy VIII Original Soundtrack Revival Disc gets a new trailer

A collection of timeless tunes

Square-Enix has put out a new trailer for the Final Fantasy VIII Original Soundtrack Revival Disc, which comes out on December 4th, 2019 in Japan. The album is priced at 5,000 Yen, and you can get a good look at what it offers in the trailer above.

Final Fantasy VII/VIII Remastered Twin Pack dated for Southeast Asia

A Southeast Asian exclusive

Square-Enix has announced a release date for the Final Fantasy VII/VIII Remastered Twin Pack, which is exclusive to Southeast Asia. The Twin Pack is set to launch on Nov. 29th, 2019, so hop in on your preorders now while there's still time!

Final Fantasy VIII director looks back on the dev team's goals, critical response, and more

Reminiscing with Kitase

Game Informer recently featured an interview with Final Fantasy VIII director Yoshinori Kitase in order to look back on the game alongside the Remastered version's release. Check out a summary of the interview below.

- inspiration for VIII came from VII in an effort to contrast VII's dark tones, but also from the team's "days as students"
- the team thought a story about kids in school would be a nice, cheerful story to go with
- the team didn't really worry about the junction (new magic) system
- the team was more worried about the reaction to the whole "school-drama story"
- Kitase says that they really wanted to try something beyond "defeat the monster, you get some money, you get XP"
- "Final Fantasy VIII sold very well, and in that sense, it was successful. But as far as reviews at the time went, they were kind of all over the place."
- Kitase says the salary mechanic (in which students get paid periodically) as a chief reason why some people didn't like it
- he also believes the slow burn of the junction system annoyed people
- Kitase was inspired by Magic: The Gathering to create the Triple Triad minigame

Check out 'Inside FINAL FANTASY VIII Remastered', a newly released developer featurette giving a closer look at the game's development

Watch an exclusive and in-depth look at FINAL FANTASY VIII Remastered

Inside FINAL FANTASY VIII Remastered takes a look at some of the secrets and anecdotes from the development of the game, featuring interviews with Yoshinori Kitase (FINAL FANTASY VIII Director), Shinji Hashimoto (FINAL FANTASY VIII Producer) and Yusuke Naora (FINAL FANTASY VIII Art Director)

The sixth in an ongoing series of developer featurettes, “Inside FINAL FANTASY” takes viewers on a deep dive into the legacy of the series bringing together interviews with a variety of original creators, artists and developers.

FINAL FANTASY VIII Remastered is available now for the Nintendo Switch™ system

Final Fantasy VIII dev looks back on the freedom the team had to make changes, discusses the chance of a remake

It was a simpler time

Final Fantasy VIII is celebrating its 20th anniversary, which is why Famitsu reached out to Square-Enix's Yoshinori Kitase to talk about the game. In a snippet from the interview, Kitase opens up about how development of Final Fantasy games has changed in those 20 years.

I remember how we had more freedom when it comes to in-development changes back then. The FF series has a large development team now. This means after we’re done with the planning, it’s nearly impossible to make changes midway through.
Until after FFVIII, we were in an era where we had more leeway.

Also, the FF series is about fantasy, so we always try to challenge ourseles to avoid monotony. We pushed this concept pretty far with FFVIII, like with the salary system instead of killing monsters for money, or the Draw System.

After years and years of requests, Final Fantasy VII is getting a major remake. Could the same thing happen to Final Fantasy VIII? Kitase shared a scenario where he could see that happening.

Well, Final Fantasy VII Remake isn’t even out yet (bitter smile). Personally speaking, if the young staff members at Square Enix say they want to do a Final Fantasy VIII Remake then I’d like it to happen. FFVII Remake was born because everyone currently at Square Enix wanted to remake FFVII with our current technology. So rather than me, I hope the young staff will do a remake.

Final Fantasy VIII dev explains the huge impact Final Fantasy VII's success had on the game

A seismic shift

Final Fantasy VII was a major moment in the Final Fantasy franchise. Probably the biggest moment the series has had to date. It was a huge breakthrough for the franchise, and forever turned it into a worldwide phenomenon. In a Famitsu interview with developer Kazushige Nojima, we learn just how much the success of Final Fantasy VII impacted the creation of Final Fantasy VIII.

Final Fantasy VII was a huge success outside Japan. So right from the start of Final Fantasy VIII’s development, one of our main objectives was making something that would be popular overseas. We didn’t have this in mind at all when making FFVII. So I changed my way of writing. For example, in Japanese, you can make a character speak without revealing their gender. You can use that, and make a reveal later about how that character was actually a woman. This isn’t possible in English as the translation will always use either “He” or “She”. Another example would be jokes. Until then, I only thought about Japanese players, so puns were not a problem. But I heard the translators had a lot of trouble with that when translating FFVII. So we tried our best to write FFVIII‘s scenario in a way that would be easier to translate.

With the bonus I got with FFVII, I bought a PC and started browsing the net. I was curious about what players thought of Square’s games so I started reading FFVII bulletin boards. The negative remarks which came back the most where “there’s too many flashbacks” and “the story is too sad”. Taking this into account, I decided to write for FFVIII a story where none of the main characters would die. And I really like using flashbacks, giving puzzle pieces to the players. And then make the players realize what really happened later on. Trying to have less falshbacks is how I thought about the story trick with Laguna’s parts. These scenes makes you believe they’re happening at the same time, but you only realize later on they’re actually flashbacks.


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