Xenoblade Chronicles: Definitive Edition Version 1.1.2 English patch notes released

Are you feeling this update?

Xenoblade Chronicles: Definitive Edition was updated to Version 1.1.2 yesterday, but we didn't have any English patch notes to explain what the update included. Nintendo has now updated their info page with those details, and you can find the full rundown below.

Feature Changes

Changing the Tutorial notifications in Notification Settings to Don’t Notify will now cause recommendations to try Casual Mode to not appear.
This can be set through Options → Notification Settings and setting Tutorials to Don’t Notify.
Some of the “!” icons appearing on the area map and in the field while using Travel Guidance can now be disabled. Disabling them will remove them from enemies and collectibles concerning the quest, however they will still appear above the quest-giving NPC as usual.
This can be set through Options → Display Settings and setting Travel Guidance to Hide.

Spec Adjustments

Starting a New Game Plus after lowering character levels in the New Game Plus Settings could cause the number of Affinity Coins held to decrease. If this has occurred, loading save data will apply the correct amount.
Starting a New Game Plus after lowering character levels in the New Game + Settings would result in more Skill Links being active than Affinity Coins available for them. If this has occurred, removing Skill Links so that they are lower than the number of Affinity Coins will cause them to function as usual. Additionally, Skill Links can be removed with the + Button.
Fixed the attack-interval value during battle for some characters (Shulk, Reyn, and Nene are unaffected). The attack intervals while affected by Slow will slow down and quicken while affected by Haste—making it easier to sense when affected by Haste/Slow.
Fixed an issue after a boss fight in Chapter 16 where three-slot weapons would become two-slot weapons, with all equipped gems being removed.
Fixed an issue where switching the BGM between Arranged and Original in the options during certain event scenes wouldn’t affect the song “Engage the Enemy.”
"Engage the Enemy" can be changed with Toggle Field BGM in the Options.


Fixed a lockup that occurred when closing the quest-clear dialogue during the quest Clearing Obstructions after Reyn’s level rose to 16 after beating three Zealous Arachnos.
Fixed a lockup that sometimes occurred when battling Nero Andos.
Fixed an issue that caused the player to become uncontrollable when attempting to trade with an NPC who disappeared due to the passage of time.
Fixed an issue that caused the player to become uncontrollable when falling off a ledge just before seeing a vision from a collectible.
Fixed an issue that caused the player to become uncontrollable after finishing a battle while unconscious.
Fixed a lockup that occurred when changing gems or the time on the main menu during the interval in the last battle.
Fixed a lockup that occurred when bringing up information dialogue while pressing the – Button to call up Help at the same time.
Fixed an issue that caused characters to be in the topple status when an event scene and a vision prompted by a collectible item would occur at the same time.

Other Fixes

Fixed an issue that caused the quest to become unacceptable when changing to a different event or changing the time while talking to a quest-giving NPC.
Fixed an issue where if the controlled character were cheered up and HP were restored at the same time they lost consciousness, they would lose consciousness with that amount of HP remaining.
Fixed an issue where Travel Guidance wouldn’t display correctly during the quest Monado Replica 5.
Fixed an issue where selecting Arts simultaneously with being dazed would cause the character to be stuck in the fainting motion.
Fixed an issue where accepting a quest with the Weapon Development Lab as its destination would cause the Travel Guidance route not to appear.
Fixed an issue where loading an autosave file after hearing a quest-acceptance conversation would cause quest progress already seen to return to that before having heard the conversation.
Fixed an issue that caused battles with Gentle Mother Armu, Baby Armus, and Deluded Ignas to be disengaged too easily.
Fixed an issue where changing the controlled character while climbing a wall would cause the character to fall through the wall.
Fixed an issue where the BGM wouldn’t play during certain event scenes.
Fixed an issue where in Chapter Nine, while the Mechon soldiers do battle with the Laias on Prison Island, viewing Prison Island from Eryth Sea would show the battle effects, but they weren’t visible from Imperial Capitol Alcamoth.
Fixed an issue that caused leveling up after defeating an enemy with a Chain Attack to cause the numeric display of the level to appear strange.
Although the added damage would function properly, fixed an issue that caused the damage displayed on screen to appear 256 points lower than the actual value when the additional damage value of added attack gems would surpass 256.

Monolith Soft received a 78.8% profit increase over last fiscal year

Definitely not a soft year for Monolith!

Monolith Soft has had a great year financially according to their latest fiscal year earnings report. 4.57 million USD was earned by the studio over the last fiscal year, which is a 78.8% increase over the previous! With the release of both Animal Crossing: New Horizons and Xenoblade Chronicles: Definitive Edition, it's no surprise the Nintendo-owned studio is thriving.

Xenoblade Chronicles: Definitive Edition updated to Version 1.1.2

Xenoblade Chronicles: Definitive Edition has been updated to Version 1.1.2. Check out the unofficial English patch notes below.

- Turning off tutorial popups also turns off the casual mode popup.
- Fixed NG+ affinity coin underflow.
- Fixed an inconsistency with auto-attack delay.
- Fixed a softlock if the player falls off a cliff before a vision.
- Fixed new Tephra Cave skip (I think).
- Fixed some Uniques running away too easily.
- Fixed some cutscene musics/GFX

Xenoblade Chronicles: Definitive Edition "Meet Sharla and Dunban" trailer

Don't be a small fry and check out this quick rundown of Sharla and Dunban in Xenoblade Chronicles: Definitive Edition.

Tetris 99 14th MAXIMUS CUP (Xenoblade Chronicles: Definitive Edition) full match

By participating in the Tetris® 99 14th MAXIMUS CUP online event, players can earn an in-game theme inspired by the Xenoblade Chronicles™: Definitive Edition game. During the event, collect 100 event points by playing matches in Tetris 99 mode to unlock the in-game theme!

Tetris 99 Grand Prix 14 trailer (Xenoblade Chronicles: Definitive Edition)

Are you really feeling like some Tetris?

Prepare yourself for the Tetris 99 14th MAXIMUS CUP event, which summons all the Titans of Tetris to the field of battle. If you're tough enough to fight back a relentless wave of Mechon invaders in Xenoblade Chronicles: Definitive Edition, then you've got what it takes to execute a long chain of counter attacks and topple your Tetris 99 competitors. Remember, the future is always yours for the taking!

Xenoblade Chronicles: Definitive Edition "Meet Shulk, Reyn, and Fiora!" trailer

Get to know the heroes of #XenobladeChronicles: Definitive Edition! This time it’s Shulk, Reyn, and Fiora!

Xenoblade Chronicles: Definitive Edition "Accolades" UK trailer

The UK is really feeling it

Xenoblade Chronicles: Definitive Edition has been out for a bit now, but Nintendo wants to make sure fans know that the game is well worth their time. Check out the trailer above to get a look at some of the praise UK gaming outlets served up for the title.

Xenoblade Chronicles: Definitive Edition devs explain why they think the series continues to resonate with fans

The quintessential JRPG experience

Xenoblade Chronicles may have come out on the Wii, but the game is still highly-respected and often talked about nowadays. The series in general continues to woo gamers, and fans are eager to see what comes next.

In an interview conducted by Nintendo, a number of Xenoblade Chronicles: Definitive Edition devs spoke about why the game resonates with players today. The interview included comments from producer Shigekazu Yamada, director Yuki Sakamoto, executive director Tetsuya Takahashi, and co-producer Genki Yokoto.

Mr. Tetsuya Takahashi (Executive Director): Simply put, I think it matched up with what fans are looking for when it comes to Japanese RPGs. To unpack that a little bit, I’m talking about the setting and story, plus game systems and all kinds of other elements. I think the fact that we took each and every one of these points seriously really resonated with fans.

Mr. Genki Yokoto (Co-Producer): I think a big factor was how much people loved Shulk and the rest of the cast, and how everyone empathized with how the characters were “fighting back.”

In that regard, the story of Xenoblade Chronicles develops from start to finish in a way that really resonates with people. But what’s most appealing about Xenoblade Chronicles isn’t any specific part of the story, it’s the act of going on an adventure in an open-world to experience the story and characters, to fight with others against powerful foes and to enjoy the daily lives of the townsfolk, all combined with a great soundtrack that helps keep you immersed in the world.

The full interview can be found on the Switch News channel.

Nintendo Power Podcast Ep. 28: Xenoblade Chronicles: Definitive Edition Deep Dive!

One of our favorite RPGs just made the jump to the Nintendo Switch™ system with epic upgrades, and we’re really feeling it! Host Chris Slate is joined by Rob Watters from Nintendo Treehouse and Joe Bustos from the social media team at Nintendo of America to share their experiences with the Xenoblade Chronicles™: Definitive Edition game, plus their favorite new features and gameplay tips. The group also holds the first-ever installment of Nintendo Power Game Club, featuring the classic NES™ StarTropics™ game, takes the Warp Zone Quiz, picks their top new titles for Nintendo Switch and more!

00:44 - Xenoblade Chronicles: Definitive Edition
30:45 - Player’s Pulse
34:41 - Nintendo Power Game Club: StarTropics
50:35 - Warp Zone Quiz
53:55 - Game Forecast


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