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Going Under "Bug-Slaying" patch now live on Switch

Getting back to work

Going Under has gotten a major update on Switch. This "Bug-Slaying" patch includes a number of bug fixes, tweaks, and much more. Check out full patch notes below.

Features:

Added an option to turn off the jitter effect in the menus (This was meant to be in to begin with whoops)
You can now control the menus with your controller’s D-pad
There is now a menu option to change between holding the trigger & pressing it to toggle Focus
Attempting to swap inventory slots while attacking or dodge rolling will now buffer the input and swap the weapon once the action ends
“Attack Speed Up” buff now improves the reload time of projectile-type weapons
Added an option to view the credits from the title menu
The dialogue before founder boss fights will now be skipped if you already have their share.
Added the option to invert the camera’s X-Axis control.
Enemies should no longer spawn so close to the player when they first enter a new combat room.
Screenshake algorithm has changed to have a smoother falloff and less intensity when smacking a bunch of environment objects. Try it out!
Confidence Juice and Tappi’s max-level mentor bonus now play music to let you know how long they last.
You can now date the Slime Hand in Winkydink. “Just like real life. -Nick”

Balance Changes:

Made earning 5 stars in the Styxcoin Event slightly more lenient
Nerfed the Rifle from 100 shots to 80
You can now use SelfCare+ at max HP and it will grant 2 armor instead of 1
Beggar Queen’s damage bonus has been reduced slightly, and no longer applies to unarmed attacks.
Purchase Protection now only triggers on cash purchases of $10 or more.
Fern’s vending machine will stop working after buying 3-6 cans.
Removed Upcycle+’s old “replacement” functionality and instead made it increase the size of the held item (to potentially hilarious effect)
Slime Hand’s scissor attack has been made a bit easier to avoid.
Extended the length of Retaliatory’s damage buff from 2 seconds to 3.
Fire Grates in Winkydink now turn off when the combat concludes.

Bug Fixes:

Fixed an issue where extra connected controllers would fail to function (and even some keyboards & mice from the future would cause this)
Fixed an issue where force closing the game during Ray’s “app announcement scene” could prevent apps from unlocking for the rest of the game
Prevented Eclaire from glitching into walls & floors
Fixed issue where walking Eclaire or possessing a debt ball would cause you to teleport around when riding a vehicle.
Fixed an issue where dollars wouldnt succ to Jackie if she was Downsized
Fixed an issue with a rare Winkydink room containing a weird hat with no weapon icon
Fixed an issue with the Resolution setting in the options where it would only say “1920×1080”
Fixed an issue where enemies wouldnt spawn in a certain room in Styxcoin
Fixed an issue where the options menu showed that the scroll wheel is how to Switch Focus Target on mouse/keyboard. The actual way is with the 1 and 2 keys.
Fixed an issue where the calculator would display as a 2 damage item but hit for 4.
Over-protective now works properly when used as a Pinned Skill
NPC’s names now appear properly in dialogue scenes
Steam achievements relating to completing mentorships now work properly. If you’ve already reached level 4 with a mentor and failed to get their achievement, completing a dungeon run (or just entering a dungeon and abandoning) should grant you the achievement.
Fixed an issue where using Ray’s max-level mentor bonus once would break it (and some other things) until the game was restarted
The Hauntrepreneur’s “shop” will now correctly sometimes spawn a briefcase full of cash instead of an empty slot
You can no longer chill on Swomp’s couch multiple times in the same run
The Styxcoin boss’s death explosion will no longer hurt the player
You can no longer exit Avie’s room once entering it
Added a failsafe that should prevent soft locks caused by frozen enemies never unfreezing
The briefcase in the Haunt’s garage will prompt the player to “Acquire” instead of “Buy” it
Prevented Kara’s max-level mentor app spawning while using a different mentor
Fixed a rare soft lock related to the Caffiend’s launch animation
Changed the way Canbassadors spawn in the Caffiend fight, and eliminated the issue where they occasionally fail to activate
Fixed an issue where Emotive would trigger from dodged/blocked damage, occasionally resulting in 1000 slimes spawning and crashing the game
Team Player now reacts properly to the player taking fire damage.
Prevented the player from defeating a boss and triggering the victory cutscene in the same frame as being defeated
Companions now set themselves to either side of Jackie instead of right on top of her when entering new rooms, preventing an issue where you could be shoved into the void by your companions in certain dungeons
Fixed an issue where only Forbidden Flavors would spawn once unlocked
Fixed an issue where using Swomp’s chill zone too much would break it permanently
Fixed an issue where the hurtboxes of Hover Hands’ hands were inaccurate.
Prevented an issue where completing a mentor level at the same time as getting the 3rd Share could soft lock game progress until restarted.
Fixed cubes turning bright white when opened.
Fixed an issue where picking up an app in a room that offered a choice between skills would despawn all the skills
Removed a brief moment where the game could be paused during the final cutscene
Removed a brief moment where the background would be visible after the credits ended
Fixed various dialogue typos

Going Under updated to Version 1.0.2

Developer Aggro Crab Games has launched the Version 1.0.2 update for Going Under on Nintendo Switch. Dubbed as "The Bug Slaying Patch", you can check out the full patch-notes below.

Features:
- Added an option to turn off the jitter effect in the menus (This was meant to be in to begin with whoops)
- You can now control the menus with your controller’s D-pad
- There is now a menu option to change between holding the trigger & pressing it to toggle Focus
- Attempting to swap inventory slots while attacking or dodge rolling will now buffer the input and swap the weapon once the action ends
- “Attack Speed Up” buff now improves the reload time of projectile-type weapons
- Added an option to view the credits from the title menu
- The dialogue before founder boss fights will now be skipped if you already have their share.
- Added the option to invert the camera’s X-Axis control.
- Enemies should no longer spawn so close to the player when they first enter a new combat room.
- Screenshake algorithm has changed to have a smoother falloff and less intensity when smacking a bunch of environment objects. Try it out!
- Confidence Juice and Tappi’s max-level mentor bonus now play music to let you know how long they last.
- You can now date the Slime Hand in Winkydink. “Just like real life. -Nick”

Balance Changes:
- Made earning 5 stars in the Styxcoin Event slightly more lenient
- Nerfed the Rifle from 100 shots to 80
- You can now use SelfCare+ at max HP and it will grant 2 armor instead of 1
- Beggar Queen’s damage bonus has been reduced slightly, and no longer applies to unarmed attacks.
- Purchase Protection now only triggers on cash purchases of $10 or more.
- Fern’s vending machine will stop working after buying 3-6 cans.
- Removed Upcycle+’s old “replacement” functionality and instead made it increase the size of the held item (to potentially hilarious effect)
- Slime Hand’s scissor attack has been made a bit easier to avoid.
- Extended the length of Retaliatory’s damage buff from 2 seconds to 3.
- Fire Grates in Winkydink now turn off when the combat concludes.

Bug Fixes:
- Fixed an issue where extra connected controllers would fail to function (and even some keyboards & mice from the future would cause this)
- Fixed an issue where force closing the game during Ray’s “app announcement scene” could prevent apps from unlocking for the rest of the game
- Prevented Eclaire from glitching into walls & floors
- Fixed issue where walking Eclaire or possessing a debt ball would cause you to teleport around when riding a vehicle.
- Fixed an issue where dollars wouldnt succ to Jackie if she was Downsized
- Fixed an issue with a rare Winkydink room containing a weird hat with no weapon icon
- Fixed an issue with the Resolution setting in the options where it would only say "1920x1080"
- Fixed an issue where enemies wouldnt spawn in a certain room in Styxcoin
- Fixed an issue where the options menu showed that the scroll wheel is how to Switch Focus Target on mouse/keyboard. The actual way is with the 1 and 2 keys.
- Fixed an issue where the calculator would display as a 2 damage item but hit for 4.
- Over-protective now works properly when used as a Pinned Skill
- NPC’s names now appear properly in dialogue scenes
- Steam achievements relating to completing mentorships now work properly. If you’ve already reached level 4 with a mentor and failed to get their achievement, completing a dungeon run (or just entering a dungeon and abandoning) should grant you the achievement.
- Fixed an issue where using Ray’s max-level mentor bonus once would break it (and some other things) until the game was restarted
- The Hauntrepreneur’s “shop” will now correctly sometimes spawn a briefcase full of cash instead of an empty slot
- You can no longer chill on Swomp’s couch multiple times in the same run
- The Styxcoin boss's death explosion will no longer hurt the player
- You can no longer exit Avie’s room once entering it
- Added a failsafe that should prevent soft locks caused by frozen enemies never unfreezing
- The briefcase in the Haunt’s garage will prompt the player to “Acquire” instead of “Buy” it
- Prevented Kara’s max-level mentor app spawning while using a different mentor
- Fixed a rare soft lock related to the Caffiend’s launch animation
- Changed the way Canbassadors spawn in the Caffiend fight, and eliminated the issue where they occasionally fail to activate
- Fixed an issue where Emotive would trigger from dodged/blocked damage, occasionally resulting in 1000 slimes spawning and crashing the game
- Team Player now reacts properly to the player taking fire damage.
- Prevented the player from defeating a boss and triggering the victory cutscene in the same frame as being defeated
- Companions now set themselves to either side of Jackie instead of right on top of her when entering new rooms, preventing an issue where you could be shoved into the void by your companions in certain dungeons
- Fixed an issue where only Forbidden Flavors would spawn once unlocked
- Fixed an issue where using Swomp's chill zone too much would break it permanently
- Fixed an issue where the hurtboxes of Hover Hands’ hands were inaccurate.
- Prevented an issue where completing a mentor level at the same time as getting the 3rd Share could soft lock game progress until restarted.
- Fixed cubes turning bright white when opened.
- Fixed an issue where picking up an app in a room that offered a choice between skills would despawn all the skills
- Removed a brief moment where the game could be paused during the final cutscene
- Removed a brief moment where the background would be visible after the credits ended
- Fixed various dialogue typos

The rest of the patch notes include major spoilers, but if you're interested in that sort of thing, you can check it out here.

EDGE review scores for issue 352

Check out this month's round-up!

Issue #352 of EDGE has been released, and alongside it comes another round of review scores. With the games that are available for Switch highlighted in bold, you can check out how each title scored below.

Star Wars Squadrons – 7
Noita – 8
Amnesia: Rebirth – 7
Ghostrunner – 5
Carto – 8
Disc Room – 8
Holovista – 8
Going Under – 7
The Solitaire Conspiracy – 5

Going Under soundtrack available to stream

Give it a listen today!

Dig the music in Going Under? If so, you can listen to it outside of the game, thanks to an official upload of the soundtrack to YouTube. There are 29 different tracks to enjoy, which should give you plenty to listen to while at work, traveling to school, or just relaxing. Hit up the embed above to gain access to all 29 tracks.

Going Under - more footage

Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.

Going Under "Jackie's Diary #2" video feature released

Dear diary... today I watched a new trailer!

Going Under comes out September 24th and is a unique and action packed roguelike where you take the shoes of Jackie an unpaid intern tasked with dungeon running in their marketing role... Here's the first of their diaries!

Going Under "Jackie's Diary #1" video feature released

First day on the job

Going Under comes out September 24th and is a unique and action packed roguelike where you take the shoes of Jackie an unpaid intern tasked with dungeon running in their marketing role... Here's the first of their diaries!

Going Under - more gameplay


As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.

Going Under - more gameplay

As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.

Fight back against corporate ghouls (and goblins) as Going Under prepares to launch in September

The dangers of Gen Z marketing

Team17 and Aggro Crab Games today announced that the satirical roguelite, Going Under, will launch on 24th September across Steam and console digital stores. Set in the procedurally generated, dystopian dungeons underneath the disruptive drinks brand Fizzle, Going Under sees players follow the adventure of the corporation’s newest Gen Z marketing intern, Jackie Fiasco. Sent on a dangerous mission to rid Fizzle of the monstrous employees and former CEOs from the failed start-ups that came before, Fiasco must use anything that comes to hand – staplers, laptops, and even potted plants – to complete her adventure.

Going Under key features:

Fight the failures: Battle through the satirical dungeons of procedurally-generated remains of failed and cursed tech start-ups underneath the bowels of Fizzle

Everything’s a weapon: Potted plants, giant pencils, laptops, and even body pillows are weapons for Jackie as she faces monsters created from the former employees of the failed start-ups

Skill up and synergise: Combine skills bought from the company’s (subsidised) café for a selection of blue-sky thinking, monster-beating synergies!

Learn from your mentors: Complete tasks for fellow employees, unlock them as mentors, and gain access to their powerful abilities

Break the glass ceiling: Overcome the power-crazed CEOs of dungeons based on dating sites, gig economy recruiters, and cryptocurrency to help boost your employer’s bottom line.

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