Nexomon: Extinction launched for the Switch on August 28th, 2020. A month later, it seems the game is off to a pretty fantastic start.
PQube has taken to Twitter to announce that Nexomon: Extinction has managed to move 125k units so far. That's a worldwide total, and it's sure to climb as the weeks roll on. If you don't know what the game is all about, check out a rundown below.
Nexomon: Extinction is a return to classic monster catching games, complete with a brand new story, eccentric characters and over 300 unique Nexomon to trap and tame. The world is on the brink of extinction as mighty Tyrant Nexomon fight for dominion over humans and monsters. Join the Tamer's Guild and begin an epic journey to restore balance before all hope is lost…
Hi Tamers! We wanted to share the details of a new patch, which is now live across all available console formats.
Notable updates include the ability to nickname a monster from the team menu, a host of new items, the ability to sprint, and a number of fixes. Here’s a full list of everything that has been updated:
- Feature: You can now nickname a monster from the Team menu.
- Feature: You can now reorder a Nexomon’s skills from the Team menu.
- Feature: You can now sprint by holding the B button (Switch).
- Feature: It is now possible to sort all Storage Groups at once.
- Feature: You can now unequip all cores from the Team menu while a Nexomon is selected.
- Feature: New Core, “Synergy Cores” will copy a % of the EXP received by the other team members without having to fight.
- Feature: Added a “Skill Master” character at various locations. She will let you relearn any unlocked skills for a fixed coin fee.
- Feature: Crystals have begun growing in some remote areas. Breaking them will restore your party.
- Fixed a bug allowing the player to open the menu while moving, which could have unexpected effects like having it overlap a wild battle scene.
- Fixed several dialogues that displayed “”.
- Fixed a visual glitch with the playtime counter in the Profile menu which caused it to restart for every 24 hours. This was only visual and no playtime data should be lost.
- Fixed the Database ordered-by-rarity view.
- Fixed the Database ordered-by-name view.
- Fixed an issue with Spanish LATAM during an endgame scene that could freeze the screen in Drake Isles.
- Fixed the skill animation for “Soul Feeder”, which was causing enemies to appear either invisible or faded when swapped.
- Fixed grasses by the desert ruins, which had no encounters.
- Fixed various skills that were not working properly, such as Invincible, Renovate, Blue Mirror and Green Sphere.
- Fixed various Cosmic models that were still using the regular textures, such as Reptomotor or Bomblasta.
- Fixed an area in Haunted Woods that could not be accessed. It is now possible to explore using the Wind power.
- Fixed a few monster description typos, such as Moonline’s and Starckal’s.
- Increased chance of fleeing.
- Status effects are now cleared when a Nexomon faints.
- Added “Running Shoes” item. Having it in your inventory will guarantee fleeing from battles.
- Added “Ultra Pickaxe” item, which can yield 1-3 shards.
- Added “Mining Goggles” item, which lowers the shard respawn timer to 10-15 min .
- Added “Healthy Charm” items. For each charm, the party is restored by +3% HP per battle won.
- Added “Workout Charm” items. For each charm, the party is restored by +3% Stamina per battle won.
- Added “Cosmic Charm” items. For each charm, the odds of finding a Cosmic Nexomon improve.
- Adjusted apparition rates of lower level monsters.
- Adjusted the points in the story when tier-2 and tier-3 monsters start appearing in the wild.
- A few Synergy Cores have been added via chests early game to familiarise new players with this new item.
- Significantly improved apparition rates of wild Tyrants, Extincts and Wardens.
- Added 10 new avatars to pick from.
- The rarity of a monster now appears during battle.
- The evolution level now appears in the database info window.
- It is now possible to cancel an evolution by pressing B and confirming.
- The user can command a Nexomon to rest during battle with the Plus button. This restores stamina.
- “Psy Field” skill fixed as it did not inflict Paralyze.
- Tamers that have been beaten once won’t trigger again on sight. Exception: bandits from the Frozen Tundra.
- The southern Lateria prison guard will now face north as his line of sight seemed confusing.
A considerable update has been released for Nexomon: Extinction. Check out the full patch notes for this update below.
The Dynamic Difficulty
The backbone of our open-world-like experience is how the wild and the tamers appear to grow stronger in response to certain actions (the majority being story-progression).
However, it appears we overdid it in our earlier versions of the game and some players felt like the environment was catching up to them way too quickly - it sometimes even felt like the wild encounters were magically being stronger than your party at all times no matter how much you trained.
We've adjusted our dynamic difficulty system to be a bit more relaxed and not grow so quickly - but keep in mind that our priority is still to achieve a challenging experience. We don't want an easy game and after playtesting we felt that this update strikes a good balance.
However! If you were playing the earlier versions and were forced to grind a lot, then please understand that once this update is applied there is a chance that you will suddenly be overleveled compared to the immediate environment.
We have introduced our first hidden stat, harmony, which goes from 0% to 100%. Each victory will increase it by +1, and fainting will decrease it by -5. A maximized harmony stat can boost the EXP intake of your Nexomon by 35%.
At the moment this is the only use for harmony, but this stat may be opening doors for lots of new features. Some players have already suggested having specific Cores get rejected if harmony is low.
The Skill Cycle
A common concern among players was that, if the environment grows stronger overtime, you may catch a Nexomon whose some best skills were "already lost" since they are learned at low levels rather than high (that's right, all skills are sort of equally viable, which means that the most damaging ones might actually be learned early).
For this reason we have revamped the skill learning algorithm. Each Nexomon has its own list of 16-or-so skills that they may learn in their lifespan: one every 2-3 levels. Once they reach the "end" of said list (e.g. at around lvl 40), they will simply start learning back from the beginning of the list.
This solves two issues:
No more skills are "lost" because so long as you keep leveling up you will eventually repeat the cycle.
This allowed us to "compress" the learning curve to one skill every 2-3 levels. Some people didn't like how sometimes it took 6-7 levels to learn a new skill.
Cosmic Apparition Rates
We have tweaked the Cosmic apparition rate formula. The break down is:
Starts at 1/4000 early-game.
-1 for each uniquely Seen monster (so up to -381).
-2 for each uniquely Owned monster (so up to -762).
That means that the best odds for a Cosmic spawn would be 1/1857 if you're lategame and own every Nexomon already.
There is a lot more going on in this update, but those were the highlights. Other things were:
If your Nexomon faints and you switch, the enemy will no longer get a "free attack".
Fixed a bug that would freeze the game if you picked the same language that you already had setup (e.g English to English).
The quest "Tree of Gifts" was supposed to give you a Vault Key, but it didn't in earlier versions. If you had already completed the quest, this version will automatically award you a Vault Key in your inventory.
The Dragon Whistles were having no effect on dragons.
Added basic footstep sounds.
Extra visual effects for caves.
Various sound effects added or improved.
Defeating a lower level Nexomon will now yield less EXP.
Fixed an issue where if a status effect like Burn faints a Nexomon, they might still attack you in the next turn.
Improved the skill selection of enemy bosses. Now it is less likely that they will use dumb skills against you, so be prepared!
Cosmic Nexomon now have a glowing status box during battles.
New players start off with 500 coins and a few potions and ethers to help kickstart their adventure.
With 381 Nexomon to discover and collect, an epic story as well as a sprawling world full of love for detail, Nexomon: Extinction is a return to classic monster catching and available now.
PQube and VEWO Interactive Inc. are excited to release the RPG, fully localised in English, French, German, Spanish, Italian and more to be added, for Nintendo Switch, PlayStation 4 and PC on Steam today. Xbox One players will be able to start their journey next month!
Nexomon: Extinction captures the charm of the genre's roots and features:
An epic story stretching over 20+ hours of playtime throughout diverse main quests
A large variety of optional side-quests
The game's gorgeous map is an Open World apart from some unlockable, high-level areas
381 Nexomon to discover, battle and collect
Lots of Animated Scenes as well as Back Sprites for all Nexomon in battle
Learn more about the game's diverse regions and which Nexomon you might encounter there:
The world of Nexomon: Extinction is huge and consists of many different regions, each with their own features, Nexomon - and dangers! Some of the most distinct areas are:
🌋 New Ignitia, Fire Region 🌋
An underground volcanic city, built at the bottom of a deep chasm where Guild Tamers have recently been reported missing!
🏜️ Solus, Desert Region 🏜️
Rich in gemstones to mine, Mineral-Type Nexomon to capture and strange ruins to explore.
🌨️ Frozen Tundra, Ice Region 🌨️
Only one outpost remains in this icy area, which hides the entrance of deep ice caves, home of rare Water Nexomon.
PQube (London, UK) - August 12th, 2020 - As the release of Nexomon: Extinction draws closer, PQube and VEWO Interactive Inc. are excited to reveal the full list of Nexomon players will be able to collect! Almost, at least, as some of the mysterious Tyrant Nexomon managed to keep their identity hidden...
Find your favourites in our Nexopedia: http://nexomongame.com/nexopedia Nexomon: Extinction captures the charm of the genre's roots and releases with a whole lot of content for a game that's not full-price and boasts about 20 hours of playtime (collecting all Nexomon not included!):
- The gorgeous Map (above) is an Open World apart from some unlockable, high-level areas
- 381 Nexomon to discover, battle and collect
- Lots of Animated Scenes as well as Back Sprites for all Nexomon in battle
Nexomon: Extinction is out on August 28th, 2020 for PC on Steam, PlayStation 4, Xbox One and Nintendo Switch!
PQube (London, UK) – July 29th, 2020 – PQube and VEWO Interactive Inc. are excited to reveal more footage of Nexomon: Extinction today! Monster catching fans can look forward to a return to the roots of the genre on August 28th 2020 on Nintendo Switch, PlayStation 4, Xbox One and PC/Steam.
Catching a Nexomon might work a little differently to what you might expect, so check out the new clips below showing how to catch a Nexomon, the quests waiting for you in the sprawling world of Nexomon and some of the eccentric characters you will meet along the way!
With a minigame, various types of food, traps and more, there are many ways to improve your chances of capturing a monster in Nexomon: Extinction! Study which treats the Nexomon you are hunting likes to eat, which trap is most effective against their elemental type and practice the minigame to become a master tamer!
Exploring the World
In Nexomon: Extinction, you’ll become a member of Tamer’s Guild and join the fight against the mighty Tyrant Nexomon who are devastating the world. But the world of Nexomon is also home to plenty of funny, mysterious and thrilling side-quests, gathering opportunities, stories to tell and much more!
Nexomon: Extinction is a game that doesn’t take itself too seriously – at least not all the time! You’ll encounter some genuinely hilarious situations and a refreshingly honest sense of humour throughout your journey. If you enjoy sarcasm and characters breaking the fourth wall, this is the perfect monster catching game for you!
Nexomon: Extinction is out on 28th August 2020 on PC on Steam, PlayStation 4, Xbox One and Nintendo Switch!
PQube Games has announced the release date for the VEWO Interactive-developed Pokemon-like RPG, Nexomon: Extinction. Launching for Nintendo Switch on August 28th, 2020, the game will be available both physically and digitally.
PQube (London, UK) - July 16th, 2020 - After revealing some of the more than 300 brand new Nexomon releasing with Nexomon: Extinction, PQube and VEWO Interactive Inc. want to feature a few of the game's most outstanding regions. Full of character and details, each area in Nexomon: Extinction is home to different creatures, challenges and stories!
Please enjoy the tour below and rewatch our Announcement Trailer if you like
New Ignitia, Fire Region Descend into New Ignitia - an underground volcanic city, built at the bottom of a deep chasm. The entrance to it is in a fiery region abundant in fire-type Nexomon, somewhere in the vast Solus desert.
The city itself is prone to attacks from powerful Tyrant Nexomon and recently Guild Tamers from Ignitia have been reported missing. Well-known for it's quality pickaxes, making the long trip may well be worth it to pick up a new axe and help you mine elemental shards.
A Nexomon you might encounter here: Nekpanchi Their puffy paws are actually deadly weapons, and with its natural instinct to fight, Nekpanchi can quickly harden them like iron to bash their foes.
- Rarity: Mega Rare
- Signature Attack: Fire Claw
- Evolution: > Nekgiri > Felclaw
Solus, Desert Region Tread lightly, there are many dangers in the Solus Desert. Tamers who do venture through this region will discover that it is rich in gemstones to mine and Mineral-Type Nexomon to capture.
Travel past strange ruins, the skeletons of long-dead Tyrant Nexomon and avoid the attention of rutheless bandits as you head east to locate the desert fortress of Lateria.
A Nexomon you might encounter here: Rust Rust uses its steel helmet both for defense and offense.
- Rarity: Uncommon
- Signature Attack: Headbutt
- Evolution: > Rustu > Rustung
Frozen Tundra, Ice Region While many think it is a lost cause, the Guild still maintains an outpost in the Frozen Tundra to hold back Tyrant Nexomon in the region. Home to powerful water-type Nexomon, many of whom can inflict the frozen status effect, the Tundra is unforgiving and only experienced tamers are permitted to travel there.
Those who do take on the icy climb will discover the deep ice caves, home to even more water-type Nexomon to catch and elemental shards to mine. To the very north of the region lies a cursed tower, which of late has been attracting even more wild Nexomon to the area.
A Nexomon you might encounter here: Cruff Cruffs are naughty water Nexomon and very skillful at stealing items. When tamed they are very loyal and noble.
- Rarity: Rare
- Signature Attack: Water Blast
- Evolution: > Croncho > Domigator
Nexomon: Extinction will be available later this year for PC on Steam, PlayStation 4, Xbox One and Nintendo Switch!