DOOM Zero now available as a free add-on for DOOM and DOOM II

30 new levels!

The free content for DOOM and DOOM II just keeps coming! Bethesda has released DOOM Zero for both games today, which adds in another 30 levels of brand-new content to enjoy. You can get more details on DOOM Zero in the official description below.

Don’t let the name fool you: This ain’t no ‘lite,’ low-calorie version of DOOM. Made in celebration of DOOM II’s 25th anniversary, DOOM Zero contains a whopping 32 levels filled with new enemies, new bosses, new sounds, new music and new sprites. Despite being faithful to ‘vanilla’ DOOM’s classic gameplay, DOOM Zero still brings its own original ideas to the old-school formula, from branching paths to challenges that’ll get even seasoned Slayers putting on their thinking caps.

DOOM and DOOM II updated for 16:9 support, gyro aiming, and more

Some really nice updates

Bethesda and id Software continue to update DOOM and DOOM II with impressive features, and today's round of tweaks might be the best. Both games now include 16:9 support for the first time, and also feature gyro controls. Check out the full patch notes below.

Added widescreen rendering support

For the first time in an official port, the original DOOM renderer has been modified to natively render 16:9 without any letterboxing. The FOV has been increased to reveal more image on the side instead of chopping off the top and bottom. All new 16:9 versions of the titlescreen, intermission, and ending screens have been added. Many of our Add-Ons have also had widescreen support added, so download the latest version from the Add-Ons listing to check it out!

DeHackEd support

The engine now can load DeHackEd patches, a popular tool for the original release that modified the game in order to support more advanced behavior. Add-Ons can now use new weapons, change enemy behavior, and more!

Deathmatch 3.0 in split-screen multiplayer

Split screen deathmatch has been changed to what is commonly known in the community as "Deathmatch 3.0." Weapons will stay in the world after being picked up in order to account for the extreme lethality of DOOM's weapons, and the weakness of the starting pistol, while all items and ammo respawn on a 30 second timer. Invulnerability and Invisibility will never respawn after being picked up for the first time.

Added optional crosshair

A crosshair, which can be disabled in Gameplay Options, will also change colors when targeting an enemy. This means less guessing if firing a rocket is going to aim at the enemy above you, or fire directly into your face, bringing about an untimely death. Enabling the crosshair may also help reduce motion sickness by giving you a fixed point to focus on.

PC/Switch/PS4: Added Gyro Aim

Gyro Aim, enabled by default, allows you to look left and right by either turning the controller, or rolling the controller left or right. This allows for an additional amount of precision by enabling fine corrections to turning in order to track moving enemies, while still using the right analog stick for large turning movements. Gyro Aim can be set to either use the controller's yaw, or pitch, or disabled entirely, along with a separate sensitivity slider. Please note: On the PC version, Gyro Aiming is only supported when using a DualShock 4 controller.

Added millisecond accurate timer

A millisecond accurate timer has been added to the minimap, and to the end of level intermission, for anyone looking to speedrun levels.

Added secret area notification

A message and notification is now displayed when you enter into a secret area for the first time.

Added Ultra-Violence+ Skill Level

Ultra-Violence+ is a twist on our existing Ultra-Violence skill level. Deathmatch/Co-op only weapons will spawn in, and enemies are fast like in Nightmare mode. In DOOM II, this means you get the BFG and Rocket Launcher right from the start, but in Final DOOM: Plutonia you'll have a Spider Mastermind staring you down as soon as you spawn in on the first level. It cuts both ways.

BTSX Episode 1 and Episode 2 are now available in both games

Previously available for DOOM II, both parts of this amazing community Add-On set are now available for owners of either title.

Fixes Header

Nightmare behavior has been fully restored to the original 1993 release by making enemies move twice as fast.

In honor of double speed enemies returning, the warning when selecting Nightmare difficulty has been restored.

Resolved an issue where lighting in split screen was not accurate compared to single player.

Improved behavior of additional lighting option to increase light levels more accurately across walls and floors.

PC/Switch: Reduced input latency by disabling rendering extra frames in advance.

Reduced delay in starting certain MIDI music in Add-On levels.

Resolved an issue from the original 1993 release where the Super Shotgun blast will linger for an extra frame.

Resolved an issue from the original 1993 release where the Former Human would not light up when firing.

Resolved a rendering issue from the original 1993 release where certain textures wouldn't tile vertically, commonly known as the "Tutti-Frutti Effect"

Changes Header

Restored original attract loop to the original 1993 release. The original title screen and credits screen are now visible between demo playback.

Restored cut message from the original 1993 release when picking up a medkit, while having with less than 25 health.

Restored cut "ouch face" from the original 1993 release for when a lot of damage is taken in a single hit.

Intermission screen is now shown after boss levels, instead of cutting immediately to the ending screens in order to see level completion stats and time. Par times have been added to E1M8, E2M8, and E3M8.

Random SFX pitch is now disabled for chainsaw sounds to allow for better looping. Random pitch variation has been reduced for other sounds.

Pickup sounds and player voices will no longer interrupt weapon firing sounds.

PS4/XB1/PC: VSync option in Video Settings to minimize input latency, at the cost of potential screen tearing.

Add-Ons will now use their intended custom graphics during intermission and level loading screens.

Latest Add-Ons appear on the top of the Downloaded list.

BTSX: Episode 1 fan-made WAD, in development since 2009, has been added to DOOM and DOOM II

New, free DOOM content!

There's another new fan-made Episode available to play in DOOM for free. BTSX: Episode 1 is now up for grabs, and can be access in either DOOM or DOOM II. Check out full details below.

With Add-Ons, you can enjoy curated episodes and megawads for our re-releases of DOOM (1993) and DOOM II! Add-Ons can be downloaded free from the Main Menu, hooking you up with even more pulse-pounding action to enjoy from over 25 years of community-created excellence! For more information on Add-Ons, check out our official FAQ

Another notable Add-On joins the roster as BTSX, Episode 1 comes to our re-releases of DOOM (1993) and DOOM II. Download the WAD direct from the Main Menu today and get ready to hit the ground running.

BTSX, Episode 1

Don’t let the “Episode 1” bit fool you – this WAD is the full package. Power your way through 27 maps with custom palettes and unique music to give each level its own feel.

Adding to the jam-packed nature of BTSX is its impressive credits list. Among the list of authors that collaborated on this project are familiar Nods to Mods names such as No End in Sight’s Xaser, Double Impact’s RottKing and Deathless’ own Jimmy!

Bethesda also spoke to Sarah “esselfortium” Mancuso, BTSX’s project lead, about her work on the project. In the snippet below, Sarah talks about how long the Episode has been in development.

Episode 1 started back in 2009 with far less ambitious plans. The project was effectively shelved for a while due to other projects taking focus, and was picked back up in 2011, which is when most of the team was invited. 2011 and 2012 were the busiest years for BTSX development, when momentum snowballed due to all the newly-invited mappers inspiring each other, and most of E1 and E2’s levels were made in that time. A few levels date back to 2009, including “Vesta Station” and “The Annex” and some others, but they changed a lot between then and their finished release.

Amusingly, at one point I was actually planning to release all three episodes a month apart from each other! I had vastly underestimated the workload and the level of burnout we’d be feeling after each release.

The terrifying answer: I recently found a YouTube comment on an E1 playthrough where someone said “I played this map in co-op with my dad long ago, this is going to be nostalgic”.

If you want even more insight into the creation of this WAD, you can check out the full interview here.

Update available for DOOM (Classic) and DOOM II that includes new levels, performance tweaks, an audio overhaul, and more

Its never been more fun to be DOOMed

Bethesda is really knocking it out of the park with their support for the classic DOOM titles. Just today they've released an update for DOOM (Classic) and DOOM II that packs in new content, enhanced features, bug fixes, and more. Check out the full patch notes below.

A new update is available for DOOM & DOOM II on all platforms that includes audio improvements, QOL features and minor performance optimization. No End In Sight, with over 30 levels, is the latest to join our awesome line up of free Add-ons in DOOM.


The Audio has been overhauled, and positional audio should now work in all cases.
Sound distance falloff is now accurately using the same volume ranges from the original DOS release.
Objects that make consecutive sounds (such as the Chaingunner’s gun firing) will now correctly interrupt each other.


Chainsaw firing in Add-ons has been fixed to its original optimal buzz.
Sounds at 22khz (such as the Double Barrel Shotgun) now play correctly in Add-ons.
In the Add-on “No Rest for the Living”, Hell levels now use the correct hell sky texture.
Add-ons that are made up of multiple episodes can now be selected correctly.


Fixed stalls that may occur when quick loading the game several times in a row when Add-ons are active.


Quick Load and Save can now be bound from Customize Controls and will work without pausing the game.
Automap colors have been changed. It will now clearly mark doors, and keyed doors using red, yellow, blue, or white lines, making it quicker to find parts of the map that are unexplored.
Automap is drawn with pixel doubling to increase visibility and fix issues with lines disappearing.
Kills, items, and secrets are now shown on the automap during gameplay.


Quick Load now loads quicker by skipping the screen wipe animation when loading a game.
Minor rendering optimizations.

Digital Foundry: New Doom Patch Is Brilliant

No longer DOOMed

Remember those retro Doom ports that arrived for the current-gen consoles last year? Flawed in many respects, they were a genuine disappointment... but the new update from Bethesda is close to perfect.

DOOM II - more gameplay

Celebrate DOOM's 25th anniversary with the re-release of DOOM II. This beloved sequel to the groundbreaking DOOM (1993) gave players the brutal Super Shotgun to bear against deadlier demons, and the infamous boss, the Icon of Sin.

DOOM and DOOM II updated, add-on maps and more now available

We're all DOOMed again!

The big update for DOOM and DOOM II that Bethesda announced a few weeks back is now live. This update adds in all sorts of new content and tweaks, including the addition of community episodes and megawads! That means all new maps and experiences to play. Check out full patch notes for this update below.

Add-on Support: Add-ons can now be downloaded and played from the main menu. We will continue to add content that is a mixture of official DOOM and DOOM 2 add-ons, as well as some of the best community episodes and megawads released for the original DOOM games. We’ve curated the initial list and will be asking you guys for your picks for best community made wads soon!

60 FPS Support: For the first time, DOOM and DOOM II now run at 60 FPS on all platforms, instead of 35 FPS as in the original releases.

Added Aspect Ratio Option: Stretches the display vertically to match the original 4:3 aspect ratio that the game was intended to be played in.

Added Quick Save and Load: Pause the game, and press R/R1/RB to immediately save where you are, and unpause the game. Load your quick save by pausing the game and then pressing L/L1/LB.

Added Level Select: Pick an episode, map, and difficulty of your choosing, and immediately play on it without having to clear the previous levels first.

Added Weapon Carousel: You no longer need to cycle through every weapon to get to the one you want. Press Previous or Next Weapon to highlight the weapon you want, and it will swap immediately to the selected gun.

Added Quick Weapon Select: The Directional Pad can now be used to quickly swap between weapons.

Up: Shotgun and Super Shotgun
Right: Chaingun
Down: Rocket Launcher
Left: Plasma Gun

Added Overall Brightness and Level Brightness: Turn up Overall Brightness to make the colors brighter, but if that isn't enough, you can also raise Level Brightness to change the brightness of the lights in the world.

Added Random SFX Pitch Toggle: Turn off randomized sound pitches during playback, which was a feature present in early versions of the original DOOM release.

New split screen HUD: A minimal HUD will be used when playing split screen multiplayer. The bottom status bar is removed, allowing more room for the game to be displayed in.

Changed Health Graphics: The pill has been changed into a green plus, making the graphics closer to their original appearance.

Changed Wolfenstein Secret Level: Enemies in the Wolfenstein level have been restored to the original DOS release. The original textures and enemy audio have been re-added to the level, but with [censored] references removed.

Several optimizations to DOOM's software renderer have been made in order to better support 60 FPS and increase battery life.

Game rendering resolution on Nintendo Switch version now displays at 640x400 to support 60 FPS and improved battery life.

Improved behavior when starting the game out of sleep mode. There still may be cases that cause the game to lock up after awakening.

Sped up various UI animations to make navigating through menus quicker.

Fixed an issue from the original DOS release where map objects would not correctly track the player after loading a saved game. This also fixes an occasional crash with loading a save game with an active BFG projectile.

Fixed an issue where the game would skip ahead several tics after unpausing.

Fixed an issue where attract mode demos would desync, causing demo playback to deviate from the original DOS release.

The trophy for "When I'm With You" for beating every level on Nightmare in co-operative mode has been fixed and will now be awarded properly.

FAQ and more here

DOOM/DOOM II being updated to include Final Doom, No Rest for the Living, Sigil, and community WADs for free

This is one hell of an update

Some major news about DOOM and DOOM II has been shared during a Bethesda live-stream celebrating the franchise's 26th anniversary. Some big content is coming in the near future, and you can check out the rundown below.

- updates for both DOOM and DOOM II
- Final Doom, No Rest for the Living, and Sigil are coming
- Sigil is a new campaign created by John Romero, creator of DOOM
- community WADs are being added as well, which will be available via an internal storefront for free
- aspect ratio tweaks and 60fps coming

Just incase you're wondering, DOOM WADs contain sprites, levels, and game data. In other words, brand-new content to enjoy in DOOM or DOOM II!

DOOM Classic and DOOM II update available, includes audio, performance, and lighting improvements, DOOM Eternal skins bonus detailed

The way they were meant to be experienced

Bethesda has confirmed that the previously-detailed DOOM Classic and DOOM II patches are now available. The patches for both games aim to improve in-game lighting and audio to match the originals, as well as add game performance improvements. On top of that, linking your Slayers Club account in-game will earn you unique skins for use in DOOM Eternal at launch.

DOOM Classic and DOOM II getting an update to improve lighting, audio, and performance

Enjoy your stay in Hell a bit more

Bethesda continue to support DOOM Classic and DOOM II with new updates. A patch is in the works for both games that aims to improve in-game lighting and audio to match the originals, as well as add game performance improvements. No word on when the patch launches yet, but we'll keep an eye out.


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