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Digital Foundry: New Doom Patch Is Brilliant

No longer DOOMed

Remember those retro Doom ports that arrived for the current-gen consoles last year? Flawed in many respects, they were a genuine disappointment... but the new update from Bethesda is close to perfect.

DOOM II - more gameplay

Celebrate DOOM's 25th anniversary with the re-release of DOOM II. This beloved sequel to the groundbreaking DOOM (1993) gave players the brutal Super Shotgun to bear against deadlier demons, and the infamous boss, the Icon of Sin.

DOOM and DOOM II updated, add-on maps and more now available

We're all DOOMed again!

The big update for DOOM and DOOM II that Bethesda announced a few weeks back is now live. This update adds in all sorts of new content and tweaks, including the addition of community episodes and megawads! That means all new maps and experiences to play. Check out full patch notes for this update below.

Add-on Support: Add-ons can now be downloaded and played from the main menu. We will continue to add content that is a mixture of official DOOM and DOOM 2 add-ons, as well as some of the best community episodes and megawads released for the original DOOM games. We’ve curated the initial list and will be asking you guys for your picks for best community made wads soon!

60 FPS Support: For the first time, DOOM and DOOM II now run at 60 FPS on all platforms, instead of 35 FPS as in the original releases.

Added Aspect Ratio Option: Stretches the display vertically to match the original 4:3 aspect ratio that the game was intended to be played in.

Added Quick Save and Load: Pause the game, and press R/R1/RB to immediately save where you are, and unpause the game. Load your quick save by pausing the game and then pressing L/L1/LB.

Added Level Select: Pick an episode, map, and difficulty of your choosing, and immediately play on it without having to clear the previous levels first.

Added Weapon Carousel: You no longer need to cycle through every weapon to get to the one you want. Press Previous or Next Weapon to highlight the weapon you want, and it will swap immediately to the selected gun.

Added Quick Weapon Select: The Directional Pad can now be used to quickly swap between weapons.

Up: Shotgun and Super Shotgun
Right: Chaingun
Down: Rocket Launcher
Left: Plasma Gun

Added Overall Brightness and Level Brightness: Turn up Overall Brightness to make the colors brighter, but if that isn't enough, you can also raise Level Brightness to change the brightness of the lights in the world.

Added Random SFX Pitch Toggle: Turn off randomized sound pitches during playback, which was a feature present in early versions of the original DOOM release.

New split screen HUD: A minimal HUD will be used when playing split screen multiplayer. The bottom status bar is removed, allowing more room for the game to be displayed in.

Changed Health Graphics: The pill has been changed into a green plus, making the graphics closer to their original appearance.

Changed Wolfenstein Secret Level: Enemies in the Wolfenstein level have been restored to the original DOS release. The original textures and enemy audio have been re-added to the level, but with [censored] references removed.

Several optimizations to DOOM's software renderer have been made in order to better support 60 FPS and increase battery life.

Game rendering resolution on Nintendo Switch version now displays at 640x400 to support 60 FPS and improved battery life.

Improved behavior when starting the game out of sleep mode. There still may be cases that cause the game to lock up after awakening.

Sped up various UI animations to make navigating through menus quicker.

Fixed an issue from the original DOS release where map objects would not correctly track the player after loading a saved game. This also fixes an occasional crash with loading a save game with an active BFG projectile.

Fixed an issue where the game would skip ahead several tics after unpausing.

Fixed an issue where attract mode demos would desync, causing demo playback to deviate from the original DOS release.

The trophy for "When I'm With You" for beating every level on Nightmare in co-operative mode has been fixed and will now be awarded properly.

FAQ and more here

DOOM/DOOM II being updated to include Final Doom, No Rest for the Living, Sigil, and community WADs for free

This is one hell of an update

Some major news about DOOM and DOOM II has been shared during a Bethesda live-stream celebrating the franchise's 26th anniversary. Some big content is coming in the near future, and you can check out the rundown below.

- updates for both DOOM and DOOM II
- Final Doom, No Rest for the Living, and Sigil are coming
- Sigil is a new campaign created by John Romero, creator of DOOM
- community WADs are being added as well, which will be available via an internal storefront for free
- aspect ratio tweaks and 60fps coming

Just incase you're wondering, DOOM WADs contain sprites, levels, and game data. In other words, brand-new content to enjoy in DOOM or DOOM II!

DOOM Classic and DOOM II update available, includes audio, performance, and lighting improvements, DOOM Eternal skins bonus detailed

The way they were meant to be experienced

Bethesda has confirmed that the previously-detailed DOOM Classic and DOOM II patches are now available. The patches for both games aim to improve in-game lighting and audio to match the originals, as well as add game performance improvements. On top of that, linking your Slayers Club account in-game will earn you unique skins for use in DOOM Eternal at launch.

DOOM Classic and DOOM II getting an update to improve lighting, audio, and performance

Enjoy your stay in Hell a bit more

Bethesda continue to support DOOM Classic and DOOM II with new updates. A patch is in the works for both games that aims to improve in-game lighting and audio to match the originals, as well as add game performance improvements. No word on when the patch launches yet, but we'll keep an eye out.

DOOM and DOOM II updated to skip the Bethesda.net login requirement

Login requirements removed

Bethesda has pushed an update for DOOM and DOOM II to remove a feature that was bugging players since day one. Check out full details on the patch below.

We’ve deployed a patch for the re-releases of DOOM and DOOM II, which now adds an option to skip the Bethesda net login requirement and removes the disconnect notification during gameplay.

Digital Foundry - Doom trilogy analysis

Straight out of nowhere, the original Doom Trilogy has been ported to the current generation consoles. Controversy surrounds the first two games - and to be clear, they do need a lot of work - but Doom 3? It's gold.

Doom Classic/II/III's Bethesda.net login was meant to be optional, and a fix is in the works

No need to be angry

Fans were furious to see that DOOM Classic/II/III required a Bethesda.net login before they could get into the action. We now know that you don't even need to use a legit email to bypass the login, but it's still one extra step some people don't want to go through. Turns out that Bethesda didn't even intend for players to login if they didn't want to. Here's what they shared on Twitter today.

The BethesdaNet login requirement was included for the Slayers Club, to reward members for playing the classic DOOM games. The login should be optional, and we are working on changing the requirement to optional now. We will update everyone when a fix is ready.

Good to know that the issue is going to be fixed moving forward, even if it's really not that much of a headache to begin with.

DOOM Classic/II/III can be played offline after adding in an email address, and it doesn't even have to be a legit one

That'll DOOM

There was some confusion yesterday about DOOM Classic/II/III on Switch requiring you to add in an email address for a Bethesda.net login. While you do need to add one in order to 'register' the game, you don't have to connect online every time you play. After the initial login and confirmation, you're good to go with playing offline. As a matter of fact, you don't even need to use a legit email address!

Thanks to Char for the heads up!

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