Mega Man Zero/ZX Legacy Collection update available

Capcom has pushed out an update for Mega Man Zero/ZX Legacy Collection. We don't know the version number, but we have info on what the patch does. This seems to be a minor update, as the only aspect mentioned is a fix for a rare game crash. If more details pop up on this patch, we'll be sure to share them.

Capcom shares their final set of tips and tricks for Mega Man Zero/ZX Legacy Collection

Good luck, Zero

Capcom is back with one more special feature on Mega Man Zero/ZX Legacy Collection. The team once again focuses on Mega Man Zero to give you some helpful tips and tricks for some late game content. Since this is deep into spoiler territory, I'll refrain from sharing actual details here. So long as you don't mind spoilers, you can find the final blog here.

Capcom Shares More Tips and Tricks for the Mega Man Zero/ZX Legacy Collection

Need a bit of help?

Capcom is giving the Mega Man Zero/ZX Legacy Collection a lot of love on their blog, featuring fan-art and features to help players out. They're back today with yet another blog that aims to offer some tips and tricks specifically for the first entry in the series, Mega Man Zero. If you need some help making it through the game, hopefully Capcom's suggestions can help!

Mega Man Zero/ZX Legacy Collection soundtracks available digitally

Sounds really good to us

The Mega Man Zero/ZX Legacy Collection may have gotten a fancy Sound Box physical release in Japan, but at least the rest of world can now enjoy the soundtracks from those games in an official capacity. Capcom has announced that soundtracks for all four Mega Man Zero games and the two Mega Man ZX games can now be found on Spotify, Apple Music, and Steam.

Mega Man Zero & ZX Sound Box launches in Japan today

A booming box

Capcom is releasing the Mega Man Zero & ZX Sound BOX collection in Japan today. As we've discussed in the past, this package includes 6 CDs, 208 songs, and 454 minutes of music from the Mega Man Zero/ZX Legacy Collection.There's also a 16 page booklet with illustrations included. You can snag the entire box for ¥8,800.

Capcom reveals their Mega Man Zero/ZX Legacy Collection "Community Heroes" contest winners, devs comment on the picks

Some great pieces

Capcom's Mega Man Zero/ZX Legacy Collection "Community Heroes" contest came to a close awhile ago, and today the winners have been revealed. The artwork above is one of the winning pieces, with the complete rundown including three grand prize winners and seven honorable mentions.

Winning is certainly fun, but Capcom went a step further and included dev team commentary on each of the selected pieces! You can see a gallery of the winners and all dev comments right here.

Capcom shares a "Mega Man Zero/ZX Legacy Collection: The Road to S Rank!" blog with tips and tricks

Think you've got what it takes?

All the games in the Mega Man Zero/ZX Legacy Collection provide a sizable challenge, but there's always a bit more to tackle for those who really want to test their skills. If you really want to see what you're made of, you can unlock the hidden stage in Z Chaser and aim for the top time.

It's not going to be easy to get your name among the top of the charts, but Capcom wants to give you a good shot at putting in a good showing. Check out their blog here for some really fantastic tips and tricks.

GoNintendo Thought: Nothing satisfies quite like the core Mega Man franchise

Here's to you, Blue.

We're doing a week of Mega Man-themed content! Why Mega Man, you ask? With the Mega Man Zero/ZX Legacy Collection releasing recently, I figured it was the perfect time to look at the series as a whole. I'm very excited to share this week's features, and I hope you are just as excited to see them!


I am a Nintendo fan through and through. Nintendo has created some of my favorite game franchises across the whole industry. Mario, The Legend of Zelda, Metroid, and so on. These are top-tier brands that Nintendo continues to deliver on, which is why they've been around for so long. With that said, there's another franchise I hold in the same high regard, but it doesn't come from Nintendo. It's the brainchild of Capcom.

My first introduction to the Mega Man series came from Mega Man II. I honestly don't recall the series of events that lead to me playing Mega Man II before the original, but it doesn't matter. Mega Man II was the entry that introduced me to the Blue Bomber, and made me a lifelong fan. While the spin-off franchises have been anywhere from fantastic to ho-hum, the mainline Mega Man games always deliver a strong gameplay experience that I can't get enough of.

My favorite types of games are ones that have very simple gameplay mechanics, but create an addicting loop within that experience. Mega Man perfectly displays that approach to video games. The idea of running, jumping, and shooting wasn't invented by the Mega Man franchise, of course. It's just the way those elements are used that make each installment so damn fun to play.

While the gameplay of Mega Man is straightforward, it's the variety within the gameplay loop that keeps me interested. You know you're going to take on a robot master at the end of a stage, but you never know what they'll throw at you. You're prepared to visit 8 different stages for these robot masters, but each one is going to have a wildly unique theme compared to the others. There'll be plenty of jumping and shooting on your way to victory (hopefully), with level designs and enemy placement crafted in a way to give you a sizable challenge. Everything works so well together because it's simple to play, hard to master, and gives you a ton of satisfaction when you clear a stage. Then the fun begins again with another stage and robot master.

This is why the Mega Man gameplay loop has inspired countless other franchises, and lead to numerous copycats. The mechanics may be bare-bones, but the variety of ways they can be used/exploited to create unique experiences is pretty much limitless. I have never tired of a Mega Man game in the gameplay department. When a new Mega Man game isn't in sight, I'm always looking for something to scratch that itch. Other franchises have given me a temporary fix, but nothing delivers like Mega Man himself.

One of the elements a Mega Man game does so well is the action/reaction with Mega Man and enemies. Controlling Mega Man feels ridiculously accurate. The character has some of the most precise controls in gaming, making you feel like you're really in charge of the action. The shooting mechanic is satisfying on a level hardly any other games meet. There's something about the explosions, the connection of Mega Man's bullets, and the sound effects all combined together that feels so damn good. Battling enemies is a quick, punchy, crunchy exchange that keeps you on your toes. It's an action franchise that really delivers on the pulse-pounding moments and excitement.

Today's games like to focus on deep stories, nuanced mechanics, total hours of gameplay, and so on. There's nothing wrong with any of that. I love those games as well, and I think the game industry is a better place for having as wide a variety of experiences as possible. That said, for me, there's simply nothing like a Mega Man game. That focus on pure gameplay fun with no frills resonates like none other. Fans of the Mega Man series know that's why the Blue Bomber has been around for so long, and will continue to provide amazing experiences for years to come.

Capcom TV covers the Mega Man Zero/ZX Legacy Collection

The latest episode of Capcom TV includes three different segments for the recently-released Mega Man Zero/ZX Legacy Collection. Check out each segment in this post.

When work on Mega Man ZX first started, Inti Creates didn't know if they'd be making ZX or Zero 5

Zero clue

Inti Creates created 4 different Mega Man Zero games, and then they transitioned over to the Mega Man ZX series. What caused the design change going forward? In an interview with Mega Man ZX character designer and scenario writer Makoto Yabe, we find out that Inti Creates wasn't even sure which direction Capcom would want to go in, so they tried to split the difference.

Actually, at first it wasn’t decided whether we would make Mega Man Zero 5 or the brand-new Mega Man ZX. And so, the project discussion period between Capcom and Inti Creates took a long time. ...Inti Creates’ president [Takuya] Aizu’s opinion was to ask me to “make it so that it could go either way.”