Update available for DOOM (Classic) and DOOM II that includes new levels, performance tweaks, an audio overhaul, and more

Its never been more fun to be DOOMed

Bethesda is really knocking it out of the park with their support for the classic DOOM titles. Just today they've released an update for DOOM (Classic) and DOOM II that packs in new content, enhanced features, bug fixes, and more. Check out the full patch notes below.

A new update is available for DOOM & DOOM II on all platforms that includes audio improvements, QOL features and minor performance optimization. No End In Sight, with over 30 levels, is the latest to join our awesome line up of free Add-ons in DOOM.


The Audio has been overhauled, and positional audio should now work in all cases.
Sound distance falloff is now accurately using the same volume ranges from the original DOS release.
Objects that make consecutive sounds (such as the Chaingunner’s gun firing) will now correctly interrupt each other.


Chainsaw firing in Add-ons has been fixed to its original optimal buzz.
Sounds at 22khz (such as the Double Barrel Shotgun) now play correctly in Add-ons.
In the Add-on “No Rest for the Living”, Hell levels now use the correct hell sky texture.
Add-ons that are made up of multiple episodes can now be selected correctly.


Fixed stalls that may occur when quick loading the game several times in a row when Add-ons are active.


Quick Load and Save can now be bound from Customize Controls and will work without pausing the game.
Automap colors have been changed. It will now clearly mark doors, and keyed doors using red, yellow, blue, or white lines, making it quicker to find parts of the map that are unexplored.
Automap is drawn with pixel doubling to increase visibility and fix issues with lines disappearing.
Kills, items, and secrets are now shown on the automap during gameplay.


Quick Load now loads quicker by skipping the screen wipe animation when loading a game.
Minor rendering optimizations.

GoNintendo Video - My Parents Play: DOOM

They're baaaaaaaaaack!

Through technical struggles and endless hours of work, Parents Play has returned. It's not the way I wanted it to go, but it's certainly better than nothing.

The return to Parents Play was rough on the technical side, but as far as gameplay and content goes, my parents still have it. Hopefully, even with the technical hiccups, you find this series' return to be enjoyable.

If you like what you see, we'd love to have you subscribe!

Digital Foundry: New Doom Patch Is Brilliant

No longer DOOMed

Remember those retro Doom ports that arrived for the current-gen consoles last year? Flawed in many respects, they were a genuine disappointment... but the new update from Bethesda is close to perfect.

DOOM/DOOM II being updated to include Final Doom, No Rest for the Living, Sigil, and community WADs for free

This is one hell of an update

Some major news about DOOM and DOOM II has been shared during a Bethesda live-stream celebrating the franchise's 26th anniversary. Some big content is coming in the near future, and you can check out the rundown below.

- updates for both DOOM and DOOM II
- Final Doom, No Rest for the Living, and Sigil are coming
- Sigil is a new campaign created by John Romero, creator of DOOM
- community WADs are being added as well, which will be available via an internal storefront for free
- aspect ratio tweaks and 60fps coming

Just incase you're wondering, DOOM WADs contain sprites, levels, and game data. In other words, brand-new content to enjoy in DOOM or DOOM II!

DOOM Classic and DOOM II update available, includes audio, performance, and lighting improvements, DOOM Eternal skins bonus detailed

The way they were meant to be experienced

Bethesda has confirmed that the previously-detailed DOOM Classic and DOOM II patches are now available. The patches for both games aim to improve in-game lighting and audio to match the originals, as well as add game performance improvements. On top of that, linking your Slayers Club account in-game will earn you unique skins for use in DOOM Eternal at launch.

DOOM Classic and DOOM II getting an update to improve lighting, audio, and performance

Enjoy your stay in Hell a bit more

Bethesda continue to support DOOM Classic and DOOM II with new updates. A patch is in the works for both games that aims to improve in-game lighting and audio to match the originals, as well as add game performance improvements. No word on when the patch launches yet, but we'll keep an eye out.

DOOM and DOOM II updated to skip the Bethesda.net login requirement

Login requirements removed

Bethesda has pushed an update for DOOM and DOOM II to remove a feature that was bugging players since day one. Check out full details on the patch below.

We’ve deployed a patch for the re-releases of DOOM and DOOM II, which now adds an option to skip the Bethesda net login requirement and removes the disconnect notification during gameplay.

Digital Foundry - Doom trilogy analysis

Straight out of nowhere, the original Doom Trilogy has been ported to the current generation consoles. Controversy surrounds the first two games - and to be clear, they do need a lot of work - but Doom 3? It's gold.

Doom Classic/II/III's Bethesda.net login was meant to be optional, and a fix is in the works

No need to be angry

Fans were furious to see that DOOM Classic/II/III required a Bethesda.net login before they could get into the action. We now know that you don't even need to use a legit email to bypass the login, but it's still one extra step some people don't want to go through. Turns out that Bethesda didn't even intend for players to login if they didn't want to. Here's what they shared on Twitter today.

The BethesdaNet login requirement was included for the Slayers Club, to reward members for playing the classic DOOM games. The login should be optional, and we are working on changing the requirement to optional now. We will update everyone when a fix is ready.

Good to know that the issue is going to be fixed moving forward, even if it's really not that much of a headache to begin with.

DOOM Classic/II/III can be played offline after adding in an email address, and it doesn't even have to be a legit one

That'll DOOM

There was some confusion yesterday about DOOM Classic/II/III on Switch requiring you to add in an email address for a Bethesda.net login. While you do need to add one in order to 'register' the game, you don't have to connect online every time you play. After the initial login and confirmation, you're good to go with playing offline. As a matter of fact, you don't even need to use a legit email address!

Thanks to Char for the heads up!


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