GameSpot Video - 11 minutes of Streets of Rage 4 co-op

Streets of Rage 4 brings back retro heroes Axel, Blaze, and Adam, but they're not the only playable characters in the new beat 'em up. Adam's daughter Cherry fights alongside her dad by bashing foes with her electric guitar. The latest new character to be revealed is Floyd, a Maori warrior with cybernetic arm that definitely doesn't resemble Jax from Mortal Kombat at all.

Streets of Rage 4's 5th character to be revealed next week, a "little surprise" teased

Here comes Roo!

Four playable characters have been revealed for Streets of Rage 4 thus far in Axel, Blaze, Cherry, and Adam. Many thought those four would round out the full playable roster, but it appears another character is waiting in the wings.

Developer Dotemu has announced on Twitter that a new character will be revealed for the game next week. They also tease something a bit extra. I'll share the full message below as to not mince words.

Next week is going to be lit 🔥🍗. Streets of Rage 4's fifth character will be revealed (with a "little" surprise...maybe).

With that tease out in the open, let the speculation begin! Are there any other classic characters you'd like to see return for Streets of Rage 4?

Check out new gameplay of Adam Hunter in Streets of Rage 4

Adam is back with a vengeance

Watch Montreal DemoNight Special!!!! Come judge the games :P from missharvey on www.twitch.tv

Some new gameplay footage for Streets of Rage 4 was shared at Montreal DemoNight recently. The gameplay was accompanied by Cyrille Lagarigue, lead programmer on the game and co-founder of Guard Crush. The action starts at the 1:50:30 mark above, and features Adam Hunter tearing it up.

Limited Run Games announces physical release for Streets of Rage 4

It's like boo

Streets of Rage 4 is certainly a hotly-anticipated title for many classic SEGA fans, and now those fans can look forward to grabbing the game in physical form. Limited Run Games has confirmed that they'll be releasing a retail copy of the game, but aren't going to release full details until a later date. While Switch isn't mentioned specifically, you can bet Limited Run is going to bring their best to the platform.

Adam Hunter Revealed as Playable Fighter in Streets of Rage 4

Adam's back in the hunt

PARIS (Dec. 10, 2019) - Publisher and co-developer Dotemu (publisher of Wonder Boy: The Dragon’s Trap, Windjammers 1, developer of Windjammers 2) together with co-developers Lizardcube (developer of Wonder Boy: The Dragon’s Trap) and Guard Crush Games (developer of Streets of Fury) is proud to announce the return of the fan-favorite brawler Adam Hunter as a playable fighter in Streets of Rage 4. The news was revealed during today’s Nintendo Indie World Showcase ahead of the long-awaited revival of SEGA’s genre-defining beat ‘em up reaching PlayStation 4, Nintendo Switch, Xbox One, and PC.

An accompanying trailer showcases Adam’s dapper re-design and return to action, after the player unlock him during the story mode. New gameplay demonstrates his versatile screen-clearing combos as well as his special moves and dash ability, each unique to him from the rest of the game’s roster. Watch Adam thrash baddies beside his daughter Cherry and returning allies Axel and Blaze in the full video: https://youtu.be/5VwdCxjH7o8

Streets of Rage 4 is the first mainline series entry in more than 25 years, adding depth to its classic combat and new playable fighters in a revitalization of the iconic beat ‘em up games. Featuring strikingly stylistic hand-drawn animation recalling the preceding trilogy’s gritty soul and original music from series composers Yūzō Koshiro (Streets of Rage 1, 2, & 3, Sonic the Hedgehog), Motohiro Kawashima (Streets of Rage 2 & 3, Shinobi II), and an all-star lineup of contributing guest musicians, Streets of Rage 4 pays tribute to the franchise’s legacy while leaving its own distinctive impact on the brawler genre.

Streets of Rage 4 - Behind The Gameplay

Rage on!

Meet Jordi Asensio (Streets of Rage 4 game designer), Cyrille Lagarigue and Beausoleil Samson-Guillemette (Streets of Rage programmers) and learn how their shared passion for beat-em-ups led to Streets of Rage 4’s creation. Reflecting on inspirations, key learnings, and how Streets of Rage 2 is the benchmark they’re holding the revival’s exhilarating brawls to, the team is more candid about the game’s development than ever before.

Streets of Rage 4 dev discusses the challenge of reviving a classic IP, confirms post-launch content

Road rage

Streets of Rage hasn't seen a new installment since the SEGA Genesis days. Fans have been waiting a long, loooooooooong time to git the streets again and beat up some thugs. The series is finally making its return with Streets of Rage 4, and so far it's looking great. In an interview with Prankster101, lead dev Cyrille Lagarigue discusses the hard part of bringing back a franchise that's been dormant for so long.

Okay, so that was the main challenge of the project. It’s finding the line. From every part of the game, like the art style and the gameplay, finding the line of “do we copy what existed before because the game was so revered?” What do we modernize? What do we change? And so we decided for the art style to not do pixel art, because we wanted to be more fresh and not be too retro, and to also use technology. We have an IGG Screen to allow lots of detail, and I think we nailed having a game that is very detailed but is also very readable. And for the gameplay part, we decided to stay really true, to start from the gameplay of the previous games and reproduce it in our engine. Start from what was in other games and then, instead of trying to modernize the game by changing the design, we tried to modernize it by making it smooth. What I mean by smooth is by roughing out the angles. For example, in previous Streets of Rage games, and it was the same with Final Fight, when you did a special move, it felt like you lost. Because you lose life when you do the special move. And even if it’s the right time to use it, you don’t feel well because you lost life. So what we did was we implemented the life regain mechanic so that when you do a special move you lose life but the part of the life you’ve lost, you have the chance to regain it. If you hit enemies, this part of the life is going to come back. But if you get hit, all your life bank is going to be lost. So it’s a risk and reward mechanic. So you can use your special move and not lose life. If you are good enough to get your life back, you can use your special, and use a lot of specials, and have a lot of life in the bank… It’s a big risk.

When the game does finally see release, can we expect there to be some DLC support? While Lagarigue doesn't specifically say what is coming, it does seem that we should expect some major content.

We’re going to support the game after release. Because it’s so big, and we have a lot of ideas, and we’re not going to be able to put everything out at the time of release…

GameSpot Gameplay Videos - Streets of Rage 4, Dauntless, N1RV Ann-A

GameSpot has put together some gameplay videos from their time at PAX West. Check out Streets of Rage 4 above, and then Dauntless and N1RV Ann-A below.

Streets of Rage - more footage

Famously known for its non stop action and electronic dance influenced music - scored by Yuzo Koshiro and Motohiro Kawashima - the series has gained the status of cult classic throughout the years. It is considered one of the best beat 'em up series of all time. After many years, Axel and Blaze are finally picking up the fight where they left.

Streets of Rage 4 - more gameplay

Whether players gang up with a friend or clean up the city solo, Streets of Rage 4 is a skull-bashing, chicken-chomping delight all set to a thumping soundtrack sure to get your blood pumping.


Today's VIP

malgamus's avatar
Joined: December 2015

Social Services