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Streets of Rage 4 has now sold more than 1.5 Million digital downloads, massive new update now available


PARIS (September 7, 2020) - Publisher and co-developer Dotemu with co-developers Lizardcube and Guard Crush Games have announced a new patch for Streets of Rage 4 that brings almost 80 updates, bug fixes and balance changes to the game, all of which were tested by the community itself. The co-developer and publisher also revealed the title has been downloaded more than 1.5 million times.

Streets of Rage 4’s new patch brings enhancements and fixes to the game, including:

  • Specials and start move can interrupt all hitstun states
  • Axel has been buffed, with a faster move speed and less recovery on some moves
  • Cherry has been buffed, with her flying punch from combos now being fully invincible

The full patch notes can be found here.

“We couldn’t be happier with the reception of Streets of Rage 4. We thank the fans who have supported the game from day one - a lot of the updates in the patch enhance the replay value for folks who have been with us from the start,” Cyrille Imbert, executive producer on Streets of Rage 4, said. “Additional updates are currently in production and we’ll have more to share on that soon.”

Streets of Rage 4 is a revival of the classic beat em’ up series released in 2020 that was released earlier this spring on PC, Xbox One, Nintendo Switch and PlayStation 4. After not seeing a release for 25 years, Streets of Rage 4 brought the series into the modern era, and received critical praise upon launch. The title featured new and returning fighters, stylish hand-drawn artwork, brand new combat abilities and mechanics, retro pixel character unlocks, and a soundtrack crafted in homage to the sound and style that made the original games so popular. 

For more on Streets of Rage 4, visit www.streets4rage.com, check out www.facebook.com/StreetsofRage4, pummel @Dotemu, @Lizardcube, and @Guard_Crush’s follow buttons on Twitter, and join us on Discord: https://discord.gg/DvVq4yz.

Streets of Rage 4’s console releases were made possible through collaborations with Blitworks, the partner who managed the game’s port to Xbox One and the Microsoft Store, as well as Seaven Studio, the partner behind the Nintendo Switch and PlayStation 4 versions.


Streets of Rage 4 is getting a gameplay balance patch this month

Balancing act

We already know that Streets of Rage 4 is getting some new content sometime down the line, but there's other stuff in the works that we'll see a lot sooner. The developers behind the game have confirmed that a balance patch is set to hit the game this month, but details on what tweaks will be made weren't shared. Hopefully we'll get a few more details in the near future.

Streets of Rage 4 to get new content, no word on release date

Reason to hit the streets again

Publisher Dotemu has confirmed that there will be new content coming to Streets of Rage 4. They didn't say what would be offered, nor do they have a release date, but expect new content in the future. Check out the company's full statement on the matter below.

YES, we will but there is no ETA. You guys are awesome and deserve the best so give us time to do things right.

Streets of Rage 4 Japanese launch trailer shared, plus unboxing pics

Launch day is here!

Streets of Rage 4 is finally available in Japan, and that includes a special retail option. If you want to check out some more pics of that retail package and what it includes, you can find more pictures at the link below.

" target="_blank">More unboxing pics here

Streets of Rage 4 gets another Japanese trailer

A real rager

Streets of Rage 4 is nearing its Japanese release date. The game is set for launch on July 30th, 2020, and another new trailer promoting the game has been released. Give the spot a watch above.

Streets of Rage 4 executive producer shares insight into how the game's soundtrack was created

Give me a beat!

Any Streets of Rage fan can tell you how important music is to the gameplay experience. That meant the pressure was on for the team behind Streets of Rage 4. How did they manage to cook up a soundtrack worthy of the franchise's legacy? Streets of Rage 4 executive producer Cyrille Imbert shared some insight in a feature with Nintendo.

The first idea was to have a main composer who would bring harmony and coherence throughout the game. Olivier Deriviere is not only a great composer and a fan of electronic music, but he also completely understands the relationship between music and gameplay—which is vital for a Streets of Rage game. Deriviere approached the progression of the game as a DJ set. He tried to start with something that was a little more downbeat and slower, and then, as you progress, the music reflects the sense of adrenaline and urgency.

Check out the full feature here

Streets of Rage 4 gets another new Japanese trailer

Streets of Rage 4 still hasn't come to Japan, but will be releasing physically and digitally on July 30th, 2020. A new trailer has been uploaded by Japanese publisher 3goo to promote the upcoming launch. Check it out in the YouTube link above!

Streets of Rage 4 gets a new Japanese trailer

A real rager

Streets of Rage 4 still isn't out in Japan, but it's seeing release soon. The game is set to launch on July 30th, 2020, and a new trailer to promote that release has been shared. Over in Japan, customers will have the option of going with a digital version, along with a retail edition.

Streets of Rage 4 devs share the surprisingly straightforward story of how SEGA approved the idea

For SEGA, it took AGES!

Streets of Rage 1, 2, and 3 all came out on the Genesis...and then the series hit a major roadblock. It took a very, VERY long time for the series to see a new installment. Just how on earth did the team behind Streets of Rage 4 manage to get SEGA to approve the idea? Cyrille Imbert and Jordi Asensio of DotEmu explained in an Nintendo Life interview.

Cyrille Imbert (DotEmu CEO and executive producer): In the '90s, I was definitely a Sega kid, so my first handheld console was a Game Gear. And when I got that console for Christmas, the first game I managed to get was Streets of Rage. I have very vivid memories of how rebellious I thought this game was and how crazy I was about it.

I told him “For the next project, I would love to try something crazy and do a sequel of Streets of Rage”. At that point he smiled

In 2017, after the success of Wonder Boy: The Dragon’s Trap, I was thinking about working on another SEGA franchise. One night in Paris I was talking with Ben Fiquet, the founder and art director of Lizardcube, the amazing studio behind Dragon's Trap. I told him “For the next project, I would love to try something crazy and do a sequel of Streets of Rage”. At that point he smiled and said, “that sounds like an interesting idea”, then pulled out his phone from his pocket and showed me those beautiful artworks of Axel, Blaze and other iconic characters of the series. This was definitely a sign!

We started to work together on a pitch and I flew directly to Tokyo to meet with SEGA’s team and give it a shot. A couple of months later, we had the final approval and the dream became reality. With that reality came pressure, but so much joy and excitement as well.

Jordi Asensio (Game designer, DotEmu): (The initial pitch) was not that elaborate, just a couple of pieces of artwork from Ben Fiquet along with the clear intent to make a true sequel, not just a remake. Also, we stated that we didn’t want to follow any modern gameplay trends; we wanted to stay true to Streets of Rage’s DNA and deliver a classic beat ‘em up experience.

Dotemu shares insight into Streets of Rage 4's development, says three "similar projects" are in the works

Possible DLC, lack of cameos, and what's next

Dotemu, Lizardcube and Guard Crush Games took to Reddit to answer some fan questions about the recently-released Streets of Rage 4, as well as a few other random queries. First up, here's what they had to say about Streets of Rage 4.

- Guard Crush had ideas for additional content
- Dotemu reiterated that although there are intentions to create more content, nothing is set in stone just yet
- the reason Skate/Sammy didn't appear in SOR4 ("we didn't want to commit to a visual design (like him appearing in a cutscene) without thinking of the his gameplay potential. Because if we show him, people will want him playable"
- Roo will be considered as a playable addition down the road

Outside of Streets of Rage 4, fans are very eager to see what the companies are working on next. When it comes to Dotemu, they are "currently working on three unannounced similar projects." As you might expect, the team wasn't willing to share more details outside of that tease.

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