Adam Howden, voice actor for Shulk, discusses returning to the role for Xenoblade Chronicles: Definitive Edition

He was really feeling it

Adam Howden is the voice of Shulk from Xenoblade Chronicles. He took on that role back in 2010, and he returned a decade later for Xenoblade Chronicles: Definitive Edition. Howden lent his voice to Shulk once more, voicing the new Future Connected epilogue. In an interview with NintendoEverything, Howden reveals what it was like returning to the character.

Always a pleasure, never a chore. It’s great that Nintendo keep finding ways to continue the story. It was 2011 when I first recorded XC and even though that’s nearly 10 years ago the time has flown by. The worry for me was “does my voice still sound the same?” Luckily my voice doesn’t age the same as the rest of me. ...Other than that it’s like seeing an old friend and picking up where we left off. I always have a look back at bits from the original game as a reference and we do some voice matching in the studio to ensure the voice is consistent.

Xenoblade Chronicles: Definitive Edition "7 Minutes of Relaxation" video

Soak in the atmosphere of the Bionis and Mechonis as you relax to this 7 minute video, featuring the diverse sights and sounds from Xenoblade Chronicles: Definitive Edition.

Xenoblade Chronicles: Definitive Edition Phone Ring Holder back in stock at My Nintendo

Ring ring!

If you missed out on the Xenoblade Chronicles: Definitive Edition Phone Ring Holder, today's your lucky day. The item has just been restocked at My Nintendo. We have no idea how many units there are, but as you can probably guess, they'll most definitely go fast. Make sure to grab yours here.

Xenoblade Chronicles Definitive Edition "Available Now" trailer

Just incase you didn't know...

Looking for an adventure? Join Shulk and friends as they band together to save their world from the malevolent Mechonis in Xenoblade Chronicles: Definitive Edition.

My Nintendo in North America starts offering multiple physical rewards

Hell has frozen over

The day has finally come. My Nintendo in North America is now offering physical rewards. Three surprise offers just turned up on the official site, and they include the following.

– Xenoblade Chronicles: Definitive Edition Phone Ring Holder for 500 Platinum Points
– Xenoblade Chronicles: Definitive Edition Three Sheets of Stickers for 300 Platinum Points
– Splatoon 2 Postcard Set for 400 Platinum Points

All three items can be found here, and they're sure to go quickly. Lock in your orders today!

Thanks to Andreslop24 for the heads up!

Xenoblade Chronicles: Definitive Edition - Future Connected 'Accolades' Trailer

The future is yours!

See what people are saying about Future Connected, an all-new epilogue included with Xenoblade Chronicles: Definitive Edition. Explore a new location on the Bionis with Shulk, Melia, and 2 new Nopon friends!

Xenoblade Chronicles: Definitive Edition "Meet Nene & Kino!" trailer

The Nopon siblings Nene & Kino join the fight in Xenoblade Chronicles Future Connected! We wouldn’t expect anything less from the children of the great Heropon Riki, softest of all Nopon. And be sure to find all the hidden Ponspectors to add some punch to your party!

Xenoblade Chronicles: Definitive Edition "Meet Riki and Melia" trailer

Meet Riki and Melia! He's the Legendary Heropon and proud father of 11 Nopon, and she's a High Entia princess (also known as “Melly” and “Bird Lady” by Riki). What’s your favorite way to use these two in your party?

Xenoblade Chronicles: Definitive Edition Version 1.1.2 English patch notes released

Are you feeling this update?

Xenoblade Chronicles: Definitive Edition was updated to Version 1.1.2 yesterday, but we didn't have any English patch notes to explain what the update included. Nintendo has now updated their info page with those details, and you can find the full rundown below.

Feature Changes

Changing the Tutorial notifications in Notification Settings to Don’t Notify will now cause recommendations to try Casual Mode to not appear.
This can be set through Options → Notification Settings and setting Tutorials to Don’t Notify.
Some of the “!” icons appearing on the area map and in the field while using Travel Guidance can now be disabled. Disabling them will remove them from enemies and collectibles concerning the quest, however they will still appear above the quest-giving NPC as usual.
This can be set through Options → Display Settings and setting Travel Guidance to Hide.

Spec Adjustments

Starting a New Game Plus after lowering character levels in the New Game Plus Settings could cause the number of Affinity Coins held to decrease. If this has occurred, loading save data will apply the correct amount.
Starting a New Game Plus after lowering character levels in the New Game + Settings would result in more Skill Links being active than Affinity Coins available for them. If this has occurred, removing Skill Links so that they are lower than the number of Affinity Coins will cause them to function as usual. Additionally, Skill Links can be removed with the + Button.
Fixed the attack-interval value during battle for some characters (Shulk, Reyn, and Nene are unaffected). The attack intervals while affected by Slow will slow down and quicken while affected by Haste—making it easier to sense when affected by Haste/Slow.
Fixed an issue after a boss fight in Chapter 16 where three-slot weapons would become two-slot weapons, with all equipped gems being removed.
Fixed an issue where switching the BGM between Arranged and Original in the options during certain event scenes wouldn’t affect the song “Engage the Enemy.”
"Engage the Enemy" can be changed with Toggle Field BGM in the Options.


Fixed a lockup that occurred when closing the quest-clear dialogue during the quest Clearing Obstructions after Reyn’s level rose to 16 after beating three Zealous Arachnos.
Fixed a lockup that sometimes occurred when battling Nero Andos.
Fixed an issue that caused the player to become uncontrollable when attempting to trade with an NPC who disappeared due to the passage of time.
Fixed an issue that caused the player to become uncontrollable when falling off a ledge just before seeing a vision from a collectible.
Fixed an issue that caused the player to become uncontrollable after finishing a battle while unconscious.
Fixed a lockup that occurred when changing gems or the time on the main menu during the interval in the last battle.
Fixed a lockup that occurred when bringing up information dialogue while pressing the – Button to call up Help at the same time.
Fixed an issue that caused characters to be in the topple status when an event scene and a vision prompted by a collectible item would occur at the same time.

Other Fixes

Fixed an issue that caused the quest to become unacceptable when changing to a different event or changing the time while talking to a quest-giving NPC.
Fixed an issue where if the controlled character were cheered up and HP were restored at the same time they lost consciousness, they would lose consciousness with that amount of HP remaining.
Fixed an issue where Travel Guidance wouldn’t display correctly during the quest Monado Replica 5.
Fixed an issue where selecting Arts simultaneously with being dazed would cause the character to be stuck in the fainting motion.
Fixed an issue where accepting a quest with the Weapon Development Lab as its destination would cause the Travel Guidance route not to appear.
Fixed an issue where loading an autosave file after hearing a quest-acceptance conversation would cause quest progress already seen to return to that before having heard the conversation.
Fixed an issue that caused battles with Gentle Mother Armu, Baby Armus, and Deluded Ignas to be disengaged too easily.
Fixed an issue where changing the controlled character while climbing a wall would cause the character to fall through the wall.
Fixed an issue where the BGM wouldn’t play during certain event scenes.
Fixed an issue where in Chapter Nine, while the Mechon soldiers do battle with the Laias on Prison Island, viewing Prison Island from Eryth Sea would show the battle effects, but they weren’t visible from Imperial Capitol Alcamoth.
Fixed an issue that caused leveling up after defeating an enemy with a Chain Attack to cause the numeric display of the level to appear strange.
Although the added damage would function properly, fixed an issue that caused the damage displayed on screen to appear 256 points lower than the actual value when the additional damage value of added attack gems would surpass 256.

Monolith Soft received a 78.8% profit increase over last fiscal year

Definitely not a soft year for Monolith!

Monolith Soft has had a great year financially according to their latest fiscal year earnings report. 4.57 million USD was earned by the studio over the last fiscal year, which is a 78.8% increase over the previous! With the release of both Animal Crossing: New Horizons and Xenoblade Chronicles: Definitive Edition, it's no surprise the Nintendo-owned studio is thriving.


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