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Röki 'accolades' trailer released

The reviews are in!

We could have never imagined the amazing reception of Röki, both from press and players alike. Thanks everyone for your nice words, it lands as the best possible reward for our hard work.

Check out the pre-launch trailer for Röki

Röki is a game of adventure, courage and folklore. It’s a game about monsters that shouldn’t exist, but do. Join Tove on a fantastical journey to save her family by confronting her own past. Explore a dark forgotten fairy tail world, filled with riddles, strange locations and even stranger characters.

Röki is coming to PC (Steam and GOG) on July 23, 2020. Nintendo Switch version is coming soon.

Check out the 'Folksong' teaser trailer for Röki

Roki is an adventure game inspired by Scandinavian folklore; a dark contemporary fairy tale underpinned by a touching narrative, alluring art style, ancient puzzles and atmospheric exploration.

We join Tove on a fantastical journey to save her family. A journey that takes her deep into a hidden and long forgotten world of lost folklore filled with strange locations and even stranger creatures.

Explore the ancient wilderness, solve its mysteries, save your family in this modern adventure game for all.

Röki confirmed for Switch release in Japan

The Scandinavian adventure heads to Japan

Röki was already confirmed for Switch release in North America and Europe, but now we know that the game will also see release in Japan as well. Polygon Treehouse and United Label have confirmed the news, but they haven't shared a release date just yet. For now, check out a refresher on the game below.

Röki is an adventure game inspired by Scandinavian folklore - a dark, contemporary fairy tale underpinned by a touching narrative, an alluring art style, ancient puzzles and atmospheric exploration.

Röki dev blog series starts off, first installment details the game's unique texture system

The dev blog debut!

The dev team behind Röki has kicked off a blog series that takes a deep dive into the game's creation. The first installment in this series goes into the game's texture work, and the unique solution the team came up with. It's honestly a really interesting look at the game's development, and goes to show how things we might think are simply can actually be a true challenge for a team. Check out the full blog here.

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